Muscular Beaver
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Everything posted by Muscular Beaver
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Here's how I got ARMA2 to perform smoothly using RAMDISK
Muscular Beaver replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
They wont be gone. They cant be gone because its simply not possible in this game without a RAMdisk or an PCI-E SSD for 1500-8000 Euro like the OCZ Z-Drive Series (though I wouldnt be sure about that either). They may be decreased, but they are still there and noticeable. 60 FPS only tells you how much FPS you have. It doesnt tell you anything about hickups, stutters, LOD trashing, etc. As I said I have no problems with FPS whatsoever. The FPS numbers are perfectly fine and more than fast enough. My CPU is an i5 at 4 GHz with a faster SSD than yours, and I still have very noticeable stutters and LOD trashing, even with a few PBOs on a RAMdisk. Of all the things I tried to get rid of these problems, the RAMdisk makes the biggest difference by far. -
Here's how I got ARMA2 to perform smoothly using RAMDISK
Muscular Beaver replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
This thread is not about FPS numbers (I have more than enough with my "old" GTX 260). Its about hickups and stutters. If you claim to not have those, then I simply dont believe you. -
Here's how I got ARMA2 to perform smoothly using RAMDISK
Muscular Beaver replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
I too noticed that on my system (win7 x64), the pagefile is used when I dont leave 3 GB of RAM for the system & ArmA 2. ArmA 2 sometimes freezes for a few seconds if it doesnt have enough RAM to use. If I use even more RAM for my RAMdisk, the freezes are far more often and take much longer. So I would guess, if you have 4 GB, 1 GB for a RAMdisk is the maximum (maybe 1.5 GB, you should try for yourself, I still had minimal freezes with 1.6 GB as RAMdisk and 4 GB of total RAM), if you have 6 GB, its 3 GB RAMdisk, if you have 8 GB, its 5 GB RAMdisk, and so on. Dont ask me what files are best to put on it. I would like to know that myself. Right now I only have structures.pbo, buildings2.pbo, plants2_tree.pbo, chernarus.pbo on it, and I still get lots of LOD trashing (especially vehicles) in bigger towns and cities (even with grass turned off). -
Here's how I got ARMA2 to perform smoothly using RAMDISK
Muscular Beaver replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
Looks just like mine incl. stutters and LoD trashing. What you said proved how subjective this topic is. I saw a lot of stutters in your video (which I also have and most of them are are not video related because I know videos stutters myself), best noticed just as you turn your head in the helicopter. When you start to land objects are popping up and LoD trashing is happening (look at the building to the right for example) and the stutters also happen right as the textures and models are loading. The map switching also doesnt seem instant, as you claimed before, instead its as fast as its on my computer, but I dont actually think its fast. It looks absolutely the same on my computer, but you dont seem to bother much about the problems that are still there. Too bad you didnt test in a big city with many AIs and players around. Switching there from scope to normal view causes a lot of LoD trashing. Its not very noticeable on the airfield (but still there). Did you use a ramdisk in that video? Wrong: Every time I read his post I envy him. I wish I had 16 GB to do as he did, but Im not spending 500 - 700 Euro for 4x 4 GB so that only one game runs smooth while 99.9% of other application wont use that kind of RAM. -
Here's how I got ARMA2 to perform smoothly using RAMDISK
Muscular Beaver replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
Im not talking about "Z fighting". I am takling about very low res textures and low detail models of vehicles, trees, buildings, etc popping up for at least a split second when you switch from scope view to normal view or turn around very fast. Our experiences differ quite a bit, but since Ive seen it on other SSD rigs already, I know that its perfectly normal. Ive also talked to those people who had those rigs and some of them told me what you said, even though the problems were still there. So its highly subjective I guess. Its as the OP of this thead posted: You will only get this game 100% smooth if you put the whole game on a RAMdisk. SSDs help, but not jawdropping much. -
Here's how I got ARMA2 to perform smoothly using RAMDISK
Muscular Beaver replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
As I said, I dont really have issues with low FPS. Its the stutters and LOD thrashing thats stressing my nerves. My Intel X25-M G2 80 GB helped in decreasing them, but they are still there, and especially the flashing LOD textures and models are still very well noticeable. I am running low AA and maximum AF at 1680x1050 with everything on highest except postprocessing on lowest setting. Im running 5-6k VD in Domination. Could even run 10k, but the higher the VD, the worse the stutters, LOD thrashing and performance degration over time. Maybe if I have too much money in the next few months Ill try to add more RAM for the RAMdisk. -
Here's how I got ARMA2 to perform smoothly using RAMDISK
Muscular Beaver replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
I made exactly the same changes as you and havent noticed a huge improvement. Sure, stutters are quite a bit less (but are still very noticeable) and overall frames feel a lot faster, but there are still low res textures and models popping up and the switch from map to screen is nowhere near instant. Still takes up to 2 secs for me, and I even have 2 GB of pbo files on a RAMdisk. I also have a i5-750 and a GTX 260. But maybe youre running only low to moderate graphics settings. EDIT: Just tested it since i dont play singleplayer. Youre prolly playing singleplayer at low to medium settings. I dont have any issues with high settings at only a 3000m viewing distance in singleplayer. If I up the viewing distance to 4k however, the stuttering is far worse and also the low res and low detail models start to pop in. Go play a game of Domination. Even with only 3k viewing distance and disabled grass you will get those issues even with a SSD. I think only lots of of RAM and a ramdisk with the whole game on it will get rid of it completely. I already noticed how things that are on my ramdisk stopped to pop in as low res and low detail objects and the stuttering got a bit less again. Now if I could put everything on there it would stop completely. To get this straight: Im not saying that SSDs wont help with issues in this game, Im just saying they will NOT stop them completely (well, maybe if you have one of those SSD PCI-E cards with 1.5 GB transfer rate) nor make the game completely smooth. However, if you have slow system, a slow OS and HDD (I had a Caviar Black before), I am sure the change will be much more noticeable than it has been for me. -
Arma 2 Community Issue Tracker
Muscular Beaver replied to Skeptic's topic in ARMA 2 & OA - TROUBLESHOOTING
Sooner or later, mostly after like 30 mins - 3 hours of gameplay, the game crashes. Sometimes its a simple CTD with the arma.exe staying in the process manager. And sometimes the picture just vanishes, desktop appears, arma.exe still running but I can still switch tasks to it and can still hear everything thats going on but I dont get any picture (desktop stays). I could even still hear my gun in the tank fire when i pressed the mouse button. What it noticed is that it seems to happen far quicker if the viewing distance is higher. If I run 10km it will happen very quickly, but when I use 3km, it will take at least 1 hour for it to crash. http://www.mediafire.com/?yzemzwmummm -
Createunit/vehicle and add waypoints and behaviour
Muscular Beaver posted a topic in OFP : MISSION EDITING & SCRIPTING
Cause of lag problems I wanted to let some objects, vehicles and units only appear when a trigger is activated. I think I learned how to do this, but I also want them to complete a few waypoints. how can I do that? -
just finished my last map and now want to make a new one. I would like to make one on american side, since I just made one on resistance side. didnt have enough time to sit down and think about one. so I thought I would ask you guys do you have anything to suggest you would like to see in/as a coop mission? story/plot suggestions? Im open for anything right now. but keep im mind Im only making realistic and authentic missions. I dont care about addons/diff islands, as long as they are well done. tell me what you would like to see.
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Looking for suggestions for coop map
Muscular Beaver replied to Muscular Beaver's topic in MULTIPLAYER
my last mission was of that kind (limited resources, etc). and all my missions always will and have been containing such small little features and side plots you mentioned. and of course they are dynamic. I have lots of small ideas to implement in my mind, but I just need objectives to complete. I dont want to make another "blow that shit up and clean that camp and shoot this and that" map. -
nope, thats not the problem. I had 3 different mice (every time with a fresh installation of windows), and I had that skipping every single time. only in ofp. I dont suppose its the mouse, because its a 2000 dpi non-optical mouse right now. I had a intellimouse explorer optical 3 and a mouseman dual optical before and they did the same. as I said. when you try to aim at enemies from like 0 to 200m away, its not a problem at all and you wont notice it. when the enemy is about 300 to 800m away, it gets very hairy to get the enemy right into the crosshair because the control skips about 1 to 2 pixels (at 1600x1200). as I said before, this is a big problem when I have a g36 or steyr (with which you still can see the enemy quite well at bigger distances), sometimes even with an AK or M16.
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I dont have an MS mouse or driver
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I have the same problem, I cant aim at every pixel. really annoying at long range with a g36. and I even have my mouse sensitivity at lowest setting
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Createunit/vehicle and add waypoints and behaviour
Muscular Beaver replied to Muscular Beaver's topic in OFP : MISSION EDITING & SCRIPTING
thank you. is it possible to add the azimut to the createunit command? -
4 satchels for each player instead of 4 for all
Muscular Beaver posted a topic in OFP : MISSION EDITING & SCRIPTING
Im having a big problem here. I built a coop map and added some ammoboxes. all contain very limited amount of weapons and ammo. also I added 4 satchels and 1 mine to one of them (with addmagazinecargo ["pipebomb",4]), emptying them before. nows the problem that every client can take 4 satchels and 1 mine from that ammocrate. this is ruining the whole balancing of the map and makes it too easy when every player can take that much of them. I dont know if this is a bug or if it is intended that way, but please can anyone help me so I can add REALLY only 4 satchels and 1 mine to a ammobox, or even just create them on the ground beside the ammobox? -
4 satchels for each player instead of 4 for all
Muscular Beaver replied to Muscular Beaver's topic in OFP : MISSION EDITING & SCRIPTING
thank you, thatll do -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Aug. 31 2002,15:12)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">multiplayer is unbalanced. russians have far better vehicles.<span id='postcolor'> Last time I checked this was a bugglist, its up the whoever makes the map to balance it. <span id='postcolor'><span id='postcolor'> unbalancement is a thing that needs to be fixed too... but its true, map designers are able to balance it a bit. besides almost nobody does it actually, in a good vehicle map you need to have repair and reammo trucks/stations. so you give the Hind less health and the M1A1 too. the Hip gets less ammo etc etc (you cant edit the reload time of the T72 or the firepower of it, which is the main reason its much better then the M60). and then the people drive to the trucks/stations and get them repaired and rearmed to full. yea thats a perfect solution... next time think a bit.
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just looked at the thread but my problem is that it works sometimes (in the same game with veteran or cadet mode) and sometimes not. say I am trying to target a V80 that comes straight for me, but it wont show the white box. then after 5 mins I try again on the same chopper and it will lock and show the box.
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something else: sometimes in MP games and even in SP missions you cant lock onto flying choppers or planes with the AA launcher or the Strela. I *think* it mostly happens when there are lots of units in the air at the same time.
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its not a question of realism. in real life you wouldnt be able to choose the "best" side, so it has to be balanced so that not everyone takes the same side. In real life one AA would be enough in most cases for every helicopter, too. especially if shot from front or behind. only because the cockpit of the hind is armored doesnt mean the whole thing is a flying T72 (need 2 LAWs to get shot down). in real life they have countermeasures, in ofp they dont. heck, you dont even know when someones locking onto you. if I noticed something, then that most old timer clan people always chose east side because they know it is stronger. you mentioned the M2A2... east has also the BMP2 plus the BMP. M2A2 and BMP/2 are quite the same anyway if you havent noticed. I would even say the BMP is better since it also has heat and sabot, can carry more personell and isnt as high as the M2 (harder to spot and harder to aim at). the dragunov kills much quicker than the m21 too, so it wont need that many bullets in the clip. most people even admit that they like the dragunov better. T80 and M1A1 are about the same eighter. the M1A1 has a bit more armor, so youre right. that should be tweaked too. it still makes the russians more powerful with tanks (and others) because of the T72. make a duel with 1 M1 and 1 M60 vs 1 T80 and 1 T72 and you will see.
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multiplayer is unbalanced. russians have far better vehicles. i.e. the Hind needs 2 to 3 AAs to get shot down but the Apache only needs 1 or 2 strelas. the t72 is far better than the m60 (MUCH quicker reload, higher accuracy, higher damage and better armor). the Hip has a MUCH higher firepower than the Blackhawk with FFAR pods and can be seen as an fully capable combat heli since it is also quite manouverable... that would make 3 combat helis for the east vs 2 easy to destroy combat choppers on west. the V-80 is superior to any west chopper and can take as much hits as an Apache. west has fewer vehicles than east. some vehicles jump up and down if you enter them as gunner first - makes it impossible to aim properly. you have to change to driver position first to make the jumping stop.
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as described in the title, my chat key doesnt toggle. I always need to hold the chatkey with one hand and type with the other one. as you can figure out, this is a very complicated and slow method of typing... I tried turning off ingame voice chat but didnt help. tried different keys, didnt help help too. Im running OFP with redhammer and goldupgrade + 1.46 patch. can anyone help me please?
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Chat key doesnt toggle - need to hold it !
Muscular Beaver replied to Muscular Beaver's topic in TROUBLESHOOTING
yes, a ch-flightstick. but it is till when I disconnect it. I dont have problems in other games. -
Chat key doesnt toggle - need to hold it !
Muscular Beaver replied to Muscular Beaver's topic in TROUBLESHOOTING
if I dont keep it pressed, it will, yes.