mcnools
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Everything posted by mcnools
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Yet another ArmA sound modification
mcnools replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
I really hope everything works out for you man don't feel pressured about the soundpack if you have more real issues to take care of first, but yeah, good luck! -
Just as the topic-name says, I'm wondering wich .pbo the new SF-model is in, what it's called, and where the textures are and what they're called. Anyone know?
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The new SF-guys, wich pbo are they in?
mcnools replied to mcnools's topic in ARMA - ADDONS & MODS: DISCUSSION
it's something with prohelm I checked the model-files with a hex editor and found the paths etc. -
The new SF-guys, wich pbo are they in?
mcnools replied to mcnools's topic in ARMA - ADDONS & MODS: DISCUSSION
I'll check it out, thanks! -
Yet another ArmA sound modification
mcnools replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
For me it wouldn't matter much if it replaces the original sounds, since I don't really play MP anyway, but I hope you solve this issue soon, I'm really looking forward to this. I can wait though -
Smoke unaffected by distance?
mcnools replied to dmarkwick's topic in ARMA - ADDONS & MODS: DISCUSSION
Hm, well, I do think that there's some way to make smoke affected by distance-fog, like the smoke of vehicles etc. Haven't noticed the bug your'e having on them, so, yes, it should be possible. I can't really help you though, I'm basicly writing because I must say it'll look brilliant when you get it to work correctly will be awesome for burning oil-fields. -
There's a config-fix in the first post get it.
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Yet another ArmA sound modification
mcnools replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
i'm not quite sure what you mean, im sorry. Well, I'm finnishing up now as you read this,I did promise it out today, I had to go through the vehicles again. So far it is not a standalone , it will just replace all sound effects, until I get more familiar with the config file. What about ambience-sounds, does it include them? (otherwise you could probably add some easily aftewards ) This feels a bit like christmas! I really look forward to these sounds. -
Yet another ArmA sound modification
mcnools replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
Having those distance-sounds and the radio chatter as ambient sounds would be amazing!. Also, will this be standalone and only change sounds? or will it change weapon properties like predators soundpack? -
Mapfact releases: South Sahrani Island
mcnools replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Look pretty good even better than my dry south sahrani-island, even though I find the ground-textures a bit too dark :/ will get this though! -
Yet another ArmA sound modification
mcnools replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
Yeah, I'd say you can hear the sounds pretty well in that movie, even though we don't get to hear all of them. And ambient weapon-sounds is a brilliant idea, I've always wanted a good combat-ambience sound, any reasonable mission-maker should be able to implement it quite efficient by using triggers that activates once the shooting starts etc. This soundmod and the new patch will really get my interest in ArmA up again. -
Well, the entire Sahrani island-group seems to be latin-american or something, considering the names etc. However, the game seems to completely lack hispanic faces, strange. Anyway, this is completely off-topic. I guess I'll mention that I've got some textures for the militia ready, and will try to implement them in the next release
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Yet another ArmA sound modification
mcnools replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
The sounds are.. perfect, can't wait for this. -
Did that, and they're in the right category now I get this error every time I try to use a static weapon though (but with M2 instead of DSHKM when I place the m2 etc.): Could this be because of your addons? or could it be something else (it started to occur in the new patch)?
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I doubt african militiamen have helly kitty-tshirts
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I started to get that error when I installed the 1.07 patch :/ could it have something to do with that?
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Yeah, I noticed that now could you include the models being used etc. in the next version?
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I just threw this addon together in about an hour, so I could have some African insurgents to shoot up... Working on some groupings now, will post an update I really dont know how to mess with the textures Also...remember, from the readme: "feel free to edit this addon in any way you see fit" . I might be able to do something with the textures I'll try to make something (like removing the logos) if I have some time later
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Like CanadianTerror already stated, you should make some new groups for them (I haven't downloaded the addon yet though) And maybe change the textures too? remove some of those ugly logos on the tshirts etc. Would be nice
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This is nice I had to make my own mission template earlier with civvies with black faces and arm them etc. Now I can place them right away, thanks
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[REPLIQUANT] Authentic weapons mod
mcnools replied to heliosjet's topic in ARMA - ADDONS & MODS: DISCUSSION
I like it, a lot, and I'm pretty picky, so that's a good thing. You've got some real talent there. Having retextures for most weapons with that more clear and dark sort of textures would be awesome. -
Well, I'm tempted to make some comment about it being realistic that it crashes, but it feels a little bit.. wrong. Anyways, it's a good idea and perfect for missions where for instance some big-shot is visiting Saharni and there's a terrorist attack on the plane, or something. If possible, you could add some sort of ramp that unfolds and make some areas inside it walkable. But I guess it's pretty difficult to do. Good job so far though! keep up the good work!
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PMC WRP Demo islands released!
mcnools replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
Still, the fact remains that filling an island of this scale with objects would take a LOT of time, the only way you could possibly do it if there was an option to import certain areas of a map into a larger one, enabling people to work in one small part each, otherwise it would take years. -
PMC WRP Demo islands released!
mcnools replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
The problem is that making a map that big with good details etc. Would.. well, first of all, the size would probably be huge, and the loading times awswell, and second of all, it would take years to make such a map. -
PMC WRP Demo islands released!
mcnools replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
These maps are only an experiment man, if they wanted to spend ages making the city good, they could have, this is just a demonstration showing that huge cities are possible.