MI_Fred
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Everything posted by MI_Fred
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Would ya hold on to your horses and not gallop over the stickyKeys  I haven't seen any mention of comp/system specs yet, and I bet it's more likely something with the soundcard. A poor old one can bring even the mightiest pc down. I recently plugged my ancient SB live back in and it does still stress the cpu a bit but nothing like it used to. And I too get that vibrato, kinda. It's only a chopping 'wind-in-your-ears' sound tho when you run, you know that sound. And that's rare. What's more harmful is bad usage habits. Ofcourse, p2p is *cough*ful  , you know where you get your trojans. But even more harmful to a PC is it's user. You sure you uninstalled your previous keyboard drivers if there were any? Same with mouse. Same with everything. I obsess about this tuning so that I use a startup monitor proggy, programs running in the background are bad, mkay. I could go on but I'd rather hear in what shape your PC is in.
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Vinh Te canal, LSSC en route to Tinh Bięn, mechanized infantry to patrol the Cambodian border up 'til An Phu Spectator Bush original of 1st pic | original of 2nd pic Not much use editing anymore, except for the lighting, which I dare say was better ingame, just staggering. Addons: FVT Chau Phu, NP2, DXDLL, Llaumax Sky edit:major whoops
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Strange choice of travel bigger SEB Nampack2, DXDLL, FVT Chau Phu (unreleased) If the quality seems lacking, somehow I had trouble getting it under 300kb at the usual settings... Â
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Getting the hell outta dodge, looking back Looking bad, almost too dead Looking too good, perhaps some acid? Oh yeah: FVT Ashau (unreleased), SEB NP2
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Time for some war eroticism from 'Nam Discussing the forthcoming decoration of the platoons barracks at Chau Doc, quite a feminine moment Just a grasshoppers hop away from Da Noi Bridge of Long Xuyen Da Noi compound Hawkins pulling the weed out of commands ass in Da Noi Chicken!! There's 34 of those pics, taken yesterday, you can browse them freely. Just check the addy of the above pics and go to that folder. (or it's root for all of the MP pics I've taken). Addons used: FVT Chau Phu (unreleased), Seb NP2, Footmunch Skyraider & Phantom F4e
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You can download it from OFPTF Schusch_Sarugao V1.1 I uploaded the required addons too (Mapfact barracks 1.1 & AGS HCKIT1.3, in Misc addons). And here's one mission that used the old island but is updated for the new one. Still pending review, but has been tested numerous times and should work: Bold Wolf (requires Vit Apc 1.4 & FDF Mod 1.3).
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Group link ii ver. 1.54 released
MI_Fred replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
bump indeed yes...say, have anyone got this error at any point, more propably at the end of a mission out of the MostKnownenemy.sqf? Don't quite remember and wasn't that wise at 1am as to take a snapshot of it, and it was too long a line to display the error. Bit of a shame as the mission was being reviewed at the same time Had another error, didn't put the silenced VSS Vintorez of vit apc pack into the right weapon array. Poor mate got shelled because of that heh. They aren't that clear, and have a mix of weapons out of which you really can't always tell what else to include in them. I'll do an update once the new pack is out. -
The day dawns at Chau Doc SF base. Planes ready, waiting for the sun Hell yeah! Big Hell yeah! Million dollar man man Hawkins Anyone who counts how many times I appear in the 2nd pick gets a mental breakdown. I swear, I was screaming at that point! Crouching 10 meters from the flames served as a good ass hair trim. Damn suspension bridge is so buggy we had a Monty Pythonesque moment with Hawkins whacking invisible walls, running but going nowhere and falling to his knees constantly Addons used: FVT Chau Phu (unreleased), SEB NamPack2, Footmunch F-4E Phantom
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Dead fall - Stumps, fallen trees, dead growth.
MI_Fred replied to -HC-Para's topic in ADDONS & MODS: DISCUSSION
Yea nothing like a slope inside a dead tree I can imagine that fallen tree over the river acting as a bridge atleast for the players, easily, but as it's a bit narrow even in RL to be safe, AI has no chance. And ofcourse it'd have to be one helluva long tree due to the grid size, atleast 75m to span from the middle of grid A over B to the middle of C. If you wan't to get below it that is, which is desirable as there are only a so many rivers to use anyway you wouldn't want to block. We (FVT) actually have a fairly well working suspension bridge (WIP) so it's not far from that thickness. But else than that, I'd like to know exactly how was 'dead fall' used. -
don't take the bait I don't think someone elses anims concern you, a critical bug is a bit more important. Just goes to show how much people really use addons not just check them out for a few minutes and then toss 'em away and search for the latest release. And to think this has been released what, months ago? For the time being, I've replaced the units with another addon, units which actually represent the forces that the chechen would face.
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Can't be sure but somehow it seems to be related to the sidearm, or it also. Whenever I try to get one in the briefing it's a freeze. This does only concern the Spetz units I think.
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Still no support tho for win2k users I presume. With all the errors and missing objects it's a real shame since it looks absolutely great, apart from the few bugs ofcourse. Dunno if I'm just daft but I don't think no one has done anything about this. Ofcourse, Keg made the installer with Linux of all things I bet ya. Too bad. Cause I wont let go of this OS ever as long as it crashes never
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So how about a hot cup of stfu apart from the anims and take notice of this REAL issue? First I though this was an issue caused by me updating vitapc to 1.4 manually and a friend just downloading the whole thing, but no. I did that too, and even still, whenever one of us picks up any mag while our inventory is full*, OFP freezes, since these units don't have to drop anything in return. So how about it. *don't ask why I'd do that. Ok, answer is because I don't stare at the inventory or keep in mind what weaponry I have. I just react to the action menu options which "tell" me that I have to stock up. I believe we all do to some extent.
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Group link ii ver. 1.54 released
MI_Fred replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
Looking good indeed. I checked out the MG script and came up with a neat but perhaps unnecessary refinement. At the moment the point to watch can be on the target, and if you don't want any shots to hit, you could use the following aiming command: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _target setPos [(getPos _victim select 0)+(sin (getDir _victim + 90) + (random 180)) * (1 + (random 4)),(getPos _victim select 1)+(cos (getDir _victim + 90) + (random 180)) * (1 + (random 4)),0] This will make the dummytarget move in a U-shaped area infront of the real target. No testing tho, just came back from a 4 day long entry exam course and I'm just gona keep brain activity at minimum. I hope you can get the multiple target groups and support for resistance done too. Now I can imagine what it feels like when you are unable to just do anything else than work... -
I'm surprised I found this bug and can't find it reported here nor on your forum. It's quite an obvious one atleast if you explore a bit... In the editor, I place a Spez natz grenadier (ak74gp was it), and a Mine. It's great that these guys can disarm them, but they can also pick them up before that. I pick it up. I hit M for mapscreen. OFP freezes and stops responding. Wether I disarm or try it on MineS, I still freeze and have to ctrl-alt-del my ass out. I'm running this from a mod folder with another mod folder with Llauma's Sky, Kyllikki sound pack and DreamyKnight's anims. This does happen only on the Speznatz units with full ammoslots. And this can only happen since they can pick them up before they've disarmed them and cleared room for them. For some reason it doesn't make the unit drop anything in return to picking the mine (nor does it for any units, slots have to be cleared). This might be a major issue with players having to clear obstacles as an objective... Was just brainstorming on that kind of thing
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awsome atmosphere, a PS filter? Yea, stain and crumple (plugins). And some lighting, but not that much. The Ilo objects are greater than what the existing islands make them to be, put them on some more extreme elevations/height differences like on the 7 Mountain Region in SW Vietnam and it's just dirt beautiful when mountains seemingly reach the clouds... One more, near south coastline.
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Muahahah The end of the page is mine again (well not quite but it's so obvious when no posting in hours, this space is like the fat dude when making teams for baseball). Standing victorious but crippled, still silently joyous being silent. Vietnamese dusk, the hell of pilots, when hills merge with the cloth of every peasant '64, 7 Mountains, 12 SF men, endless field of grass. And with a little luck, walking on their own afterwards.
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Ooh boys and gals, looks like I gots another batch of 0wning pics for yall (hmm photographed under influence (a new category for you right thhererr)) All unshadowy, unantialised, viewdistancelimited, all overedited but way too combatphotographic to the dislike of the persons guilty of having too tight a hat Finnish paratroopers ready to embark on a long journey (don't ask me why paras are on sea man, I'm just a working gurl) The beforementioned men commanding a squad of abrams acquired from hostile occupying forces. And a repair truck. Much use that was....... Finnish forward observers comtemplating on the current plight at hand (minute later the T-72 was barraged, then I guess... as I can't remember... Hawkins RPG'd it. Go figure. Thress some PUI for you. Also, the noise afaik made it too big in filesize. But it's smashing. Tight squeeze spot I die, Hawkins go rambo. Later on, he went to destroy 2 PKMs and a T55. And even commenced a futile attack on the next objective. To Die. Ehm yes here we see him going. Look, his runningm, woo! And so that you know our hero, here's the ugly muth himself. But still you know _this And that I will regret this tomorrow. Cider is so great. Amen. Dot.  edit: lotsa typos
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What can be better than an FDF server with possibly all known missions (shameless ad  ) I don't see a squirrel Fred... honestly. We decided to mine it good. Poor BMP caught 4. edit: I'm actually dead in the 1st pic. Talk about denial of dying... look at my face Must be a bug.
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Schweinhund covering the disembarkment of 1st.PstOhj82R Schweinhund placing a PstOhj82... on his dead body mwahahahahha! /me is seeing dead hueys...
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Tried to catch that flash inspired by DM... no luck, was too slow But caught something. Farkin' rip off of SEAL PR shot Eery as they come...
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Cough don't forget it also uses the FDF mod for 1 measly piece of equiment and something else... Sarugao I trust you have but also hosted by us. Note that this particular version hasn't been tested but it should work all the way unlike the last version.
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My first panorama shot... eva. And it shows. <a href="http://ofptf.ofpr.com/hosted/MI_Fred/OFPTF_VLpan020404.jpg" target="_blank"> clicky for full panoramage  </a> It's a personal little project called Virolahti. Don't expect to ever finish it since I work on it only when inspired and something great pops into mind. Ofcourse things like more custom buildings included in future FDF mod versions would speed things up but as it's not out for another half years... edit: ikonboard doesn't like my piclinks
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What is in an empty array?
MI_Fred replied to mad rabbit's topic in OFP : MISSION EDITING & SCRIPTING
1) You sure arrayCombined isn't 0 instead of ArrayA1? Because you just did add that thing there and I concluded that with a little experiment. And it would support the way arrays are dealt with, once you've declared one, it won't change by adding another array by name to it, instead try the set command. Or... 2) In order to get _attempt1 you might wan't to look at the following (how I did the equivalent of your arrayCombined, and what you seem to be aiming at): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _initairShells = [OFPTF_SPDlgbShellsC,OFPTF_SPDnapaShellsC,OFPTF_SPDclusterShellsC] _initartyShells = [OFPTF_SPDartyShellsC,OFPTF_SPDartyFlaresC,OFPTF_SPDartySmokesC] _initmortShells = [OFPTF_SPDmortShellsC,OFPTF_SPDmortFlaresC,OFPTF_SPDmortSmokesC] _initassetshells = [_initairShells,_initartyShells,_initmortShells] Hope that isn't too hard to read. But anyway, at the end I combine 3 arrays into 1 array as array = [stuff,stuff,stuff] instead of your array = stuff + stuff + stuff. That way you'll have something looking like [[],[],[]]. But now you'd have to catch the inserted item by _attempt1 = ((array select 0) select 1) for instance. Ok enough of my ramble. I hope you got some clues. I certainly am I bit puzzled as what your after -
Ehhh, do you ever really google? http://www.google.com/intl/xx-klingon/