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mechastalin

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Everything posted by mechastalin

  1. mechastalin

    Generic Opfor

    Really the best solution to be honest.
  2. mechastalin

    MI 24 : Who wants it ?

    Hehe sadly when RHS Hind port started the amount of people heavily working on ArmA editing could probably be counted on one hand.
  3. mechastalin

    Generic Opfor

    ^ Another reason to simply use independent side. Because its silly to force something to OPFOR when theres no real reason to? If you're making Chechen style rebels why force them to OPFOR which almost all Russian style addons go to? Making them independent is the most simple solution to units like these. They aren't a real standing military so why force them in alliance to one? Opposing forces is also a relative term, playing as a Russian soldier BLUFOR would be the "OPFOR". And that trick doesn't work when trying to spawn random AI among other things, infact any trick with spawning random AI to another side usually results in them getting into a civil war and killing most of themselves off.
  4. mechastalin

    Generic Opfor

    I really like these, but please put them on independent, its a shame when trying to make for example Chechnya war style missions but both the player units and enemies are on OPFOR, it can cause confusion and can also make using random AI scripts a pain if not down right impossible.
  5. mechastalin

    BTR-70

    Opinions on possible beta release to let the community see if they can fix the problems? I want to get the hard work out and appreciated.
  6. mechastalin

    BTR-70

    Release is delayed due to many stupid little bugs which I don't really have the drive to work on as hard as I should be at the moment.
  7. mechastalin

    F117

    Nice, is this a scratch model or an OFP convert?
  8. mechastalin

    Vehicle refuses to cross bridges.

    Hmm, no luck geometry wise, perhaps it is a damper problem after all. How would I know if its a damper problem and how would I fix it?
  9. mechastalin

    Vehicle refuses to cross bridges.

    Okay, thanks. I'll see what I can do.
  10. mechastalin

    Vehicle refuses to cross bridges.

    How will I know if they are incorrect? What makes you think so ? Cause most probably your problems are due to incorrect dumpers The dampers work flawlessly when driving about so its all I have to go on really. Its likely the geo lod of your wheels digging in under the road surface. Just change the geometry to make usre it can possibly clash with any roads. Tech note: While it is possible to animate parts of the geo lod the engine doesnt seem to read the updated positions properly during some functions. Dampers and mass distribution being two examples. Okay thanks, so I should move the wheels on my geo LOD up since the landcontacts are doing that work anyways?
  11. mechastalin

    Vehicle refuses to cross bridges.

    How will I know if they are incorrect? What makes you think so ? Cause most probably your problems are due to incorrect dumpers The dampers work flawlessly when driving about so its all I have to go on really.
  12. mechastalin

    BTR-70

    Destroyed texture working.
  13. mechastalin

    US M60A3 NATO camo Release

    I don't mind that bug that much, makes it seem like the track is actually digging into the ground offroad.
  14. mechastalin

    BTR-70

    Sorry but it may be delayed for a bit. I can not get damage textures to work correctly among a few small other bugs. -Broken steering wheel -Cant cross bridges -Floats too high in water -Cannot disable wheels/turret
  15. mechastalin

    Dammage textures

    I'm having trouble getting mine to work. Here is how my config looks. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Damage { tex[] = {}; mat[] = {"Mech_BTR70M\t\veh_btr_camo.rvmat", "Mech_BTR70M\t\veh_btr_camo.rvmat", "Mech_BTR70M\t\veh_btr_camo_destruct.rvmat"}; }; Is there a special place I have to put damage in the config? When I apply the RVMat in Oxygen the damage textures appear fine, but when I switch back to the normal RVmat and blow the vehicle up it does not switch over.
  16. mechastalin

    Disabling turn out on vehicles

    Thanks, also mind if I ask the game in your sig? :P
  17. Hello, I am using the Stryker as a base for the BTR, but how do I disable turning out for the gunner and driver? Do I need to use another vehicle base?
  18. mechastalin

    US M60A3 NATO camo Release

    T-55 is most widely produced tank after all! So T-55 in camo and/or olive drab skin would be useful in lots of scenarios.
  19. mechastalin

    BTR-70

    Expect release of all variants in a day or two.
  20. mechastalin

    BTR-70

    Some new images of BTR-70M http://i12.photobucket.com/albums/a248/Autozam/New/70M2.jpg http://i12.photobucket.com/albums/a248/Autozam/New/70M1.jpg http://i12.photobucket.com/albums/a248/Autozam/New/70M3.jpg
  21. mechastalin

    US M60A3 NATO camo Release

    BTR-60 or T-55 would be excellent, your work is amazing and I'd love to see these vehicles done justice. If you do a BTR-60 I have overhead mount turret model and textures so you can do modernized version as well. http://ca.youtube.com/watch?v=Gs9m5-k_vro
  22. mechastalin

    BTR-70

    New BTR camo and BTR turret texture by GeorgLeboui http://i12.photobucket.com/albums....-79.jpg
  23. mechastalin

    BTR-70

    New variant with upgraded overhead mount turret. New modern Russian camo skin being worked on as well.
  24. mechastalin

    MI 24 : Who wants it ?

    Sounds like a good base to start from RKSL, I'm not sure what GranQ has in mind but I mainly want to expand it into a few variants, like an Afghanistan field mod and modern Mi-24P with fixed gear etc.
  25. mechastalin

    MI 24 : Who wants it ?

    Goddamn, some higher power is preventing me from downloading this. I'm currently on attempt 5 or 6 of getting the rar.
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