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Everything posted by Muecke
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Sound Of Anders (soundmod)
Muecke replied to -=anders=-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Dont use the ingame expansionthingy.Make a modfolder -mod=@SOA, cause afain .hpp files wont get loaded with the expansion in mainmenu. -
Sound Of Anders (soundmod)
Muecke replied to -=anders=-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It doesnt !!! It only needs a config where is checked if theres ACE detected then use this and that sound. But if you dont start ACE you just click thru that one errormessage and thats it. -
1. Its on todolist but at the bottom ;) 2. No JIP problems for a looooooooong time 3.I think KB will change this asap 4.Set Groupsize on 10 5.Its ArmA ;) 6.I think KB will fix this asap You should tell my OGN friends to instal the proman and ACE. ;)
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@TeilX We had one 5 towns mission some long time ago.It was boring after playing it 100 times.So then a new 5 town mission with diffrent towns. Ppl start bit.... around they want other towns. Then others was like eastsidetowns are harder to capture and westsidetowns are closer together...and so on...and so on ! Now we have random towns wich is the best solution imo.Its perfect for tactical games as you have to plan your doing. Maybe 2 towns are far away then you have to keep $ for an airfac to transport stuff there. Otherwise we need to make 10 Missions for one Island... @Mazza The AI sounds is a BUG from BIS after 1.56 Patch. It has allready a ticket at CIT but looks like its not that important for BIS now. The point is all units who spawn in a running game have same face and broken -1 voicepitch. And yes warfare has it also, I had that issue few times after the patch. The Bug is a fact as you can see it in CIT and reproduce it. If you are testing the new version, could you test if the AI vehicles use support for repair and rearm in battlefield ? edit: fixed in Beta 76934
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There are MHQ vehicles in ArmA wich we use for CTI. BTR90 and LAV. We dont have special Vehicles wich are marked as MHQ. If you remember in OFP we had a M113 and a BMP2 both with support red cross. The BTR90 and the LAV are also regular vehicles. We dont work on the KB version so i cant change any lists of vehicles as we work on the Proman wich has diffrent lists and prices.... Btw: You can slot in as commander then drive to a good baseposition and get back into lobby to slot in as bravo. After 4min the Alpha ai will be commander...
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I know what you mean with the 5 Towns thing. Its not planed atm.But maybe someday. What do you mean with built MHQ units ?
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1 Town = 1 Town ; 2 Town = 2 Towns ; All Town = All Towns ;) AI plays ok with this, yes. They dont move MHQ, no. In Proman there are no Artyvehicles but if there were the AI would use them, yes. The AI uses a list,yes.Depends on how much $ they have and what command the AI commander gives. Try this: -set your startmoney on 15k and give the AI 1000000$. -set 8 Groupleader and 12 men groupsize -set 12 towns and random -set income on 1200$ -try to win ;) HateDread if you dont have a server feel free to use our.We mostly play on evening so the rest of the day the server is empty...
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A dedicated server is needed to get it work well. The parameter for # of towns is random, means its allways diffrent. Thats for dont making 50 missions as everybody loves or hates some towns.... I remember the 5Towns mission on everon that days, was a real fun ;)
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No,you can surely play crCTI without Mods. Look here >>click<< Btw, the Proman Mod is made for the proman missions, and you can use it with ACE together...
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UPGRADE 04.01.2011 *First post with download updated* Changelog: -updated with new CBA -reworked CTI buildings so that AI is able now to attack and destroy them -7 updated Missions with fixes and changes -Fallujah Mission included -Modinfo PDF now in 3 languages (Ger/Eng/CZ) Note: Delete old mod before you instal the new.
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Nothing changed on the unitcam !
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Yep, without a dedicated server it lags as hell and some things wont work. But feel free to use one of our server if you dont have an own server... merry xmas
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New Version 22.12.2010 We have overworked the Mod and Mission completly. Near all vehicles from A2 has got new configs wich make them smooth to OA. Now this crCTI has a much better balance. We have included some of the best community tweaks and releases wich fits perfectly. For example many PvPscene tweaks or Truemods parts. All changes are listed in a pdf file inside the download.Its in german cause iam to lazy to translate it, but most things speaks for themselve... You will find 12 missions , 6 are ACE ones as the mod works good with ACE. If you want to play with ACRE you dont need to build it in the Mission its allready done and will start with autodetect. Download and screens are in the first post wich is updated. The AngryInsects CTI Team wishes you all a merry X-MAS and a happy new Year 2011.
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URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
Muecke replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Dont worry Hotze ,most of the Germans cant even speak german.... ;) Look in your emailaccount. Ive sent you how to do it.... Now we need some Missionmakers here to get some good missions on that two islands.... -
Freaking awesome work guys !!! I thought maybe one or two of these tweaks would be enough, but phunk i need a bunch plus a dozen... ;) Are you planing something to pretend the tabing (locking with tabkey) ???
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Top release !!! Thanks for sharing RG. :dd:
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Russian Federation Mechanized Infantry in desert camo.
Muecke replied to SLAYER_RF's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice work SLAYER_RF !!! I will use this in future... ;) -
CBA: Community Base Addons for A2, OA and CO
Muecke replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This happens when you have CBA started twice or you didnt have start it at all. -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Muecke replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The latest instaler .exe has some wrong bisigns.The .rar version works fine. Best Addon this Year !!! :clap: -
The flight altidue works only after you gave a new pos where your pilot should go. Set flight altidue to 200m then give order to go xy after this your pilot will go up to 200m height and then fly to pos xy. The slow voices is an engine bug wich will hopefully fixed in the next patch.
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Lol,no Richardg !!! Its just easy as riding a horse in water... ;) The whole @Proman folder belongs into you arma mainfolder. Youn dont need to copy all the folders in diffrent places. Addons = includes all addons you need for the missions Thats it for the modpart. The other folders are just to make it easier to find other handy things like Manual ,Serverkeys. Missions have the latest missions inside. Get them on your Dedicated Server into MPmissions folder. Now if you want to play it you need a Dedicated Server. How to make your own server ? You better use the searchfunction of this forum. If you dont want to do that you need someone else who likes to do it or allready did. ;) there are some Server running this mod like our AngryInsetcs. Feel free to join....
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Nice,what was wrong ? look here >>click<<
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1.Are you sure this isnt a patch thing ? We had this yesterday too,so i thought it came with the 1.55 patch.Could be very anoying after a while... 2.Its weird as this worked very nice in earlier versions, so i decide to remove it in proman temporarly till KB changes something.... @Proman We worked something out for playing vs or with AI Commander.Planes with ai pilots will spawn in airformation allready flying.This brings back the airfights and let the ai commander use his planes vs you.... Will be included in the next released versions.....
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@Richardg Hmmm, ive heard from a guy who had the same problem.He solved it anyhow. Do you start your arma with a Launchertool ? If you didnt rename the @Proman folder it should work 100% ! Did you check if the showinfo.hpp is there ?
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ArmA II: OA 1.55 server - kicking with wrong signature
Muecke replied to GregRUS's topic in ARMA 2 & OA - TROUBLESHOOTING
I have same Problem ! You can uninstal your BAF and instal it again on v1.00 till Bis has fixed this... Thats what i did.