miles teg
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Everything posted by miles teg
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The Lost Brothers -Isaac and Ishmael Mod
miles teg replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Nah, not really, just better at modifying other people's hard work. Â All credit goes to Vilas, Topaz, and all who helped them on our infantry models. Â However, they are used as templates with the textures heavily modified. The Lizard skin camo for example is taken from a swatch from the actual uniform that they wore which I then applied in PhotoShop over the template of Vilas/Topaz's olive-green uniform texture which I had made black & white. Â Because they're two different layers, I then was able to blend the two together (and increase contrast on the black & white layer) so that you have the great cammo on the model, while still seeing all the shadows, pockets, ect... from the original texture. Â Having the rvmat files also of coarse makes them look even better. Â Likewise some of the helmets you see are heavily modified M1 steel pots made by Vilas/Topas (the one on the guy with the goggles is the M1 steelpot which was also used by the IDF). Â I basically turned it into the Israeli made copies of British paratrooper helmets and I added the distinctive black helmet bands found on most Israeli helmets since the 1960's. Â Any of our guys with the red boots indicates that they are paratroopers or Sayeret (recon) units that are part of IDF paratrooper brigades. The rest of the equipment and weapons is likewise the work of Vilas/Topas with only textures on the equipment modified so that they are mostly tan as was most of the actual historic equipment used by the IDF. Â I'm especially happy with the gorgeous IMI FN-FAL rifle that Vilas made for us. Â It, I believe, is some of his best work. So basically our addons that look beautiful are the result of the ArmA addon making community working together to make great addons. Â By the way, here's a good pic of the real life IDF paratroopers from the 6 Day war that I tried to get the guys above (the ones in Lizard skin cammo) to look like: Chris G. aka-Miles Teg<GD> -
There was a cargo ship released? Â I must have missed that. Â EDIT- Oops nevermind. I just saw Sigma-Six's freighter that was just released. Very nice. Time for some freighter ship escort missions to take down some pirates! Chris G. aka-Miles Teg<GD>
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Awesome stuff. Yeah definitely an enemy adversary would be excellent. One idea aside from an SLA type ship would be to make a crude somali type speedboat with a DShK MG mounted on it and a freighter as a mothership. But I guess BIS RHIB's could be used to simulate that. Overall, excellent work. Chris G. aka-Miles Teg<GD>
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The Lost Brothers -Isaac and Ishmael Mod
miles teg replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Sadly, no. Â I am just using the Avgani map to simulate Lebanon, Israel, and the Sinai in screenshots and I'm making a couple of missions on that map for the historic pack. Â I'm still looking for a map maker who can convert our Lebanon and Sinai maps. Â The Sinai map would probably be the easiest to convert. Â The Avgani buildings and objects would be perfect to update that map with since its maker has allowed other map makers to use his objects from the Avgani map. Â Chris G. aka-Miles Teg<GD> -
The Lost Brothers -Isaac and Ishmael Mod
miles teg replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
New pics from our historic pack Below is our 1980's era IDf soldier equipped with Galil AR, ARM, and SAR rifles as well as the B-300 Super Bazooka (although that one isn't shown in the pic). Â The soldiers are wearing old PASGT style flack vests: Below is our new 1960's IDF paratroopers wearing the old French lizard skin uniforms used during that time period. The helmets are a mixture of M1 steel pots (with paratrooper chin straps) and Israeli made copies of British paratrooper helmets. Weapons in this picture include: IMI FN-FAL, IMI Uzi SMG, Panzershrek anti-tank rocket, FN-MAG MG, and a Mauser K98 sniper rifle. Oh finally, I just wanted to test out this new video player that BIS has working now on the forums. Â I will soon make a video of our historic units once I get our Egyptian T-34 tanks all fixed up. I got all our Sherman's working beautifully and so I just need to fix up our T-62 (donated to use by the BF2 IDF mod) and our T-34's which just have a few minor bugs. <OBJECT CLASSID="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH=450 HEIGHT=332><PARAM NAME=MOVIE VALUE=http://www.armedassault.eu/Television/BISvideo.swf?vquality=hq&youtubeID1=WSHefXhMItQ&linkID1=http://www.youtube.com/&youtubeID2=sTZVNelwXng&linkID2=http://www.youtube.com/&youtubeID3=gwq5F5UbCk4&linkID3=http://www.youtube.com&youtubeID4=hsXTUWl5Ut4&linkID4=http://www.youtube.com/&><PARAM NAME=PLAY VALUE=TRUE><PARAM NAME=LOOP VALUE=TRUE><PARAM NAME=QUALITY VALUE=HIGH><EMBED SRC=http://www.armedassault.eu/Television/BISvideo.swf?vquality=hq&youtubeID1=WSHefXhMItQ&linkID1=http://www.youtube.com/&youtubeID2=sTZVNelwXng&linkID2=http://www.youtube.com/&youtubeID3=gwq5F5UbCk4&linkID3=http://www.youtube.com&youtubeID4=hsXTUWl5Ut4&linkID4=http://www.youtube.com/& WIDTH=450 HEIGHT=332 PLAY=TRUE LOOP=TRUE QUALITY=HIGH></EMBED></OBJECT> Â Chris G. aka-Miles Teg<GD> -
Ah, Texas Gold!!! Wow..that 2nd picture is like paradise! lol Seriously though that will make for some good missions. Any chance you might be able to make a Coca plant? That would be great for South American anti-drug cartel or maybe the beginning of a Colombian Civil War mod (that I've been trying to find people to get started since the OFP days). Chris G. aka-Miles Teg<GD>
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The Lost Brothers -Isaac and Ishmael Mod
miles teg replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
<deleted....stupid forum bug wouldn't post previous reply > -
The Lost Brothers -Isaac and Ishmael Mod
miles teg replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
1in1class: We don't have any dedicated texture artists so most of the vehicles are only getting slight modifications to their textures if any. When we have time, we try to add rvmat textures and stuff like that. However a few of our addons are undergoing a texture overhaul by independent addon makers but I'm still waiting on them. (The addons include the Merkava Mk4 and the Kfir C7 fighter bomber). laborj456: No new humvees, however there will be some new Israeli armor and aircraft such as the A4, Kfir C7, Super Frelon helicopter (all as part of our historic stuff) as well as the Merkava Mk2, Magach 7C, M113 series (including Zeldas), and our Sherman tank pack and M3 halftrack. Oh we also have a ship pack but we're trying to nail down one particular bug that causes the ships to go flying when they get hit by a missile. Chris G. aka-Miles Teg<GD> -
So why post those pics here are if they are VBS2 models that we will never see in ArmA? It's in especially bad form to post pics of someone else's ships in Gnat's thread unless Gnat is working on one of those particular models. Chris G. aka-Miles Teg<GD>
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The Lost Brothers -Isaac and Ishmael Mod
miles teg replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
New pics: Port Said (Carl Gustav M45) SMG and a Egyptian Hakim with 4x scope). Â Sorry, I felt like getting artsy with photoshop. lol Egyptian M1A1 Abrams on the Avgani map: Chris G. aka-Miles Teg<GD> -
The Lost Brothers -Isaac and Ishmael Mod
miles teg replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
I just made a Egyptian M1A1 yesterday and have worked the past few days porting over the UMP, PSG-1, and Port Said (M45 SMG) for the Egyptian forces as well. I also made both a historic and modern tanker (different helmets and uniforms) and a jet fighter pilot. Gradually I'm getting everything together and finalized. Right now I'm working on fixing up our Shermans (only the M50 Isherman is fully working). I also need to fix up our M113's as well although they are almost fully ready and just need textures turned to green (instead of tan). But yeah slowly but surely its coming along. I was hoping to release independent packs, but everything is inter-related (to save on unecessary duplication of textures and weapons) that it'll likely have to be one big pack that includes the new Egyptian stuff and historic vehicles. Only the Syrians will be seperate. I might try to get the Syrians fully updated first and released sometime next month. Chris G. aka-Miles Teg<GD> -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
miles teg replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Aside from the script issues...about what XxEnigmAxX posted earlier... having a Tiger with armor value of 2200 is a bit much as a Bazooka then would need to be so powerful that it would likely take down a building with one shot. I was thinking more along the lines of a Sherman having a max armor value of around 900 and a Tiger I with something like a value of around 1,400 or 1,600. That way if Bazookas have the same dammage of roughly a BIS RPG-7 it would take around 4 to 5 bazooka shots to take out the Tiger. Sherman would be taken out in around 2 shots from a Panzerfaust. But again, these are all things that can be played around with and that would need some good beta testing. I would highly recommend getting advise from Col. Faulkner who is pretty much our resident historian. He's a good source of info on such things as the practical armor penetration (in combat) of certain weapons. He could also probably recommend to you some good books to look for in a library or websites online with that kind of info. At any rate, as mentioned earlier in this thread, specific sections of the tank can be set to have weaker armor settings. I believe the Merkava Mk2 that ModemMaik (sp?) fixed up for us has such values if I remember correctly. When I get home I can check it out or see if I can find some other examples of this type of variable armor system so that it can be applied to the tanks in this mod. Chris G. aka-Miles Teg<GD> -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
miles teg replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Yeah I agree. Giving tanks modern armor values and adjusting weapon values to suit is probably the easiest way to solve the problem as their really is no reason why any of the tank addons should be mixed with any modern addons other then just to mess around with stuff in the mission editor. Anyone who complains that his Tiger can take out an M1A1 Abrams tank is most likely an idiot who just throws every addon they can think of into the mission editor and proclaims his mission a "Nazi Zombies coming back from the dead" type mission. Chris G. aka-Miles Teg<GD> -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
miles teg replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Somebody like Tony Ranger would be the man to talk to about modifying AI behavior. Â He did the FFN mod which is outstanding...but not for any kind of mass attacks. Â He's one of the few addon makers in OFP/ArmA who has successfully HEAVILY modified the AI behavior. Â There might be one or two others...but in my opinion his mods have been the best in that regard. Chris G. aka-Miles Teg<GD> -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
miles teg replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Yeah I'd say that's too much. Oh..about HEAT rounds that Aqu mentioned. Actually they do have some effect on infantry in real life. Anyone who's been around the explosion of an RPG-7's HEAT rocket can attest to that. While the shrapnel effect is minimal, it can still produce enough shrapnel and blast effect to cause some injuries to anyone standing near the blast. Chris G. aka-Miles Teg<GD> -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
miles teg replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Hehe..yeah engagement ranges on some tanks could be lowered a bit. That always got me frustrated in both OFP and in ArmA when some tank waaaaay outside of visual range would nail vehicles with one shot. The ranges sometimes are realistic...but when you don't have a super-duper computer and graphics card it really sucks not being able to see what tank kill you aside from waiting for the death cam to show you. lol Chris G. aka-Miles Teg<GD> -
Yeah I noticed the same thing...I always keep file sizes at below 86kb because usually when I upload them they likewise end up being in the high 90 somthing kb range very close to 100kb. So yeah it's a common mistake to accidentally go over 100kb. Chris G. aka-Miles Teg<GD>
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31st NORMANDY MOD - WW2 Â -BETA RELEASE
miles teg replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Yeah, that is true... the Achilles was much better. The M10 only had a chance if, like the Shermans, it could get in a flank shot to the side of a Tiger. Chris G. aka-Miles Teg<GD> -
The Lost Brothers -Isaac and Ishmael Mod
miles teg replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Egyptian 130th Amphibious Brigade equipped with Maadi AKM's, M16A2, RPG7, and M240 machine guns. Â They are supported by Egyptian T-62's and are wearing the older "Scrambled Egg" uniforms. Â Egyptian Naval Commando Sniper Team armed with M16A2 and SVD Sniper Rifle supporting Amphibious Assault forces. They wear the new Chocolate Chip desert cammo BDU's while Army commandos wear the 3 color desert cammo BDU's, both formerly used by the US Army. Chris G. aka-Miles Teg<GD> -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
miles teg replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
I think that the problem on the tank sounds (it's one of the German tanks) is that the sound is in stereo and so the ArmA sound engine is not working properly because it can't position the sound properly. All sound FX in ArmA need to be in mono, not stereo. If you use a stereo sound file, there is not directionality and it is if the sound is coming from all around you which is VERY annoying. That ruins the atmosphere of the game when you have this massive tank sound that sounds like its everywhere around you. The good news is that it's an easy fix. All the sound files should be checked to make sure that they are in mono. Chris G. aka-Miles Teg<GD> -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
miles teg replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
A bunch of artillery guns would be kinda useless without a good working artillery system. Until then only AT guns should get much attention until a good artillery system is made by someone for the mod (or a 3rd party system is used. Aside from that there are a hundreds of other cool WWII stuff that could be made and that are much more interesting. I really hope to see those lancaster bombers further developed. Chris G. aka-Miles Teg<GD> -
The Lost Brothers -Isaac and Ishmael Mod
miles teg replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Nah I still need to find that tracer bug. As for bases, SFC.ITZHAK was making a base a long time ago, but he never released it. In OFP we had TONS of objects for our maps, but mostly Middle Eastern buildings for cities and no authentic looking IDF bases. I still need to finish de-binarizing all our objects. Chris G. aka-Miles Teg<GD> -
The Lost Brothers -Isaac and Ishmael Mod
miles teg replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
To Bospor: The Mig-25 Vit did was actually pretty crude. Try it out in OFP to check again... it was not a great model by any means. I have a converted version somewhere but I didn't think that it was really worth turning into a Syrian version. THe Frog missiles might be cool if the whole missile system could be made to work in ArmA with a working targeting system (especially if it could be scripted to work for the AI). Otherwise they'd mainly just be targets which would be ok as well. I gotta take off now...I'll finish the reply when I get home... Chris G. aka-Miles Teg<GD> -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
miles teg replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Overall, aside from the bugs and rough beta status of many of the units, I still think its a great start and honestly I prefer having this rough beta to begin making missions with rather then nothing at all. I had a great time making a massive infantry/armor/air battle. Seeing the German bomber doing low level bomb runs on the allied armor was quite impressive. Things get even more fun if you add in the FFN mod as the AI act a bit smarter and you get more pitched battles. So overall I give a big thumbs up! Chris G. aka-Miles Teg<GD> -
Wow!  Q thanks so much for that information.  I've been very lazy in my mod and have probably violated most of those rules. lol  But a couple of those things I did not know about. The rest are good reminders.  That's all good info for any addon maker.  Thanks! Chris G. aka-Miles Teg<GD>