Master85
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Everything posted by Master85
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If you use firefox you could use DownThemAll or ScrapBook. - with DownThemAll I was able to safe the plane html of the messages, but the embedded pictures, .css-files aren't saved (so if the forum-design is changed, the saved files look perhaps a little broken) - with ScrapBook I was able to save all my messages in my inbox including all embedded (and optional linked) files I started both in my inbox and used something like - for DownThemAll: *act=msv - for ScrapBook: act=msv for filtering. If needed I can give more information. Master85
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That's the problem. By only changing the X-position of all points you changed the angle of the road - so the angle of the road on your screenshots doesn't look like 10°.
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@ VictorFarbau I think the addvehicle-command only shows the ai-leader that he may/should use this vehicle (and I think there's no way to check for an added vehicle). An ai-leader will then automatically assign his units to the vehicle and let them board it (only if he thinks that's necessary). Master85
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I think the command is working correctly. Example: Build a group of soldiers, give the leader a move-waypoint to a place far away and place an empty truck near the group. ->The group will move by foot to the waypoint. Now the same scenario again - but add the truck by the addvehicle-command to the group. ->Now the group will use the truck to reach the waypoint. I think it depends on the distance to the following waypoint whether a added truck will be used or not - looks like the truck is used if the distance between leader and the next waypoint > 200 m. It's possible that an added truck isn't used at first because the next waypoint is too near; but after reaching the waypoint and realizing that the following waypoint is too far away (> 200m) the soldiers run back, board the vehicle and move to the waypoint. Master85 Edit:typo Â
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Comparing two strings
Master85 replied to Linker Split's topic in ARMA - MISSION EDITING & SCRIPTING
different ideas: 1) use "toArray", find the space (find 32) and rebuild the string by using a loop through the array from (find 32) to (count array)-1 and then toString or 2) toString((toArray (str _obj)) - toArray "0123456789: ") Â (or better the unicodes directly) but here all numbers and : and spaces in the name are gone (perhaps I say nonsense and there is an easier way (which I don't know) to do this ) -
Comparing two strings
Master85 replied to Linker Split's topic in ARMA - MISSION EDITING & SCRIPTING
sure (you get a string like the one in the picture) normally I would use "typeof" but because the bushes and trees (not editor placed) are classless that's not possible. -
Comparing two strings
Master85 replied to Linker Split's topic in ARMA - MISSION EDITING & SCRIPTING
look at the picture  There is a number in front of the name which you have to cut off.  -
that's the reason of the error - I had a similar error (on my system with Win XP - don't know if it happens on Vista, too). Somewhere you should have the BI's Tools Drive installed (normally "My Documents\ArmAWork\"). There should be a batch with the name mapdisk.bat (which use the command "subst" to map the folder to P:\ ). Normally the mapdisk.bat is started at the start of your system (autorun by registry) and maps the folder to P:\. To get the drive, find the folder and the mapdisk.bat and run it. (but only if you know, what you are doing ) [On my PC I had to install the BI Tools as admin - but I wanted to use it as a normal user. The problem is that the entry for autorun is stored in the "personal registry of the admin" which won't be executed for a normal user.] EDIT: looks like I was a little too slow...
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Is P:\ available?
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I'm not talking about the path of the "External Viewer" but about the path of the "DLL Folder".
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I think one of your paths in the config of O2PE isn't valid (DLL Folder ?). Perhaps the folder of your BI's Tools Drive isn't mapped to the right drive letter.
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I only know this thread.
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was looking for such a command for a longer time but no luck. The only thing  - I wondered about a little bit - was the type of the Object Template which is "Object Template,Matrix". For the most commands there are descriptions and examples in the comref included in the BI-Tools. But in visitor3 there are not all commands of the comref available and a few commands of Visitor3 aren't in the comref. A list of all available commands (I hope so) is here - but without description (if necessary I can write a few lines). Master85
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Visitor script central - contributions
Master85 replied to [aps]gnat's topic in ARMA : MAP EDITING (VISITOR)
Array 0.1 (for Visitor3) This script is for map-makers to place lines, fields, cubes, ... of objects. USE: Save your work, select one object and run the script. Don't use "UNDO" after running the script - otherwise Visitor3 may crash and/or data loss! (To prevent use by mistake:"Clean undo/redo data"). Script: Example: This script is a beta, it may contain bugs; use it on your own risk - save your work to prevent data loss, don't use "UNDO" after using the script! Download: Array 0.1 (beta) Feedback, ideas, bug-reports . Master85 btw: sry for my English -
Name the components in your Geo-LODs (->Geo-LODs).
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Can programs which use overlays (like TeamSpeak Overlay) cause problems with BE? That's bad for those players who didn't installed BattlEye; would be nice to have three options: Yes, No and Both.
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setTriggerActivation and units
Master85 replied to alef's topic in ARMA - MISSION EDITING & SCRIPTING
triggerAttachVehicle Master85 -
You'll get a .CfgWorld - Error if buldozer can't find the "config.bin" which should be located in the folder "bin" in your "BI's Tools Drive" (usually P:\). So check your "BI's Tools Drive" for this file and check the "Path for textures" in the options of O2: Path for textures: drive letter of your "BI's Tools Drive" (usually P:\) Master85
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I tryed to use the "auto-road-placing" feature of Visitor3 but found (almost) nothing in the biki. Straight parts working well but sometimes strange things happen (crazy loops and so on). So I am looking for better "Auto-find parameters". Master85
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A fast and dirty script for rotating one or more road nets: Use at your own risk. RoadRotator Master85
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I was able to rotate road-nets (step size of 1°) by using "setdir". The roads were diplayed correctly in Visitor3 and Buldozer, too (but not tested ingame). So perhaps the limitation is only by the dialogue of Visitor3 (after setting a road to e.g. 15° I was able to rotate it in steps of 10° by using the dialogue : 25°, 35°, 45°, ...). Master85
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Use the roads installed by BI Editing Tool Suite or included in sample models of all models used as part of the environment.
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a script to maintain speed
Master85 replied to talkinBEERmug's topic in ARMA - MISSION EDITING & SCRIPTING
set a trigger with: condition: speed vehicle player > 50 on activation: player setCaptive false if player moves faster than 50 km/h the trigger will be activated. -
1. select a road network or place a new road key part 2. Ctrl+Shift+ left-click somewhere on the map then the menu appears Master85
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thx, but manual placing isn't the problem - working well. I'm talking about those parameters: Master85