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major woody

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Everything posted by major woody

  1. major woody

    CPBO

    Any link to that? Â
  2. major woody

    CPBO

    Got WINPBO allright - but it makes the config pretty unreadbe...
  3. major woody

    CPBO

    I don't get the extract option - Only the create option, how come??
  4. major woody

    PBO Tool

    Got it now! But I only seem to be able to pack .pbo's - how do I extract them properly? EDIT I've WINPBO installed so doubleclicking on the .pbo just opens WINPBO - how do I get rid of that?
  5. I'm beginning to loose my mind! I've got an old artilleryscript originally made for the FDF mortars which I'm trying to get to work with the ArmA howitzers. The problem is that the howitzers keep turning to the very same direction every time no matter where I click at the map, and they don't fire one single shot   *sight* Here's the code: fire1.sqs
  6. major woody

    Artillery script not woring!

    Nope - same direction, they are also aiming higher now...
  7. major woody

    Artillery script not woring!

    The howitzers shoots now allright! - but what exactly do I replace with then?
  8. I'm trying to find some parameters from the static howitzers. In order to do so I use som various scripts. Howitzer initfield angle.sqs This puts the howitzer in an angle around 90dg. (Or at least at maximum elevation) fire.sqs bulletdis.sqs The bulletdis.sqs was supposed to give me the distance from the howitzer to the impact, but all I got is an error message like this Any help/suggestions would be fine Â
  9. major woody

    Finding some parameters

    Even though I tried on and on with several solutions I'm getting nowere... - so would anybody mind show me the pice of code I need so I can get on with this... plz? Â
  10. major woody

    Finding some parameters

    I beet there's several attempt in this topic to explain to me how to define the CfgVehicleClasses, but I simply don't get it (I know I'm a bit of a noob) so could someont plz write the excact line I'm missing?
  11. I remember the AGS-17 Kegetys made for OFP! It contained an excellent loading script - asking me the best made yet! I'm curious if anyone (perhaps Kegetys himself ) are planning to (re)make such script for the ArmA AGS? I really think that static weapons make no sence in games like ArmA - so therefore the lack of decent towing -and loading scripts are pretty urgent... Â
  12. major woody

    ArmA Addon request thread

    My appology! Off course we need that
  13. Finaly I got time to convert my warsawpact army symbols from OFP. Found an old book about the warsaw pact at lhe libary once and thought these symbols could turn out to be usefull in OFP, and now ArmA. WAPAsymbols.rar
  14. major woody

    Warzaw Pact Army Symbols and Markers

    Well I guess I could - The problem is however that I made these markers a year and a half ago so I don't have the informations any more. Is'nt it possible to read what each marker means in the editor? Â
  15. major woody

    Finding some parameters

    By this there's no problems - but this is invinsible in the unitmenu...
  16. major woody

    Finding some parameters

    The string does'nt even show up now  How and where do I have to defind it?
  17. major woody

    SBCT Infantry Rifle Platoon COOP Missions

    Tried that allready - but It also seems that I've to edit something in the scripting as well - the soldiers don't quite act like in the original westside template... Â
  18. major woody

    Finding some parameters

    Things are going very well ATM. Something is bothering me however. In the config I try to define the VehicleClass like in OFP but it's not quite satisfied whit that - it gives me this error: Does'nt ArmA support custum VehicleClasses or do I have to do it in an other way? Â -oh, and by the way! In RL the maximum elevation angle of the D30 is +70dg - is that the same in ArmA?
  19. major woody

    SBCT Infantry Rifle Platoon COOP Missions

    If I would like to convert the template into the east side with BMPs instead of Strykers - what exactly, and where do I have to do the change? Â
  20. major woody

    ArmA Addon request thread

    The mentioned addons are only East/West equiptment - mostly from the coldwar era... which I belive could easily be made from BIS in future releases/patches. Other nice addons such as Challanger2, LEO2, Leclerc, T90 etc. I'm pretty sure will be made from the professional mods in a near future... Infantry: - Regular Russian infantry both present day and sovjet style - US Marines (Woodland style) IFV: - BMP-1 - BMP-1P - BMP-3 - BMD-1 - BMD-1P - BMD-2 - BMD-3 - BRM-1 - Bradly M2/M3 APC: - BTR 80 - MTLB MBT: -PT-76 -T62 -T55 -T64 -T72B -T80 -M60A2 -M1A2 SEP Artillery: -selfproplled: -2S1 -2S3 -2S9 -2S19 -M107 -M109 -M110 -towed: -2S36 (towable) -M114/115(towable) MLRS: -BM21 -M270 Mortars: (All portable - man and/or vehicle) -2B9 -2B12 -2B29 -M224 -M252 Grenadelaunchers(All portable - man and/or vehicle) (-AGS 17) -Mk19 Artillery command vehicles: -1V15/16 -M577A1 Antitank: (All portable - man and/or vehicle) -AT3 Sagger -AT4 Spigot -AT5 Spandrel -AT7 Saxhorn -MT-12 (towable) -HOT -TOW -Milan -M901 ITV Anti Aircraft: -SA-13 Cars: -LUAZ-967 -Jeep -Jeep MG Helicopters: -Mi2 Hoplite -Mi24 Hind -Mi26 Halo (with a loading script) -UH-1 Huey -CH-46 Sea Stallion -CH-47 Chinook (with a loading script) -EH-101 Merlin (with a loading script) Planes: -Mig 29 Fulcrum -Su 25 Frogfoot -Su 27 Flanker -AN24 (with a loading script) -F14 Tomcat -F15 Eagle -F16 Falcon -F18 Hornet -A10 -C130 (with a loading script) Bombers: -Tupolev TU-142 "BEAR-F" -B52 "BUFF" Ships/LST: -771 Polnocny -"Something similar for the US-Marine Corps" 'peeew' - guess thats was all...
  21. major woody

    Finding some parameters

    Got some whole new ideas now. Since I'm new to config making -and scripting in ArmA (and ofp as well  ) I hope you would'nt mind post the rest of the config sample. Actualy from the beginning I was hoping to release a full addon instead of just the scripting -so this comes in very handy. Â
  22. major woody

    Finding some parameters

    EXACTLLY what I needed deanosbeano - but at the highest angles the shell does'nt seem to impact but rather terminate in the air That kinda narrows down how far you wanna shoot whith the guns   - or...?
  23. major woody

    Finding some parameters

    Now I put in an additional null in the script -so now I'm outta errors! But let me get this straight once again: whit an angle of 45dg I get a distance saying 1.84952. - does that mean I shoot approx 8495.2 meters whith that angle?
  24. major woody

    Finding some parameters

    Let me get this straight: Still in the initfield: angle.sqs still the same The new fire.sqs The new bulletdis.sqs The init Bullet.sqf If I got right and done what I supposed to do it still leaves me an error: HOWEVER it still gives me a distance I guess: 2.28273 (How manny meters is this supposed to be )
  25. major woody

    SBCT Infantry Rifle Platoon COOP Missions

    Using this line gives me an error: _control = _this select 1; _display = |#| ctrlParent (_this select 1);
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