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McArcher

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Posts posted by McArcher


  1. Here are some evidence of my "investigation" :D

    SETTINGS:level of detail=25 (default in Warfare BE), 4000m VD, 1680x1050 (100%), middle settings, high AA, very high AF, shadows&postprocessing=off; Playing in internet

    HARDWARE: AMD Phenom II X3@3.50 GHz, Radeon HD4890@900/4400, 4GB DDRII800

    SOFTWARE: WinXP_SP3_32bit (only 3.25GB RAM visible), Catalyst 9.11, latest BIOS for MB, latest patches for soundcard, MB, DirectX, and so on...

    SCREENSHOT:

    190048.png


  2. This is a response i received from Sapphire tech support:

    From:

    "DO-NOT-REPLY@sapphiretech.com" <DO-NOT-REPLY@sapphiretech.com>

    ...

    Add to Contacts

    To:

    Radeon HD4Kseries cards uses a new technology called the dynamic clock speed, what it does is if the card is idling not doing much graphics intensive the card will lower the clock speed so it will uses less resource from the system, once the card in under heavy graphics load then card will adjust the clock speed to where it is suppose to be at. So there is no need to try and over clock them because they are below clock speed, they will bring up to speed once they are in something more graphic intensive mode.

    well, I can add to that I was monitoring GPU Clock, and it was a line without any falls to 240 (2D Clock) and 500 (light 3D clock) MHz frequencies. It was stable 900 MHz on GPU. When a game have started it runs on max speed until game ended. Bear in mind this also. (In arma2 it uses 3D everytime, except maybe while loading map/mission. In menus, on map and in-game it runs full 3D clocks everytime)


  3. So when this is true i have the following question:

    I have a 7200rpm Western Digital HD and just in case i would consider buying a 10,000rpm one, would it be more important to base the OS or ArmA2 on it? Or in the best case both?

    I think it's more useful to buy a second 7200 to put it into RAID, doubling the perfromance. But, I think HDD isn't the solution. Maybe it's ATI's drivers and Game engine.... I hope BIS and AMD know about this issue and are working on it.

    Btw, in intro scenes, GPU usage is 100%, so it must be a BIS's problem.

    And, about temperatures. I have read that OCCT GPU test have already killed some non-overclocked videocards. I'm uninstalling it soon)) I measured temps after 10x Firefly Forest run in 3DMark 2006, and VRM was lower than 70 grad!!! no 115 like in OCCT GPU!! So.... don't use it to test your videocard stability =) (just a warning :))


  4. Hello,

    I remember good old CTI's from OFP (!!!), like MFCTI and some its resurrection-versions like crCTI, bwCTI and others... I have played in Warfare in Arma2. A lot of things there are quite ok, but I'd like to ask whether there are good old CTI-style missions in Arma2?

    Or maybe, just Warfare, but:

    * without locking/unlocking vehicles

    (so that you can easily buy a car for a mate and leave it at base, for him when arrives to it; you can drive cars stolen from enemies! I remember how we made fun of this in OFP ! it is especially fun when in veteran mode!)

    * without blowing up (exploding) cars, when they are left without people inside.

    (i dont know who invented this idea of clearing vehicles from map by explosion, but this man was really idiot, sorry... but it makes game unplayable, spies can be easily found and cars exploded at base can show its position to enemies. Remember good old CTI, where a SALVAGER was running throu a map and doing this "map cleaning" job)

    * (optionally) AIs automatically travelling by players' cars like in some CTIs (at start of the game they could get in vehicles and travel with us, if they saw standing vehicles around them)

    If you know missions that have such features, please respond. If no missions exist, maybe someone could modify existing warfares?....

    P.S.

    even in recent versions of Warfare BE, locking/unlocking is very buggy. So cutting this feature will not only make game more intersting, but also bugless.


  5. thanx, LoneStar1 !

    I hope this addon makers will update their website to make it easier to find signed files (include everything in ONE archive).... and introduce working links as well )))

    (they 'd better named it 2.2 instead of making "hidden" patches :\ )


  6. You are crazy git. Running card at 120 C is a death sentence to it.

    1. It was a very heavy synthetic test by OCCT (no such load in real games).

    2. It was a temperature of VRM Phase 3 - the hottest part of a videocard PCB, and this VRM is always heating a lot even on a stock clocks and voltages! I'll give an example in order not to be telling fairytales... In OCCT GPU test of my 4890 without any OC (850/3900 and 1.3125v on GPU) it had a temperature of 100 grad sharp after 3 minutes 0 seconds of this test! 102 grad after 5m0s... I've read somewhere, that VRMs heat 100+ grad and it is normal for them. It's the problem of ATI/AMD , my card has a guarantee period, if it burns, I'll ask for new one, it's not my problem.

    ---------- Post added at 08:42 PM ---------- Previous post was at 08:24 PM ----------

    One advise I can give you is to start saving cash for a new card

    Arma 2 cannot handle even with my 4890, I think on 5870 it will use only 25% of GPU :D:D:D

    Or maybe you meant that it will burn and I will buy a new one? The guarantee period is long...

    ---------- Post added at 08:48 PM ---------- Previous post was at 08:42 PM ----------

    and..... I don't believe that rendering code cannot be optimized further / divided into threads. AI pathfinding and rendering can be simultaneous. (AI keeps searching for better route while other core of CPU sends info to GPU to render current positon of objects). And if AI hasn't found its route, it keeps on searching further, while other cores render next frame of our world with other objects. Meanwhile other AIs or humans travel across the world and we render them)) They have found their routes)) We are not in DOS and CPU is multicore :yay:


  7. and of course, you cannot do MANY thing is Arma2 which you can do in real life.....

    for example tak your gun and raise it from your position or put it to the corner of building, leaving your body and head standing aside.....

    ---------- Post added at 07:13 PM ---------- Previous post was at 07:12 PM ----------

    yeah.

    try changing the mouse smoothing options and the settings for renderframesahead in the config.

    thanx, I'll try.

    what numbers are better to use? which do you use?


  8. there are some strange things in the engine, for example the following: the more ai the lower the cpu-usage. Is it possible for nvidia cards to log the gpu-usage?

    @Colt

    overclocking has nothing to do with the gpu-usage. But its true: problems can be caused by o´clocking (overheating effects or whatever).

    1. I think RivaTuner can measure every modern GPU load. There's also a statistics server in it, and it can show any data on screen (OSD), like CPU/GPU/memory loads, various other things. Just search in plugins section. Some plugins are available in internet, just google for them.

    2. Overheating is not a problem, I tested my VGA under OCCT GPU (when VRM was heating to 120+ grad celsius!!! I had to increase turbine speed in settings to decrease temperature to 115 grad, and the hottest part of GPU - memory controller - according to Riva Tuner was operating at 98 grad celsius, all this stable more than 2 hours). Then I ran Arma2 and watched maximum VRM tempeature like 65-70 grad and was shocked by such low number :) So, if it was able to work under OCCT, overheating is not a problem.

    By the way, overclocking is never bad, except cases when hardware decreases its clocks intentioally when overheating, like HD59xx videocards, as AMD says, but I dont have it and dont know how it works... I monitored GPU and video-memory clocks, they were stable all the time, even when I "used VGA as an oven" :D


  9. I think driving speeds can definately be improved, the fastest you can go (in sp at least) is 120 KPH, which is pretty slow. btw is there any mods out there that tweak this?

    all the speed accelerations of different vehicles are wrong in the game.


  10. An interesting article.

    So, all that means that my videocard is too fast for this game to use all it's processing units, so that there are periods when no data is given to videocard, because CPU is processing some other things (e.g. AI) ?

    P.S. If I had an 8-core (for example) CPU, I could increase view distance and load my VGA heavier (to 100%) ?


  11. pass?

    might be down to ballistics scripts etc. most games have a relitively simple point and shoot, regardless of distance the bullet hits where the X hairs was, this is a little more indepth with dynamic wind etc, it also has BDC bullet drop compensation over distance.

    each fired round is being processed, each AI is being processed, the weather is being processed along with grass movement, tree sway, rain, wind. indeed almost everything you see in the real world.

    if you can set your vid card back to stock settings, try it that way, sometimes OC'd machines struggle more than stock tuned.

    That's why we have multicore CPUs, to process all these simultaneously ;)


  12. Hello, I have got a question about in-game GPU load.

    I have an AMD Phenom II X3 running at 3500MHz, HD 4890 OC'ed to 900/4400.

    Two days ago I had some time to play ArmA 2, I decided to measure all the temperatures, speeds, clocks and so on in my system via RivaTuner and plugins for it.

    I was very amazed when I saw in-game GPU load only about 28-50%. Sometimes it could be more than 50%, but very very rarely. (CPU load is also not so much, not 100% of course) GPU load was 100% only in intro scenes (main menu and a 3D world as a background). Is this a "great optimization" for hardware??? I could understand 50% GPU load with Crossfire not working, but I have a single-chipped graphic card and it seems very strage to me... Plz, comment on this.

    P.S. Latest BIOS, latest drivers for MB, VideoCard (Catalyst 9.11), Soundcard, DirectX and so on.


  13. Hello, I have got a question about in-game GPU load.

    I have an AMD Phenom II X3 running at 3500MHz, HD 4890 OC'ed to 900/4400.

    Two days ago I had some time to play the game, I decided to measure all the temperatures, speeds, clocks and so on in my system via RivaTuner and plugins for it.

    I was very amazed when I saw in-game GPU load only about 28-50%. Sometimes it could be more than 50%, but very very rarely. CPU load is also not so much, not 100% of course. Is this a "great optimization" for hardware??? I could understand 50% GPU load with Crossfire not working, but I have a single-chipped graphic card and it seems very strage to me... Plz, comment on this.

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