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mcnools

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Everything posted by mcnools

  1. I really hope everything works out for you man don't feel pressured about the soundpack if you have more real issues to take care of first, but yeah, good luck!
  2. Just as the topic-name says, I'm wondering wich .pbo the new SF-model is in, what it's called, and where the textures are and what they're called. Anyone know?
  3. it's something with prohelm I checked the model-files with a hex editor and found the paths etc.
  4. I'll check it out, thanks!
  5. For me it wouldn't matter much if it replaces the original sounds, since I don't really play MP anyway, but I hope you solve this issue soon, I'm really looking forward to this. I can wait though
  6. mcnools

    Smoke unaffected by distance?

    Hm, well, I do think that there's some way to make smoke affected by distance-fog, like the smoke of vehicles etc. Haven't noticed the bug your'e having on them, so, yes, it should be possible. I can't really help you though, I'm basicly writing because I must say it'll look brilliant when you get it to work correctly will be awesome for burning oil-fields.
  7. mcnools

    Vilas' addons

    There's a config-fix in the first post get it.
  8. i'm not quite sure what you mean, im sorry. Well, I'm finnishing up now as you read this,I did promise it out today, I had to go through the vehicles again. So far it is not a standalone , it will just replace all sound effects, until I get more familiar with the config file. What about ambience-sounds, does it include them? (otherwise you could probably add some easily aftewards ) This feels a bit like christmas! I really look forward to these sounds.
  9. Having those distance-sounds and the radio chatter as ambient sounds would be amazing!. Also, will this be standalone and only change sounds? or will it change weapon properties like predators soundpack?
  10. Look pretty good even better than my dry south sahrani-island, even though I find the ground-textures a bit too dark :/ will get this though!
  11. Yeah, I'd say you can hear the sounds pretty well in that movie, even though we don't get to hear all of them. And ambient weapon-sounds is a brilliant idea, I've always wanted a good combat-ambience sound, any reasonable mission-maker should be able to implement it quite efficient by using triggers that activates once the shooting starts etc. This soundmod and the new patch will really get my interest in ArmA up again.
  12. mcnools

    African Militia

    Well, the entire Sahrani island-group seems to be latin-american or something, considering the names etc. However, the game seems to completely lack hispanic faces, strange. Anyway, this is completely off-topic. I guess I'll mention that I've got some textures for the militia ready, and will try to implement them in the next release
  13. The sounds are.. perfect, can't wait for this.
  14. mcnools

    Vilas' addons

    Did that, and they're in the right category now I get this error every time I try to use a static weapon though (but with M2 instead of DSHKM when I place the m2 etc.): Could this be because of your addons? or could it be something else (it started to occur in the new patch)?
  15. mcnools

    African Militia

    I doubt african militiamen have helly kitty-tshirts
  16. mcnools

    Vilas' addons

    I started to get that error when I installed the 1.07 patch :/ could it have something to do with that?
  17. mcnools

    African Militia

    Yeah, I noticed that now could you include the models being used etc. in the next version?
  18. mcnools

    African Militia

    I just threw this addon together in about an hour, so I could have some African insurgents to shoot up... Working on some groupings now, will post an update I really dont know how to mess with the textures Also...remember, from the readme: "feel free to edit this addon in any way you see fit" . I might be able to do something with the textures I'll try to make something (like removing the logos) if I have some time later
  19. mcnools

    African Militia

    Like CanadianTerror already stated, you should make some new groups for them (I haven't downloaded the addon yet though) And maybe change the textures too? remove some of those ugly logos on the tshirts etc. Would be nice
  20. mcnools

    African Militia

    This is nice I had to make my own mission template earlier with civvies with black faces and arm them etc. Now I can place them right away, thanks
  21. I like it, a lot, and I'm pretty picky, so that's a good thing. You've got some real talent there. Having retextures for most weapons with that more clear and dark sort of textures would be awesome.
  22. mcnools

    Concorde (Work in Progress)

    Well, I'm tempted to make some comment about it being realistic that it crashes, but it feels a little bit.. wrong. Anyways, it's a good idea and perfect for missions where for instance some big-shot is visiting Saharni and there's a terrorist attack on the plane, or something. If possible, you could add some sort of ramp that unfolds and make some areas inside it walkable. But I guess it's pretty difficult to do. Good job so far though! keep up the good work!
  23. mcnools

    PMC WRP Demo islands released!

    Still, the fact remains that filling an island of this scale with objects would take a LOT of time, the only way you could possibly do it if there was an option to import certain areas of a map into a larger one, enabling people to work in one small part each, otherwise it would take years.
  24. mcnools

    PMC WRP Demo islands released!

    The problem is that making a map that big with good details etc. Would.. well, first of all, the size would probably be huge, and the loading times awswell, and second of all, it would take years to make such a map.
  25. mcnools

    PMC WRP Demo islands released!

    These maps are only an experiment man, if they wanted to spend ages making the city good, they could have, this is just a demonstration showing that huge cities are possible.
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