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miles teg

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Posts posted by miles teg


  1. That helps a little, but honestly I suck horribly at config work and right now I just want to get everything out the door. If we have time we'll see about getting it to work and I might mess around with the Mando torpedoes. If Jewish Freak gets the IDF infantry and weapons pack updated soon, I'll see if he can figure it out as he's better at configs. Namman2 is great at config work but he's really busy with getting all the armor working and will be busy helping me get the aircraft fully de-bugged (a big project).

    Chris G.

    aka-Miles Teg<GD>


  2. Have you tried the ArmA II demo on your current computer? My bro had an older computer that struggled playing ArmA and was pleasantly surprised to find that the demo ran smootlhy on his old computer. But if you have and it was too slow, then yeah I recommend the ACE mod as well, although you REALLY appreciate the ACE mod playing multiplayer where certain features of realism become very much appreciated. But its great for single player games as well. ACE is the most popular mod right now but there are dozens of others (an even more individual addons) out there to have fun with.

    Chris G.

    aka-Miles Teg<GD>


  3. Its coming its coming... I just worked on the fixing up the Syrian units today and have the Egyptian Gazelle gunships and the Seaking and Commando II helicopters all working (aside from the torpedo on the Seaking which we may not be able to get working until later in ArmA II). We're just finishing up the updates on our Magach tanks, Merkava tanks, and the IDF infantry and weapons updates should be done soon.

    Chris G.

    aka-Miles Teg<GD>


  4. Negative. We never released the historic mod in OFP. However the M109 and other arty pieces are all part of Addon Pack #3. You can find all of our OFP addons here:

    http://www.thelostbrothers.com/addons.php

    Our OFP mod is HUUUUUGE!!!! Sadly few people played it. But it is very complete with a massive range of vehicles and units. Our artillery (including the M109 and MRLS) also workes with the first version (1.0) of the CoC UA (united artillery) system.

    Chris G.

    aka-Miles Teg<GD>


  5. Yeah Iraq used a huge variety of uniforms over the years including tan uniforms. I would consult with RTR_Commander and work with him as he did ALOT of research on Iraqi uniforms and equipment for the IM:UC mod. I would suggest you guys working together. At any rate, I hope you can update the Fedayeen so that they have the all-black uniforms and black berets (and proper Russian style helmets instead of PASGT helmets).

    Chris G.

    aka-Miles Teg<GD>


  6. Has anyone checked to see if these values also effect the gunners on armored vehicles? That's kinda important also.

    I think this is an interesting experiment although personally I prefer the weopons themselves to be modified in terms of dispersion and recoil characteristics.

    I think alot of people forget the old BAS JAM3 pack for OFP. That was a very successful standardization that I hope ACE (or any similar mod) follows. That way a player, for example, would NOT be as accurate firing an AK-47 as say, an M16A2 (which is vastly more accurate in the hands of a competent shooter). That way each individual weapon can be carefully tailored to reflect real world input from people who have experience with these various weapon systems. With that said, I'm sure it won't hurt to tone down the AI accuracy a little bit.

    Ideally if AI accuracy adjustments can be narrowed to specific classes, that would even be better.

    So I hope you can work out some new scripting voodoo T-bird. Keep up the good work!

    Chris G.

    aka-Miles Teg<GD>


  7. Ya know...I just realized something...with a bit of work, you could easily transform your HAZMAT units into EOD bomb disposal units as the hood/visor section looks very much the same. You would just need to puff up the arms and legs and modify the body armor. The hardest part would be getting the appropriate body armor with the neck protection parts like on a PASGT vest. It would be alot of work, but I think well worth it as such units could be used in a wide range of both police and military missions where the AI is doing the bomb disposal (and things go horribly wrong...lol) or where the player must defuse a bomb.

    At any rate, that's just a suggestion. If you are not interested or don't have time, I'd be interested in creating such a unit with your MLOD as my mod (The Lost Brothers Mod) has PASGT vests that I could modify (as well as units with puffy sleeves and legs simulating IDF sniper suits).

    Anyways with that said, excellent work. I look forward to any continuing development of this addon.

    Chris G.

    aka-Miles Teg<GD>


  8. Centurion tank yes in the historic pack. It's almost finished. One small correction about the T-62, just parts of it are by Vilas, the rest is based on the T-55 by Rygugu who was kind enough to allow our mod to use his awesome T-55 addon for our Egyptian and Syrian forces. The BTR-60 though is based fully on Vilas's model thanks to his support. However it will also be in the historic pack. Our primary goal is to get out a addon pack #4 followed soon after by the historic pack. After playing the ArmA II demo, I think some people may still prefer ArmA. I personally like ArmA II but really its almost like a different game with ArmA being a bit less arcade like and somethings a little better. So unless alot of things are changed in ArmA II I think alot of people will reinstall ArmA on their harddrives. That is one reason why we will finish these packs for ArmA. The other reason is that by the time we start porting full mods to ARmA II, by then most of the bugs will be sorted out and hopefully ACE will have enough info to provide other mods so that our mod will be from the start, ACE compatible.

    Chris G.

    aka-Miles Teg<GD>


  9. You could also simply play missions that aren't domination or warfare. I've been having an incredible MP experience playing the Tactical Gamer Servers (mainly server #2). There is always an admin on, platoon leaders and squad leaders are selected before the start of a mission, and anyone who doesn't follow orders from leaders are usually kicked. Also voice comm rules are enforced with leaders using side channel and everyone else usually using direct chat unless its just a small number of players.

    I've had some truly epic MP games on there where we used proper military tactics. Once I started playing there, I quite playing domination/warfare servers as I was tired of idiots like the ones you mentioned. If they try such crap on the CoOp or team vs. team missions, the elected admin simply restarts the mission and continues to do so until the idiot gets bored and leaves. He's then identified and reported to TG admins who ban him from the servers. I believe their is a way to check logs to look for the actions of an individual as well.

    But really the worst problems we've had are just dead players using their seagulls giving away positions on Team vs. Team matches.

    At any rate, if you don't get an answer here concerning how to check the logs for an individual's actions (like doing that command you were talking about), then I would go to http://www.tacticalgamer.com/armed-assault/ and contact an admin there about how to check server logs for such actions so that you can see who did it and ban them. Also check the BI wiki for ArmA to see if they information on how to check server logs.

    Chris G.

    aka-Miles Teg<GD>


  10. Are those PASGT kevlar helmets? If so, they should be changed out to the Russian style SLA helmets that are closer to the Iraqi made helmets. Also the pants should be black instead of dark brown as the Fedayeen uniform was typically all black. One last thing... I've never seen any pictures of them wearing goggles and the beret should be black.

    Example picture:

    http://farm4.static.flickr.com/3114/3161844388_c79f381dcc.jpg?v=0

    Now it would be super nice is to find a modeller who can make the darth vader helmet often worn by the Fedayeen as seen here:

    http://www.cascoscoleccion.com/iraq/iradarva.htm

    Oh yeah the download page didn't work for me. You might try putting it on another free hosting site.

    Chris G.

    aka-Miles Teg<GD>


  11. and m3 you got?

    Oh if you meant the BTR-152, then yeah we got that converted and yes we have the M3 converted although it has a bug where the crew keep bailing out....so I just gotta fix that and the IDF M3 halftrack will be good to go. The BTR-152 I have as a solid tan Egyptian version and a striped desert camoflaged Syrian version. It works very nicely.

    Chris G.

    aka-Miles Teg<GD>

    ---------- Post added at 05:42 PM ---------- Previous post was at 05:39 PM ----------

    Is this going to work well with ACE after the update?

    Negative. We have too much work as it is just getting this pack finished. A few things will work in ace but most of the core stuff sadly no. However once we start creating things for ArmA2, we will make sure to work closely with the ACE mod in ArmA2 so that our addons will be compatible. Believe me, I LOVE ACE just as much as you do. If my mod had the manpower to do it, we would make it fully compatible in ArmA. However we just don't have enough people or time to do it.

    Chris G.

    aka-Miles Teg<GD>


  12. u can upload just the btr? :D

    We don't have any BTR's converted yet if you are refering to the BTR-60 that we had in OFP.

    Chris G.

    aka-Miles Teg<GD>

    ---------- Post added at 01:06 AM ---------- Previous post was at 01:05 AM ----------

    love it keep it up cant wait to see the addons in ArmA 2. On the idf uparmored hmvee can we see armor around the turrent?

    So far I haven't seen any pictures of IDF humvees with armor around the turret.

    Chris G.

    aka-Miles Teg<GD>


  13. LoBo_MerkavaMk3_1.jpg

    Merkava Mk3 and Mk3 BAZ (uparmored) Main Battle Tanks.

    We have been steadily updating them so that now they have a working loader's MG (along with a working commander's MG). They now also can fire the Lahat ATGM, can carry 4 passengers in the cargo area, and have had several other bugs fixed. So they are about done finally. We had a major setback losing a bunch of work on the IDF infantry and weapons accidentally, but we recovered most of it. Still some work has to be redone again. Jewish Freak is on top of that. Meanwhile, me and Namman2 will get the rest of the Egyptian and Syrian stuff up to snuff. Our plan is to release one more pack for ArmA as it will be a few months before we all have ArmA2. No big deal as by that time the addon making community I think will have figured out alot of the new features in ArmA2. Hopefully also, by that time some new tools will be released. So our main task is just to rap up Addon Pack #4. I think that it will be worth the wait.

    Chris G.

    aka-Miles Teg<GD>

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