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Milkman

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Everything posted by Milkman

  1. Milkman

    Half-life 2 is out (and CS:Source)

    I will advice all gamers not to upgrade to SP2, it's a gamers nightmare Tehee I use Windows 2000, no problems here!
  2. Milkman

    New US Army Heat-Ray in Iraq

    Oh wow, like Nukes?
  3. Milkman

    Half-life 2 is out (and CS:Source)

    Athlon XP2600+ Radeon 9800pro 256mb 1GB DDR400 RAM Gigabyte GA-7N400Pro 120GB Western Digital HD 7200rpm Windows 2000 SP4 Running Highest Quality on everything, 25-60fps ingame. Colossus kind of beat you to it by... five posts. But yeah. It's a good read. Meh I should pay attention more.
  4. Awhile ago I was looking for animations to use for combat photography, I searched and found many different packs by many different authors. All were excellent, but the last thing I needed was 5+ pbos clogging up my already stacked addons folder. I thought "Hey, why not put all of the animations into one big pack?" 5 hours later I had compiled all of JSDF's, Wilco's and Hunter's animations into one pbo. I tweaked the times on a few so they would not be split second blurs and viola; I had made a unified animation pack containing over 100 user made animations! Concept: Create one addon that contains all usermade animations. Make it easy for the user to use animations without having to hunt town many seperate packs. This addon will be updated with the release of more animations. .RAR Format Download .ZIP Format Download Bonus: this addon contains new animations by Hunter! Pics: --- --- --- ---
  5. Milkman

    Half-life 2 is out (and CS:Source)

    Interesting read. Contains Spoilers: http://members.shaw.ca/storage_4/hl2story/
  6. Milkman

    Lack of missions in Operation Flashpoint

    Guys I have something to admit: I have 26 missions, all of pretty good quality on my harddrive, varied from 10% to 99% completion all created by me. I have millions of ideas for campaigns either written down on paper or in my head. Problem is I never finish them, the ones I do finish are obsolete by time of completion. Many I don't dristibute because I have no host sight. I gave up on submitting them to ofpec.com long ago since they take so long to process and rate. It seems I always start making a mission, but lose interest within a few hours. I don't know what I should do, delete them all or release them as unfinished.
  7. Milkman

    Half-life 2 is out (and CS:Source)

    Just to show how little I like Dr. Breen I made this pic: http://img.photobucket.com/albums/v67/Milkman1/11-26-04a.jpg That should teach 'em who's boss.
  8. Milkman

    SpecOp to Spec Cop

    Does Salem PD have a SWAT unit? If so you should join up and be all tactical and shit Specop.
  9. Milkman

    Half-life 2 is out (and CS:Source)

    And I thoroughly pwn3d both of you! :P Yeah so what is the final score was 28-8, I know Blackdog was hacking! :P
  10. Milkman

    C&C Titan 1.0 relesed

    it states in the readme I emailed him about that and showed him what it should be, it should be fixed in the next release. It was odd, I guess either he isn't a native english speaker or he doesn't play ofp alot. He didn't seem to understand "east" versus "west."
  11. Milkman

    Half-life 2 is out (and CS:Source)

    I have had no sound stuttering but apparently everyone else is. :/
  12. Whats wrong with CS imports? Their quality is far superior to pretty much everything made for OFP.
  13. Milkman

    Half-life 2 is out (and CS:Source)

    Where did you find those console commands? Here are some that I wrote down: Usefull Commands: sk_plr_dmg_357 # # is new damage value for .357 Magnum sk_plr_dmg_crossbow # # is new damage value for crossbow sk_plr_dmg_crowbar # # is new damage value for crowbar sk_plr_dmg_grenade # # is new damage value for grenades sk_plr_dmg_pistol # # is new damage value for pistol sk_plr_dmg_ar2 # # is new damage value for Pulse Rifle sk_plr_dmg_rpg_round # # is new damage value for RPG rockets sk_plr_dmg_buckshot # # is new damage value for shotgun sk_plr_dmg_smg1_grenade # # is new damage value for SMG grenades sk_plr_dmg_smg1 # # is new damage value for submachine gun sk_max_357 # # is new max ammo for .357 Magnum sk_max_crossbow # # is new max ammo for crossbow sk_max_grenade # # is new max ammo for hand grenades sk_max_pistol # # is new max ammo for pistol sk_max_ar2 # # is new max ammo for Pulse Rifle sk_max_ar2_altfire # # is new max ammo for Pulse Rifle energy orbs sk_max_rpg_round # # is new max ammo for RPG sk_max_buckshot # # is new max ammo for shotgun sk_max_smg1_grenade # # is new max ammo for SMG grenades sk_max_smg1 # # is new max ammo for submachine gun sk_max_smg1 # # is new max ammo for submachine gun net_graph 1 a more thorough fps display noclip Ability to go through walls sv_cheats 1 Activates Cheats viewmodel_fov # Adjusts size of the weapon you're carrying (54 = default) impulse 101 All Weapons cl_showpos 1 brings up position display in top right of screen (0 removes it) getpos can be used to get current coords for use with setpos skill # change skill level (# = 1, 2, or 3) air_density # Change the density of air. (Add number in place of #) physcannon_maxforce # Changes how hard you propel objects physcannon_maxmass # Changes how large pulled objects can be physcannon_pullforce # Changes how quickly objects are pulled physcannon_tracelength # Changes the length that objects can be pulled from physcannon_cone # Changes the radius of the cone used to pick up objects npc_create Creates an NPC npc_create_aimed Creates an NPC (Aiming away from player) Hurtme # Damages player by whatever variable you input as # maps Displays Map listing +mlook Enables mouse look cl_ragdoll_collide 1 Enables ragdolls that don't clip through each other, but stack realistically on one another. exec # Execute a script file (Input filename in place of #) firstperson First Person View give # Give weapon (Input weapon name in place of #) sv_infinite_aux_power 1 gives infinite power for sprinting, etc. sv_infinite_aux_power 1 gives infinite power for sprinting, etc. God God Mode (Server side only) impulse 76 Grunt-O-Matic notarget Invisible to NPC's mat_numtextureunits # Limit the number of texture units. (Add number in place of #) (0=Default) Map # Load Map (Input title in place of #) setpos Move player to specified origin mat_fullbright 1 removes all shadows (a 0 restores them) impulse 203 removes the item or NPC pointed at help $ replace $ with a command to get a brief description of it mat_depthbias_normal 1 See through walls sv_gravity # Set Gravity (Add number in place of #) dsp_explosion_effect_duration # Set length of confusion/ear-ringing effect(Add number in place of #) sv_stopspeed # Set Minimum Stopping Speed on ground (Add number in place of #) sv_waterdist # Set Vertical View when eyes are near water plane. sv_friction # Set World Friction (Add number in place of #) sv_bounce # Sets bounce multiplier for physically simulated object collisions Developer # Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) sv_maxvelocity # Sets Maximum Velocity of any moving object (Add number in place of #) hud_quickhelp/text? 1 Shows Crosshairs cl_showfps 1 Shows FPS Rate status shows some game info, incl. current map setang Snap players eyes to a specified pitch yaw impulse 82 Spawn a Jeep impulse 83 Spawn an Air Boat thirdperson Third Person View prop_debug Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) cl_drawhud 1 Toggle HUD display On sv_soundemitter_filecheck Toggle reporting missing .wav files for sounds ai_disable toggles enemy AI on/off picker Toggles Picker mode on sv_unlockedchapters # unlocks chapters 1 thru # (15 is end credits) npc_citizen_auto_player_squad 1 Makes NPC citizens follow you ai_disable enables/disables AI host_timescale # replace # with number between 0 and 1 Weapons: item_ml_grenade item_suit item_battery item_healthkit item_box_srounds item_box_sniper_rounds item_box_mrounds item_box_buckshot weapon_brickbath weapon_ml weapon_binoculars weapon_cubemap weapon_hmg1 weapon_slam weapon_irifle weapon_immolator weapon_manhack weapon_molotov weapon_rollerwand weapon_sniperrifle weapon_thumper weapon_stunstick weapon_stickylauncher weapon_smg2 weapon_smg1 weapon_shotgun weapon_rpg weapon_pistol weapon_physgun weapon_physcannon weapon_iceaxe weapon_hopwire weapon_gauss weapon_frag weapon_flaregun weapon_extinguisher weapon_crowbar weapon_cguard weapon_bugbait weapon_ar2 weapon_ar1 weapon_alyxgun weapon_annabelle item_ar2_grenade item_healthvial Ammo: item_box_srounds item_ammo_pistol item_large_box_srounds item_ammo_pistol_large item_box_mrounds item_ammo_smg1 item_large_box_mrounds item_ammo_smg1_large item_box_lrounds item_ammo_ar2 item_large_box_lrounds item_ammo_ar2_large item_ammo_357 item_ammo_357_large item_ammo_crossbow item_ml_grenade item_rpg_round item_ammo_smg1_grenade item_box_sniper_rounds item_box_buckshot item_ammo_ar2_altfire item_ammo_crate item_battery item_dynamic_resupply item_healthkit item_healthvial item_suit NPCs: npc_combinedropship npc_combinegunship npc_combine_s npc_crow npc_seagull npc_pigeon npc_dog npc_eli npc_fastzombie npc_gman npc_headcrab npc_headcrab_fast npc_headcrab_black npc_headcrab_poison npc_ichthyosaur npc_kleiner npc_launcher npc_manhack npc_metropolice npc_monk npc_mossman npc_poisonzombie npc_rollermine npc_cscanner npc_stalker npc_strider npc_vortigaunt npc_zombie npc_zombie_torso npc_alyx npc_antlion npc_antlionguard npc_helicopter npc_barnacle npc_barney npc_breen npc_monk npc_citizen To spawn: Give npc_strider bind b "npc_create_equipment weapon_ar2; wait; npc_create npc_combine_s" bind n "npc_create_equipment weapon_shotgun; wait; npc_create npc_citizen"
  14. Milkman

    Half-life 2 is out (and CS:Source)

    I am having way too much fun with the console commands: http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04f.jpg --- http://img.photobucket.com/albums/v67/Milkman1/Coast3.jpg --- http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04a.jpg --- http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04b.jpg Best part of the game must be crucifying Combine onto the cieling.
  15. Milkman

    Opf engine based photography 3 -no pics > 100kb

    Soldiers of Tomarrow M60A1 US Army Reserves 1986
  16. Milkman

    JFK Reloaded

    Um, no it was the Cigarette smoking man from the X-files on the Grassy knoll, everyone knows he was the real killer. duhhhh!
  17. Can't wait for the trains on your map!
  18. Milkman

    AT Weapons

    Too late zig, pretty much everyone knows about this exploit by now.
  19. Milkman

    M60A1

    Erm, Inquisitor?
  20. Milkman

    Half-life 2 is out (and CS:Source)

    Check you inbox
  21. Milkman

    AEF-Campaign: Train Addon FINISHED

    Thats what i want ;) An Island where you can play @Night and Day ;) But without Lester´s RealLights, wouldnt it be possible . absolutely agree with you, they also made onemangang´s fubar mission look different to anything i´ve seen before! light effects in ofp can be so beautiful Urban mission at night are so neglected but look so amazing in OFP. We need more! -Milkman's idea
  22. Milkman

    AEF-Campaign: Train Addon FINISHED

    Wow, this is amazing, and I have no idea how you folks at AEF pulled it off (never really could figure out how trains would be possible in OFP) but you did a fabulous job!!
  23. Milkman

    Half-life 2 is out (and CS:Source)

    On one of the Combine outposts there is a binocular trained across the river. If you look though them and scan around you will see a man with a briefcase (Gman) and another man talking and I believe also shaking hands.
  24. Milkman

    Half-life 2 is out (and CS:Source)

    He reminds me of the Cigarette smoking Man from X-files. I see him alot during HL2, its kinda creepy. Once he was on a Tv screen for a split second and then disapeared when he looked at me. The best thing about HL2 is it runs so smoothly. I am constantly getting more than 60 fps even though my system isnt "l33t h4x" like some peoples. (Athlon XP2600+, 9800 Pro 256mb, 1 Gig DDR400 ram) Right now I am on the "Follow Freeman!" part of the campaign and I am kinda stuck, but sofar this game has the most enjoyable campaign I have ever played. PS: Whats wrong with Steam? I have absolutly no problems with it. Maybe it is not the steam but the computer's fault for buggy performance.
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