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Posts posted by mondkalb
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Nice idea, but you should place 10-12 Windmills, and
don't place high voltage transmission lines in desert, the dunes can get up to ~45/50 meters. Try to get some dunes on the Island... and if you want, you could build something like a base on a concrete foundation...
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Here's the deckchair.
Before using, keep that in mind:
Quote[/b] ]Scruffy:...the whole chest is contorted.
So if you want to make a Picture of that chair, do it like Scruffy's pic and get a Seagull infront of that unlucky injury or like me, make the pic from behind...
If you want to hold an awesome Vopa Vola in your hands, addweapon "MBG_Trinkbox".
There are also Chinese Foodboxes in variant A, "Chop Suey" (MBG_EssBoxChop), or Variant B, "Eight Suprises" (MBG_EssBoxAcht) for one of my missions with a Chinese Fooddeliverythingie using a Lambro...
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Really good work! High detailed island and a lot of innovations.
What sowjet commander ordered to use Win98 on the computers used to nuke the world. Huh?! It was the first time after 3 years that i got a Bluescreen in OFP.
Keep it up!
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Many thanks!
I thought a big port with Cranes and etc. is just something for Cities with 50.000Inhabitants and more. And that Island has, in high season with tourists an average Population of 1200
And yes, I'm from germany.
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Fernau island is an Island located in Northern Germany with a Sowjet Sector.
Fernau Island is optimized for missionbuilders. That means there are Lanscapes offering many possibilities to attack, for example, a convoi, or Infiltrate a Sowjet Radiotelescope used for espionage. Yes, you guessed it, i've done new Buildings and Objects.
The Island was at first dedicatet for our Closed Community around Armed-Tactics, but then, after more and More new Ideas and Buildings were added, i thought why not release that Island?!? Here we are!
Whats on the map?
A new bridge
A radiotelescope
(Closed) Oremines
New buildings
Other smaller things
In addition ive envolved a Game-Logic, that makes Fountains working and places usable benches.
And here are the Pictures:
Every Pic is worth to see.
http://home.arcor.de/armed-tactics/ofp/addonbild/Insel1.jpg
http://home.arcor.de/armed-tactics/ofp/addonbild/Insel2.jpg
http://home.arcor.de/armed-tactics/ofp/addonbild/Insel3.jpg
http://home.arcor.de/armed-tactics/ofp/addonbild/Insel4.jpg
http://home.arcor.de/armed-tactics/ofp/addonbild/Insel5.jpg
http://home.arcor.de/armed-tactics/ofp/addonbild/Insel6.jpg
http://home.arcor.de/armed-tactics/ofp/addonbild/Insel7.jpg
http://home.arcor.de/armed-tactics/ofp/addonbild/Insel8.jpg
http://home.arcor.de/armed-tactics/ofp/addonbild/Insel9.jpg
http://home.arcor.de/armed-tactics/ofp/addonbild/Insel10.jpg
And here is a detailed list of the structures i've made:
4 Houses
a Radiotelescope
2 Garages
Place name signs
a Brige
new Docks
Streetlamps
Sowjet Propaganda
Usable Benches (2 different Anims )
A lot of the Config-work is based on Others.
I used the configs of:
AEF_Reallights
Zwadar Bench
To get mine working.
IF I forgot someone to credit, Sorry Â
And here's the download:
Needed Addon:
Nearly everything from Mapfact
edit:
Here's a specop-WGL5-Mission.
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Im right now testing this mission, so here's my first report:
On start, i'm getting an Error-Message. No entry Cfg.vehicles tree5...however. Then, at first I was shooting around and testing what the Weapons can. I stopped messing around when I heard the "screams" of the gangmembers. They are a bit...urgh. I dont want to shoot anymore...
The City-Hall could be "setposed" -0.5 into the ground.
The next point is, where are the Vehicles? No civil traffc and so on..
The symbols and hidden packages could be rotating like the real ones do (i've only played GTA3), and this funny Sound after cashing the symbol in is missing, i really liked it .
Where is the briefing?
My tests are going on.
You should implement respawn and announce that the missions can only be played in Multiplayermode to get the respawn Working.
But the first impression on is: OFP is better for War and Death and suffer, but nothing for Drugs, money and fast cars. Anyway I want to honor your engagement to model things.
And Last but not Least, where's my Del-Key? Â Â
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Yes, Multiplayer Skodagolf is quite fun.
We've done right now a round with 4 people, the first ones needed 22 shots, and our round took 1hour and 23 minutes...
And if you count all killed people together you would get something between 220 and 300...
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I've done the third part, 33 turns.. But the Super-Duper Clipping had some fine suprises for me...
Dont ask me how i've shot that Å koda into Mr. Troska's neightbour office.
High-resolution map of Sahrani
in ARMA - GENERAL
Posted
Hi,
I've made a big map of Sahrani out of small images, the result is a 6923 Pixels long and 5867 Pixels high map of Sahrani.
Definitely "HighRes". But this map is 15MB big, quite a huge piece of image.
Anyway, you can use this map for planning missions, making wallpapers, add as a piece into your mission, etc...
Fixed the downloadlink, <s>would be nice if someone else could find a second host.</s>
SahraniMap (HighRes&Physical) - 15,0 MB (@Uploadpower.com)
SahraniMap (HighRes&Physical) - 15,0 MB (@Filefactory (Seems not to work...)
Happy Use!