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Status Updates posted by Muecke
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Hi Rygugu,
i would like to ask you for your M60 Tank. I saw you made it for ArmA1.
For our balancing to our MP Mission and Mod we need a M60 Tank for US side.
If you could help us would be totaly awesome.
Have a look on our work here http://forums.bistudio.com/showthread.php?95824-CRcti-Proman&p=1577402#post1577402
We have full modlist with all credits to the addonmakers.
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Nice to see that you love our mission. I wish you much fun with it...
Keep eyes open for next release... ;)
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/* file: VEH_fnc_xehInit.sqf by DaVidoSS add possibility to automatically turn back vehicle on wheels once flipped to event take place vehicle needs to be side/up flipped and empty and no units in 10m around created for Barbolani's Antistasi parameters: 0: OBJECT return VOID */ params [["_vehicle",objNull,[objNull]]]; if (!isServer) exitWith {}; if (!((getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "hasDriver")) isEqualTo 1)) exitWith {}; _vehicle addEventHandler ["GetOut", { private _vehicle = param [0, objNull, [objNull]]; if !((crew _vehicle) isEqualTo []) exitWith {}; //skip if anyone still in veh (_vehicle call BIS_fnc_getPitchBank) params ["_vx","_vy"]; if (([_vx,_vy] findIf {_x > 80 || _x < -80}) != -1) then { 0 = [_vehicle] spawn { private _vehicle = param [0, objNull, [objNull]]; waitUntil {(_vehicle nearEntities ["Man", 10]) isEqualTo [] || !alive _vehicle}; if (!alive _vehicle) exitWith {}; _vehicle allowDamage false; _vehicle setVectorUp [0,0,1]; _vehicle setPosATL [(getPosATL _vehicle) select 0, (getPosATL _vehicle) select 1, 0]; _vehicle allowDamage true; }; }; }];
Hi Davidoss, I saw your post where you showed your script about unflipping vehicles.
I found this very cool as should be very usefull. I just wanted to ask if you would show me how to change it so that it doesnt matter if a crew is inside or not.
Because in my missione the AI will not use vehicles anymore when they left them. If vehicles are on roof the ai just stays inside and after a while they go by foot.
Regards
Muecke
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Yep, we are working on a markerscript wich shows you the pos of most of the buildings. Also the radarrange (4km) will be marked with a circle. I hope we can finish it in 1 or 2 weeks. New mission will have a bunch of reworked other scripts...