Martin_BM
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Posts posted by Martin_BM
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Hi
I can't run Bis halo script with newest CBA. Please somebody help. I have Arma 1.07 without OA
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I have Arma2 1.07 without OA. Script works fine when i'm not using CBA, with CBA nothing happens
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Yes, my mistake. I have newest CBA
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Hi
I can't run genuine halo script with newest XEH. Please somebody help
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I added correct face texture but i dont know how to make my hidden selection works like "oblice" because rest of the head have bis's random face.Quote[/b] ]As far as I can see, your hidden selection is working the way it is supposed to work. You're just using the wrong face texture file which does not match the already visible part of the face. -
Hi
I made parts of the head as a hidden selection, when i want this selection to be visible i have weird bug. Is there another way to make hidden selection visible than using _unit SetObjectTexture [0, "blabla.paa"] ?
Screens :
When selections is hidden :
http://img241.imageshack.us/img241/4638/hiddenselectionsfg2.jpg
When i use SetObjectTexture :
http://img519.imageshack.us/img519/6130/hiddenbugvp9.jpg
Please help me
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Its great that "rocket jumps" with ags17 and mk19 are fixed . But please make losing weapons in water choseble
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Quote[/b] ]Attempted to reproduce, couldn't. Were all the bombs emptied on the station 8 rack?Yes they where. I checked today and some times its works fine but other time one bomb is visble, i think its because my low pc
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Hi, little proxy bug. When in this configuration, after all mk83 are dropped one is still visible ...
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This fully-dynamic weapon loadouts is very nice but hp11 and hp01 are switched. There is no targeting modes for long range weapons in action menu. Btw this weapon loadouts should be added to other planes like A10 or AV8
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2. Loosing weapons and dying in water after long swim.Is that really a bug, or intentional?
It's been in the game for a long time...
I had always assumed that you get to a point where you've been in the water so long that you are far too tired to carry your equipment AND tread water, so you drop your equipment to survive.
Yes but this intention is killing amphibious operations. Whole swiming system is used only when you must be in water (eg. ejection from a plane ). It easier and much more realistically to kill soldier or remove weapons using scripts than using scripts to prevent such "nice" intention .
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Patch works for me ok, but ther is two things that really piss me off :
1. Mk19 and AGS recoil making vehicles to perform rocket jumps
2. Loosing weapons and dying in water after long swim.
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Great news, now i need good tutorial for this tool
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I would like to crate some custom static animations for proxies but i dont know with tool and how
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Nice scripts, especially SADARM. Any chance for super precise laser guaided bombs from spamed aircraft like in "on map click" script ?
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Officially Soar is using AH6 J variant. AH6J can be equipped with AESOP, this flir can be used to designate targets like Kiowa's one.
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Hi I am looking for Mark V SOC blueprints in good quality
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Credits are in readme.txt in archive. "My" credits ? No as You can read in eula in readme file in spit of i put a lot of work in this addon i'am not taking any credits for my work. Credits goes to orginal CS artists and peoples from this comiunity for helping me.
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Very nice model.I have only one question. Why did you choose to go with the early prototype variants of the sound supressor and LAM?
They are not in use in real life because they're too heavy and bulky.
I know about this, i also included civ version because i wanted to create complited pack. And I wanted to show that ther was a interesting prototype and show differences between this what H&K made and final US-made attachments . In upcoming Seal addon i will include only final version
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HK MK23 mod 0 v1.20
changelog :
- changed laser pointer efect
- added more detailed shadows
- merged textures
- added rvmats instead of config entries
- added MP compatibility (thx Jman2704)
[iMPORTANT]
Original creators from CS
Model: The Lama
Unwrap: The Lama
Texture: Stoke
Map choppage: HellSpike
Animations: TS Team
Sounds: Vunsunta
Original (CZ) Compile: Sober
Huge thanks for their hard work
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Great thanks !
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Hi
I would like to make my addon MP compatible. I created bikey and biprivatekey , i created pbo using BinPBO with biprivatekey selected in options and i don't know what next . I don't know how to create bisign file and i don't know what files need to be placed in archiwe to make my addony MP playable...
Please help someone
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Anyone have hummer with TOW ?
Please Please Please
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Yes, i will add BIS sign, rvmats and merged textures to this addon in 1'st week of 2008
Start with loaded custom weapon?
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Add mags first then weapons