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Mowgli

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Everything posted by Mowgli

  1. Just installed the DX9 beta drivers. They do nothing for the flashing textures issue.
  2. Mowgli

    Memory-map error with radeon 9700

    Suma and/or Padman: Exactly what issue are you referring to the Beta drivers fixing? - Memory map issue (o.pbo) - AGP Aperture larger than 64Meg issue - Flashing textures Which issue is it? Thanks.
  3. Thanks for the link Avon. I had given up on that thread as it seemed to be centering on the memory map problem, which the 0.pbo, o.pbo workaround fixes for me. I've been eyeballing those beta9 drivers and I might just go get them tonight. I wanted to try my earlier fix of a clean windows/6200/ofp install first. (didn't solve it, alas) BTW - I have no problems with any AGP aperture size and ofp. I've tried 64m, 128m, 256m and no problems whatsoever. As you alluded Avon, Suma was pretty circumspect about what "problem" the beta 9 drivers fixed, but its a good bet he was in fact referring to the thread's original problem (mem map), or the AGP aperture problem. (Neither are an issue for me). So here's me keeping my fingers crossed that these beta drivers fix the texture flash as well. I'll report back if they do or don't.
  4. An update: Wiped HD. Re-partitioned. Fresh install of Windows XP Fresh install of 6200 Radeon 9700 Pro drivers Fresh install of OFP - patched up to 1.85 -------------------------------- = Texture flash still present.
  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HK (HunterKiller) @ Nov. 26 2002,14:52)</td></tr><tr><td id="QUOTE">Don't use hardware T&L then...thats the only way i can get my flashing textures to stop, Radeon 8500LE<span id='postcolor'> Not really an option for me. I host(ed) alot of multiplayer sessions. Custom co-op missions that we create, mostly. And they are LARGE. As in company sized engagements usually. Such that even on this AthlonXP 1700+ with 1Gig DDR ram, Radeon 9700Pro, I average 7-15fps as host. (By way of example I can hit 50-60fps on CFS3 with most details cranked, so its not a poorly tuned box). Can't take any hit that'd drop that OFP framerate. T&L is a must. For now we've hung up OFP until the problem is fixed, or I suck it up and play anyway, but I can usually only get thru one mission before I have to turn the game off.
  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (azalin @ Nov. 26 2002,14:46)</td></tr><tr><td id="QUOTE">Well I don't know what kinda of Gfx card you have, but I've cured my ATI (retail 64MB) radeon 8500's 'flashing textures' by upgrading to the latest drivers version: 6.13.10.6200C Â Maybe the flashing was caused by ATI's driver implementation, which I guess means it wasn't BIS' TL'n implementation... <span id='postcolor'> I am running the Radeon 9700 Pro. 128meg version. I beleive its a "2nd revision" card as I bought it 2 weeks ago, so a "13". Is there a difference in the 6200C drivers? As opposed to the 6200 drivers (no letter). Â If so, when did these come out? I just put on the 6200 drivers last week right from the ATI site and they did not fix the problem (yes I cleaned off my old drivers beforehand thoroughly).
  7. Its most apparent on the terrain. But the problem is basically textures tend to disappear and reappear rapidly. For example: road textures. So there you are, standing by a road, and several meters of road texture disappears, showing the "grass" texture underneath. Then the road texture reappears. Repeat. Frequency is quite high. "Flashing". I wouldn't want to be an epileptic looking at that, I wouldn't be surprised if it could bring on a seizure. The same tends to happen to any applied texture, like scorch marks from blasts, "static shadows" under the M113 and jeeps wrecks, some wall textures, etc. The last three sets of ATI drivers have not fixed it, including the latest 6200. OFP 1.75, 1.85, and 1.90 all do it. Probably earlier versions do as well, but I was already on 1.75 when I swapped out my GeForce for the Radeon 9700 Pro. No D3D setting options in the Radeon control panel helps. No setting in the OFP video options or those accessible in the OFP Preferences utility affects it either. W-buffer, different Z-resolutions, multitexturing, nothing affects it. Options given to you by the RadeonTweaker utility don't help either. And the problem is exclusive to OFP. I've heard "Mafia" may exhibit some of the same problems (also a Code Masters published title), but I don't have that game to confirm. I doubt Mafia was BIS developed anyway.
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