miles teg
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Everything posted by miles teg
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Lost Brothers IDF Units Ver 1.6 RELEASED
miles teg replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
We prefer not to have multiple copies of our addons floating around in other mods and quite honestly, the tanks are a bit useless for mission makers without Israeli infantry and crew unless mission realism is not a priority and you just want to blast T-90's with a cool looking tank. We haven't converted the Mk2 yet, however we do intend on converting it. Â If you know how to convert tanks, you are more then welcome to help us convert the Mk2 as tanks are a pain in the ass to convert. Â The Mk2 Merkava was made by one of our mod team founders and improved by Calm Terror and myself. Â As for the Mk4, I have no idea where the original permission is as it was I believe granted on one of our OFP threads. Â Â You might be able to get permission and you are totally free to do that, however again, for realistic missions its not really of much use without a IDF infantry and other supporting IDF addons. Â That is why we would prefer help with the Mk2. Â Also the original brown color it was in was a color scheme never used by the IDF. Â Only tan and green paint schemes have been used. Edit- The laison with Bizaroid was a guy called "The Wolf" who worked with the French OFrP Mod. Unfortunately I can't find his email address and he's been long gone from this forum with no posts since 2004. Chris G. aka-Miles Teg<GD> -
Lost Brothers IDF Units Ver 1.6 RELEASED
miles teg replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
Bizaroid was only possible to contact through a third party on the OFP forums who said that he gave us permission to do develop his addons for our mod in OFP and I'm assuming in ArmA as we're the only mod that can use the addon in ArmA. Â From what I understood, he does not speak English which is why he did not reply to all my requests. Â At any rate, we did convert the Merkava Mk4 already and it will be in this upcoming release. By the way here are a couple more screenshots I just made using ICP animations. The first is of our IDF Nahal recon units (note the M4A1 DMS rifle carried by the lead scout with cheekpad, harris biopod, ACOG, and double magazine holder: And second, we have our newer Hezbollah units: Chris G. aka-Miles Teg<GD> -
I was the one of the people who originally reported the landing issues. Removing the SLX mod definitely help but I still have issues. It could just be a matter of not having enough RAM on my computer as I imagine that this addon is fairly CPU intensive. It's so strange that it works great for some people and not for others. I'm going to have to test it by itself without any addons to see if I still have problems. If I don't then I'll add in one by one different 3rd party addons to see which one is causing the problem. Fortunately it is still usable for me now as long as I find a spot that the AI likes. It just takes a lot of trial and error to find a spot where the AI doesn't fly in circles trying to land. Chris G. aka-Miles Teg<GD>
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I don't remember there being anything said about these being USMC Humvees. Chris G. aka-Miles Teg<GD>
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Lost Brothers IDF Units Ver 1.6 RELEASED
miles teg replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
He said that? I didn't see that quote going back in the thread otherwise I would have corrected anything regarding that. However... what we can do is use your fixes and then give you credit on the readme credit section. That way your work doesn't go to waste. She was flying fairly well before, but I'll give your version a try and see if the ol' warbird flys better now. But for sure we can use the shadow modifications (which I still have not gotten the hang of doing...I hate shadow LOD's). If you know of a good tutorial on shadow LOD's let me know cuz the last one I used doesn't work on vehicles and works only half the time on infantry. I still got some shadow LOD bugs on some weapons like our Tavor rifles that is pissing me off. I usually end up just giving up and using some BIS weapon's shadow LOD's. Anyways, sorry for the confusion on this. I was hoping that this thread would die and go away as I'm going to ask the mods to close it because we need a new title for our release of our Addon Pack #3. It will have bugs in it, but I'm just trying to get this damn pack out of my hair so we can begin concentrating on working on an Egyptian pack and a historic pack (and will also work during that time to fix bugs as we gain more experience and new members). Chris G. aka-Miles Teg<GD> -
Lost Brothers IDF Units Ver 1.6 RELEASED
miles teg replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
WOE WOE WOE!!! Â Hold on guys. WE DID NOT GIVE PERMISSION FOR THESE TO BE EDITED!!! Â FDF GIVES THE PERMISSIONS NOT US!!!! Â Please remove the links. Â The original MLOD versions were not even intended to be released publicly. zGuba, its a great edit, but please talk to the FDF guys to get permisson. Â Also there are no credits on it. Â The Mig-21 model and base textures are by FDF with cammo and other texture modifications by Calm Terror. Â Conversion is by Southy, however in our final version, it will have totally different weapon loads. Â This is why our next pack is all going to be binarized so this type of thing doesn't happen until we get all the permissions sorted out for anyone who asks for permission to edit one of the OFP conversions. Â Yes I know it sucks, but those are the BIS rules. Â Also by making such a modification you risk The Lost Brothers losing all cooperation from other addon makers and mods (which we heavily depend on). Â I would recommend working with someone like EddyD to get the textures nice and pretty for a real SLA version in SLA colors after you get permisson from FDF as they may already have a SLA version in the works or they may have already given the model/textures to another mod team to use for an SLA Mig-21. Â I know the RACS mod has a Mig-21 model, but I can't remember if its the same model. Â If it is then I guess EddyD knows about that one as does wld427. Â Most likely they already have the permissions as I know they're pretty good about those things. Â If so you might be able to merge your edits with their version. Â Â Chris G. aka-Miles Teg<GD> -
Take a look at the satellite imagery in Google Earth, you'll see that there's a long shadow being cast on that hill which indicates that there's some sort of tower like structure there. I don't have a problem with the minaret on the hill. Â However, generally speaking I've rarely seen a mosque in the Middle East without a minaret either on the mosque building itself or located right next to it. Â I don't just say that from movies and pictures as I've lived in Saudi Arabia and have travelled in Egypt and Bahrain...I also lived in Indonesia. The FOB by the way looks AWESOME! Excellent job on that! Chris G. aka-Miles Teg<GD>
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One update that I'd really like to see is the incorporation of some kind of airfield or at least a small US military compound somewhere on the map. Â There is a small compound on the north side of the city, but its difficult to get the AI to drive back into the city as most areas are walled off. Â Â I also tried making defensive missions and found that the police station was the only place remotely suitable. Â The other checkpoint/gate areas have watch-towers and things, but they have sections completely open to attack with no walls or anything to protect them. Â I tried putting some Iraqi police units there at the check points and had insurgents attack them from multiple directions. Â They usually got into their sectors within short order and killed all the police. At any rate a small base somewhere for US troops would give a good starting point for missions. Â Preferably a base far away from the city so that you can launch helicopter missions from there as well. I agree with others about maybe lowering the police HQ walls on the rooftop just a little bit. Â As they are now however, the AI can still shoot quite a bit from them so its not a huge deal to me. I put insurgent RPG gunners on the mosque roof and they started firing RPG's at my boys on the roof. Â That was wicked seeing RPG's slam into the rooftop wall. My guys returned fire and eliminated them but only after getting some men blasted. I did some scripting to get the insurgents to also lay IED's next to the walls to blow a hole...once they come through all hell breaks loose inside that police HQ compound. Â I haven't yet expeirmented yet to see if I can get the AI to enter the police building itself however. Â That would be nice if there are pathways to get them to enter and go up into the building all the way to the roof. Â That would make for some seriously scary missions if you're stuck up on the roof and have a dozen insurgents coming up inside the building to get you. Vice-versa the mission could be for US troops to retake the compound after it's been overrun by insurgents. Â Having to clear the building floor by floor would definitely be challenging. Â So definitely lots of mission making possibilities especially once a US base of some sort is added as a location to start missions from. Chris G. aka-Miles Teg<GD>
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Awesome! Yeah Cameron's 1st ID so far are the most realistic US Army infantry I've seen. However it's not a big deal adding them into vehicles. Generally speaking the extra (and heavier)shoulder armor is used for extra protection from IED's when in vehicles so one of those would be the best to use as driver and gunner. As for USMC, I guess it goes without saying that Jonny's Marines are the tops. Chris G. aka-Miles Teg<GD>
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If you use BIS stuff that just means that you are required to share with other map makers if they request it....but that means only that one item and not everything. I would hope that you are willing to help out other Middle East map makers as your work is excellent and you could really help all map makers who are making Middle East maps. That is in keeping with the spirit of the OFP/AmrA community. But again, if you do not want anyone else using your stuff....the ladder would just be on one or two buildings. Chris G. aka-Miles Teg<GD>
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Wow! Simply amazing! By far these are the most realistic armored vehicles so far in ArmA. They definitely will offer a tremendous amount of protection against AI and human players. But then again smart human player OPFOR snipers will shoot for the legs. LOL! If anyone sets up any MP servers with these units I will be happy to play OPFOR and give them a taste of typical insurgent tactics. I do quite a bit of research on counter-terrorism and have studied combat tactics used by insurgents in Iraq and Afghanistan. Chris G. aka-Miles Teg<GD>
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Lost Brothers IDF Units Ver 1.6 RELEASED
miles teg replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
Yeah, I didn't know Southy had already started work on the F-15 so I asked him to just put in the original USAF F-15 colors so his work doesn't go to waste. Â So yeah I've already talked to him and hopefully that's all sorted out. But yeah our version will have the same loadouts and weapons as our OFP versions...meaning that we will have much more weapons then the standard ArmA aircraft weapons with a nice variety of laser guided and unguided bombs, cluster bombs, air to ground missiles (including the giant Popeye), and Air to Air missiles. Chris G. aka-Miles Teg<GD> -
Arrg..sorry..accidental double post
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He probably made the dispersion how it is so it wouldn't be an uber weapon in ArmA. Â Â As far as accuracy in real life... that depends on how you define accuracy. Â If rounds on target is the measurement, then yeah, the M134 probably does a better job. Â But if accuracy is meant by measuring how many of the total rounds fired actually hit the target, then I doubt it would beat an M2. Â I've fired the M2 .50 cal and it is supremely accurate at very long distances. Â Plus the .50 cal bullets easily go through those big adobe walls and concrete masonry walls common in Iraq and Afghanistan. Â At any rate, I'm fine with the current M134 dispersion myself. Â But it's up to him if he wants to lower the dispersion. Chris G. aka-Miles Teg<GD>
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Lost Brothers IDF Units Ver 1.6 RELEASED
miles teg replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
It has to be done... Â and so it has. THE ZOHAN!!!!! Â The ultimate Israeli Warrior featuring Jew-Fro hair style, Zohan bandana, borrowed combat medic scissors (for practicing his silky smooth hair-styling on terrorists and goats), and his love gun ready for action with the ladies. FEAR THE ZOHAN!!! (and keep your mothers and grandmas away from him) Coming soon to a war-zone near you... and in our upcoming addon pack that is aaaaaaaalmost done. Just a few teenyweeny bugs to sort out on our airplanes. Chris G. aka-Miles Teg<GD> -
At OFP.info they just posted Hawk's new Nimitz class aircraft carrier beta. Features: 1. Completed textures 2. Working AA defense system- AA gattling guns and AA missiles. 3. Island that can be entered including stair wells and a bridge. 4. Rotating radar. In order to get the AA systems to work, simply put a West soldier on the editor anywhere and name him "nimitz". In the map editor you'll find it under Hawk's vehicles on the West side. Â There you will see a bunch of different parts of the aircraft carrier, however the one with all the parts linked together is called "Nimitz Aircraft Carrier" if I remember correctly. Â Anyways the aircraft carrier can be found at: http://ofp.gamezone.cz/news/download/hwk_uss_nimitz-beta.zip However there is a better version which includes a F14, AA guns at correct height, and a demo mission here at: '>http://landhell.fpp.pl/of/index.php?PAGE=down&FILE=hwk_uss_nimitz_beta.zip&DIR=ADD PL/HAWK Sorry about the URL probs, but it wouldn't place it properly, so just copy and paste the stuff in between the parts into your web browser and it should open the box to download the file. The main problem with this aircraft carrier is that there are not catapault scripts for it. Chris G. aka-Miles Teg<GD>
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We who fly "The Beast" salute you! Chris G. aka-Miles Teg<GD>
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That reminds...there is no ladder going up to the top of the minaret, so you can't use it to snipe....let alone do the Azan (call to prayer). Soldat, not nice blowing mosque towers. Hmm... I wonder if the church's blow up in AmrA? Hmmmm.... lol J/k Chris G. aka-Miles Teg<GD>
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There is a nice Iraqi National Police addon that I have...it should still be up somewhere. I hope that's not the one you talked about getting removed because its quite nice. I have no idea who made it. However it has no vehicles in it. I don't remember ever seeing any Iraqi police vehicles. It should be an easy job however to reskin the "technicals" (toyota pickups with MG's) into Iraqi patrol pickups. Chris G. aka-Miles Teg<GD>
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Jonny´s Army Special Forces
miles teg replied to Johannes's topic in ARMA - ADDONS & MODS: COMPLETE
In MP games, people may run for the ammo crate, but in SP missions, often there is no ammo crate. Â Your extra ammo and/or weapons is what you pick up off of corpses. Â At least that's how it is in most of the SP missions I've played and in the ones I make. Â So in MP missions, yeah having various types is very important especially when you depend heavily on AI soldiers and thus you REALLY need to the different types in order to have a well balanced squad of AI soldiers. Chris G. aka-Miles Teg<GD> -
I agree, this map is superbly realistic. Â The city layout is absolutely spot on except for one tiny thing. Â I like the minaret on the hill. Â However you really should place at least one minaret by the mosque in the North of the town. Â Generally speaking, minarets are usually found next to a mosque. Â The new buildings are excellent by the way, although speaking of mosques, it would kick ass if that big mosque was enterable with a beautiful domed blue ceiling and some nice pillars inside with prayer rugs. Â In OFP, my mod (The Lost Brothers Mod) made a nice small enterable mosque. Â That object and many more you are welcome to convert into ArmA, although our textures are probably not up to ArmA standards overall. Â If you are interested I can give you a list of objects made specifically for LoBo as well as others that we have permission to convert. At any rate, again great map. Â I especially like the checkpoints and wall deviders. Â I just had a massive battle with Jonny's Marines and some insurgents where the Marines defended the police station with lots of Marines on the roof and lots of insurgent snipers and gunners on other rooftops and USMC cobras and a blackhawk providing air cover. Â A bit laggy at first with all the shooting but once the explosions settled down a bit, it wasn't too bad. Â I hope you continue to work on this map. Â It is absolutely first rate! Chris G. aka-Miles Teg<GD> The Lost Brothers Mod Team Leader
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I would not do that without rikabi's permission. I'm more interested in helping him make a seperate Iranian addon pack much as LoBo and IM:UC (and IKAR or something like that...the guy who did Iranian plane reskins) helped out Bucketman in OFP to put out an Iranian addon pack. Something like that would be nice to see in ArmA not to mention a conversion of our OFP Iran/Iraq map. Chris G. aka-Miles Teg<GD>
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it takes like 10 seconds 10 seconds for every group and if you forget one, you wonder why there is a gun battle going before you even get to your objective. Â lol So yes, its not hard to do, but its a little annoyance that is needless unless these are supposed to be 1970's era Imperial Iranian Cobras under command of the Shah or if they are intended to fight against 1980's era Iraqi addons that will likely be on the OPFOR side. Â In that case, it would have been nicer to stick them on the "Independent" side. Â However right now, there does not exist any Saddam-era Iraqi addons in ArmA to my knowledge. Â I should also point out that during the 80's Saddam Hussein was an American ally so even then, the Iraqi addons would have been considered BLUFOR. Â Anyways...the whole thing is a stupid political issue, but that's the world we live in and the game was made for a Western audience and thus is prejudiced against Middle Eastern people who don't like to be called OPFOR as are just about every single FPS game out there that has Middle Eastern forces from Islamic countries. Only Assassins Creed goes against this trend in gaming. They also took alot of heat for it and were accused of being "anti-Western" and "Pro-Islamic" by people who never played the game. Chris G. aka-Miles Teg<GD>
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Wow! That is an amazing texture job! But if it's on BLUFOR side, yeah that's a problem as most missions will have the addon used against US/Western type addons/mods. Â That just creates uncessary work for the mission maker to make the unit on the "OPFOR" side. Â I remember the Malvinas Mod in OFP did not want to be on the "East" side but at least they made British forces on the East side as part of their mod. Â So unless you make an entire Mod with US/Israeli forces on the OPFOR side and all Iranian units on BLUFOR side then, yeah it creates extra work for the mission maker. Now all that we need is Iranian infantry and armor addons. I've been wanting to make some as part of my mod (The Lost Brothers- Isaac & Ishmael), but I've been too busy trying to fix up what my mod already has (Israeli, Hamas, and Hezbollah addons). Â However, if you need any help with that just PM me. ____ For those who don't know by the way... just for general information, the Super Cobra was actually exported to Iran before the revolution and it still is in operation along with older model Cobras, UH-1's, CH-47's, F-14's, F-4's, and F-5's. Â Chris G. aka-Miles Teg<GD> The Lost Brothers Mod Team Leader
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Mapfact releases: AH-64A and CH-47D v1.08
miles teg replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Looks good in the video, but the only problem is that the sound seems like the ones based off of the gun camera recordings in which the audio of the gun firing is coming through that little headset mic. Â In other words, what it sounds like there may be entirely different then what it sounds like if you're on the ground and a Apache flying overhead is firing its cannon. Â I've not heard an Apache's cannon firing, but I have heard similar types of cannons like the Bradley's 25mm bushmaster cannon and it sounds much heavier sounding. Â But then again even most video recordings of weapons firing have crappy audio that doesn't sound much like the real thing and even worse when digital video/audio compression lops off a big chunk of bass frequencies. Still... it doesn't sound horibble on the video. Dial in a little more bass eq on it in a sound editor and it would probably be fine. At any rate, until then, the MapFacts Apache is still I think quite nice overal even if the model/textures aren't as pretty as what we are accustomed to. Â Its nice actually having an Army helicopter providing CAS instead of just the USMC Super Cobra. Â What would be really super is if someone made a standalone FLIR system for both aircraft and a tanks that addon makers could plug into their addons with a little tutorial on what to add into your vehicle's config. Even better if it could also be used via a mission editor script so that a mission maker can add it to BIS aircraft/vehicles. But anyhoo... Â I just hope that someone will update the Apache with a nice AH-64D Longbow model and hopefully with that updated FLIR system seen on that video if it all works well and doesn't need every addon to have hidden textures for it to work properly. Chris G. aka-Miles Teg<GD>