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Martin_BM

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Posts posted by Martin_BM


  1. Quote[/b] ]As far as I can see, your hidden selection is working the way it is supposed to work. You're just using the wrong face texture file which does not match the already visible part of the face.
    I added correct face texture but i dont know how to make my hidden selection works like "oblice" because rest of the head have bis's random face.

  2. 2. Loosing weapons and dying in water after long swim.

    Is that really a bug, or intentional?

    It's been in the game for a long time...

    I had always assumed that you get to a point where you've been in the water so long that you are far too tired to carry your equipment AND tread water, so you drop your equipment to survive.

    Yes but this intention is killing amphibious operations. Whole swiming system is used only when you must be in water (eg. ejection from a plane ). It easier and much more realistically to kill soldier or remove weapons using scripts than using scripts to prevent such "nice" intention .


  3. Credits are in readme.txt in archive. "My" credits ? No as You can read in eula in readme file in spit of i put a lot of work in this addon i'am not taking any credits for my work. Credits goes to orginal CS artists and peoples from this comiunity for helping me.


  4. Very nice model.

    I have only one question. Why did you choose to go with the early prototype variants of the sound supressor and LAM?

    They are not in use in real life because they're too heavy and bulky.

    I know about this, i also included civ version because i wanted to create complited pack. And I wanted to show that ther was a interesting prototype and show differences between this what H&K made and final US-made attachments biggrin_o.gif. In upcoming Seal addon i will include only final version wink_o.gif


  5. HK MK23 mod 0 v1.20

    mk231yr6.th.jpgmk232ch6.th.jpg

    changelog :

    - changed laser pointer efect

    - added more detailed shadows

    - merged textures

    - added rvmats instead of config entries

    - added MP compatibility (thx Jman2704)

    Mirror from Rapidshare

    [iMPORTANT]

    Original creators from CS

    Model: The Lama

    Unwrap: The Lama

    Texture: Stoke

    Map choppage: HellSpike

    Animations: TS Team

    Sounds: Vunsunta

    Original (CZ) Compile: Sober

    Huge thanks for their hard work


  6. Hi

    I would like to make my addon MP compatible. I created bikey and biprivatekey , i created pbo using BinPBO with biprivatekey selected in options and i don't know what next sad_o.gif . I don't know how to create bisign file and i don't know what files need to be placed in archiwe to make my addony MP playable...

    Please help someone

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