maddogx
Moderator-
Content Count
9116 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by maddogx
-
Scripts must be created as seperate files in that folder. If you want a script to launch from the start of your mission, call it init.sqs or init.sqf, depending on whether you want to use SQS or SQF scripts. I would reccomend learning SQF. You can find some help here.
-
Yes. I'm not sure of the exact name of the entry, but it's something like voteThreshold. Set it to something above 1.
-
Good point there. I'd like to remind all server admins that it is no longer necessary to modify missions if you are running ARMAAC together with the latest release of SIX_Misc. It will start automatically. Might be worth looking into, as some mission makers do not approve of their missions being edited.
-
That's what I've been thinking about too. The problem is that the script currently does not discern between a player that has just joined the server and a player that has respawned, so it would also display the message whenever someone respawns. I'll need to implement some kind of check for that. For now I'll slow down the messages to every five minutes. That aside, are you noticing any slowdowns or something when playing Evolution with ARMAAC enabled? I'm still dying to hear some feedback. I'd especially like to know if someone's already witnessed ARMAAC in action (i.e. kicking someone).
-
My bad by the way. I was testing SIX_Misc to see if the built-in ARMAAC support worked, but the mission I tested it on was one I had edited earlier - so it already had ARMAAC implemented.
-
It should provide feedback by displaying radio messages in the form of: It will display a message at the start of the mission and then regularly remind you that it is running. It will also tell you when someone has been kicked. Remember though, the anti-cheat functions only work in missions in which they have been activated. Make sure the ARMAAC call line is in the init.sqf, or that you have it enabled as part of SIX_Pack.
-
Nice to hear. I think I'll add a "Servers running ARMAAC" list tomorrow.
-
Well it's up to the mission makers to implement ARMAAC support in their missions, so there will probably never be a truly comprehensive list. We just need to spread the word. Or you could edit the missions on your server. It's not much work. 1 - UnPBO mission 2 - Add call line to init.sqf 3 - PBO mission Done.
-
Yep, it displays a "<Name> was kicked" message.
-
My name's Luke actually  . By the way, updated to version 1.005. Sorry about the frequent updates at the moment. They will be further inbetween in future.
-
If BI manage all that (which is doubtful, but we can hope I guess), ArmA will truly be the ultimate super fantastic hardcore WTF! game/simulation monster of all time. Even just half of those would be extremely cool. For now though, I would like to add one more thing to the list: --Flying pigs
-
I hereby announce the first release of ARMAAC (version 1.004). Download links and info in the original post. Or just download it here! (only required for server admins)
-
There are one or two tutorials on dialogs I believe, but I don't know where to find them I'm afraid. Your solution makes it sound way too difficult. It would be a lot simpler to create passworded vehicles than that. No need for game logics or objectives. Variables would do fine.
-
This really belongs in the scripting section. It would indeed be possible using dialogs and some basic scripting.
-
Check your driver settings in display control panel. I bet you got AA disabled there. Set it to "application controlled" or force it at a level you feel happy with. If HDR is set to 16 or 32 bits, AA will be disabled by default. At leat on NVidia cards.
-
Thanks. I don't know about smoke filling up the sky... it would probably cause extreme lag on most systems. Development of the Explosion FX is currently on hold due to my Anti-Cheat script being released today, but I'll be getting back to it soon. Some guys have been testing it for me though and I've got some feedback to work with. Send me a PM with your eMail address if you want to test it too.
-
Yup, I've started writing up the description and included the implementation code. I'll be finishing it up during the day. I'm at work right now, so I've got a lot of time on my hands...
-
Hi there, as you all know, ArmA patch 1.08 was released a few days ago, finally fixing the long awaited addon signature check functionality. Because of this, I decided to withhold my server-side anti-cheat script for the time being, and to wait and see whether it would be needed at all. Now, over a week into 1.08, it seems that cheating is still a problem in ArmA, as can bee seen in zootia's thread. It appears that most server admins are either unaware of the new server-side scripting functionality, or they don't know how to use it. Apparrently my anti-cheat script (rechristened ArmA Anti-Cheat or simply ARMAAC) may not be completely useless after all. For those of you who haven't heard of it yet, here is a short description of its features: As the thread title says, do you want to see ARMAAC released and implemented in MP missions? Vote over! <span style='font-size:12pt;line-height:100%'>Result:<span style='color:green'>YES</span></span>
-
I'm not trying to convince you of anything. This is supposed to be a discussion, so I was taking you up on the comments you made. If you want to complain about ArmA without people contradicting you, you should use this thread. Otherwise you'll find other people like myself questioning the points you are trying to make. That's what a forum is for after all. As for the rest of your reply: I thought we're talking about CTF here? What has the size of the island got to do with that? Most, if not all CTF maps are limited to smaller areas and close quarters battles. Of course, running is always necessary, but even then it's not hard to be a little careful, stay behind cover, and go a little slower if you're expecting enemy contact. I think you're the first person here wanting a feature of ArmA to be removed, or reserved for VBS2. Just like VBS2, ArmA is supposed to be realistic. Bullet cracks are realistic. So they were put in. End of story. If you want them out, you can always mod your sounds.
-
I'm currently rewriting part of the code to replace all global variables in the scripts with local ones, since hackers could have used certain commands to disable them. Basically it's a security measure. In doing this I ran into some problems, because the spawn command behaves slightly differently than I had assumed. Now I have to redesign part of the code. No worries though, I'm on it and am aiming to get it done later today.
-
That's weird. You mean a port scan from outside your local network I presume. It could be something to do with the multiplayer component.
-
Timeouts must never be allowed to let a player go unchecked. That would render the whole system useless. Ideally (! a timeout should always cause a kick. Perhaps one or two rechecks, just to be sure, but that number should be extremely limited. Any hacker nowadays can cause havoc within a few seconds of being on a server. EDIT: Deady is correct - the checking process should have absolute priority to avoid unnecessary timeouts.
-
Sounds to me like one or more of the following: - Hardware components overheating (most likely video card) - defective video card - old or somehow defective drivers Try installing the latest NVidia drivers and DirectX. If that doesn't help, run ArmA in a window and watch your video card and CPU temperatures while playing. If they are getting too hot, that's probably the problem - could be remedied by getting some case fans. Also (even if the video card isn't overheating) try underclocking it a bit using NVidia Coolbits.
-
Most devs nowadays just buy their sounds. I don't know about ArmA, but in OFP the ambient wind whistling sound was exactly the same as a sound from Raven Shield and was even used in several films. The whistling noise had a very distinct pattern. I'm guessing more realistic sounds are also more expensive to buy or something.
-
@[CAVE]guerilla: Through all the spelling and grammatical errors and lack of punctuation, I'm finding it a bit hard to understand what you're trying to say, but I'll do my best. I'm guessing you're attempting to sprint around the whole time and then expect to shoot while still running. Remember this isn't Counterstrike mate. Anyway, if you run at normal speed it only takes the animation a fraction of a second to get back to standard aiming. Walking with your sights up is even better in CQB situations. You must be using some Sci-Fi mod I'm not familiar with. Ballistics in ArmA are largely correct. Perhaps you should move your computer out of the kitchen. Unless you are referring to the supersonic bullet crack. That comment makes no sense. In a second person shooter, you would see yourself through the eyes of another character. This is clearly not the case.


