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Muecke

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Everything posted by Muecke

  1. Muecke

    [SP/MP] BeCTI

    @SF_andy It makes no sense to compare two diffrent missions. Also this thread is BECTI and not whats the better mission. But as there is mentioned crCTI here I would throw my 2 cents in the room. Cause I found some of the statements hardly wrong and not true. Kind of guessing the taste of a food which never been eaten. There does not exist a mission called this afaik. Can you please explain this ? What does the AI commander do to be so far away from the crCTI one ? Can you say a number of AI running in UWRE? Or better can you say a number of AI running in crCTI Proman ? This is complety phantasy. Do you realy think the AI drives hours to get to a town ? Half true. The AI commander sends Trucks/Helo´s to captured towns something like 1.5km away from it. Many get killed or shot down yes. Thats because Resistance is fighting back as good as they can. But this loss is only for Infantry. There are Squads with vehicles which move to the front by them self. So how does the transport of units work in UWRE? Do they spawn on parachutes above sectors ? This happens from time to time but happend to me maybe once in the whole last year. Just happens if you #restart or do #reassign often. Sever issue...only WOW gamer dont know that ;) See thats taste. I dont like to much parameters. I think 60% are not necessary at all and just brakes the start. I like the gear menu in BECTI its nicely done and looks much better than in crCTI but to me its more important how fast i can rearm and how much I got sucked out of the situation iam in atm. Also to say crCTI has potential is kind of escapist. I play crCTI 16+years now, and not only I do. It has payed back his potential a billion times since then. Saying a mission is not bad but then subribing it as crap is not the gentlemen way buddy. Especially when its not true! This tells me that you and others who maybe start playing CTI in ArmA2 dont know much about it. I never said BECTI or Warfare or even Warlords are bad. They are diffrent missions for diffrent taste or variety. What do you think Benny played before he made BECTI ? And who do you think was playing with him for many years ? Anyway I wish you Guys good luck with Ultimate Warfare Rubber Edition to make it work perfect and have many ppl joining your servers. I would like to see this. How does the MHQ being moved ? _Muecke
  2. This is the best for this year and will be very usefull for the next year. Thank you guys so much for your work.
  3. Congrats on the updates and thank you very much for the xmas presents. Awesome teamwork!
  4. Muecke

    Warlords

    Just a quick Feedback. Played yesterday a few hours with friends on RC servers. Mission looks/works cool. Just 2 Points which we dont liked that much. 1.Missed Markers for your side units and yourself. (If Iam in a vehicle I can see myself on map anyway) 2.Transfering CP should be for free. Otherwise good job !
  5. Hey nice idea. Does it work for AI too ?
  6. Maybe its already said or reported and I guess many of you know this little AI problem which mostly comes through in large scale missions. If you let an AI spawn into your squad which spawns far away from you they will report targets which are near you and they cant see or hear. But it will also report targets which are visual/hearable for the AI itself. Like a mix of information. This ends in big confusion as you don´t know what this guy is reporting. Also its kind of cheating. AI is designed for a squad which is close together, that doesn´t work well if its divided on the map. Sadly....
  7. Muecke

    Boat not moving

    I guess it has to do with the ranking of the squadmembers. Driver will only move to waypoint if the highest ranked in his squad gives him the order.
  8. Hey nice update today. Just cant get the vanilla arma chatter to work anymore. I did activate it in addon cofiguration. Any idea ? edit: ok found out. I needed to activate it @ server too.
  9. What a great idea! Keep on doing it, this can change alot.
  10. If someone could upload a demomission with included equipment and prices would be helpful. And btw is it possible to divide bluefor and opfor equipment ?
  11. Try sound[] = {"sound\sum41_war.ogg", db+50, 1};
  12. Yes its me Muecke worldwide known
  13. https://steamcommunity.com/sharedfiles/filedetails/?id=697756742 How could you not found this ? :D
  14. Chairborne, this one is only for bluefor right ?
  15. Muecke

    Mounting and dismounting ai loop

    Ye it apears by playing with AI Mods. Squads want to hold a formation and repeats the order. Its frustrating in any way. Also splitted AI Squads report targets even if the they are divided many Km. If Iam alone somewhere on the map my ai squadmember reports targets in my near, targets he cant see/hear. Thats optimized for squads which are close together. But sucks bad if you have vehicles or fight spreaded wide. This needs a complete overhaul.
  16. Muecke

    Proman Public crCTI

    https://steamcommunity.com/sharedfiles/filedetails/?id=697756742
  17. Nice one phronk! This would also be nice as an addon for servers so every mission would be affected automaticly... Just sayin, and no i wont do it...to old...but i would use it ;)
  18. Yes yes yes... So for the most played gamemode since OFP and for gods sake. We need a tracked vehicle as support or medic for west and east. I dont care how it looks. Make a tracked brick with a red cross on it would be fine.
  19. Muecke

    AI Driving - Feedback topic

    Problem on bridges is that if you have more than 1 in the squad they try to keep formation. Vehicles should have diffrent priority for formation...
  20. Buy yourself an AI with high rank and leave it with no order, maybe 1-6 Stop. He will take command after you die and with no order the others should stay in the M4.
  21. Can´t confirm this ! MSKE works like a charm!
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