Metal Heart
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Everything posted by Metal Heart
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It works for me now with Laser US weapons 3.0. Seems like a cool mission.
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This is the exact error message: No entry 'config.bin/CfgVehicles.LSR_m16a4_m203_acog_Grenadier'. It's a missing unit definition, I guess it causes some DAC script to get stuck on an endless loop.
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It returns null if random hits the maximum value. A very small chance though but it could happen That's exactly what it does, see the parenthesis.
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Maybe a custom island would be better, like with lots of cool bridges and tall buildings and stuff but simple enough so you can keep view distance somewhere around 1600 or more. Flying a plane with a mouse is very restricted in ofp. You can't fly upside down, roll, loop etc like you can with a stick (weird and unnecessary limitation btw). I prefer flying combat helos with a mouse though because targeting is too slow without it.
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Actually it's flawed. The first and last array element have only half the chance of happening than the ones in the middle. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">arr = [0,1,2,3]; arr select (random ((count arr) - 1)); // random 3 in this case Here are the ranges: element 0 = 0.0 - 0.499999 element 1 = 0.5 - 1.499999 element 2 = 1.5 - 2.499999 element 3 = 2.5 - 3.0
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Well, haven't you ever shot an AI soldier that just ran behind a bush? It's not rocket science.
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Attaching a camera to a vehicle
Metal Heart replied to -TheOne-'s topic in OFP : MISSION EDITING & SCRIPTING
You could do it like this without any external variable, trigger or script by using the _time function: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_delay = _time + 20.0; // how long the loop will run (20 seconds) #loop _camera cameraeffect ["internal", "back"] _camera camsettarget plane1 _camera camsetrelpos [-2,10,3] _camera camcommit 0 ?_time < _delay : goto "loop"; _time returns the time that has passed since the script was executed in seconds. -
For me it would be very disturbing to accidently kill a kid even if it's just a game. I don't get that bad conscience from killing a civilian for his car in mfcti though
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how do you change sides?
Metal Heart replied to rheydrich's topic in OFP : MISSION EDITING & SCRIPTING
You would have to redo most of the mission if it's anything more complicated than just a deathmatch between the sides. -
You would have to redo most of the mission if it's anything more complicated than just a deathmatch between the sides.
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Links don't work. ...mission doesn't work either -Before even getting in the mission I get a message of missing CoC stuff and some lsr_m4_m203 (I have updated LSR stuff to 2.1). -The mission starts anyway. I take a hmmwv and drive towards 1st cp with my AI buddy. 100m from cp I see couple of russians in safe mode on the road, at the same time a sniper starts shooting the car. I drive over the two guys on the road and ignore the sniper. -As I reach the cp fps drops from 30-40 to a steady 10. -Few seconds later fps is a steady 7 -I run about 100m towards the target on the hill, during this time fps drops to a steady 2 -When I'm about 300m from the mg post on the hill fps starts to occassionally drop from 2 to 1 -After shooting the gunner in the bunker I press alt+F4 specs: sempron 64 3300+, 1024mg 400mhz ddr, gf6600gt
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But if ingame voice is configured that the spectator cant speak with player or only hear them they will use 3rd party tools like teamspeak to say where the enemy MHQ is Why would anyone run a public CTI with somekind of observer or spectator mode enabled? Switching side should be disabled too in JIP CTIs, so you can't first join sideA, then disconnect and join sideB. But even then, you could still cheat without any possibility of detection by having a friend in the opposing team telling you what they're up to. The lesson is, only play with people you know and like to play with. That way you don't have to deal with the noobs, the mentally challenged and the assholes.
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Odds for getting 2 out of that is one (2.0) against two million (0.0-1.999999).
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Maybe there won't be new "disposable entertainment" for XP in a few years but there will still be Armed Assault so at least I will not be forced to do anything but to keep playing it On another note I think it would be a good time for BIS to depart DirectX once and for all with Game2. It's supposed to be next generation and all so why not truely be that.
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WarGames League v.5 (WGL 5) Full Release
Metal Heart replied to .kju's topic in ADDONS & MODS: COMPLETE
It's an issue in the wgl compass config, wgl compass model or wgl config. Whichever way it's an issue in a part of wgl, therefore a wgl issue. It doesn't happen in vanilla ofp or mods that use default compass (not to me anyway). -
No, of course I don't think that anyone expects medevacs or realistic injuries from vanilla ArmA but almost certainly from mods and user missions. It's an intresting topic for discussion and in my opinion it fits better into a thread about realism than a thread about hopes.
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WarGames League v.5 (WGL 5) Full Release
Metal Heart replied to .kju's topic in ADDONS & MODS: COMPLETE
-Choppers change weapon from rockets to gun when you pass the limit for missiles. -Sometimes you can't use the compass or watch until you change weapon or use binocular. Sometimes you can use them when you are facing a certain direction, for example between west and north. I think this bug was in the older versions too. -
And what's wrong with that? Even the thread's title suggests to speculate: "How realistic do you expect ArmA to be?". Keywords being "you" and "expect".
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What a splendid idea, we'd gett rid of the noobs in no time
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But did he continue fighting as if nothing had happened right away after getting shot? He must've been one though mother****** then.
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The almighty manual knows almost everything and Foxit knows how to read it.
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Limit a sound just to an area
Metal Heart replied to -TheOne-'s topic in OFP : MISSION EDITING & SCRIPTING
You probably forgot to change how far back the search goes, default is only one month. -
Death also incapacitates players to continue mission, should it be disabled too so players don't get bored? Or even better, in the difficulty settings have an option "Remove each and every possibility of a mission failure so players don't get bored" enabled by default. Correct me if I'm wrong but don't wgl medics also have the supernatural healing powers? Like first you are hands or legs hit and after a brief visit to the doctor you are in some inexplainable way not. They get you right back to dammage 0.0. It's the mission makers choice really to include those units or medic tents, wgl mod or not.
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Limit a sound just to an area
Metal Heart replied to -TheOne-'s topic in OFP : MISSION EDITING & SCRIPTING
Yes. Here's one topic in case your religion denies the use of the search function or something: http://www.flashpoint1985.com/cgi-bin....l=sound -
That's in OFP Dachrinne, not ArmA. See some videos of the E3 demo, you can see that the trees resist even armored vehicles.