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maddogx

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Everything posted by maddogx

  1. As mentioned previously, that sound is actually still in there. Unless you're talking about the actual sound of the driver's foot hitting the brakes and the brakes engaging, which obviously isn't present at the moment. Tyres screeching (pavement) and crunching (gravel) while braking still exists, but only happens when braking at high speed.
  2. maddogx

    A10 Mod! @2NT_A10 Thread

    Thread locked and all links+images removed from the first post until this is cleared up. Lock is permanent because permissions were not obtained.
  3. This sound is actually in there, but you need be quite fast (> 70kmh) and break very hard or do a sharp turn to hear it. Tires squeal on asphalt and do the appropriate "gravel" noise on gravel surfaces. Just tested with the Hunter and the civilian sport hatchback. It's most easily testable in the latter because of its ridiculous speed.
  4. maddogx

    Ukraine General

    I think it's time to remind everyone that this is a serious thread is about current events in the Ukraine. Not a joke thread. Not a pro-Russian VS. anti-Russian debate. Not a debate about Serbia. etc. Since this is now the third or fourth reminder, users who continue to derail the thread will receive infractions and lose posting rights in this thread for doing so, starting now. Again, please stick to current news related to Ukraine.
  5. It's not a graphics card issue, it's faulty occlusion culling in the engine. It happens in a lot of places, mostly when you are inside a building looking out.
  6. maddogx

    Zeus?!?!

    Moved to the right place.
  7. No, because that would be a serious security issue. The one thing that is possible is to direct people to a YouTube video using the openYoutubeVideo command. You could add any necessary details to the description of such a video for a similar result as the one you want.
  8. That looks totally wrong. Are you using any mods or something, because I can't replicate that behavior on my end.
  9. This is more of a Steam issue than an Arma dev branch issue. Moving to troubleshooting anyway. :)
  10. I just realized that turn speed restrictions aren't really the subject here and should probably be discussed elsewhere, so sorry for bringing them into the discussion. :o On the other hand, what SQB-SMA said about stability vs. mobility while prone is true - if you reduce both inertia and sway while prone without any kind of trade off, I would argue that it becomes unrealistically powerful. So barring any other limitations, I would agree with Machineabuse about increasing inertia while prone.
  11. maddogx

    Fatigue indicator poll

    Nope, sorry. I think only admins can edit polls.
  12. Rather than inertia, the prone stance is the one instance where I personally think a limited turn speed (even with the resulting "negative mouse acceleration") would be appropriate, because being able to do a split second 180° turn while prone is plain ridiculous. Just my opinion.
  13. maddogx

    Armor Discussion

    Absolutely right, that's what threads like this should be used for. :) I personally would also like to see a bunch of improvements to armor, seeing as it is very close to the game's main focus (infantry combat). Btw. there is one ticket about improving the radar here that might be worth upvoting.
  14. The 1.26 PERF/PROF builds have presumably become obsolete with today's release of the 1.28 hotfix.
  15. maddogx

    Ukraine General

    Ukraine to seek Nato membership (BBC News)
  16. maddogx

    Ukraine General

    To get this thread back on topic: Russians start asking: are we at war? (The Guardian)
  17. The forEach command will iterate over each item in the array - _x represents the item itself and not its index, so using "_magazinesList select _x" is wrong. The code should be: {player addmagazine [_x select 0, _x select 1]}foreach _magazinesList;
  18. I'm confused. Aside from the object name issue, I understand that you are creating a vehicle and want to watch for that vehicle's destruction, but how does the name factor into that? For example, why wouldn't the following code work for you: _objectName = "I_UAV_02_F" createvehicle (getmarkerPos "center"); waitUntil {!(alive _objectName)}; (Highly simplified code based on what you said you're trying to do.)
  19. maddogx

    Armor Discussion

    Collections of suggestions aren't really helpful in the dev branch forum, as they really have nothing to do with dev branch itself. Feature requests and suggestions are generally best posted on the feedback tracker (where tickets can be upvoted to show community priorities). Once changes are made and deployed on the dev branch and thus become relevant to it, feel free to discuss them there. Thread moved to general.
  20. The second post (about Israel) must have been overlooked but is definitely against the rules (bigotry), so I just issued an infraction. The first one is kind of on the cusp, but since it was from a disgruntled user who was apparently on his way out anyway, it seems that no action was taken.
  21. Some off-topic posts deleted. Please remember that this thread has a very narrow scope and is specifically about feedback on the current implementations of inertia and weapon sway, e.g. problems, how they can be tweaked etc. Anything not relevant to that will likely be deleted.
  22. maddogx

    Ukraine General

    How is that related to Ukraine?
  23. Can you make a video of this bouncing from side to side? From what I can tell even the heaviest weapons take less than a second to straighten out after a fast turn. Btw. are you using an aiming deadzone value greater than zero?
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