messiahua
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Posts posted by messiahua
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No nazis patrolling Kiev, I can assure you :)
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Why idle server eats so much CPU?
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND21967 root 20 0 1289m 1.2g 21m S 22.9 7.6 1481:24 arma3server
There is no one on server and nothing is happening.
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Steam>app_update 233780ERROR! Failed to install app '233780' (No subscription)
What should i do?
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Is there any way to get necessary linux files using windows steam client? If not, are there any other alternative ways? I've downloaded "arma 3 tools" and "arma 3 server" using windows steam client, but there is nothing related to linux... :|
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Not like in ACE, it can be annoying, but it could be done in a different way, for example simple muffling of sound and deafness, but without high-pitched ringing
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You're wrong on basic stuff and want to create some complex scripts. I suggest first to read:
https://community.bistudio.com/wiki/Scripting
https://community.bistudio.com/wiki/ArmA:_Introduction_to_Scripting
Basically the more you read from wiki, the better, i suggest to read every article in category scripting: https://community.bistudio.com/wiki/Category:Scripting_Topics
Also become familiar with https://community.bistudio.com/wiki/Category:Scripting_Commands
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player moveInDriver jet (in player init for example)
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I want linux server... :|
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There is no such weapon class "arifle_RHARD_MK18AFGD_F"
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Yep, Dwarden FTW!
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good review:
personally i wouldn't even mind if there where bugs (which would be fixed with the lapse of time), but they really dumbed down gameplay process, which is really disappointing, thank god they didn't remove modding support
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Any chance of fixing "Unknown" instead of unit name in left lower corner of spectator?
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What we were trying to say, Sickboy and me, is: there is an update availabe on SU.Have fun.at last thanks!
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Also hope to see an update sometime soon... i'm so tired of the "no sound" error :(
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Jervant, am i right, that one need to perform some special manual connection between profile.bistudio.com and store.bistudio.com? I still can't find the option to do that. I have only basic and shipping information.
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Greetings,
i have a problem and a question if I may ask:
1. for a long time my community suffered from a problem: when you die you can't hear other dead players and everything works like you're still alive (you can hear people near your body and they can hear you), only now we started testing and I was looking at the code, but can't figure out where the problem can be.
Testing was using ACRE 1.4.10.500 with ACE 1.14.0.589 without any other addons and on 1.62 patch (no beta). I don't actually fully understand what should happen when you die, but after spectator is activated I check ACRE_IS_SPECTATOR which is false and ACRE_SPECTATORS_LIST is empty.
If I execute "[true] call acre_api_fnc_setSpectator;" manually for dead players, everything starts working like it should, you hear other dead people and can hear alive players if camera is near them.
Is this some kind of bug or am I missing something?
2. And the question arose when I started digging the code, I found "interactionMenu_deadMenu" which has some cool features and as far as I understood it should be working using standard key combination for self-interact when you're alive, but it doesn't work at all when you're dead. Is this feature finished and should be working?
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"Steam exclusive" - very sad :( ohh well... moving on...
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I've posted a bug report at https://dev-heaven.net/issues/69091 (sorry for
tag "misformatting"). Can you please comment on it? Will you be able to fix this issue?
Thanks for your attention.
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I would simply like to have a physical copy after release, nothing more.
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Interesting and exciting ideas, but I don't like the style of visualization, it's too "cartooney", but it's the trend nowadays, everyone for some reason makes games with a lot of bright colors and rainbows, which is sad :(
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Can anyone advice if there is any working solution for acre auto teamspeak channel switching? Probably there is some documentation about this? I've tried to play with acre_clientside_config.hpp few months ago, but with no avail.
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_value = object getVariable "variable";
if (isNil "_value") then { ... } else { ... };
how can one activate zeus during mission?
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Do anyone know how to enable zeus during game if mission was made without zeus module? I've tried to create module object, but it's not enough, obviously. I've digged through functions and found BIS_fnc_moduleCurator, but can't figure out which prerequisites it requires.
My testing ended with:
I've tried to execute it on server via standard game console, but result was errors in rpt.