miles teg
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Everything posted by miles teg
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gen.Carnage @ Oct. 23 2002,12:45)</td></tr><tr><td id="QUOTE">thanks for the feedback ppl, keep it coming.... tracers are disabled intentionally... it would reveal the fact that there is only ONE stream of bullets. We are currently looking at the smoke, shell ejections, breech flashes, armor values and if possible, rotating radar. might also have another look at the skins, if i find the time<span id='postcolor'> About the tracers... even if it revealed only one line of tracers, I still think it would make it more realistic as AA guns almost ALWAYS fire tracers from what I've seen. Also I think the amount of smoke coming out is fine...too much smoke and you wouldn't be able to see anything. As for the textures I DEFINITELY think that you need to split these up into seperate PBO's. I'm not sure if you got the textures mixed up, but the "sand" texture (which looks like a greyish color" to me is the best one because it looks the most neautral and the least cartoonish. Plus it blends in better with the BIS made units. The other two are WAY too bright and stick out like a sore thumb. If these textures take up lots of megabytes, please limit it to the grey textured version or like someone else mentioned, simply make them available as 3 seperate and independent .pbo files. Chris G. aka-Miles Teg<GD>
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I now have some good screen shots of the Antonov 124 in some airborne assault action. They are on a web page I'm setting up for a new mission I'm working on that uses the Antonov 124 cargo aircraft. The web page is at: http://www.geocities.com/miles_teggd/SPETSNAZ.html Hopefully this will get you mission makers all pumped up. Take your Ruskie paratroopers and go kick some ass with the Antonov 124! Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Keva @ Oct. 21 2002,18:34)</td></tr><tr><td id="QUOTE">doesnt it carry anything ie scuds and tanks ? i thought that was the point of this addon<span id='postcolor'> Once again... it is NOT possible for aircraft or boats to carry other vehicles WHILE MOVING. That simply is a limitation of the BIS engine so it won't happen unless BIS makes an update patch for the game that allows vehicles to be carried inside other vehicles in the same way soldiers are. To Konyak: Keep up the great work! As for the wheels, if it's not possible don't sweat it. But also even if you get the wheels up in a unrealistic way, that's still fine. I don't think many people would complain if the wheel covers don't move or if the wheels are a little bit out of place. Chris G. aka-Miles Teg<GD>
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I must say that this addon is just incredible! It is everything I hoped for. As for the flight handling... are you all nuts?? I think the flight handling is perfect? How much better do you want it? The AI takes off, the AI lands. It turns easily, it doesn't stall easily. I mean come on. It's not going to get much better then that. I take my hat off to Konyak. the only thing that I think could use improving is the sound. The C-17 beta addon for example has better sound. But still even that is not bad at all. Right now I'm working on a Spetsnaz airborne assault mission with it and the view from the inside sitting next to the open cargo bay is just mind blowing. When you use the new "flyinheight" option for the airplane (before 1.85 it only worked for helicopters) and set it to like 30meters, you get the impression that pilot is trying to fly below radar coverage on an infiltration mission. It feels super cool and really adds to the ambience of the game. Of coarse this plane is normally not used for airborne assault missions (those are usually done with smaller Russian cargo planes like the An-12 Cub and the An-72 Coaler) so I hope that Konyak will use his talent to work on more cargo planes such as the two I mentioned. At any rate I absolutely LOVE this addon. Terrific work Konyak! At last the Ruskies have something to do real airborne missions from. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Beagle @ Oct. 20 2002,15:17)</td></tr><tr><td id="QUOTE">The accuracy of the assaulkt rifles isnt the biggest Problem in OFP, it's the Range of the LWA and RPG.. Both schoult hit the dirt after 400m, but at present you can shoot nealy a kilometer with them... Trajectory is much to flat...these rocket propelled grenades are much more similar to Mortars in their trajectory in real life.<span id='postcolor'> Mortars? I don't know about that. the AT-4's I've fired in real life were nothing like a mortar. However you are correct they do not have a very great range. With most hand held anti-tank weapons you never engage past 300 meters. Normally you try to get in to within 100 meters and make sure you have cover to retreat so the pissed off tank (which usually doesn't get destroyed) doesn't kill you. At any rate, I think Kegetys's RPG-7 has the most realistic ballistics of all the OFP anti-tank weapons. Chris G. aka-Miles Teg<GD>
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You can put vehicles into another vehicle when they are stationary. The problem is when the vehicle starts to move. The vehicle inside the carrier vehicle does not move with it. That is why with that new LSD amphibious assault ship addon, there is a moving version and there is another version that is just a static object that doesn't move. So for example that new LSU ship... if you stuck an M1 in it, if it wasn't moving then yeah you might be able to get it to work if the addon was made for that. However once the LSU started to move, the M1 tank would start bouncing around and end up in the water or either the tank or the LCU would blow up from all the damage the tank causes bouncing around inside it. What BIS should do is to release some type of patch that allows for vehicles to be held "in cargo" in another vehicle. For example I would love to put that new camoflaged Kawasaki dirt bike in a Chinook to transport it and its driver to a remote location as part of a recon team. But until BIS releases a patch for it, or unless you find some real fancy script that'll do this, it's not possible unfortunately. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rob @ Oct. 17 2002,03:18)</td></tr><tr><td id="QUOTE">Please get this sorted out so that i can see if its worth posting on our site, thx<span id='postcolor'> I like your avatars Rob...those are those little tree spirts from "Princess Mononoko" (however you spell that) right? That's one of my favorite Japanese animae films. Very cool. Now if only you could animate them to make their heads spin. LOL! Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Oct. 15 2002,19:40)</td></tr><tr><td id="QUOTE">MI-24 cockpit glass can withstand 20mm rounds so a .50(12.7mm) round shouldnt be able to kill the pilots, this is probably also why bis didnt add a fire geometry<span id='postcolor'> Actually as far as I know the glass around the Hind's cockpit only stops small arms fire up to 7.62x54mm. However the cockpit area is protected by titanium armor and that area along with other critical areas like the engine, critical fuel/oil lines, ect... are armored to withstand 20mm hits. But no glass in the world can withstand 20mm hits to my knowledge otherwise you'd see APCs and IFV's with glass armor instead of aluminum, steel and composite armor. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Munger @ Oct. 18 2002,00:09)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ Oct. 16 2002,21:34)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Munger @ Oct. 16 2002,18:57)</td></tr><tr><td id="QUOTE">Quaker are you still working on a new set of Humvees with woodland camo? Â <span id='postcolor'> they are done. Woodlnd cam ois ea sy to set. I mstill waiting for a way to make the humer fire nades cuz simulated mk19 iusnt that great <span id='postcolor'> If you just use a similar config to the M203 or rifle grenade in the game I would have thought it would be quite realistic, although I have no idea what is realistic to be honest since I have no experience with such weapons. I believe Kegetys' grenade launcher is very realistic - maybe you could ase your own grenade launcher config on his? Â <span id='postcolor'> It's not that easy unfortunately. Grenade launchers won't work on vehicle classes. They only work for the soldier class of unit. That means that the M203 grenades can't be used on vehicles or aircraft due to the limitations of the OFP engine. I hope BIS fixes these problems if not in OFP:R in OFPII whenever it comes out. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TaNK_Em @ Oct. 16 2002,21:30)</td></tr><tr><td id="QUOTE">Damn windows lol, yes more east side planes would be good the Su25 is not the greatest any MIG planes would be awesome. By the way does anyone know what the Russians use as a cargo plane like in America it is manly the C-130 Hercules? Â <span id='postcolor'> Actually the direct Russian equivalent to the C130 would be the AN-12 Cub. The Chinese version is the Y-8. The Cub is unique in that it also has a rear gun turret in the tail. Unfortunately this can not be simulated in OFP because only the helicopter class of aircraft can have a rotating turret from what I understand. More info about the AN-12 Cub at: http://www.fas.org/man/dod-101/sys/ac/row/an-12.htm Chris G. aka-Miles Teg<GD>
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I just wanted to add that personally I think that the handling leaves much to be desired. I had to keep the nose up very high all the time to keep from slamming into the ground. The aircraft is also prone to spinning out of control while turning. It also would be nice if the point of aim for the cannon was lower because I usually smack into the ground trying to fire the cannon at targets. Finally the Sidewinder missiles don't seem to track very well. It usually takes many missles before they hit a target and that is WITH the target locked on with the diamond on the target box. Of coarse as everyone else mentioned it's missing the RIO (the guy in the backseat). Oh...also the AI doesn't dogfight very well. The regular Su-25's keep creaming my F-14's. But I think that's because the missiles aren't working well on the F14, but maybe that was done on purpose to make dogfights last a little longer. Other then that however it's wonderful and it actually takes off without crashing. Haven't tried landing it yet though, but I assume that it does that ok. Chris G. aka-Miles Teg<GD>
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It should also be noted that the bolt charging handle (or whatever you call it on a bolt action rifle) is on the wrong side. Shouldn't it be on the right side, or was that rifle made just for left handed shooters? Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SelectThis @ Oct. 15 2002,03:23)</td></tr><tr><td id="QUOTE">I'll try to slow the bike down a bit in the next release, which should have a full desert version (Bike and Rider) and maybe some civ versions (brighter colors). The problem with slowing the bike down is that the AI will only use the max speed as set in the cpp, while a human rider can exceed it. TO slow the human rider down, the AI will be slowed down as well. keep me informed of any bugs so i can work on them. SelectThis<span id='postcolor'> Actually I think the handling and speed is just fine. Yeah it's a tad fast, but that's good as it can avoid machine gun fire from enemy soldiers better, plus off-road it slows down alot more so please don't change the speed! Another thing I really like about it is that it handles fairly well so that it's harder to wipe out on it then the the Jawa or that last Kawasaki motorcycle addon that came out. I had a pair of your motorcycles going across the desert portion of Malden with the AI driving and me sitting in the back of one of them and I have to say that it looked really awesome. It felt like we were going off on a recon mission. I can definitely see this addon being used on missions requiring recon work to detect the enemy where you need something fast that can get out of danger quickly. For special ops missions it also is great. Now if only I could figure out how to get the choppers to carry them. One thing that can use improvement however is the sound. In real life their engines sound like chain saws with a higher pitch...but then again that might be annoying in OFP. But other then that I absolutely love your addon and the Motorcycle driver units look FANTASTIC!! I love their helmets! Thanks for the awesome addon!!! Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Oct. 15 2002,01:12)</td></tr><tr><td id="QUOTE">wow that looks very good, is it a modified version of the UH-1H? some of the things look familiar like the rotors, but its still great work!! i love the skin, now i definately want you to IM stt to see if we can get all the army hueys with this skin too as it looks great!<span id='postcolor'> Yeah but please leave off all the USMC symbols and stuff. Best to leave Adammo's UH-1's as USMC Hueys and the SEB pack U.S. Army Hueys. But if you just mean the basic textures (without all the USMC markings) then yeah that would be cool to see as his textures indeed are very very good. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Oct. 15 2002,00:01)</td></tr><tr><td id="QUOTE">nope, i think the nam pack has hueys pretty much covered, it has 2 UH-1C variants and a UH-1D and UH-1H, although, there is no transport UH-1A/B (same shape as the UH-1C) that has been done, i think there are lots of later versions too, this is the only model i havent seen being made, do you have any shots of your UH-1C?<span id='postcolor'> Yeah, but that was with Martin's old UH-1 that was made without Oxygen and turned into a blackhawk at a distance. Or are you talking about UH-1's not released yet? If so when are they going to be released??? If not soon then I think that Adammo should release his. OH... there is another difference also. His is a U.S Marine Corps UH-1C. I'm guessing that all of the SEB UH-1's are U.S. Army so I don't think they'll conflict. That way Cpt. Moore's UH-1's can be used to launch Marines from that LSD addon in order to go raid VC/NVA positions. Chris G. aka-Miles Teg<GD>
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Ok enough about the weapons, what about the Spetsnaz units? That's what the topic was originally about. Is there anyone out there making some new Spetsnaz units with modern uniforms such as the heavy body armor and kevlar helmets that they wear in Chechnya. Someone posted some good pics showing some of these uniforms from another FPS game. I just hope that someone makes them for OFP. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RavenDK @ Oct. 14 2002,00:03)</td></tr><tr><td id="QUOTE">yes i (frandsen) made the fav and the missing shadow is cos of missing LOD Â It dosnt work in res , true but im making an updated version and FAV stands for Fast Attack Vehicle and not nessersery the seal one, that it looks like it is cos of the vehicle is a conversion .. "kitcar" or what ever you want to call it.. anyway the vehicle is Fast it can Attack and well many ofp players is happy whit it. Â <span id='postcolor'> Are there any plans of making it into the USMC force recon "Ninja Buggy" used also by the U.S. Navy SEALs? Like you said it looks similiar but isn't the same thing. It would be very cool if you made the regular Danish version (I think it was Danish right?) that you had before, but then also made a different version that looked more like the one used by the USMC and Navy SEALs. At any rate I LOVE your addons. The USMC addon remains one of my favorites as it is one of the most realistic looking infantry addons made for OFP. Keep up the great! Your Marines are currently seeing heavy combat, launching multiple missions off of the LSD amphibious assault ship addon that just came out. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mads bahrt @ Oct. 13 2002,05:13)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Oct. 12 2002,21:24)</td></tr><tr><td id="QUOTE">I just made a awesome mission with Adammo's Little Birds and Fransden's U.S. Marines. Â I got the Black ops (simulating U.S. Navy SEALs taking off from the deck in a MH-6 along with two AH-6 gunships as escorts and then a Chinook full of Marines.... Â all of them taking off from the deck. Â It looks so incredible!!!!!! I LOVE THIS ADDON!!! Chris G. aka-Miles Teg<GD><span id='postcolor'> 2 comments: 1: It's spelled Frandsen 2: USMC doesn't have Chinooks. They have UH-1N Huey, CH-46E Sea Knight, CH-53D Sea Stallion, CH-53E Super Stallion and AH-1W Super Cobra. Of these I know the following is available for OFP: UH-1N Huey: Several flavours of Hueys are available. I dont know if any of these are the N version, but either that can be ignored or someone can modify the existing Hueys. CH-46E Sea Knight: On http://www.concept-5.com/ballistic/ you can follow the work being done on a sea knight. CH-53D Sea Stallion and CH-53E Super Stallion: I'm not avare of these being developed for OFP. Anybody? AH-1W Super Cobra: You could use the original Cobra in the game (don't know which version it is) or have it modified to be a better representation.<span id='postcolor'> Yes I know all that. But there are NO U.S. Marine helicopters. Even the Cobra is not the right model as the Super Cobra is a twin engine gunship. However the U.S. Army and airforce do sometimes launch operations off of Marine/Navy ships. The U.S. Airforce Special Operations units for example could conceivably operate Little Birds off of helicopters in support of U.S. Navy SEAL operations. The Chinook I used is meant to simulate a CH-46 Sea King until that addon is complete. Also there are NO UH-1N's out right now and using a U.S. Army UH-1 wouldn't be much better the me using the Chinook instead of a CH-46. Again the UH-1N is a twin engined version of the UH-1. As for Frandsen's name, I apologize for misspelling it. He's a cool guy. So right now while I'm waiting for the CH-53 and the CH-46 USMC assault helicopters, I have to use the ones that I mentioned. Plus I can stick a whole squadron of Little Birds on the deck of the ship. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (iNeo @ Oct. 12 2002,18:51)</td></tr><tr><td id="QUOTE">Would definitly be nice with a sniper mod. Today I watched the film 'Sniper' from '93 or something, totally fell in love with sniping. <span id='postcolor'> Unfortunately so does some crazy idiot in the Washington D.C. area. I hope some SWAT sniper nails his ass. Chris G. aka-Miles Teg<GD>
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I just made a awesome mission with Adammo's Little Birds and Fransden's U.S. Marines. I got the Black ops (simulating U.S. Navy SEALs taking off from the deck in a MH-6 along with two AH-6 gunships as escorts and then a Chinook full of Marines.... all of them taking off from the deck. It looks so incredible!!!!!! I LOVE THIS ADDON!!! Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MAsta_KFC @ Oct. 12 2002,14:18)</td></tr><tr><td id="QUOTE">This request is related to the thread in the 'Offtopic' section. Is there any1 out there who would be interested in making a realistic sniper sim mod for OPF? As in implementing features like more variety of camo, bullet trajectory being affected by wind, proper range finding techniques, windage/elevation adjustments etc? It would make OPF the ultimate sniping game  <span id='postcolor'> Better cammo would be nice, maybe like a USMC type ghillie suit, but the other stuff isn't going to happen because it would require a major change to the OFP engine itself which isn't going to happen unless BIS does it.  However there is bullet drop when shooting at long ranges. Also you DO use real range finding techniques with the SVD sniper rifle at least. With the M21's method of range finding, I don't know how accurate that is though. In modern sniping however, range finding is done by the spotter with a high power spotting scope that has a military-grade range findng laser on it. The optics on the spotting scope usually have a analog range finder as well just in case the laser craps out or if their is, for example, too much fog or dust for the laser to work accurately. The main thing really missing is just the hefty recoil (which can and has been simulated on various sniper rifles) and the wind effects on the bullet which can NOT be simulated without altering the game itself. Chris G. aka-Miles Teg<GD>
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Knives/bayonettes/hand to hand skills!
miles teg replied to GodofGunnies's topic in ADDONS & MODS: COMPLETE
5--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt_Damage @ Oct. 11 2002,045)</td></tr><tr><td id="QUOTE">Yes I've had urges to make missions, you sound like you just enjoy killing though. If killing was my job I'd quit as soon as I enjoyed it 1/10th as much as u seem to If I misunderstood and you just REALLY enjoy that sort of stuff within the context of video games, my sincerest apologies. Knives and stuff would be ok, but I don't think they'd be worth the effort in OFP. First you'd have to eliminate lag completely, and make sure models interact with each other in much better fashion than they currently do. Regards,<span id='postcolor'> I've studied knife fighting in the past, and I can assure you that this is a legitimate form of combat. Â Yes it is a brutal and horrible way of killing someone, but a good soldier should be proficient in knife combat. Â There are times in war when assaults can lead to close contact resulting in a life or death struggle for a weapon in which often the guy with the knife (and who knows how to use it) wins. Â Also as was mentioned, for silent kills a knife can *sometimes* be a better idea then a silenced pistol which does make a significant sound even if it's a .22 pistol or rifle. Â Â However a kidney stab would not be a good idea as they'd likely still scream like hell. A quicker, silent kill is usually achieved by a knife thrust up and under the rib cage into the heart with the other hand covering the mouth and violently pulling the head back. Throat stabs are used other times, but they still gurgle like hell. Â Head stabs also sometimes causes vicitims to still scream like crazy if the knife damages a part of the brain that doesn't kill the victim. Â Oh...yeah...another oldie, but goodie...the ol' "Saca Tripa" technique otherwise known as disembowling. Â Nothing puts an opponent out of action quicker then him seeing his intestines falling out down on his boots. Â Death usually follows swiftly as well. Â The Gurkha soldiers I hear are fairly good at this. Â It simply takes a small slice of the stomache muscles to do it accomplished with a downward stab or a sharp hooked blade. Â For inexperienced soldiers, usually something like piano wire is much easier to use and very effective, although other enemy soldiers may hear signs of struggle. Â Some hand to hand combat speciaists also recommend simply snapping the neck with a small twist in one direction (to fool the victim into resisting the movement in the wrong direction) followed by a quick violent twist in the other direction until a grinding, crunching sound is felt and the victim goes limp. Â However the effectiveness of this technique is depends largely on the strength of the victims neck and the strength of the person doing the neck breaking. At any rate, a silent kill with a knife isn't like in the movies and takes a tremendous amount of training and technique to do it well. Yes I know all of that sounds horrific and bloody and I certainly would not enjoy doing any of those things to any person or animal, but they are a fact of combat and are methods a good soldier should be well versed in. Equally well a soldier should be trained in how to defend against knife attacks as they may face such attacks in from civilians. Anyways, Â I don't know if the original poster knows this but there is already a animation for doing a rifle-butt attack. Â It actually works...but only you don't have a rifle and you use a script that gives you the action command for it. Â It appears that BIS never finished making a full version of this hand to hand combat system. Â There's also a punch that indeed works, yet so far I haven't seen anyone study how it works to see if it can be used for bayonets and stuff like that as it doesn't require any ammo like the drill addon for example. Â At any rate, I would like to see the option of having a bayonet on a rifle. Â At least that wouldnt' take any extra animations (although it would look nice to have a little thrusting animation). Â Chris G. aka-Miles Teg<GD> -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mr B @ Oct. 09 2002,04:10)</td></tr><tr><td id="QUOTE">I just had an interesting idea! What if we created NVGs with BATTERIES! I mean, the batteries could be the magazines for the NVGs, and the number of rounds remaining could be the percentage of charge remaining. The NVGs could have a really low rate of fire, or get the ammo to decrease with a timer. If the batteries run out, you lose the ability to see through the NVGs. Image being in a firefight and having your batteries run out  . That would make things much more realistic. Instead of wearing NVGs for hours on end, you would have to manage them wisely. Does anybody know if this is possible? Can we modify BIS NVGs, or do we have to make our own? Cheers Mr B<span id='postcolor'> Well if you got into that level of detail, then you'd better also model soldiers having to take a use the latrine, weapons jamming, heat exhaustion, eating/drinking, ect... ect... But like someone else said, those batteries last a long time and a good squad leader will make sure that everyone has a fresh set of batteries during pre-combat inspections. That's usually part of a unit's SOP (Standard Operating Procedures). Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (zippyo @ Oct. 09 2002,21:40)</td></tr><tr><td id="QUOTE">the smoke system is installed as of Kegetys Lynx smoke generator.....so that you can press the fire button to release the smoke. I have been tuning it for the last couple of days through cpp so it'll fly right. Cuz it's a talidragger weighin' in at almost 3 tons, it is tricky to get her to land properly. next is the AI controlled smoke. I guess I could use a script with the DoFire command to trigger the smoke. I dunno if it'll attack enemy with smoke (not too real unless you wanna lay down a mist of nerve gas hehehehe). But anyhow the AI won't go below 90 $%&^%*& meters so it would look silly. I looked into the drop command, which would be the perfect solution but unfortunatelly I ain't got Resistance YET.<span id='postcolor'> That's so cool! I can't wait to use it in some drug war missions spraying coca fields simulated using the "hemp" addon! Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (rambozo @ Oct. 09 2002,18:55)</td></tr><tr><td id="QUOTE">Well I never expected to catch flak over this thing. This is something Ive had in the works a good long time. Â Its kind of unfair to think of it as JUST ANOTHER FAL. Yeah resistance has one. But why have that attitude? OFP allready has an m16, so why do people need m4's or c7's? Common people. I model what I want. Hopefully though there are some that apreciate the fact that I make this stuff available. If you dont like it then dont DL it. And yeah it doesnt have a carrying handle. But thats just a minor detail. I opted to use the saved pollys somewhere else thats all. I do fail to see where it looks like g3 though. And yes Sweeper I did skin this model from my own fal.<span id='postcolor'> Right as I said, I wasn't going to d/l it. Also the carrying handle is not a minor detail. I haven't seen very many FN-FAL's without that carrying handle. But like you said, you are entitled to model what you like, and aside from the carrying handle, the model looks fine. But for missions that for example simulate battles from the Angolan Civil War, it's a heck of a lot easier just using the BIS model then trying to get people to d/l another FN rifle addon for it just to play the mission. Anyhoo... I hope people enjoy your addon. Chris G. aka-Miles Teg<GD>