Moach
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i know... dumb question... but i´ve been looking for the GLOBAL SCRIPTS FOLDER for a while and can´t seem to find it anywhere... so i´m stuck with having to copying my scripts into the folders of every mission i intend to use them in... thre´s gotta be a better way, no? thanx in advance
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... ok, just thought of something else! it happened to me twice yesterday in SP missions Commander and Rats Nest (included in the RHS Hind pack) the bug is the following: sometimes when i board a vehicle and instead of driving it myself i order one of my men to do it for me, it seems that i partially loose control of my squad after disembarking from such vehicle, i am no longer to keep my units in formation, for when i try to tell ´em to, i hear my character say "All, follow all" or "all follow 2" or whoever it was that was driving the vehicle.... in the Hind mission i cannot get the other chopper to hold formation with me because of the same reason.... i can only have him move by specifically telling him where to go! it´s annoying, unrealistic and more than once got my squad killed, please fix it BIS, for it is a bug thank you
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this is not a hard mission... for me it wasn´t at least... the trick is: take out the vulcan BEFORE anyone has a chance to use it! fly it like this: 1. take off and head to the waypoint 2. eliminate the convoy using missiles 3. use rockets blast the damn vulcan to a crater (this process also kills everyone standing near it) 4. proceed to mashing the parked armour (use rockets ot whatever) 5.return home unharmed worked for me!
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my only suggestion is to add maybe a difficulty setting for DIRECT throttle control in aircraft, i´ve explained it all in this post. it would make flying more challenging and interesting.
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we all know that the aicraft throttle control in Arma is NOT straightforward. instead of the Flight Simulator like throttle movement from 0 to 100%, ArmA gives us a "Cruise Control" like behavior for all aircraft. currently if i want my plane to fly at 400kmh i just have to push the throttle forward, wait for the correct airspeed and return it to the center, where the plane automatically adjusts it´s power to maintain airspeed. Same thing goes for decellerating... it´s easy, but it´s not realistic at all... i´d very much like to see (maybe in next patch ) an option added to the difficulty settings menu which would switch the "cruise control" like behaviour by a more realistic direct and linear throttle control. would make flying more challenging and interesting i believe all who agree say aye!
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and maybe we could have some recoil this time... specially on MGs
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i know it's too early to ask for specific vehicles, but what types of vehicles would you like to see? i'm sure there will be tanks and choppers, but no-one has mentioned anything further... personally, i would like to have big ships such as destroyers, battleships and even ac carriers with walkable decks, like those in Battlefield 1942 of course,such heavy ships would a more apropriate handling system than WSAD (big problem in Bf42)... wouldn't it be neat having your mission start with you on a ship, and being deployed into shore? or maybe having open sea battles   that would surely give us many more mission design options
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i really hope this time they make the guns and explosions sound exciting and powerful. sound was never the strong point n OFP1, the MG's sounded like knocking on wood ...some addons had good sounds though