Jump to content

Master85

Member
  • Content Count

    216
  • Joined

  • Last visited

  • Medals

Everything posted by Master85

  1. @Thygrrr I think 'xob' should be in your DO_NOT_COMPRESS array, too it looks like the last 7 bytes of the HEAD section are something like a timestamp indeed:
  2. your unknown1 is: byte - filetype of the toplevel folder (always 0) byte - namelength of the toplevel folder (always 0) 4 bytes - number of files/folders in the current folder unknown2: 4 bytes - number of files/folders in the current folder unknown3: 4 bytes - original size of the file unknown4/unknown5/compression: 8 bytes - unknown, didn't need them in my script if the compressed filesize == original filesize just copy it else it's zlib here's my QuickBMS script: http://pastebin.com/MYiUE7wr
  3. Master85

    Beta

    the installer for the full game is "CarrierCommand_setup.exe" MD5: 35238966881f9fb85e767c673e6b5970 File size: 3271446120 B (about 3.04 GB) have you removed/renamed the "CarrierCommand" folder in "Your Documents" ?
  4. or press "F7" and check your Documents/CarrierCommand folder
  5. Master85

    Side weapons on fixed wing aircraft

    Gnat made a proof-of-concept plane some time ago: http://forums.bistudio.com/showthread.php?130929-Fixed-Wing-Multiple-Turrets-Testing-Bug turrets are fully functional for the player, but the AI can't move them: https://dev-heaven.net/issues/29050
  6. Master85

    RCon Documentation?

    http://www.battleye.com/downloads/BERConProtocol.txt
  7. That's probably AToC (Alpha To Coverage Anti-Aliasing). It can only be changed in the TakeOnH.cfg. You can find the TakeOnH.cfg in %userprofile%\Documents\Take On Helicopters\TakeOnH.cfg Try setting AToC=0;[/Code] Be careful with any changes - please edit that file only when you know what you're doing. Check the link below for more information. http://community.bistudio.com/wiki/arma2.cfg
  8. When creating a waypoint there's the "Waypoint order" drop-down menu which contains a list of all waypoints of the current group. There you can select where the new waypoint should be inserted - by default the last entry is selected.
  9. for the position of the external camera try to change extCameraPosition[] = {0, 2, -20}; of your vehicle in the config.
  10. steering boats with the mouse feels now more precise but it's now impossible to drive a boat only with the keyboard (e.g. doing a u-turn)
  11. I'm able to to reproduce that crash. Whenever I'm flying a heli in 1st person view and PIP is enabled (or in 3rd person view when the PIP popup is activated) and using the scripted attach slingload waypoint TOH is crashing when the hint reaches 100%. When PIP is deactivated or in 3rd person view (without PIP popup) everything is working fine. I'm going to create an issue tracker ticket later today.
  12. Master85

    Making Sheep Sprint

    I tried an old beta (86194) and the ai sheep were able to move as fast as a player controlled sheep. Then I tried beta 86233 and ai sheep did not run move as fast as player controlled sheep anymore. So it's probably related to https://dev-heaven.net/issues/26280#note-9 and https://dev-heaven.net/issues/26444.
  13. really nice demo mission but perhaps it's better not to use "rendertarget0" - "rendertarget2" but own names (perhaps with author tags) when creating rendertargets (with cameraEffect) because those names are used for the mirrors in cars/helis
  14. Giallustio's code is correct but set/getVariable is broken for locations https://dev-heaven.net/issues/12096 F2k Sel's code with BIS_fnc_locations is working because that function creates a game logic for every location, i.e. BTC_locations is an array of objects and not locations
  15. Master85

    CoG

    the value is located in the main config file of the air_h.pbo it's defined in "CfgVehicles" >> "Helicopter_Base_H" >> "RotorLibHelicopterProperties" any official toh-helicopter config gets that value by inheritance - i.e. as long you don't want to change the name of the memory point and you're using the correct base class for your config you don't need to touch the config value.
  16. Master85

    CoG

    in the config in class RotorLibHelicopterProperties there's an entry: rtd_center="rtd_center"; probably a memory point which defines the center for the rotorlib
  17. Master85

    Doors Off

    for the light helicopter you can use this animate ["addDoors", 0]; to remove the doors - head limits, sounds, ... aren't affected, to change those a config is necessary.
  18. Master85

    Gettin Unit To Sit

    you could replace per setPos (getPos chair0); with something like per setpos (chair0 modelToWorld [0,0,0]); and try a few different values, e.g. [0,0,-0.5] or [0,1,-0.5] etc. modelToWorld
  19. you're trying to name the same scope twice (loop1 and loop2) - that's not allowed.
  20. Master85

    error message on start

    @twisted: there are many tools around to do that but freedownloadmanager (fdm) can do that for you, too: - select the downloaded file in the fdm - right-click -> 'Advanced' -> 'Check file integrity' (shortcut should be Shift + I) - Algorithm: MD5 - get the checksums from http://forums.bistudio.com/showpost.php?p=2032190&postcount=76 - paste the checksum according to the selected file in the checksum field - click [Check]
  21. getVariabel -> getVariable
  22. Master85

    Comparison picture album : Lemnos - ArmA3

    looks like a MLC sign - the german article got a few pictures
  23. and to get the exact number of AK mags of the player: {_x == "30Rnd_545x39_AK"} count magazines player
  24. Is it only me or does the helicopter tend to tilt back when landing?
  25. or for the lazy coders: flagpole setPos (tent modelToWorld [1,1,0])
×