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Mora2

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Posts posted by Mora2


  1. I believe he is referring to the player controls, not the game envoroment itself or the happenings in the missions.

    And yes it does, much much slower.

    Some argue for this saying it is realistic which is not.

    It destroys CQB battles, CTF goes down the toilet cause of this and aiming has been destroyed.

    The only gamemode that benefits from this is..... wanna bet?? yes, COOP.

    Bis listened to coopers like George lucas listened to fanboys dressed in Darth Vader pijamas and the game itself is a bunch of crap that has fucked up all the gameplay smoothness and dynamics ofp had.

    To aim in an effective way you need the order of 4-5 seconds taking in account the slow animations, the shitty aiming and the stupid recoil.

    This only redunds in a super slow pace dynamic game and as i say no CQB battles or fast shooting... which by far isnt realistic at all.


  2. I think its not an argument over what the engine/game has to offer.. its Realistic Gameplay Vs. Arcade gameplay. It's just your style.

    The same people probably don't like CS, or unreal tournament.. This is because of their arcade type gameplay opposed to realistic simulation. I am one of these people.

    FPS's should be more than point-click-shoot.

    Yeah but it also sucks that it has to be black or white.

    For me Arma is the exact contrary of Quake 3.

    For example Bf2 is also something in between but looking more at Quake 3

    I would rather have something in between looking more at Arma like OFp was.

    They just force it too much going the uber realistic way.

    Despite the fact that for me it isnt realistic to be clumsy robot in a CQB because adrenalin hits soldier and they act fast, sprinting,they dont do long animations that cost around 4 seconds to aim something cause that will kill you, etc...

    And im not gonna discuss that that has change because in OFP aimign and playability was more user friendly and better, cause the lack of CTF servers and matches and maps speaks for itself.

    And again im not referring exclusively to Hexenkesell and maps like that.


  3. The problem is that this game inst intended for playing CTF.

    Sorry, but you are wrong.

    There is a CTF mission even within the game, so forget your OFP play style and just get used to the new movements of ArmA.

    CTF was and is a lot of fun to play online!

    But i have to agree to Delta, cause the JIP really disturbs the CTF public gaming with the possibility to join and leave at any time.

    Best would be to do it like in OFP, just wait till you got enough players on the server for a round and then lock the server and play this round with the peeps connected.

    Best would be that nobody leaves during this 30mins, but if a side got too less players, then just unlock the server and let the slots of the quitters filled up with new players.

    No im not.

    This game and its developers have listened to coopers and aimed the game to please coopers, not to please ctfers.

    That official ctf maps are included in the game doesnt mean anything at all.

    And i dont have to discuss this, even coopers will admit this and as you can see Ctfers are quite dissapointed with the game.

    So i repeat, this game isnt made for Ctf... sadly.

    Waou !

    I would like to know how you can be sure or know that developers listened coopers and not ctfers....

    So the official CTF maps included in the game mean nothing huh.gif

    Is it a joke ?

    So,if I understand you :developers who listened only coopers made CTF for a game not made for CTF. So why they didn't spend their time for somethign else ?

    I really bored about all argument pro coopers can develop for their own way to play Arma. If you like coop play coop and stop say stupid things about CTF.

    I just think about one thing more for explain why many ofp ctfers don't play on arma. For a problem of script, you don't have respawn protection as we knew on ofp but no entry zone. Many players thought that arma was made with no respawn protection  . How many time did we see someone typing "you kill me in the spawn :" ?

    Im not a pro-cooper.

    If you read all my message you wouldáve noticed but i guess that is a big and hard work for you huh??


  4. The problem is that this game inst intended for playing CTF.

    Sorry, but you are wrong.

    There is a CTF mission even within the game, so forget your OFP play style and just get used to the new movements of ArmA.

    CTF was and is a lot of fun to play online!

    But i have to agree to Delta, cause the JIP really disturbs the CTF public gaming with the possibility to join and leave at any time.

    Best would be to do it like in OFP, just wait till you got enough players on the server for a round and then lock the server and play this round with the peeps connected.

    Best would be that nobody leaves during this 30mins, but if a side got too less players, then just unlock the server and let the slots of the quitters filled up with new players.

    No im not.

    This game and its developers have listened to coopers and aimed the game to please coopers, not to please ctfers.

    That official ctf maps are included in the game doesnt mean anything at all.

    And i dont have to discuss this, even coopers will admit this and as you can see Ctfers are quite dissapointed with the game.

    So i repeat, this game isnt made for Ctf... sadly.


  5. The main point us CTF fans are trying to make in this thread is that we were expecting ArmA to be the same enjoyable style of gameplay as OFP, with the advantage of not waiting in the lobby for a game to finish along with improved graphics and physics. CTF in OFP is completely different to playing CS, I'm not sure how anyone can even find the slightest relation between CTF in OFP and playing CS, their two very different games. The whole reason we enjoy CTF in OFP is because of this unique style, we just weren't expecting ArmA to be this slow and clunky game that takes an unbelievable amount of time to perform the simplest of tasks (often its like the soldier your playing as is off on vacation, not in a war zone). Perhaps it'll change with future updates, perhaps not, either way I'll be here waiting for a chance to enjoy CTF in this game.

    Agreed. Thats it.


  6. The problem is that this game inst intended for playing CTF.

    Aiming prolly sucks due to the excess of  false realism and that kills any CTF game.

    And i say "false realism" cause the difficulty in moving the soldier, his clunky and slow anims and its crapped aim is not realistic... it is just an intention of it.


  7. The reason is in his sig "100% fanboy". But fanboys can't read and comprehend they are like preachers that must come everywhere and write everywhere that game is good and has no problems. This is the best approval for the fact that game is not good because then there would be no reason for fanbois to come in wrong thread explaining everybody how good the game is.

    Damm, should´ave read that before loosing 5 minutes of my time.

    well, you could use these 5 minutes to in fact play the game instead of dissing the wrong things.

    I was refering to skullburner firsts frase, i should have delted the rest of it in the quote.

    Anyway I´ve played the game for more than 5 minutes although as i said its hard to play a decent CTf. Its everything full of 32 persons C&H, coops and stupid hexenkesels CTF.

    I have to say though i dont remember any CTD.

    I remmeber though many Lod problems and some bugs.

    BUT this inst what bothers me, what bothers me is the actual gameplay

    Quote[/b] ]

    FYI viewpoint is not attached to weapon anymore. But you must know better that we do, as obviously you test things before talking.... not.

    Already tested before 1.05 the game has been in the shelf since then.

    Any problem with  me storing a game that isnt bug free?? Or do you really think im going to play a game that i dont like??

    They may have fixed that ( astonishing Btw ) but the other things remain as ivé read all along the boards

    Quote[/b] ]

    I particularly like the "Dont dismiss what is convenient for you in the discussion please" just after. Irony 101.

    WOW! as if i didnt make that clear.

    BTW this thread is about negative points. I could say how good the box is, or the logo in the box, or how nice is the HDR sometimes,  but that doesnt belong here.

    Quote[/b] ]

    ofc, I await the fanboy label, as usual. The logic of people on Internet, I don't even try to understand anymore icon_rolleyes.gif

    Well turns out the logic is 14 pages right no... 15  in fact, and lots of threads throughout the boards.

    Quote[/b] ]

    EDIT because Mora edited tounge2.gif :

    Where, anywhere, where did I say otherwise about gameplay and performance? Nowhere. I even start BTS reports about anymation issues, FFS!

    BUT, when in the middle of a list of aknowlegable BAD points of ArmA, I see something wrong, I point it out (and others do, like DM did in my quote you used). It doesn't mean we don't agree with the other points, but as we DARE not say something bad about that game, we're immediatly put into the fanboy list, and whatever we write, it'ts fanboy crap. It's not only irritating, but utterly stupid and bordering to trolling sometimes (nota before angry reply : it doesn't necesseraly applies to this discussion)

    Bad quote, explained below by whisper.


  8. The reason is in his sig "100% fanboy".

    Editing to clear it up.

    Damm, should´ave read that before loosing 5 minutes of my time.

    Yes, because it's quite difficult to resist when you see something FALSE written (like the point that DeadMeat talked about) as an argument to put the game to trash.

    False written?? maybe i didnt expand myself enough but the points are true.

    INTOH what he said about MP being a success, Game playability not being changed and graphics being optimised is in fact false.


  9. [

    Because complainers are always more vocal than the satisfied croud, in some cases they also manage to pull more bs out of their arses biggrin_o.gif .

    Well turns out most of the BS in this thread is deleted by the mods.

    Anyway where did it I say you had to explain in total detail what is wrong??

    Maybe some of my posts are not as detailed as they should but the points are true( im not the only one pointing them out )

    Quote[/b] ]

    What you are trying to do is turning the thread your way, or make it look like everyone who posted disapointment for the game did it for the same reasons as yours, wich is far from true..

    rofl.gif  rofl.gif

    Sorry thats a bit childish.

    But no, im not.

    Quote[/b] ]

    The eye candy doesnt drop performance here and while it might not be better than some games (for obvious reasons) it is better than many games. OPF never really looked very hot and in 2001's systems it performed quite bad, Arma looks incredible and runs well if you have the HW, it also ships with a very generous amount of playable content (weapons, vehicles, etc).

    Thats Not true

    I could play OFP at max 1280x1024 with a geforce 2 GTS and a 1100 MHz 256 SDRAM system. And that wasnt by far the best system in that time.

    Right now not only this game lacks Dual core support ( awright many games doesnt) also but it also lacks SLI support ( Many games DO support this )

    Quote[/b] ]

    The playability is the same with new aditions, it moves like flashpoint and it shoots like flashpoint, they improved it some:

    - Leaning around corners.

    - Avoid incoming fire with combat rolls.

    - 3D sights.

    - Better animations.

    - Walking and shooting is smoother/less jumpy.

    - Free aim is adjustable.

    - Crouch walking is possible.

    - Better key binding options.

    Again no its not the same, OFp was much more dynamic.

    Those features you mention are fine but they are not improvements, those are must haves that nearly every game has, AND  in fact walking/shooting isnt by far less jumpy, everyone is complaining about how clunky the system is.

    i dindt see anyne saying that about OFP.

    Quote[/b] ]

    Other than that its much like good old OPF... a little more challenging maybe but definetly true to its roots. I dont think these minor improvements changed the game so deeply, if you could play OPF and cant handle Arma you have to look somewhere else other than the game.

    *cough* stupid breathing system*cough*

    Dont dismiss what is convenient for you in the discussion please.

    Fact is game playability has change in an inmense size to fit what coopers want. ( nothing agains coopers though )

    And thats a dead sentence for nearly any game cause it doesnt appeal to nearly anyone, and sadly to say, making games isnt free and what gives money to make the game is a big comunnity.

    Quote[/b] ]

    MP is a great success compared to OPF, (wich didnt even ship with playable MP) 1.96 was good but im JIP'ing persistent servers in Arma, its crazy.

    Compared to OFP MP any game is a success. Truth is  the majority of servers are playing crap COOp because its what is this game is oriented for. It lacks appeal in CQB battle, you cant make successive supressing fire cause the way the soldier handles is pure trash and aiming proly sucks not only because of its clunkyness but also because of that stupid aiming system.

    On the other hand large scale areas have to limit to the ground because dogfighting has been totally erased, and air combat in any forms is just for joystick users, making the task not only a casual job but also very unuser friendly for the common gamer, which in the end is the one that makes a game a success.

    Quote[/b] ]

    Arma is OPF with much better graphics, more optimised, improved and capable of handling more load.

    The physics arent there but i dont think you will see a physics intensive, large scale game in a while...

    Again, False, those graphics are NOT optimised, Just dont lie because you fail in what you criticise, dropping BS out of your ass.

    That people with 4000+ Processors / 2 GB and 7950 Geforces arent playing this game at least in mid-high settings isnt optimization.

    Just open your eyes and read the boards.

    I would expect that  from a GAme like Crysis which his graphics are beyond anything seen at the moment, not from a game that has graphics more than a year old. and in fact hasnt got better graphics than games a year and a half old.


  10. The game is too bugged to play right. OFP was just right, it had the perfect balance between sim and game and I had great firefights in OFP.

    This sums up why ARMA is so bad.

    The " military proven" label and the excess of realism just killed the game.

    Those fanboys claiming to not touch the realism are in reality the ones that killed ARMA, well, them and BIS, for listening and going the realism path ( *cough VBS1/2*cough*)

    Also, supporters of this game no matter what should take a break and think why does this topic have the double of pages the possitive feedback one has.

    This reminds me of George Lucas and Star wars.

    HE took so much in consideration what the nonsense fanboys that dressed with darth Vader pijamas had to say that he just ruined the new saga, being  those movies very poor quality cinema.

    Arma is nearly the same, lots of eye candy ( which btw take too much drop performance and is worst than many games ) with no content at all. ( the game playability just sucks, and that is the biggest problem of the game )

    Fanboys can milk it all they want, but this thread and the lack of multiplayer success speaks for itself.

    I expect Operation Flashpoint 2 from Codemasters to be a much better GAME ( notice the caps on the word ) because it will meant to entertain, not to please the realism whores.

    Could you imagine an OFP with better graphics and physics?? It would be heaven.


  11. Honestly, what is your obsession with CTF? Or deathmatch?

    Competitive game modes are played by competitive personalities. Just like sports, it enables you to find out which team or player is better and fighting against live opponents is more thrilling. A co-opper may accuse competitive players of unrealistic gameplay with no tactics, but for CTF/etc players the realism lies in close-to-real weapon effects, game mechanics and environment. They want to play it in ArmA because of the realism, they want to get away from stuff like Unreal and Call of Duty. For a PvP player tactics means the methods of beating another human team instead of mandatory military procedures and slow maneuvering.

    Personally I don't give a damn about who plays what but when someone wants to restrict the way others play a freely customizable game, the perp is usually a co-opper who labels himself a "tactical realism player" and that makes me a bit reserved about co-oppers. Sometimes they are so full of it that they participate in PvP map threads to slander the map, click the Hexenkessel link in my sig for an example.

    The realism argument used by co-oppers to prove their superiority over PvP gamers is extremely funny because killing 100+ retarded enemies to "take and hold two villages" in a small scale theatre is laughably unrealistic. Replace those enemy soldiers in coop missions with an intelligent human team and you gain ten realism points when it comes to credible opponents. If it's out of the question, another question may rise: are they playing co-op because slaughtering braindead AI opponents is the only way they can achieve the sensation of accomplishment?

    awesome post.

    The thrill i got playing ctf-everon with the OFP was amazing.

    Not a single coop map can be compared with the tactics that can be displayed in that map.

    That was real warfare at its best.


  12. i just dislike the campaign.. i got half way thru and just quit cause i got bored... didnt drag me in..

    Funny but that perfectly sums up OFP's campaign for me. I had the game for years before I found the interest to finish the campaign. I was focused on multiplayer, the mission editor, and creating islands(none of which made it to release).

    Performance-wise I must be lucky because my experience seems to be the opposite of most people here. When I bought OFP my system was top of the line. Asus top mobo, PIII 700, GeForce 256 and creative soundblaster live. All of which were fastest and most expensive availble at the time. OFP ran like crap, snail-like framerate and scopes slowed even worse. But I enjoyed the game too much to shelve it for 200 fps in UT or other junk.

    Now for me ArmA on an old low-end system, runs much smoother while easily looking 10X better.

    ArmA's campaign leaves something to be desired, but for me OFP's did as well.

    So no I'm definitly not disappointed

    A pIII 700 was not even by far the most expensive or the better.

    I had an AMD k7 1300 SDRAm weeks before ofp went out with a geforce2 Gts and even that wasnt the highest you could get.


  13. Very very dissapointed.

    Patches just patch mayor bugs like tanks bouncing and stuff like that.

    But the main problem this game has: Fluent aimgin+movement of the soldier+playability remains almost intact.

    Untill they change all the flaws excessive realism and " military proven" have introduced into the game, arma will never be as good or half as good as ofp was.

    Realism is good, but excessive realism is bad. Remeber that in the end, this is a game, not a military training program.


  14. doesnt even get near, and worst of all the gameplay change has sucked.

    See the logo in the web that says " military proven" or something like that??

    Well, there you have the explanation, excessive realism has ruined the game for many people.Playing with the soldier just sucks, movement is clunky and you feel more in control of a robot giving commands typing than a real soldier with smooth movement due to the lack of fluent animations, etc.

    And dont mention the aim... with the stupid 3d ironsights+ terrible sway and excessive recoil, cqb´s plainly suck.

    Two months ago i had to format the hd, and i´ve never wanted to install the game again.


  15. I agree with Heatseeker!

    This recoil exagerating is crap.

    some love these recoils, it reminds me FDF recoil. I hated it.

    Its impossible to fire 2 shots 1 after the other (fast) without hiting near the target. The Aim takes "too much time" to get the center for the next shot. About this subject i think OFP was/is much better.

    Yeah... this and playabilty dynamism regarding the soldier movement is the worst thing about this game.


  16. And what does this much moaning achieve anyway? You don't like your rifle swaying in your hands? Have you ever tried aiming a real one? IMHO, it is realistic - the rifles are kinda heavy, anyway.

    And about the ironsights - it isn't all that easy to use them even IRL.

    It achieves trying to search for a better game.

    yes i´ve aimed with a rifle in Rl, not in combat, just hunting in my grandpas property and ironsights are much more easy than this game for obvious reasons.

    I dont ask for such realism cause 3d glasses that would cover 180 degrees of view would be needed. But also i dont ask a game to make it much more difficult.

    If you cant simulate something dont make it harder in post of realism, cause you are only fucking it up.

    Quote[/b] ]Either learn to play the game, or at least stop moaning about it being hard... It wasn't BIS's intention to make another easy-to-play Quake-clone (or BF2-clone or whatever), anyway.

    Another clone?? since when Bis has done a Q2 clone?? They did an excellent job with OFP. And they´ve gone too far this time with arma.

    Why have they taken military advice on a GAME AIMED AT CIVILIANS??

    Exccesive realism in a game like this is stupid.

    Quote[/b] ]

    BTW, there is a setting in the difficulty menu saying 'Auto Aim'. I wonder if that's what you're missing...

    And i think there is a setting/function in your body missing. Its called brain. I bet you are a cooper or ctier.Its funny how you people think you are skilled when you dont do much anything that kill mindless stupid ai that cant even go passed around a building.

    Quote[/b] ]

    And yes, the anims are weird sometimes, but that isn't so serious, is it? If you don't want to play the game because it has screwed up anims, go ahead... As someone here already said - that can be fixed. But I see no reason to throw some other features out just because they're making the game harder to learn...

    Harder to learn?? Learn what??

    I believe for stupid people a game like this needs to have some learning, but i dont, if the controls are bad the first day they will be bad the second, third and last day.

    If you don't like the "terrible ArmA sway", the "stupid breathing feature", and "horrible clunky movements" then don't play ArmA.  

    You can either

    1) Accept it, and play the game anyways

    2) Go play BF2, and stop whining

    And as far as mods go, go to OFP: Resistance, and count how many servers DON'T have a mod.  About 2-4 out of a good 40-60.  Eventually, I guarantee you ArmA will be like that.

    You just want something to blame because you can't take on the learning curve of ArmA.  You expect to be able to run around and shoot everybody without any thought behind it.

    Learning curve what?? biggrin_o.gifbiggrin_o.gifbiggrin_o.gifbiggrin_o.gif

    You are so simplistic its amusing.

    Again, i dont need to learn nothing in a game like this. If the controls and playability are bad the first day they will be bad the second, third and last day.

    i´ve handled much more complicated games than this one with no problem at all.

    The thing is that those games didnt feel stupid or boring. Behind there realism was a clear purpose and comitted well to the games fun.

    Ofp did a good job at that,now that has turn into excentric realism whore and coop loving.

    I already stated why this sway and breath isn't that much of an issue earlier, and even weeks before that, but you never answered. Probably because I dared oppose your point of view. Hey, I must be a fanboy, mmmh?

    OFP was just easy-mode when it came to long range shooting. This sway + breathing features only have one effect : they reduce your effective range. For long range you need more timing and preparation. For CQB nothing is changed from OFP.

    It's just a matter of adapting to this new typical fast fight range. Which is where good map design comes into play.

    You dared opposed nothing, mainly because you are lying. CQB are not the same. Therefore you are a fanboy.

    If anims now are more laborious and take a 50% more of time the soldier itself will be less dynamic, more clunky and less responsive. No matter hoy you try to defend it, right now, with stupid 3d ironsights that take out 75% of the view and filthy controls that arent able to deliver a good switching btween aiming modes to compensate that lack of field vision the game itself limits hardly combat warfare in close spaces. There is a thread by somebody that has said people are starting to aim without ironsight.

    And that is clearly a solution for players,  very bad solution cause it sucks out a lot of the ambience of the game but a solution for not getting wasted. And its natural... if you go swat style in urban you are simply dead.. the lack of fastness in response the soldier delivers between aiming modes and crunch/walk modes makes you dead.

    People didnt take that way in OFP.

    Avoiding the mentioned corner exploit and the time graphic differences combat was much more fast, realistic, and fun to play.

    Cornering being much more difficult is an obvious thing:

    http://www.flashpoint1985.com/cgi-bin....0;st=15

    Campers are now worse than ever due to this. And you yourself see it quite normal.

    At least you recognise that in the other type of combats situation has really changed. Thats an advance.

    Mora just assign a gd key for zooming and another one for hold breath and build a bridge and get over it.

    As if it was that easy... The problem isnt remapping the keys. the problem is what you have to press in order to make an action. Im not moaning about the amount of actions the soldier can make, im moaning about the response the game gives to the keyboard and the method they´ve used to it.

    After five years i expected crouch, leaning, and walking, jogging, sprinting and at least two zooms for aiming.

    What i didnt expect was that it would be such badly designed and how the soldier control/design changed between them. there isnt any purpose on it, at least untill technology evolves from what a 2d monitor represents.


  17. Well you know what it isnt also realistic??

    To grab a flag while shooting to death.

    The game modes are totally irrelevant. Like I've said before, Armed Assault is what it is and it's a foundation for different game modes, not the other way around. If you want a non-realistic game mode with unrealistic gameplay, there are lots of games for that. ArmA is the pioneer of its genre and we should adapt to it.

    You are saying it, and contradicting yourself.

    Mix between game modes... well that shoulkd also include a mix between different type of games and right know swat type style of combat is near impossible. ( and swat type style is realistic in the correct situation )

    In fact majority of people directly go for the no aim method cause if they zoom in they´re dead.


  18. Red Orchestra gets thumbs up from me. Think Call of Duty but with much more emphasis on realism. It uses the UT engine so you get some pretty large maps. It has armour penetration and you can rest your gun on ANY surface to brace it. Very nice balance of playability and realism.

    Is there a mod for red orchestra like desert combat for bf1942??

    Cause i really dislike wwII ambience in games. I much prefer modern warfare.


  19. Hi All,

    I have just looked through the modding section of this site and I really must say that I was amazed.

    So amazed that I'm having second thoughts on buying the game, which I pretty much gave up on after the multiplayer demo

    If you didnt like the original MP dont take the bids on mods.

    Mods are in a 95% a pain in the ass, a waste of time, effort in the installation dealing with multiple bugs and incompatibilitys and a waste of hard drive.

    Limits seriously the number of players playing and the potential amount of players. Not everybodoy has the exact mod required  thus expelling them out of the servers and reducing the fun.

    Mods in this type of games nearly never turned in what CS was to half Life.

    Those cases are one in a million and very few turn out like that.

    But even if there where complete tools to change the game and had such a apopularity the style of MP is what it is... with the horrible arm sway, stupid 3d ironsights, clunky gameplay, etc, etc, etc.

    Mods are based on the original game, and the essence will still be there.

    If you didnt like the essence....

    There is a say in my country that goes:

    " si la mona se viste de seda , mona se queda "

    That would translate as:

    " Even if the ugly dresses like a lady, ugly will stay ".


  20. Now in ArmA i just see that its nolonger sooo easy to sprint, stop and shoot...but i think thats more realistic, try to sprint and shoot one bullet in the head of a guy 30meters away...can be only luck if u hit!  tounge2.gif

    Yeah??

    Well you know what it isnt also realistic??

    To grab a flag while shooting to death.

    There has to be a mix between realism and fun, and Arma has gone too much through that spoiling all the fun.

    There is nothing worng in playin Swat style at some moments.


  21. It's the same 3-4 people everytime. Lack of adaptability, tbh.

    The ONLY control difference I see, now that I have setup my keys properly, is that I've 3 keys for difference stances, when I had 2 before.

    Oh

    My

    God!

    What a sin BI! What have you done to ArmA? pistols.gif

    This sprint issue is only an anim issue. It can be solved either by BI or even by way of a mod. Incredible, isn't it?

    Dropping ArmA over such an issue, completely overlooking every advance made in other aspects of the game, is dropping a Ferrari over a Ford because the color doesn't fit your wishes. When painting it correctly could be done for much much much cheaper.

    Hey someone's got some sense wink_o.gif

    Just because _YOU_ dont like the anims doesnt mean that everyone else hates them, and vice versa. But seriously, if u want them changed, a mod will be out sooner or later with new anims (one is already in the works by Scratch Modworks *i think*).

    If you feel the need to constantly moan about ArmA and how they have 'ruined' the game, uninstall it and return to playing OFP.

    The thread is not about moaning about CTF changes but about the improvements of ArmA over OFP.

    Sense?? yeah sure, as if remapping is gonna change the terrible arma sway, stupid breathing feature and horrible clunky movements.

    Looks more like fanboy autolove than sense.

    ANyway... why do i have to rely in mods to anything?? Mods are a pin in the ass, a waste of time and a waste of hardd drive, in the end very few servers have them and limits considerably the number of potential players.

    And again, anism are not the only problem.

    It's the same 3-4 people everytime. Lack of adaptability, tbh.

    The ONLY control difference I see, now that I have setup my keys properly, is that I've 3 keys for difference stances, when I had 2 before.

    Oh

    My

    God!

    What a sin BI! What have you done to ArmA? pistols.gif

    This sprint issue is only an anim issue. It can be solved either by BI or even by way of a mod. Incredible, isn't it?

    Dropping ArmA over such an issue, completely overlooking every advance made in other aspects of the game, is dropping a Ferrari over a Ford because the color doesn't fit your wishes. When painting it correctly could be done for much much much cheaper.

    IF you only see that control diffrence then you are nothing more than a fanboy with complete lack of autocriticism of the game and discussing anything with you is efortless

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