MEDICUS
Member-
Content Count
1518 -
Joined
-
Last visited
-
Medals
Everything posted by MEDICUS
-
That would be really cool! Â A really would like to play a CTI with FDF-Units!! What about the Loadout-Menu in 1.1B? There is a G36A and a XMS (with Scope) for the West side, but not even one weapon with Scope for East (exept the Sniper-Rifle). Wouldn't it be possible, to add a for example a AK103- or a AK107-Soldier in the next version (if there is one ) , like Cleanrock did in his Cr 3.1? Piece
-
What a NICE plain! Excellent work!!
-
I'm not sure how u can create the colored smoke, but I've another idea. Why don't you try colored lights? You can create really good lights with the "coloredredlights.pbo" like big green or red or blue light-efects etc. With good sound-effects it can really be scary Â
-
Did u set the "Activation" on "Present"? Do u use more than 1 "End#1"-Trigger? If u do so, the mission will end, if all "End#1"-Triggers are activated.
-
NICE WORK! Muuaahhhh ..... I'm soooo scared!
-
Any Pics available?
-
You have to "group" the trigger with the pilot.
-
It was ECP1051 At your service! Â
-
Creat a Script, for example "pilot.sqs" pilot.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_Man = _this select 0 Removeallweapons _Man _Man addmagazine "M16Mag" _Man addmagazine "M16Mag" _Man addmagazine "M16Mag" _Man addmagazine "M16Mag" _Man addmagazine "M16Mag" _Man addmagazine "M16Mag" _Man addmagazine "M16Mag" _Man addmagazine "M16Mag" _Man addmagazine "SmokeShell" _Man addmagazine "SmokeShell" _Man addweapon "M16" _Man addmagazine "GlockSmag" Â Â _Man addmagazine "GlockSmag" _Man addmagazine "GlockSmag" _Man addmagazine "GlockSmag" _Man addweapon "GlockS" _Man addweapon "Binocular" exit Init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[PilotName] exec "pilot.sqs" (The part with the "GlockSmag" and "GlockS" will add a sidearm and binoculars to the Pilot) This should work in MP
-
Great Addon Joe!!
-
Very NICE!
-
Any pictures?
-
Isn't there a maximum of sighns/letters OFP can "read" in a shortcut? Â
-
I think so. I have 768MB RAM and i have to use the "-nomap". I normaly play with about 2 or 3 mod-folders (in the original Addon- and Res/Addon-Folder are only the official addons). They are about 1.2 GB big and i got desktop-crashes until i used the -nomap. With 1.94Beta and -nomap everything works fine now
-
Do u use mod-folders? And witch version of OFP do u use? I think u can have nearly unlimited addons, if u store them in mod-folders. With OFP-Version 1.94 u have also the possibility to use the "-nomap" command (u won't get the "Out of memory"-message any more).
-
HI Wilco, the animations look really good  But I have some questions: Will it work in MP? Is it a "Client"-Version (can i use it in MP, if the other players and/or the server doesn't use it)? THX, MEDICUS
-
No, if there is only me and my friend playing, everything works fine. The problem only appears if there a players without ECP or with an older version (1.042 for example). And only this players crash. Not me or the other one with the new ECP.
-
HI @ll, Just tried the new ECP-Version, one time with the other time without the INQ-Mod. It works fine for me and the effects are really great! But there was a BIG problem. We (me and another guy) used the new ECP+Inq on our Server in a MP-Mission. After we placed a satchel (C4 called in INQ-mod) all the other players (without the new ECP) crashed to desktop and the server crashed every 2nd time too (got a red light). Tried it about 10 times, every time the same result  I'm not really sure if it's a problem with Inq or with ECP itselfe. Does anyone have the same problems? THX in advance, MEDICUS