Meathead
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Everything posted by Meathead
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passengers eject chopper without wps?
Meathead replied to Meathead's topic in OFP : MISSION EDITING & SCRIPTING
nope...still does it -
passengers eject chopper without wps?
Meathead replied to Meathead's topic in OFP : MISSION EDITING & SCRIPTING
nope tryed that also as soon as leader gets out and the second man starts ejecting the chopper immediatly goes into landing sequence, no matter where i put the unassignvehicles this works best <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ~5 r1 domove getpos o1a ~2 r1 flyinheight 60 ~2 r1 flyinheight 50 ~2 r1 flyinheight 40 ~2 r1 flyinheight 30 ~2 r1 flyinheight 20 ~4 r1 flyinheight 10 ~2 r1 flyinheight 5 ~2 r1 flyinheight 1 ~3 {_X action ["EJECT",vehicle _X]} foreach units group g1 {unassignvehicle _X} foreach units group g1 ~5 r1 domove getpos o1b ~2 r1 flyinheight 2 ~2 r1 flyinheight 4 ~2 r1 flyinheight 6 ~2 r1 flyinheight 8 ~2 r1 flyinheight 10 ~2 r1 flyinheight 20 ~2 r1 flyinheight 30 ~2 r1 flyinheight 40 ~10 exit BUT...all the guys pile out of the chopper onto each other it just looks kinda gimp that way. :/ -
passengers eject chopper without wps?
Meathead replied to Meathead's topic in OFP : MISSION EDITING & SCRIPTING
ok this works... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ~5 r1 domove getpos o1a ~2 r1 flyinheight 60 ~2 r1 flyinheight 50 ~2 r1 flyinheight 40 ~2 r1 flyinheight 30 ~2 r1 flyinheight 20 ~4 r1 flyinheight 10 ~2 r1 flyinheight 5 ~2 r1 flyinheight 2 ~3 unassignvehicle g1 unassignvehicle g2 unassignvehicle g3 unassignvehicle g4 unassignvehicle g5 unassignvehicle g6 unassignvehicle g7 unassignvehicle g8 g1 action ["EJECT",vehicle _X] g2 action ["EJECT",vehicle _X] g3 action ["EJECT",vehicle _X] ~2 g4 action ["EJECT",vehicle _X] g5 action ["EJECT",vehicle _X] ~1 g6 action ["EJECT",vehicle _X] g7 action ["EJECT",vehicle _X] g8 action ["EJECT",vehicle _X] r1 domove getpos o1b ~2 r1 flyinheight 2 ~2 r1 flyinheight 4 ~2 r1 flyinheight 6 ~2 r1 flyinheight 8 ~2 r1 flyinheight 10 ~2 r1 flyinheight 20 ~2 r1 flyinheight 30 ~2 r1 flyinheight 40 ~10 exit but the chopper still turns left and lands for a second. Is there anything I can do to keep it from reacting to the crew disembarking? is there a way to make leader order them to eject so the chopper wont want to land? -
passengers eject chopper without wps?
Meathead replied to Meathead's topic in OFP : MISSION EDITING & SCRIPTING
well this is what i tried: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ~5 r1 domove getpos o1a ~2 r1 flyinheight 60 ~2 r1 flyinheight 50 ~2 r1 flyinheight 40 ~2 r1 flyinheight 30 ~2 r1 flyinheight 20 ~2 r1 flyinheight 10 ~2 r1 flyinheight 5 ~2 r1 flyinheight 2 ~2 "this action ["EJECT",r1]" foreach units group g1 ~5 r1 domove getpos o1b ~2 r1 flyinheight 2 ~2 r1 flyinheight 4 ~2 r1 flyinheight 6 ~2 r1 flyinheight 8 ~2 r1 flyinheight 10 ~2 r1 flyinheight 20 ~2 r1 flyinheight 30 ~2 r1 flyinheight 40 ~10 exit and I get this error: error unkown operator eject any ideas? -
thats odd...never had that happen maybe I accidently moved the pilot to an area of the nimits where he can fall through the deck...might want to try moving him somewhere else. Dont know what to tell ya on that one sorry.
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Think this could be worth the effort? http://myfilelocker.comcast.net/tfahler/tgDemo.WMV
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I didnt use any tools just your basic set cam scripts from the game. Yes camera angles are everything My creativity takes up slack where my lack of scripting knowledge falters.
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well I set those there just as a precaution because there was a give in take there with how low I could do the setvelocity... The lower I had the plane take off it would have a tendency to bounce off the edge of the flight deck and took dammage. But at the right height I had to set it at to prevent this it just looked too ugly because the plane lifted off the deck way too early. So in the interest of keeping the launch looking good I just let the plane bounce down the flight deck and let the set dammage triggers fix it as it goes I never claimed to be no Scripting wizard..Im more of a Mcgyver lol ALSo I found that if you do the setvelocity just right the landing gear wont retract on ya...dont know if thats just with that plane or all of them though. I did try it with RAD F-18 a couple times and seemed to work just as well.
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ok ok you twisted my arm here ya go, prepare to not be impressed... http://myfilelocker.comcast.net/tfahler/CATTEST.zip NOTE: needs f-14 pbo, Nimitz, um...latest bradley pack by rudedog..I believe that was it
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nope all AI even the Cat launch. The two in the air wasnt hard though just used waypoints and a flyinheight change.
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Im no good at addons...and those arent the f-14 afterburners u hear. They were added in for effect. But I think I can pull off this kind of mission maybe with the F-18 addons instead?
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fraps? ahhhhhhhh! fraps thx
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Not sure if this goes in this section but I was wondering if anyone knows where I can get some free software for creating a trailer from in game??? thx in advance
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Opf user mission creating competition...
Meathead replied to Placebo's topic in OFP : MISSION EDITING & SCRIPTING
Is there a limit on how many mission one person can submit to the contest? -
sure thats no problem but im kinda working on my contest entry mission...If it werent for that I would just post you the mission file. Theres really not alot of scripting to how I did it. Just alot of smoke and mirrors Heres a vid of it in action: http://myfilelocker.comcast.net/tfahler/tgDemo.WMV
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hmmm...mine is working fine with the f-14
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Opf user mission creating competition...
Meathead replied to Placebo's topic in OFP : MISSION EDITING & SCRIPTING
Cool maybe I can sit down and finish one of the bagillion missions I got in my missions folder for this -
looks nice. I like the old style airfield with the metal grating runway. Its a nice touch.
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They are all still being actively worked on from what I can tell. I think the M113 pack by Pablo is the closest to release though. (just by the looks of things)
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I was just wondering if anyone has seen a M113/577 command carrier in Nato camo. Also Im looking for a Hemmit (spelling?) truck also in Nato camo. While im making requests I also need some M109 SP artillery and there Ammo carriers if anyone is lookin for a new project The ammo carriers are the same chassis as the 109's just without the rotating turret and gun. Im making some missions using fischks hummers, the new bradleys, and also Sigs tanks so I wanted something that matched there camo. Ive been trying to learn how to texture on my own but my work is horrible so far thx
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m113 pack...*drools*
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when I try to use these I get this error: no entry '.modelspecial' any ideas??? *thanks Toasty*
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Anyone know the status of Pablos M113 variants?
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ahh very nice thx for the heads up
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yea that was the idea I was mostly wanting alot of these as "eye candy" within the missions. I feel it adds to the realism. I was in a Artillery unit myself and I think that if your gonna do a M109 then you have to do its ammo carrier because you cant have one without the other. I also like the idea about having a hemtt wrecker as a repair vehicle and the hemtt fueler that would be great. Man I wish I knew how to do addons but my skills are in the mission making department only. :/