mccancey
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you could try defining the outer vertices of the suspension as a different wheel each, i don't know if the spinning of each vertex effects the textures though...
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TexView can't read 24 Bit TGAs. Try saving your texture as a 32 Bit (Photoshop has an option for bit-depth when saving, other tools should have something like that too). With 32 Bit TGAs there shouldn't be any problems.
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Every model using several alpha-texture polygons has this "bug", it's just about the order in which these polygons are rendered. If you have more than one glass surface and can look through one window into another you'll have to move the faces in proper rendering order. As hardrock said, just try adjusting the rendering order for those face until it looks better.
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The wheel is a cylinder as i said, so what ever the texture positioning is, the wheel will be whacky anyway... I wonder how the center of rotation is calculated, the wheel is perfectly symmetric and therefor should be rotating around it's center.
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Same problem here... I have an APC model with two versions of the wheels, one just a simple cylinder, the other a cylinder with beveled edges. (for different detail levels) The simple version rotates around it's center as it should do. But the beveled version won't work correctly, i can't find a way to make it rotate around it's center, although i've tried redefining it in several ways, always the same result. Any ideas what the problem might be or how to solve that?
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right, forcehidegunner does the trick, thx. Didn't ever bother about that line, because it seemed clear that if set to true the proxy would just disappear - very strange property name
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Not quite the same question, but concerning Turn out: how do you turn this option OFF using a tank? My gunner shouldn't be able to lean out, i've tried everything, looked into the M1A1's config etc but wasn't able to find out why my gunner can turn out while the M1's can't... is it something in the P3D file? I wasn't able to find the M1's model in MLod anywhere...
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OK, there is a property named "viewGunnerInExternal" which, if set to true, causes the gunner being displayed in a tank even when he did not "lean out". That's exactly what i want to have since i am making a tank with a rear hatch that is openable, so you can see the turret's interior. Using the command mentioned above there's no problem with the gunner, it's displayed in inside and outside position properly. But the commander disappears until he's in outside position, the CommanderOut Proxy is displayed, but i can't figure out a way to diplay the commander when it's in inside position, "viewCommanderInExternal = true" does nothing at all. Any ideas??
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That's exactly it. Just spent 2 hours figuring out that everything was OK, except for that small line missing (Of course it's to be added in the vehicle definiton, not "anywhere") For some reason that command seems to be neccessary to have a custom gunner animation.