Jump to content

Mr_Tea

Member
  • Content Count

    2196
  • Joined

  • Last visited

  • Medals

Posts posted by Mr_Tea


  1. My last update, from an GTX550 TI 1GB VRAM to an GTX560 SC 2GB VRAM, gave me enough power to play in 1920x1080 with view-distance set depending on what fillrate i use.

    With 150% fillrate i can play with ~5k view-distance. I think the amount of available RAM and VRAM plays a big part on what can be archived.

    That Hardware together with Patch 1.6 works great.:)


  2. With all the optimization needed, Hardware wise and Software wise, i`ll stay with my Phenom II X4 for some time to come. Maybe replace it by an X6 and add more RAM. But hell no, i won`t switch to an new Platform that fast.

    Saves me Money, and my nerves.;)


  3. That could be an Firewall problem, once the Program gets permission to run, the UAC should not block it.

    I´m on Win7 Prof. 64 BIT, UAC enabled, and all i need to do is one click when the UAC message pops up, from there everything works without a hassle.:)


  4. IRL an Knife is still an deadly weapon, and if no other weapon is available it must be used.

    The only question is, can it be implemented properly?

    I hope so.

    To close in on an enemy can be very hard in an quiet night, but in an thunderstorm for example, it`s very much possible to be archived.


  5. The In-game Mod Manger is acting strange.

    When i open the Manager, change nothing, it says the Game needs to restart.

    Every time that deactivates the following Mods: CBA, ACE, ACEX.

    When i do change something in the Mod Manger, the changes work, but the three Mods (CBA, ACE, ACEX) get deactivated again.

    I can only get things to work, when i make changes with the Mod Manager, restart, activate CBA, ACE and ACEX again, restart again, and than stay away from that In-game Mod Manger.

    I guess that is not how it should be.

    edit:

    @ ADuke

    In my common folder is no addons folder, all files are directly in the common folder.

×