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mathias_eichinger

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Posts posted by mathias_eichinger


  1. @Karmaluja and KK:

    please make sure you do not miss the partial A2 Isla Duala requirements (these were listed by KK correctly and I suspect them to break the saves on A3MP). Alternatively, please make sure to have the latest version of A3MP installed, because on all older versions, saves did not work and it broke the saves on all other maps.

    @Valken: Thank you for your positive and constructive feedback.

    I equipped all soldiers with 5 or 6 mags as default, so why they are still complaining is beyond me (I am rather confident that such a magazine number was sufficient in Arma2). Getting your squadmates to rearm is done using the "Rearm at..." command. Note that AI squads do that automatically. I think adding a "Go code" radio message at the player's control would be beneficial and I'll do that in a future update. Are there any more wishes to the basic mission structure (save for non-existent females)?

    P.S: If you enter the middle trough the ravine, following the WP, you are likely to be flanked and it is very hard, if you flank the enemy yourself, you are more likely to see the end with less effort. ;)


  2. [RWO] Dirty War

    Inspired by: Delta Force operations ins Nicaragua during the 1980s Central American Crisis

    Sources: http://en.wikipedia.org/wiki/Delta_Force_Operations_and_clandestine_operations#Central_American_operations

    http://en.wikipedia.org/wiki/Contras

    Version: 1.0

    Required Addons

    ArmA3 Map Pack - A3MP http://www.armaholic.com/page.php?id=23863

    N'Ziwasogo http://www.armaholic.com/page.php?id=24455

    Isla Duala (parts of it, see N'Ziwasogo Requirements) http://www.armaholic.com/page.php?id=9150

    SP Pack http://www.armaholic.com/page.php?id=24099

    US Pack http://www.armaholic.com/page.php?id=24100

    NATO SF and Russian Spetsnaz Weapons http://www.armaholic.com/page.php?id=21912

    Audio Fix for Massi's Weapons http://forums.bistudio.com/showthread.php?180267-Massi-s-Weapons-Pack-Audio-Fix

    Contents:

    -One folder for use in the editor (feel free to learn and copy from this mission).

    -One pbo that goes into the "missions" folder to play right away.

    Overview:

    Delta force commandos are tasked with leading a force of Contras to recapture a village recently lost to the Sandinista government forces.

    Status:

    Third beta, I need feedback on how to make radio triggered saves work, as well as formatting the overview text inside the description.ext.

    Changelog:

    -Classnames changed to be compatible with the latest SP pack addon release

    -Audio Fix for Massi's weapons required to have sound

    Known Issues:

    * Overview still quite messy since I do not know to implement line breaks, as <br/> shows up in the text.

    * Game does not save via radio-activated trigger

    Download

    http://steamcommunity.com/sharedfiles/filedetails/?id=252913087

    http://www1.zippyshare.com/v/12667386/file.html

    Armaholic mirror:

    - [RWO] Dirty War (@) v1.0 thanks to Big

    Cheers

    Mathias


  3. Wiki,

    I tried to implement 2 community campaigns over at OFPEC and failed twice to attract a huge mission makers crowd. I would say we start early as a 2-man team, and once we gain publicity, others will jump the bandwagon (hopefully).

    @L3TUC: I agree with you, somehow the situation feels a lot like OFP in 2002 where you had countless missions of the "capture the village and await the inevitable counterattack" or "find and destroy that SCUD" type. Not very original and not very sophisticated. As a long time mission maker myself, I feel that making missions in A3 is a bit different than in A2, so there's an initial hurdle of overcoming tried and tested habits and methods. Plus that Sci-Fi scenario is putting off many old well known editors. I think that the future is bright, but yeah, a proper review system would really be needed.

    Why not create a mission review thread? Or, a subforum would be better, or even the best solution: www.ofpec.com. If enough people flock to the granddaddy of mission reviewing, then we can start the review process and lift this long broken site from its current hibernation.


  4. Hey, I just found the ArmA2 DLC codes in the wealth of data I rescued from my old PC and therefor I can comment on the mission (but thanks for the download links anyway):

    Well balanced, the enemy tanks at the objective offer some resistance that is dangerous if not dealt with quickly, and the reinforcements just arrive in a timeframe which allows me a hasty retreat, keeping me and my squad on the heels. Plus I get to blow up a lot of stuff *muhaha*. Still, cinematics or some kind of story would be the cream on the cake for all your missions.


  5. Well, I think most of the crowd just play and don't comment, but you do find a load of comments for those missions that are good though. But I think nobody bothers to give feedback outside of Steam Workshop. Albeit the MP crowd is bigger, I am confinent that one can find encouragement and feedback if one uses the Steam Workshop publication method.

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