Jump to content

MrPing1000

Member
  • Content Count

    32
  • Joined

  • Last visited

  • Medals

Everything posted by MrPing1000

  1. Total novice to mission editing, two questions. 1. How on earth do I put individual weapons into a map? Can't seem to find them under units. 2. Is it possible to put objects inside buildings or even look inside the floors of buildings from the editor? For example theres a golden AKS at the power plant, yet I've extracted the map to have a look and I cannot see the weapon at all.
  2. MrPing1000

    Razor Two

    If you exclusively use the transport helicopter you should have loads of time.
  3. MrPing1000

    Razor Two

    Ah I'll try that. *edit* You are correct sir, updated previous post.
  4. MrPing1000

    Patch 1.03 suggestions

    Razor Two states that there are 4 evidence pieces to collect, one of these is Bardak, it's not obvious that this is the case. I would also suggest rewriting some of the task info and clues to suggest that Lopotev isn't likely to be found, cause he cannot be captured and that is supposed to be the outcome.
  5. I didn't play the game without the 1.02 patch. Generally AI driving is fine but it isn't perfect Turning around is tricky, the AI sucks at 3 point turns Models are ignored by the AI be they other vehicles or people (poor AI old lady) On a few occasions the AI will cut a corner and smack into a wall or something lol.
  6. MrPing1000

    Razor Two

    OK! I had a look through the map in the editor and theres a few things that need to be stated to help everyone out. 1. Lopotev CANNOT be captured. He doesn't even exist. 2. Bardak CAN be captured OR killed. Bardak spawns in a blue rusty car just south of Pusta. He then DRIVES to one of the key areas that you visit during the mission. Quarry/Castle/Power Plant/Northern red x marked camp. One attempt I found his car at the north red camp but couldn't find him, another he was standing in the quarry. Dunno if he gets back in and drives off, but regardless it's going to take him a while to get to any of these locations. To capture him you must chase him around until you get close lol. 3. There are only THREE items of evidence in the map, the fourth IS Bardak. (capturing him is the 4th) The mission ends when; Lopotev escapes (this cannot be prevented) Bardak is killed. Bardak is captured. Tbh I suggest the tasks are rewritten to insinuate that capturing either of them would be useful because it really isn't obvious that Lopotev simply isn't in the level.
  7. MrPing1000

    Razor Two

    How do u play missions in the editor? Oh figured it out, extract it from the .pbo and plonk it in the user maps folder in my documents. See if I can understand how this works and figure out where the 4th evidence is :p
  8. MrPing1000

    Find and capture Lopotev mission help

    open the map, and access him like you did to call him, via f1 or ` > communication >transport
  9. MrPing1000

    Razor Two

    They seem to always fall off the chedaki soldier wearing the balaclava at the quarry. If you have terrain detail on low they are easy to spot. Try hiding his body if u can't see them.
  10. MrPing1000

    Razor Two

    Yeah this mission is now officially driving me loopy. I have found 3/4 evidence, no idea where the last 1 is. Found the following. Dog Tags in Quarry Map in the Castle in the west. Photos in the most north red X camp. I have found nobody of consequence, neither leb or his mate. I can manage to visit all the mentioned places by 12pm which gives me a few mins before the 20minute warning, Leb seems to not exactly exist.
  11. MrPing1000

    Razor Two

    I can't do this mission, do the 2 guys even exist? I've found 3/4 evidence been to the quarry, and everywhere else mentioned. Found bugger all, bah.
  12. MrPing1000

    BIS Missions

    So you'd prefer us to quietly ignore the poor quality of the single player campaign that we paid BI for? Whether you like it or not, Operation Flashpoint bests Arma in story and missions by an absolute country mile. It seems to me that Arma was to get the engine out and to try and make some money to continue development of game2. That seems to be the only logical explanation to me as Arma is a step backwards from OpF in all departments except the game engine.
  13. MrPing1000

    ArmA Disappointing

    well retarded and super aim sounds broken to me Seriously though it's insane. 1.05 patch made the enemy AI TOO good, before it was too useless. Friendly AI hasn't changed they are still dumb. I cannot do the single mission blood sweat and tears due to the total incompetence of my team mates in the 3rd stage of it. 1 bmp and 2 squads of enemies can kill my 2 squads will relative ease. AT soldiers decide that the best course of action to kill a bmp is to run in a straight line towards it. Only once have I seen them do it well in about 20 attempts at this mission. (at soldier ran to the right up the hill a bit bmp came towards us he blew it up) The spec ops mission you and 3 AI's taking the village and meeting up with another group. Horrible just horrible. Team mates run across open terrain get in eachothers way try to kill enemies whilst standing up. Couldn't do it with any of them alive. 1.05 also made the mission where u have to sneak into a base to destroy tanks impossible. The snipers in the towers now have super human senses I can't get past them in the dead of night.
  14. MrPing1000

    ArmA Disappointing

    I would say it was a solid game if the AI wasn't so broken
  15. MrPing1000

    Public Beta Patch 1.07.5154

    Bah, that's never true, your AI are just as smart as the enemies. The AI in your squad only suffer from poor leadership (on your part). The enemy AI squad leaders do a better job than you is all. Rubbish. They'd constantly run into enemy fire, even when I wasn't squad leader. 1.05 made enemy AI much better. I presume they use the same code which is confusing as squadmates remained dumb. They moved so so badly. They had real trouble deciding what to do when they saw an enemy. It usually involved strafing.
  16. MrPing1000

    Public Beta Patch 1.07.5154

    Quick question, has AI been tweaked again. I put the game to bed after 1.05 due to my squadmates being retarded whilst the enemies being super smart (I couldn't physically do the spec op mission destroying tanks due to the guard tower snipers seeing me whatever I did)
  17. Trying to do this mission = Under the bridge to put down the satchel charges at the supports however at random times objective complete will appear and i will drop everything I'm holding, this being my rifle and usually a few satchel charges. I cannot pick them up again. It seems to be fairly random when this occurs, although it seems to happen most often when I've just put 2 down at the first support which if I blow don't damage the bridge at all. Exercise in frustration
  18. I've been stuck on this mission a while now and it seems the patch made it even harder. First off from what I can see the only way in is the front door. Before I could pick off the snipers on my way round but now that triggers the alarm. Pre patch I managed to get to the first T72 by going thru the front entrance then around the side of the house past the other URAL. Then I died approaching the bmp. Since 1.05 I can't get near the entrance snipers often get me and I can't touch them as alarm goes
  19. MrPing1000

    Patch 1.05 impressions

    Is it just me or does enemy AI seem greatly improved but your squadmates remain retards? For example the early mission where you're part of a 4 man special ops squad assaulting a village, I've watched my squadmates get mowed down by guys in their view that they won't shoot at.
  20. MrPing1000

    Patch 1.05 impressions

    Things just seem smoother to me. 1280x1024x32 everything on normal except for AA (high! shadows off. never drops below 40fps Blood, Sweat and Tears is still rediculously hard. The first part is easy The base as the sniper fella is very hard. The AI from the beach is dumb and doesn't go to the military base so I ended up having to snipe like 15 men. Took me about 15 attempts but I finally did it by hiding in a house across the road lol. The next part is impossible. 2 armoured machine gun transports. We get out and the first thing we meet is a BMP, kills the 2 transports, then the 1 AT soldier who is dumb as a post dies trying to get close enough to destroy it and gets raped. This happens over and over :/
  21. MrPing1000

    Patch 1.05 Mirrors & Torrents

    Dont know what happened there mate Sorry about the not mentioning the euro pach, but it does on the site Happened again. First time 211mb before it died. 2nd time 140mb
  22. MrPing1000

    Patch 1.05 Mirrors & Torrents

    Ohh ffs started at 300k a second then it dropped all the way down to 100kb then at 90% it stopped back to 0 again
  23. MrPing1000

    A proper sniper

    As good a place as any to complain about there being no proper spec ops or sniper skins in ArmA. Strikes me as odd.
  24. MrPing1000

    1.05 Slight Delay - Read News

    :New engine sound for AV-8 I'll miss the flying hair dryer
  25. MrPing1000

    Protect engineers mission

    I thought this mission was easy and enjoyable. First off take a russian sniper rifle. Once the mission starts run up to the camp and snipe the 3 guys that come from the forest to the north east. Then kill the 2 that come from the east south east. Then position your men around the camp. I had the 2 machine gunners facing the forest and I put one on the stationary machine gun when it was built. I put the sniper to the east south east side and he killed pretty much everything that came that way. Once you hear the UAZ coming run into the sand bag bunker and spot it with your sniper rifle. Then have your AT soldier take it out, you can do it yourself if it stops. Then a few more men die I did it with one of the machine gun men dying.
×