Master85
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Everything posted by Master85
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Passing name into addAction
Master85 replied to nullsystems's topic in ARMA - MISSION EDITING & SCRIPTING
http://community.bistudio.com/wiki/addAction#Alternative_Syntax -
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Destroying miscellaneous objects
Master85 replied to celery's topic in ARMA - MISSION EDITING & SCRIPTING
I used a for-loop and "nearestobject ID", so I managed to destroy trees and walls, but this method isn't really accurate. Master85 -
disableUserInput works when it wants to
Master85 replied to d3nn16's topic in ARMA - MISSION EDITING & SCRIPTING
userDisableInput => disableUserInput -
I didn't talked about the command "setvectorup" or "setvectordir", I talked about the script (link posted by UNN) whose startup-parameter you had posted.
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hi nux, I think [_Ox,_Oy,_Oz] is the vector of the direction you want to set the object. Master85
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Can't Open 2GB PSD Satellite Image
Master85 replied to opteryx's topic in ARMA : MAP EDITING (VISITOR)
PSD has a limit of 2 GB, so use PSB or TIFF. Master85 link Edit: it's depending on the version of photoshop, too. -
Perhaps because: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">If you have previously filed a bug under the Wiki, an account under the same name will have been created already.BIKI - BTS Master85
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Removing all the communist posters from N Sahrani
Master85 replied to Drozdov's topic in ARMA - MISSION EDITING & SCRIPTING
There is a command which does something like this. But I don't know what the command does exactly and what's the origin usage of it (deleteCollection). Master85 -
Check the path of the External Viewer in options of O2PE. Should look like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">X:\...\ArmA.exe -window -buldozer -noland
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Same reason like here (3rd post) Add the dlls of the O2 light and export works with textures, too. Master85
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don't export the textures, and it'll work - but don't ask why
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Need formula - wind direction
Master85 replied to dmarkwick's topic in ARMA - MISSION EDITING & SCRIPTING
... and with full 360° ... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_wind = wind; hint str((((_wind select 0) atan2 (_wind select 1)) + 360) mod 360); -
Buldozer without having OFP installed...
Master85 replied to freddern's topic in ARMA : O2 MODELLING
I am not at home at my PC, but as far as I can remember you have to unpack 2 PBOs and take these new folders into the arma-root-folder. Both PBOs are located in the dta-folder (I am not sure, but I think it was bin.pbo and core.pbo). My O2-config I don't know at the moment but in the evening I'll edit my posting. Master85 -
Buldozer without having OFP installed...
Master85 replied to freddern's topic in ARMA : O2 MODELLING
You don't need to use the old O2-Viewer. You can use the Buldozer included in Arma. Master85 -
"arma.exe -buldozer" is working all the time (since german release - I think so). I'm using it with the old O2 for some modeling.
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Need help with format command
Master85 replied to InqWiper's topic in ARMA - MISSION EDITING & SCRIPTING
In Arma the syntax is "call compile format[...]" Master85 -
thx KyleSarnik Missions in addons are good - addons in missions would be better Master85
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...would be really nice. Any possibility to download the MPMissions.pbo without downloading the whole demo? Master85
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Hello, I'm looking for an older multiplayer-mission (I think in german). The isle was Malden or Everon, I think. In the mission there are a commander and a HQ for each side. You can build factorys and barracks where you can build (buy) vehicles and soldiers. Each player builds his own group. You have to take towns. For each town you will earn money. The game ends when your commander is dead and (or?) the HQ is destroyed. Thanks for all
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Thank you, SEAL84