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messiahua

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Posts posted by messiahua


  1. Do anyone know how to enable zeus during game if mission was made without zeus module? I've tried to create module object, but it's not enough, obviously. I've digged through functions and found BIS_fnc_moduleCurator, but can't figure out which prerequisites it requires.

    My testing ended with:

    createCenter sideLogic;
    l = "logic" createUnit [[0,0,0], createGroup sideLogic];
    l setVariable ["owner",UnitVariable];
    [l,[],true] call BIS_fnc_moduleCurator;

    I've tried to execute it on server via standard game console, but result was errors in rpt.


  2. You're wrong on basic stuff and want to create some complex scripts. I suggest first to read:

    https://community.bistudio.com/wiki/Scripting

    https://community.bistudio.com/wiki/ArmA:_Introduction_to_Scripting

    Basically the more you read from wiki, the better, i suggest to read every article in category scripting: https://community.bistudio.com/wiki/Category:Scripting_Topics

    Also become familiar with https://community.bistudio.com/wiki/Category:Scripting_Commands


  3. Greetings,

    i have a problem and a question if I may ask:

    1. for a long time my community suffered from a problem: when you die you can't hear other dead players and everything works like you're still alive (you can hear people near your body and they can hear you), only now we started testing and I was looking at the code, but can't figure out where the problem can be.

    Testing was using ACRE 1.4.10.500 with ACE 1.14.0.589 without any other addons and on 1.62 patch (no beta). I don't actually fully understand what should happen when you die, but after spectator is activated I check ACRE_IS_SPECTATOR which is false and ACRE_SPECTATORS_LIST is empty.

    If I execute "[true] call acre_api_fnc_setSpectator;" manually for dead players, everything starts working like it should, you hear other dead people and can hear alive players if camera is near them.

    Is this some kind of bug or am I missing something?

    2. And the question arose when I started digging the code, I found "interactionMenu_deadMenu" which has some cool features and as far as I understood it should be working using standard key combination for self-interact when you're alive, but it doesn't work at all when you're dead. Is this feature finished and should be working?

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