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Muerte65

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Posts posted by Muerte65


  1. When you start the game using the same shortcut as your Dayz (launch game with Beta.exe or whatever it's called) you may have trouble connecting to regular servers. You should use the Arma2OA.exe (once again that may not be the exact name) one that is in your main Arma2 directory for standard games. You can make a shortcut of it to add additional parameters like -nosplash -maxmem or mods using the -mod= command.

    Sometimes the modified version message is ok. The server may be running a mod that is not being used at that time, if they decide to use it you will lose connection. But as long as they play vanilla you should be ok.


  2. If you are only used to playing DayZ then you may be starting the game with the wrong .exe. DayZ requires the "launch game with Beta.exe". To start a regular game you need to launch with "Arma2OA.exe". The exact .exe files may be different then what I posted, I'm at work and replying by memory. Best to create a shortcut on your desktop for each one, you can edit the target line (right click-> properties) in each shortcut as needed when you are ready to add mods.


  3. When you start the game using the same shortcut as your Dayz (launch game with Beta.exe or whatever it's called) you may have trouble connecting to regular servers. You should use the Arma2OA.exe (once again that may not be the exact name) one that is in your main Arma2 directory for standard games. You can make a shortcut of it to add addition parameters like -nosplash -maxmem or mods using the -mod= command.

    I would say try to connect to some server that may be red or yellow if you are having a hard time finding one that is listed as vanilla. You will find a list of mods used on that server in the lower pane of your screen when you click on a server. When you connect to a server be sure to watch the message of the day as the game server loads, most servers list their TS addresses so you can connect and talk to someone about connecting.

    We host a server that usually runs a lot of vanilla missions. But we do have a lot of mods also and they are supported on the Six Updater. Our server will usually show up red or yellow for most people because of the mods we have loaded (and there are a lot). We are a friendly group that does not take the game really serious so mistakes are allowed. If you don't have mods we will usually play vanilla missions (we have plenty) and give you a chance to get used to the game and us. If you like playing with us then you can get the mods (which is worth it, we have bunches of Coop missions of all different types). If you want to give us a try our server is [LOL] New Majors. On our server you can tell which type of missions we are playing by the @ sign in the mission title. If it has the @ sign, mods are used in the mission. Without the @ sign, it is a vanilla mission. Not sure if other servers follow this method.


  4. made a mission, weapons show in ammo crate, i take mine, satchel charge when i go to place them they are not there in my list.

    removeallweapons this; this addmagazinecargo ["Mortar",15]; this addweaponcargo ["AALauncher",1]; this addmagazinecargo ["AALauncher",6]; this addweaponcargo ["Binocular",5]; this addweaponcargo ["M60",5]; this addmagazinecargo ["M60",30]; this addweaponcargo ["Pipebomb",10]; this addweaponcargo ["Mine",15]; this addweaponcargo ["MM1",3]; this addmagazinecargo ["MM1",10]

    all in empty ammo crate west

    using regular west infantry group

    I have made other missions with this type of load and haven't had this problem any ideas

    thanks


  5. i check some common items here are the results. Shilka open (east) puts newhqnames in addons and autoaddon lines and shilka (east again) puts it in only addons line. didn't know it was an addon and could not find it in addons folders any one have a guess on where it came from or what its title might be under addons?


  6. thanks for the answer. I have tried that with the first mission i made but it would not load after i removed it. If anyone else has any ideas what might have caused it please let me know i will check the 2 missions that it has come up in and see what is comparable. thanks again


  7. I have made some missions in resistance v1.90 on nogova island. When I look in the mission file it says addons and autoaddons and newhqnames is listed. I am able to play the missions but i do not have that addon anywhere and I have looked extensively. My brother who is running the same as I am cannot not play my missions because he does not have the addon and i cannot find it to send it to him. Does anyone know what mod it is located in or where I can find it, I really really need to find it. Also I am using just plain old characters no special addons (that I know of ) to create my mission hoping to avoid the addon, it didnt work so if anyone might know what unit is causing it also I will remove it at the very least. Thanks


  8. Hope this hasn't been beat to death already but I got Doolittles script to work although I'm not sure if respawned guys are reloading on their own yet. They do say ammo low but they do have their weapons and ammo and I think they might be reloading but the game is announcing ammo low before they do actually reload. I figure when they have to fire they will reload if they haven't already.

    ***weapons.sqs***

    _obj = _this select 0

    _type = _this select 1

    goto _type

    #G

    _mag = ["M16", "M16", "M16", "M16", "GrenadeLauncher",

    "GrenadeLauncher", "GrenadeLauncher"]

    _weapon = ["M16GrenadeLauncher"]

    goto "exit"

    #LAW

    _mag = ["M16", "M16", "M16", "M16", "LAWLauncher",

    "LAWLauncher", "LAWLauncher"]

    _weapon = ["M16", "LAWLauncher"]

    goto "exit"

    #MG

    _mag = ["M60", "M60", "M60", "M60", "M60"]

    _weapon = ["M60"]

    goto "exit"

    #Officer

    _mag = ["M21", "M21", "M21", "M21", "LAWLauncher",

    "LAWLauncher", "LAWLauncher"]

    _weapon = ["M21", "LAWLauncher","Binocular"]

    #exit

    removeAllWeapons _obj

    "_obj addMagazine _x" forEach _mag

    "_obj addWeapon _x" forEach _weapon

    _obj selectMagazine (_Magazine select 0)

    _obj selectWeapon (_Weapon Select 0)

    exit

    ***serverloop.sqs***

    #Beginning

    _i = 0

    _count = count _type

    _type = ["Officer", "G", "LAW", "MG", "G", "MG", "LAW",

    "MG", "G"]

    _obj = [s1, s2, s3, s4, s5, s6, s7, s8, s9]

    _alive = [0, 0, 0, 0, 0, 0, 0, 0, 0]

    ~1

    #Next

    ~0.01

    _o = _obj select _i

    ? not alive _o : _alive set [_i, 0]

    ? _alive select _i == 0 and alive _o : [_o, _type select

    _i] exec "weapons.sqs"; _alive set [_i, 1]

    _i = _i + 1

    ? _i == _count : goto "Beginning"

    goto "Next"

    And I did use Doolittle's Game Logic instruction.

    Doolittle, thank you very much for your time and information. biggrin.gifbiggrin.gifbiggrin.gif

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