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mcnools

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Everything posted by mcnools

  1. mcnools

    "dry" south Sahrani"

    Yeah, I tried making it standalone but I couldn't get it to work Anyone found any issues yet?
  2. Well, I got a bit bored with the tropical style of south sahrani, and I'm retexturing it so it's, well, more "dry", much more brown etc. (not dark-brown though), the trees, bushes and grass won't be retextured, but it looks quite nice I suppose, I'm using the "southern sahrani"-map that someone (can't remember who) imported into the ArmA full-version, I'm just wondering if anyone would be interested in having this, it'll replace the "souther-sahrani"-map though. And if anyone's interested, I could use somewhere to upload it too (it's about 70mb I think)
  3. mcnools

    The ultimate realism

    Has any scripers signed up for the mod yet? ;D
  4. mcnools

    "dry" south Sahrani"

    haha, I can't belive anyone actually remembers that island ^^ Thanks for all the comments guys!
  5. It's up for download from rapidshare in the ADDONS & MODS: COMPLETE-forum now, enjoy: click here for the topic.
  6. mcnools

    Dirty Harry's SEALS

    Really nice units man, I like the new look of the body-armour
  7. mcnools

    Dirty Harry's SEALS

    Really nice units man, I like the new look of the body-armour
  8. mcnools

    Dirty Harry's SEALS

    Really nice units man, I like the new look of the body-armour
  9. none ^^ I only changed the texture-files in the pbo.
  10. When the tools are out I'm going try to to make an island that consists mostly of flat desert areas like the desert-part of south-Sahrani Also, when the tools are out, a flat desert-island like the one in ofp would be childs play to make.
  11. Could be done, however, you would need to retexture all the trees, grass etc. etc. and it would take lots of time and skill that I don't have, it will surely be done eventually. Also, does anyone know wich .pbo "Rahmadi" is in? I could do what I did here with it quite quickly, just for you Ironsight Rahmadi is in Desert.pbo Thanks, I might do a little retexture later. Anyways, the retextured SaraLite is ready, I need a place to upload it .
  12. Could be done, however, you would need to retexture all the trees, grass etc. etc. and it would take lots of time and skill that I don't have, it will surely be done eventually. Also, does anyone know wich .pbo "Rahmadi" is in? I could do what I did here with it quite quickly, just for you Ironsight
  13. I used photoshop ^^ , didn't change the objects, just the ground textures.
  14. Thanks! I'm quite pleased with it myself actually ;D I think I'll mail the guys who took it from the demo and ask them if it's okay if I release it, just to be polite. edit: but meh, couldn't find their email anywhere in the readme, and their site was down, and they didn't really make it or anything, so I'll release it anyway, if I can upload it someplace. Edit again: I put it in a .rar, and it's only a bit over 30mb now.
  15. Yes I have just took some and was about to post them, enjoy (also note that this just took a few hours, and the areas with farms look like farms from far off, but when near the ground is just dry, didn't have the patience to change that right now, but it's possible).
  16. mcnools

    AFSR addons

    That looks incredibly good, good work!
  17. mcnools

    Islands WIP

    I did a little paint-sketch of what I'm planning (a very very ugly sketch), I'm skipping the "having Rahmadi in the middle"-idea since I noticed that map is very small, so here goes: The main freeway will be elevated and two-filed with some gas-stations etc. along it. The "Rahmadi section" won't be the Rahmadi section anymore, but some sort of larger main town, it will probably have quite a lot of open spaces in it though, since the AI can't handle crammed streets very well. The mountain towns will probably be quite small and crammed onto cliffs with small roads leading to them. The vast dune sea will, well, pretty much be a vast dune sea with maybe some ruins and abandoned houses here and there. The "grassy desert" will be kindof like the land on the Rahmadi-island, but a little more desert, pretty flat etc. I'll probably include some large oil-fields and less grassy desert there too. The farmlands will be.. well, farmlands. Also, the entire land will be surrounded by very high mountains, instead of it being an island. And ofcourse the borders between different landscapes won't be as sharp and unrealistic as in that sketch. The reason I'm posting this is because someone might have some ideas, and keep it realistic please, no "make mogadishu!!11" (no offence against the thread-creator) or "make the terrain deformable"
  18. mcnools

    editing config.bin files

    Ah! thank you very much.
  19. Well, I wanted to edit the weapons config in ArmA, but I've searched this forum for a tool that converts config.bin to .cpp files so that I can reconfigure it, but I can't seem to find anything, i've searched the forums for "bin" and "config.bin" etc. but haven't found any links to tools, only seen them been mentioned.. so, where can I find the tools?
  20. mcnools

    Islands WIP

    Well, I for one will make my own map when the tools arrive, I'm thinking of taking the Rahmadi-map and use it as a basis, but instead of sea, there's going to be desert, and lots of it, it will have huge rocky deserts, sand-dune-desert, and some mountainous regions, also, there might be small villages/towns and farms here and there, and probably a large main highway, no "large" cities/towns though, since neither the AI nor my computer handles that well , well, that's what I'm planning on anyway. I've got some experience from creating islands for ofp, but I never really finished anything serious back then (the only thing I released was some pacific-island-thingy), and I might not finish this thing I've planned either, but since the woodland-regions in the game lags so much, and I think that desert climate suits the engine best this will be my main goal, gosh, this turned into pointless ranting, but yeah, that's my plan. (there's lots of lots of objects perfect for desert climate too). Also, I'm pretty dissapointed by the desert area in Arma, since it's so small you can always se either the sea or the more tropical areas (except if you use lots of fog), and that doesn't really make it feel like your'e in the middle of a desert.
  21. mcnools

    Authentic sound & weapon Mod

    Well, this mod disables all my other addons, and the non-zoomed ironsights are waaay to "outzoomed", not like you aim in real life, is it possible to edit back the zoom-mode in some easy way? and what should I do about all the other addons not showing up ingame?
  22. mcnools

    Authentic sound & weapon Mod

    Well, this mod disables all my other addons, and the non-zoomed ironsights are waaay to "outzoomed", not like you aim in real life, is it possible to edit back the zoom-mode in some easy way? and what should I do about all the other addons not showing up ingame?
  23. mcnools

    Swiss Armory

    Looks excellent What about the sounds? are you using custom ones or something out of the game?
  24. Has anyone made a mod that allows you to place vegetation in the editor yet? or is there a way to do this? i was thinking of making the small island to the south abit more lush for a mission, is this possible?
  25. mcnools

    Mod to place vegetation

    wow! that's nice, I'm going to try it out right away!
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