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Metal Heart

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Posts posted by Metal Heart


  1. Since when they worked in OFP? You guys must've played a bit too much MFCTI biggrin_o.gif

    Maybe the engineers are on a vacation and that's why the rep depos don't work. Or maybe they're not the kind of engineers that fix a thoroughly thrashed 60-ton main battle tank by snapping their fingers a few times.


  2. Quote[/b] ]fourth dont really want an expansion by BIS if its like in OPF, with the same islands , and a new campaign.

    Wrong, Resistance got loads of stuff other than just a new campaign. For instance, a certain little island with new better looking objects, textures and vegetation crazy_o.gif

    Oh, or did you refer to the expansion by Codemasters? Well, it added many voices with a russian accent smile_o.gif


  3. The view distance is a bit shorter for objects but you can see the shape of the terrain further away until it dissappears into the fog completely.

    Also, you might be intrested in the command setTerrainGrid which is the same as the terrain detail setting. Values:

    50 very low

    25 low (default for mp)

    12.5 normal

    6.25 high

    3.125 very high

    And these commands are local, meaning that one client might see further away or have more detailed ground elevations. Obviously, this can cause problems such as player 1 or his AI shooting through the ground from player 2's perspective etc.

    To turn off 3rd person view you need to use the difficulty settings. There's no command to force it off per mission other than looping something like player switchCamera "INTERNAL" but that might not be such a good workaround.


  4. Quote[/b] ]i mean no offense, but why do so many of you people ask whether the US version is different from the european releases?

    Yeah, it's strange since it makes perfect sense to have two different names for the same game. Because it does.

    Quote[/b] ]the very thought that there might be two different versions of the same game out there doesn't make sense at all in the first place.

    Believe it or not, there are many games that have different versions for different countries, most commonly in language and gore.


  5. You can probably switch ids by exporting the old key from Windows registry (local machine\software\bohemia\arma\key), then reinstall with a new cd-key to get a new encrypted id, export that too and then you can switch by importing whichever id you want to use.

    At least that's how it worked with OFP, saves the trouble of reinstalling OFP after reinstalling Windows. So, why would you want to use two ids anyway?


  6. Quote[/b] ]This is offtopic, but are you supposed to look through a weapon's sights with your strong or weak eye?

    Dominant eye. Aim something at a distance with your thumb (you need to have it well focused, not the target) then close one eye. If the thumb moves (revealing the target behind it) the closed eye is dominant.

    Quote[/b] ]Blurring the aimpoint outline is something I can understand, due to DoF, but it adjustung the dot size actually realistic? I mean is it adjustable on real modern scopes?

    You could look at it from different distances (which is NOT the same thing as zooming as is possible in ArmA), making it appear in different sizes relative to the stuff behind it.


  7. The player number can be used for kicking out some weirdo with strange characters in his name without having to refer to an ascii chart. Like #kick 42 instead of #kick XOXOl33td3l74sn1p4hh666XOXO

    The player ids are visible on #userlist


  8. What (I think) DeadMeat is saying is that (if you use z-buffering,) transparent surfaces need to be rendered last, and in order from back to front because every pixel has a z-value (distance from observer) and the pixel of a new surface being rendered will only be set if its z-value is closer than the one already there from previous surfaces.

    As to why would the rendering order be enforced by the models I have no idea. Maybe perfromance.


  9. Well you make a new mission, place a suitable amount of targets, save it, open the mission.sqm in notepad and copy paste the coordinates from the first one, adding 100m more everytime on one axis. First coordinate is west-east, second height above sea-level and the third south-north. Then reload the mission and that's it.

    If you must have the shooting range at an odd angle it will be easier to make a script than calculate the coordinates by hand.


  10. Okay huh.gif

    The limit in WGL 5.12 is 120, not 30. You can disable the ATGM limit by using the included game logic or set it to a value you think is correct by a simple modification of the config. If you use the BIS Mi-24 there's no limit either.

    You can replace the soldier models to some laggier ones with the included configs.

    But yeah, it's all love here. Some people like apples over oranges and some don't. Some even prefer bananas yay.gif


  11. there is no need of buying ofp if you have got Arma , it's like if you have a ferrari and let it in the garage to drive a bicycle yay.gif

    Unless the shiny new Ferrari happens to be hopelessly broken and it will take at least a year for all the spare parts to arrive.

    Analogies aside, ArmA is utter crap compared to good ol' OFP. Especially when pimped out to the max by all kinds of l33t mods and addons thumbs-up.gif

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