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Meathead

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Everything posted by Meathead

  1. Meathead

    Woodland hummers

    I grabbed em from all the links above to see if any had fixes... All of em still got crash problems :\ Mainly when you destroy them you get the crash to desktop.
  2. Well actually I would like anyone with radio access to be able to use it. Like for example the radio man within a group who is not the leader Thanks for your help, by the way ************ I GOT IT! [player] exec WORKS!!! YAAAHH!! cheer for the noob scripter now I just need to test it with more than one player *crosses fingers*
  3. I hope someone can help me with this... I cant figure out how to make any player (in CoOp) to become the unit in the ''_this select 0" position of a script when he uses a radio command. For example: If I got this in a radio command... [Ap] exec "so an so script" I want to make it so any player who uses this radio command can use this script and become the unit in the _this select 0 position of the exec'd script instead of just the one player named Ap. Thanks in advance, Meat
  4. I thought I might need to clarify this alittle better... Im trying to modify a evac script to allow anyone in a CoOp to call in over radio for an evac... EXAMPLE: Radio trigger has this in its on activation box: [Player] exec "evac.sqs" Currently, only the player named "player" as shown above in the _this select 0 slot can use the evac script. I want to make it so anyone who has radio access in a CoOp mission can call for this evac. Here is beginning part of the evac.sqs: _unit = _this select 0 evacgo=true @(chopperd In chopper And chopperg In chopper) chopperd SideChat "Evac in route!" chopper CommandMove getpos _unit ~5 chopperd SetCombatMode "YELLOW" @(chopper distance _unit < 500) Dostop chopperd chopperd SideChat "We're are on station. Deploy smoke for you LZ." ~2 [_unit, "SmokeShellGreen", false, true, "moveh.sqs"] Exec "lnchdet.sqs" _unit removemagazine "SmokeShell" _unit addMagazine "SmokeShellGreen" _unit Fire ["throw","SmokeShellGreen","SmokeShellGreen"] @(evacbaseplaced) chopperd SideChat "Green smoke detected. Stand bye." chopper domove getpos evacbase @(chopper distance evacbase < 150) Dostop chopperd chopper Land "GET IN" I dont know if there is anything in here I need to edit to get it to work...I kinda figured I would need a new script to setup the _unit=_this select 0 part, Or would I use _user maybe? I dont know Im stuck... OK ok on further searching forums I seem to get the picture that _unit or _user is not a defining part and can be called whatever... The key is what I put into the [ ] part in the radio trigger. IF i use [player] exec "evac.sqs" shouldnt that do the trick for any player in the game? OR do I need more than that defined to make it work?
  5. Meathead

    Check out this pic hehe

    look: funny
  6. Meathead

    Bas blackhawks

    I looked for just that I mustve missed it... thanks i'll giver her a try
  7. Meathead

    Bas blackhawks

    Had a question about graphics settings.... Im making a mission that has 4 BAS blackhawks and 4 BAS LB's in it they all got full crews and passengers (all from BAS delta\Ranger pack). There all sitting on the ground, start up and take off. Anyway I get hit with craploads of lag. Now I know that these are high res addons but my question is: there anyway to fight this so I dont have to use other addons for my multi-helo scenes??? And also what settings would u suggest using in ofp preferences to help with this also?? I should also note Im using the "BHDleave no one behind" MOG map. wich is laggy in itself. My specs: AMD 2 ghz 512 ram GFORCE 4 128 winxp preference settings at present: direct 3d hw T&L RES: 1024 x 768 32 advance settings: (under performance tab) all 4 are maxed (under effects tab) everything is checked (under textures tab) everything is on 64x64 except auto drop down wich is on 4x4 (under details tab) max objects = maxed at 256 object lod = 0.019 shadow lod = 0.050 Thx in advance ...I thought about changing out the blackhawk addons for les high res ones in multi- shots but I would really like to keep the BAS ones in if at all possible If it comes to this can anyone suggest good replacements?
  8. Meathead

    Bas littlebirds

    JAM compatible Pilots Maybe a desert camo version? ...other than that I like em the way they are. I do like that one idea of being able to do harder landings though.
  9. Meathead

    Real tanking in ofp possible?

    I was a mechanic in the CAV for 3 years the M1 does not have auto loader...except for the finely tuned workings of its CAV crew :P I think a fourth member would be cool to have in the ofp tanks. You could make it so the reload time is quicker if they have a loader in the 4th position then script it or something to take longer if noones in the slot hehe picture the gunner worming his way across to load his own gun lol
  10. I was using one of the BAS scripts from there Island to have obscuring smoke grenades for one of my missions... I pasted it directly from there instructions. This is the script: this addEventHandler [“Firedâ€,{if ( (_this select 1 in [{Throw},{JAM_AT4Launcher}, {JAM_RPG7Launcher}, {JAM_M72LAWLauncher}]) or (_this select 4 in [{JAM_MarkerGrenadeammo}]) ) then {_this exec “\JAM_Magazines\FX\firedEH.sqsâ€}}] and I get this error returned: 'l#l' \JAM_Magazines\FX\firedEH.sqsâ€}}] invalid number in expression Im executing it in the init.sqs on a player not an AI who is equipped with only one SmokeShell for testing purposes any ideas? thx in advance
  11. Meathead

    Bas script question...

    I tried it in the units init with same results. When I added it all to one line without adding spaces anywhere I get an error that starts at the word "fired" and then I cant see the last part of the error because the script runs off the screen but I assume its still the same error just pointing to a new location in the script
  12. Meathead

    Bas script question...

    IF its on one line should there be spaces in between them? for example the 2nd to last line exec should have a space after shouldnt it?
  13. Meathead

    Flashpoint2.com updated?

    I think u guys complain too much. If you want a Africa campaign then do it yourself. That is the true beauty of OFP and OFP 2 and why I love playing it so much. Being able to create my own missions and play with missions and addons that the community created is far more fun than any of the other games I play. Its the reason everyone here is still playing it.
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