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mr burns

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Posts posted by mr burns


  1. I searched and found nothing, this is weird, but here goes ...

     

    https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/

     

    Released on steam today. A unity engine game featuring "T72: Balkans on Fire" penetration physics mixed with War Thunder / Armored Warfare controls.

    The roadmap promises lots of uneccessary bs before claiming to focus on essential stuff like Co-op.

    Optimization is´nt mentioned at all, so don´t get your hopes up albeit it´d be dearly needed.

     

    I was really looking forward to this one. But my 1st impressions aren´t reassuring.

    Developer seems to be focusing on filler content that does´nt require work on core issues.

     

    Sad to say, but the way it is now, you´d be better off playing the demo instead.

    After all, i´m too wary to believe in another early access game. May refund and wait for real progress.


  2. Was about to post that I´m having trouble logging into Workbench, and could´nt seem to figure out why.

     

    Problem was solved by logging into the account in ArmA Reforger (top right corner*) - which directly translated to workbench.

    *Hint: Although it asks for your username, what it really want´s is your email 😉

     

    The forgot password button from inside workbench leads to the same profile as these forums use: https://accounts.bistudio.com/profile/login

    Obviously i have an account here, and i also tried logging out and in again to see if my pw´s were correct (they were not, now they are).

     

    error msg from workbench:

    BACKEND (E): [RestApi] ID:[10] Error Code:404 - Not Found, ApiCode:
    BACKEND (E): Identity authentication failed - Error Code=404
    BACKEND (E): Error response: {"platform":"bi-account","token":"i removed the 256-bit token (?)"}
    BACKEND (E): [RestApi] ID:[11] Error Code:400 - Bad Request, ApiCode:

     

     

     

    edit: It would still throw another 401 error on me when trying to publish something to workshop, erring out on the last 1% of the bar.

    This was solved by doing the above so you´re "logged" into wokbench, which you only use to logout again from enfusion workbench, and then right back in but this time using your login credentials.

    It stopped throwing errors for me after this procedure.

    • Like 1
    • Thanks 1

  3. 4 hours ago, froggyluv said:

    Looks decent but guess I was expecting more -like the kind of awe inspiring massive scapes of Far Cry 5 or Ghost Recon Wilderness. Dont particularly like either of those games but the landscapes can be pretty awe inspiring.

     

    Actual fact: "This would be the perfect engine for ArmA 4" came up ALOT during playing Wildlands in Co-op! 🤩

    • Like 1

  4. On 1/5/2022 at 6:00 PM, haleks said:

    Impact uses an invisible collider with scripted mass to emulate kinetic energy;

     

    Oooh, the invisible beer can by any chance? 😍

    I tried idea guying this around our TS years ago but nobody was up for it. Instead they got mrb_a3_bulletstorm.pbo with increased ammo dmg values (M240 could level buildings :E).

     

    You see the shrugging AI is something that has tainted our love for A3 since they introduced ballistic vests sometime during Alpha!

    All Kudos to you if it works. Perfect timing too, as we got ArmA3 going tomorrow evening! 🍻

     

     

     

    • Like 3

  5. On 12/3/2021 at 5:05 PM, Valken said:

    I found this looking for Space Hulk info:

     

     

     

     

    Oh it´s the live action bit, that was frickin brilliant! And i just realized im following 30-40k for a longer time than my mind makes me think i did.

    That luetin09 guy, judging from the thumbnails on his channel, also appears frequently on my yt recommendations already 😄

     

    I don´t know about you guys, in mid 2021 i caved in and started binge buying little war-dollies to paint in codex-correct schemes.

    Long story short, the buying speed quickly outpaced the painting and i had to stop visiting ebay xD

     

     

     

    If you´re still shopping for presents:

     

     

    • Like 1
    • Haha 1

  6. Some of these, like Astartes are so good i cannot but ask myself how one person could be doing it all on their own. We´ve seen smaller scaled and higher staffed ofp/arma projects dwindle down over the years, and the guy´s behind it we´re no slouches either. I guess the tools and how people learn to use them have changed alot for over the past two decades. Or there´s just more savants on the internets now 😄

     

    I´m not following the GW+ service so i don´t know what they´re up to, my only hope is that they don´t burn out the Astartes creator.

     

    • Like 1

  7. Links in OP are dead, any chance for a working mirror?

     

    The internet seems to not have any working links on either CBA or the cal.68 mod - which i want to make available again.

    I found unpacked files for both, but i´d rather repack with genuine CBA zip (although i´m pretty sure the files i got are the complete package) instead of the ghetto approach.

     

     

    Sorry for necrobump. Difficult times :E

     

    edit: You cannot imagine what combing 10+ year old installation folders felt like.

    Like of mix of there´s no place like home and rummaging through the derelict crypt of your ancestors..

     

     

    edit2:

    https://www.moddb.com/games/arma-2/downloads/community-base-addons-co-a2oa

    https://github.com/patroza/cba

    • Like 2

  8. Hellsreach was brilliant! I might have to watch it again too.

    You may want to have a backup of it. Games Workshop recently made many creators pull their work from youtube. You never know.

     

    I recently found one i had´nt seen before, discontinued sadly, still fully recommended:

     

     

     

    • Like 2

  9. Horizon 4 is pretty much the best 60 bucks i´ve spent on a game for ... well  i cannot remember forking out that much since buying a hellishly overpriced Destruction Derby from a local scalper some odd 25 years ago.

    It´s so good we´re still booting it up from time to time just doing a few races or seasonal stuff. I don´t like the offroady bits though - give me street races i´m a happy man - but the switch to baja california style with Horizon 5 does´nt quite work in getting my exitement up. I´ll have to wait and see :E

     

     

    • Thanks 1

  10. 19 hours ago, krzychuzokecia said:

    That's CAIC Z-10, which was always intended as a heavy attack helicopter. The lighter, more "Commanche-like" (even though Commanche evolved into a quite heavy machine itself) Chinese attack heli is the new Harbin Z-19. But even though light attack helis are seemingly more and more popular (after Tiger, A129 and now Z-19), the old heavy concept is far from dead yet - Russians are very into heavy attack choppers, and even USMC AH-1Z is heavier than Apache (Agusta A129 is also getting "thiccer" with the TAI T129 redesign, and possible AW249 development).

     

    Lot´s of reading up to do. From a glance at Wikipedia im surprised though how with the Z-10 they: quote "preferred a lighter-weight, more agile airframe with less emphasis on armor." and yet ended up with the NATO Code: BLOBMANCHE

     

    As for Cobra being now heavier than the Apache ... i´m flabbergasted!

     

     

    4 hours ago, krzychuzokecia said:

    That's Harbin Z-20.

     

     

    2:46 Can´t put a finger on it, but the backend of FakeHawk yells in a russian language at me. Like something they unwelded from old Mi helicopters 😄


  11. Sorry, little necrobump* - i just stumbled upon this german taz newspost about china buffing it´s military spendings (like alot!) and before i could read two sentences that pic stole my attention:

    *once hated, nearly a relic of a time gone by now 😄 <--- it italics the smileys!?! hot damn!

     

    china-militaer-aufruestung-1.jpeg

     

    Did they really build the Commanche that we (well, yanks) never got?

    And why in the world would they repeat the same "i want a flying tank" redesign that happened on the apache?

     

    Your thoughts?

     

     


  12. On 11/29/2020 at 7:55 PM, Janez said:

    I would also like to point out that our beloved Bohemia Interactive held of with migrating completely to Steam all the way until the very last moment when GameSpy was shut down. Though, thanks to GoG.com - fellow slavic developers, we can often return to 2001 - when you clicked on an icon and 15 seconds later you were in main menu, ready to rock. No UWP or Denuvo trash taking two minutes to boot and eating away CPU, no servers unavailable at this time, no loosing access to a game when servers shut down.

     

    Little known fact, it´s up to dev´s/publishers how their games on Steam are copy protected.

    It took me one week of internet outage to find that the classic Mount & Blade .exe on Steam is unprotected.

    And there´s more where that came from.

     

    Yes, i do remember owning hard copies, and i do remember when steam sales & giveaways actually made you register on this dreaded platform.

    I also realize how i would´nt have amassed sooo many games w/o steam being a thing.


  13. On 9/5/2019 at 10:11 PM, laxemann said:

    Hey everybody,

    sound work goes on as always, re-did grenade explosion sounds, completely overhauled the JU-87 siren (including seperate flyby sounds) and I'm currently adding more sound variations to planes.

    The JU-87 siren will be showcased in another video, but meanwhile... 🙂
     

     

     

    That´ll put the fear of god into anyone old enough being able to differentiate this from white noise.

    Gladly (for them), my neighbours are´nt that old! 😮

    • Like 2

  14. Been bored out of my mind and wanted to see if i still got it 😛

     

    Quote

    ======================
    MRB A3 Brexit Insignia
    ======================


    Description:
    Jeza wanted this!!!


    Known Issues:
    - Only works on units with predefined hidden selections for unit insignia.
    Some of the CUP models work, but not all of them (amongst those, sadly, the British Armed Forces units)
    =========================================================================================================

    Installation:
    - Put the addon .pbo included with this archive into any of your modfolders and load it as usual.
    - For use on online servers with active signature file checking the .bisign file needs to be in the same location as the .pbo,
    - Also the mrb.bikey must be allowed by the server owner (Note: the key file is not required by clients).
    =========================================================================================================


    Content:
    - readme.txt (you're reading it)
    - mrb_a3_brexit_insignia.pbo (the addon)
    - mrb_a3_brexit_insignia.pbo.mrb.bisign (signature file for online use)
    - mrb.bikey (key file for server owners to allow usage of this addon)
    - mod.cpp (needed for fancy main menu icons)
    =====================================================================


    Version History:
    - 1.0 initial release
    =====================================================================


    Stay Alpha!

    PS: megathx to .kju for allinone.cpp´s!

     

     

    9C06357125AA7ECA6EC1EBF32803FDF2ACEFFAB3

     

    Find download at the Steam Workshop

    • Like 3

  15. Just had an epic 1on1 bolt action rifle shootout across a narrow field, so much excitement from a mission whipped up in under 15 minutes!

    Also saw my virtual face eat a rifle grenade that came flying through a window (!) whilst sniping some 101st inf xD

     

    The slow pacing and everything low spec about ww2 is what makes it so good from a gameplay perspective.

    Be assured of my endless appreciation for you guys keeping Iron Front alive in a superior engine!

    • Like 5

  16. Another follow up to my Air Visibility & Vehicle Visibility addons :wave:

     

    Quote

     


    ======================
    MRB A3 Sea Vessel Visibility
    ======================

    A follow up to my Visibility Addons
    http://steamcommunity.com/sharedfiles/filedetails/?id=929396506

    Description:
    This addon makes all sea vessels in ArmA 3 visible across your set view-distance.
    Originally these assets would only adhere to object view-distance, which for obvious reasons is no optimal solution.

    In technical terms this addon puts all sea vessels into "landmark" state.
    (which is kinda underused anyway with only 4 or 5 objects taking advantage of it - the carrier being one of those for instance).

    The engine hard limit on "landmarks" for statics lies at 500 objects, according to the biki:
    https://community.bistudio.com/wiki/setFeatureType

    Disclaimer: I have´nt tested what happens when you put 501 entities 😄

    Why:
    - Very high object viewdistance might not be feasible for the lesser PC´s out there.
    =========================================================================================================


    Known Issues:
    - Whilst this enables you to see ships/boats perfectly fine, you still cannot see any objects between
    you and your target (depending on your object view distance), this might lead to wonky situations.

    Decide for yourself if the benefits outweigh the downsides.
    =========================================================================================================

    Installation:
    - Put the addon .pbo included with this archive into any of your modfolders and load it as usual.
    - For use on online servers with active signature file checking the .bisign file needs to be in the same location as the .pbo,
    - Also the mrb.bikey must be allowed by the server owner (Note: the key file is not required by clients).
    =========================================================================================================


    Content:
    - readme.txt (you're reading it)
    - mrb_a3_seavesselvisibility.pbo (the addon)
    - mrb_a3_seavesselvisibility.pbo.mrb.bisign (signature file for online use)
    - mrb.bikey (key file for server owners to allow usage of this addon)
    - mod.cpp (needed for fancy main menu icons)
    =====================================================================


    Version History:
    - 1.0 initial release
    =====================================================================


    Stay Alpha!

    PS: megathx to .kju for allinone.cpp´s!

     

     

     

    Get it on the Steam Workshop

    • Like 7

  17. The novelty wears off quickly and i rarely leave me desktop open to just look at it, but it´s a nice gimmick!

    Some fine cyberpunk backgrounds to be had, plus countless pr0n ones.

     

    Making your own (simple) BG´s is pretty straightforward if you have the patience for it.

     

    Also: Subscribe! :p

     

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