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miles teg

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Everything posted by miles teg

  1. miles teg

    Zu 23-2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Dec. 12 2002,02:48)</td></tr><tr><td id="QUOTE">We need those stationary AA rocket launching things... AS WELL AS FRIGGIN' TECHNICALS!!!!! WHEN ARE YOU PEOPLE GONNA MAKE EM' *sigh* Why hasn't someone made a technical yet? Before O2 Came out, lots of you were promising to make them when it did come out.<span id='postcolor'> I think that's because all interest in Somalia mods trickled away. There was one big Somalia MOD group that apparently disappeared. Likewise there was a nice Somalia map that was made but it had severe texture problems and I never heard anything from the map maker as to whether he fixed it or just gave up on it. I was going to re-do my blackhawk but I was waiting for a good Somalia map.... and also for the BAS MH-60 pavehawks. So far I haven't seen either.... just lots of Little Birds. But back on topic, I'd also love to see the ZSU-23-2 AA gun as a stationary AA gun in this game. Someone was working on one and it looked to be in advanced stages of completion but that was months ago. I guess they abandonded that project. That's too bad. There are a lot of great projects out there that addon makers seem to have abandoned. Anyone remember that crop duster that only worked for ver. 1.46? Whatever happened to that? Chris G. aka-Miles Teg<GD>
  2. miles teg

    Zu 23-2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Dec. 12 2002,02:48)</td></tr><tr><td id="QUOTE">We need those stationary AA rocket launching things... AS WELL AS FRIGGIN' TECHNICALS!!!!! WHEN ARE YOU PEOPLE GONNA MAKE EM' *sigh* Why hasn't someone made a technical yet? Before O2 Came out, lots of you were promising to make them when it did come out.<span id='postcolor'> I think that's because all interest in Somalia mods trickled away. There was one big Somalia MOD group that apparently disappeared. Likewise there was a nice Somalia map that was made but it had severe texture problems and I never heard anything from the map maker as to whether he fixed it or just gave up on it. I was going to re-do my blackhawk but I was waiting for a good Somalia map.... and also for the BAS MH-60 pavehawks. So far I haven't seen either.... just lots of Little Birds. But back on topic, I'd also love to see the ZSU-23-2 AA gun as a stationary AA gun in this game. Someone was working on one and it looked to be in advanced stages of completion but that was months ago. I guess they abandonded that project. That's too bad. There are a lot of great projects out there that addon makers seem to have abandoned. Anyone remember that crop duster that only worked for ver. 1.46? Whatever happened to that? Chris G. aka-Miles Teg<GD>
  3. miles teg

    New official unit !

    I just made a dogfight mission with these bad boys pitting the West version against the East version (for those of you who haven't realized it, there is an East version). Stick 4 on each side in flight and with "seek and destroy" waypoints heading towards each other. Then put yourself as a passenger "in cargo". Prepare yourself for a really wild ride and a wicked air battle. It looks so cool watching the planes attack each other. I even saw one friendly fire incident where of my guys was shooting at a east biplane and one of our other pilots flew right across his line of fire and I saw the rounds smack the pilot followed by a "Cease Fire" call on the radio...but it was too late as our fellow aviator dived into the ground. Flying against the East camels it's also a real challenge dogfighting. I can only imagine how much fun it would be playing against real players!!! I hope someone makes some good dogfight servers or that this addon spurs on efforts to make a WWI mod. Hats off to BIS. I normally would be pissed off at them for not instead releaseing a modern addon, but this Camel biplane is just too fun and the pilots look awesome as well. If anything the camel pilots can be used with other airplane addons such as unofficial WWII aircraft addons because the leather helmet, goggles, and leather flight jacket look fairly similar to what WWII pilots wore. So this addon is far from useless and is just a lot of fun! Thanks BIS. Chris G. aka-Miles Teg<GD>
  4. miles teg

    A-6e intruder bomber public beta

    I forgot to mention that great info and even a 3d model of the EA-6B Prowler can be found at: http://www.fas.org/irp/program/collect/ea-6b_prowler.htm I hope this version of the A-6 will be added eventually. Chris G. aka-Miles Teg<GD>
  5. miles teg

    A-6e intruder bomber public beta

    Sweet! Oh one bug I noticed that don't think was mentioned in the read me... the gear is left down if the planes start off flying...well at least it was when I was the gunner. Other then that, the addon truly rocks. I hope you'll be releasing the dedicated wild weasel/ECM version soon that seats 4 crew members. So far I've been using them quite successfully with the SEB NAM pack, where they do an excellent job of providing close air support for my units. They really smash the NVA/VC gun emplacements, mortars, trucks, and armor. It's nice also mixing them up with the DKM OV-10 Broncos. I hope that once you're finished with them, they are on the same level of quality as the DKM Bronco. So far they are getting close to that level of quality. Keep up the great work. These are truly superb aircraft! (By the way have you read the book "Flight of the Intruder"? That's a great book to read to get some inspiration. Damn...actually I think I'm going to re-read that book now to get some inspiration to perhaps make a mission based off of that book. Now if only we had a working aircraft carrier. Chris G. aka-Miles Teg<GD>
  6. miles teg

    New official unit !

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CarolCray @ Dec. 21 2002,00:23)</td></tr><tr><td id="QUOTE">Bi-planes? Geez what's next BIS, flint lock riles and muskets? Maybe some pirate ships too eh? I know what about cowboys and indians? Or tribes of neandrethal men with sticks and stones... Ya ya that's the ticket. Ok so it looks cool but... EXACTLY how does it fit in with game I bought? Oh and Ps... I game never use to crash... till I installed 1.91<span id='postcolor'> Actually pirate ships and flintlock rifles and muskets sound like excellent ideas. I hope indeed that BIS does make really cool historical mods like that along with the implementation of some kind of simple hand to hand combat system for bayonets, swords, and knives. I could imagine going broad sides with two sailing ships going at it with their cannons. Imagine reliving the British amphibious assault on Cartegena, or reliving battles of the Civil War.... or even better...historical battles of the Roman Empire. Ahhh... that would be sooo sweet. I do indeed hope that this biplane by BIS is a harbinger of things to come from BIS. If so then I think they'll have a bright future. Chris G. aka-Miles Teg<GD>
  7. miles teg

    Operation northstar tank pack

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sigma-6 @ Dec. 19 2002,16:09)</td></tr><tr><td id="QUOTE">A few points: That centurion is quite good, yes, but he's invited people to update it (specifically textures) and that's what I'm doing. On the slate, I have: T80 and variants AMX Leclerc And yes, I prefer to be emailed the data. . . the address is in the readme I can't use interiors from tanks that weren't in the demo, so anything that isn't a T72 I have to do myself. Which is to say, provide a broad range of interior shots. A can't use any 'down into turret' or 'up into gunner's position' shots.<span id='postcolor'> I just wanted to mention that the Centurian tank addon that came out recently has one major problem... accuracy. It's cannons and mortar is extremely inaccurate. If you make a new version of it I would be highly appreciative if you could improve the accuracy of its weapons. I really would like to use it in some Middle East conflicts in which Israeli Centurian tanks go toe to toe with Egyptian and Syrian T-55's. But as that Centurian is now, the T-55's win almost every time at long range. Chris G. aka-Miles Teg<GD>
  8. miles teg

    Russian btr70

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Andrew B @ Dec. 19 2002,22:34)</td></tr><tr><td id="QUOTE">I dissagree with resizing the btr-70. Why not just wait 'til someone makes to-scale BMP's and a BRDM? A lot of BIS's stuff was improperly scaled I'm finding. Like all the rifles. It's pretty easy to fix though, if you make your own. Each square of the grid in O2 is one square meter. I guess BIS can't really be blamed. I mean, how many game programmers outside the US have the opportunity to actually handle real military type rifles?<span id='postcolor'> And how long will that be? Then you'll need to resize every other vehicle as well to get everything in proper proportion. It's simply not going to happen. You'd have to tell the guy who made the T72/T90 mods to resize all his tanks also. Maybe if enough people did that it'll happen, but so far it hasn't happened and I seriously doubt it will happen unless someone makes a big pack that includes properly sized vehicles. Chris G. aka-Miles Teg<GD>
  9. miles teg

    Strider pack released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pzvg @ Dec. 18 2002,20:32)</td></tr><tr><td id="QUOTE">/rant mode on/ What is it with some of you? The guy spends a lot of time (we who are working with O2 realize how much time) making something that he gives to the community as soon as he can, What does he get for it? "hmmpf, should be spending your time making russian units" O2 is a free download, you want russian GO AND MAKE IT, nobodie's holding you back. Stop cracking on folks 'cuz they use it the way they want to, Don't like a mod? don't d/l it, think the game needs a certain mod? build it I have a pt76 currently ingame (not for public release, MAA's looks far better, I not only advise waiting for it, I AM waiting for it) mine's not that great, but that's not the point, The point is I wanted one, so I built one, it doesn't have to meet high standards to do the job for me. There's an old expression, "never look a gifthorse in the mouth" It means appreciate a gift freely given, rather than trying to determine if it's valuable enough for you to consider it a gift. /rant mode off/<span id='postcolor'> All well and true...but these mechs don't even walk. Â The guy is obviously very talented at what he does. Â But I'm not yelling and screaming at him to quit making these robots. I as just suggesting, that he could use those talents to make addons that actually work as they should within the game. These mechs or striders don't even walk. Â But if that doesn't matter to him or others here that enjoy them, then that's cool. Â He seems like a nice enough guy with a good attitude so he should do whatever he finds enjoyable doing. Â It is only my hope that he perhaps might also find enjoyment in.... making a BMP-3, modern Russian Spetsnaz in full body armor, or a HOKUM gunship perhaps? Â Oops.. Edit... I meant a HAVOC gunship. The Mi-28. Here's a pic: Chris G. aka-Miles Teg<GD>
  10. miles teg

    Russian btr70

    Oh by the way, Vikingo... I wanted to add that I also would prefer to see the old sites again. I prefered those. The ones you used are anti-aircraft gun sites and not appropriate for the BTR-70. While it can engage aircraft in real life, I'm fairly certain it uses traditional tank style optics with mil markings for range and elevation. Also I think the Spetsnaz crew isn't realistic. I know that it has airborne markings on it, but I think that Spetsnaz normally do not make up the crew of BRDM's. I'd prefer to see the regular Russian soldiers that have helmets on their heads. Chris G. aka-Miles Teg<GD>
  11. miles teg

    Russian btr70

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Dec. 19 2002,09:16)</td></tr><tr><td id="QUOTE">I agree that it is BIS who is offscale...but...for the sake of gameplay, I feel it would be better to match it to the size of vehicles already ingame, otherwise it will look a bit silly on the battlefield with them.<span id='postcolor'> I agree...better to at least make it a little bit bigger so that it doesn't look so strange next to the BMP's and other vehicles. If you put it next to the BRDM-2 scout car you see the same problem. It just looks really wierd and tiny compared to the BRDM. Chris G. aka-Miles Teg<GD>
  12. miles teg

    Bmp-3 anyone?

    0--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ Dec. 18 2002,150)</td></tr><tr><td id="QUOTE">I was just wondering if anyone was working on a BMP-3 model. If your interested in creating one, go to http://www.army-technology.com/projects/bmp-3/ Overview of the BMP-3: The main armament of the BMP-3 is a 100mm 2A70 semi-automatic rifled gun/missile launcher, which is stabilised in two axes and can fire either 3UOF HE-FRAG (High Explosive-Fragmentation) rounds or 3UBK10 anti-tank guided missiles. Effective range for the HE-FRAG round is 4,000m. Muzzle velocity is 250m/s. 22 HE-FRAG rounds can be carried in the automatic loader, total ammunition load being 40 rounds. Rate of fire is 10 rounds per minute. Respond to me if you know anything about a BMP-3 addon. Thanks  <span id='postcolor'> There was one that was made a long while back, or at least the model was made.  However apparently it never saw the light of day.  Unfortunately I can't remember who was working on it, but I think I saw it on an old thread on this forum.  It might be worth searching the archives for it.  I agree however that this would be an excellent addon.  It's really quite an amazing infantry fighting vehicle.  I was reading about how in some tests in I believe Qatar or the United Arab Emirates, there was competition done between it and several other Western Infantry Fighting Vehicles (which included the M2 Bradley IFV).  In the end the BMP-3 won the competition.  When bought with the thermal imaging optics it really stands out on its own and is a remarkable compact piece of mobile armored firepower/transportation. Oh... I should also note, that in addition to it's 100mm cannon/missle system, it also has a 30mm auto-cannon on it and a coaxial 7.62mm machien gun. How they stuff all that weaponry in one turret is beyond me but it's damn impressive! So I hope someone does make it.  Chris G. aka-Miles Teg<GD>
  13. miles teg

    Russian btr70

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vikingo @ Dec. 18 2002,04:16)</td></tr><tr><td id="QUOTE">Hi all !             Modified Beta-3 is Ready to Download              I start this topic the other day and I'm happy to see that many people enjoy this great addon by SEA DEMON like I do. Now I want to let you know that I made a modification to the beta 3 of the addon (the one commented in this topic) -of course authorized by Sea Demon- and is ready to download and test ... These are the changes introduced (more info inside the included readme) ** Model changes (O2): -I move the front persicopes a little to the left and a little down for add the option of have  "optics" while you have the front armored windows closed. Now you can hit the "v" key and have optics like in other tanks of the game!  I have to move the periscopes to make better the optics view (in the original beta3 the periscopes hide a lot of the view)  Now I think they are in better position and have the option of optics clear a lot the view to drive BUT I like a lot the way the pericopes look inside cockpit and enjoy driving using them so please SEA DEMON don't change them in future versions. -I move the SIDE periscopes of the cockpit UP from their original position to have them at the same line of the front ones and have much better view of the horizon line (to the left and the right sides).  -I take out the "ammo boxes" from the side of the model because I didn't like them to much there hehe but I left the "fuel cans" on the side back. -I fix "LOD 14.xxx" and now textures are right and you will don't have the "grey" textures but when you zoom out the model. ** Config.cpp Changes : (all changes introduced have a reference: "Vikingo Change" for easy search if you want to decode and check the config.cpp) -I change optics. I add the drive optics and I change the gunner one with the original one of the Shilka of the game. I think it look more clear than the original one of the BTR70 beta 3. Like the Russian marks on it but the center was a little blurry. -I take out the "kick" option bug -I add two new sounds for when you get in/out the BTR70 Some pics are included in the ZIP file more check better the changes... Please check the full readme for more info and credits. You can download the "modified beta 3" right here and please if you can add a mirror server for the file. Thanks! Hope some of these modifications can be added in future official versions by SEA DEMON. Hope you will like the changes and please post your comments about them    Vikingo<span id='postcolor'> Thanks for helping Sea Demon out Vinkingo! You made all the changes that I also wanted to see. Thanks!!! Chris G. aka-Miles Teg<GD>
  14. miles teg

    Mi26 0.9b

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ExtracTioN @ Dec. 18 2002,02:25)</td></tr><tr><td id="QUOTE">I saw a new version of hawks Mi-26 I haven't dl'ed or tested yet<span id='postcolor'> Where did you see it? Chris G. aka-Miles Teg<GD>
  15. miles teg

    Mi26 0.9b

    3--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([CCCP]Stalker @ Dec. 17 2002,093)</td></tr><tr><td id="QUOTE">The ramp is not supposed to open. Delete all others Mi26 from your folder. They have the same class name that's why they are conflicting. Have u played the test mission ? There AI lands normally. But when I also tried it just on plain Desert Island AI lands only on middle speed (in the test mission it is low). Strange. But it can't be fixed I think. Why ? Because it is a bug of the game. It don't support big helis.<span id='postcolor'> Stalker, why is it that Hawk's Mi-26 lands ok? Â Â I think the problem with the AI not landing or hovering properly is dependent on how the mass is distributed on your helicopter. That, I think, is what is making it unstable in the hover mode. Â Fixing that might also help resolve the speed problem perhaps as well. Â At any rate, there are some tricks addon makers have used for some of the large cargo aircraft (like the big An-124) that allow them to fly better. Â Perhaps some of those tricks can be used to get the Mi-26 to fly better. Â But please don't leave the landing problem as it is, because otherwise it is almost unusable with AI pilots which is how most people are going to use this addon. Â If they can't land without crashing most of the time, then the addon is useless except as decoration on bases or for MP games where the players fly the helicopter. Â So please don't give up on making it fly (and land) better. Â At the very least it should be possible to make it land better like Hawk's Mi-26 addon. Chris G. aka-Miles Teg<GD>
  16. miles teg

    Mi26 0.9b

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([CCCP]Stalker @ Dec. 16 2002,15:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Dec. 16 2002,12:35)</td></tr><tr><td id="QUOTE">Tried it looks good. Here are somethings to look at. Tail Rotor -Seems to be a bit far out -Shows on the left side of the tail -The real one have some kind of wing (didnt know what word to use  ) on top of the tail on both left and right side (bigger on the right side), where the tail rotor is, so it isnt just a cylinder with blades on. look at this picture. Ai Ai cant land it always crashes. Red star/paintjob The red star on the side is very bright. Also the whole chopper looks like it just got a new paint job  . So maybe make it look more "dirty"and "used". Door Gunner Maybe add a door gunner at the front door. Just a few things.<span id='postcolor'> AI CAn land the chopper. Read the readme file carefully. Door gunner will be added but not now. Paint job is looking new because we wanted to make NEW Soviet chopper for OFP Regarding to the wing. What EXACTLy do you mean ? Can u highlight it on the picture ?<span id='postcolor'> I just wanted to say that I really like your Mi-26 so far! The cockpit is just superb and I'm glad that you added in the 2 other crew positions. That makes it much more realistic. The cargo area also looks very nice, although are the seats in those helicopters that comfortable looking? hehehe.. I thought they just had benches. The outside textures are a little bit bright, but I think they are ok. Much better I think then Hawk's Mi-26. But it wouldn't hurt to make them a little less bright because only Russian helicopters at airshows look that new and pretty. Ok...now comes the main problem. I followed the read me instructions exactly but.... the AI still crashes. The problem is that even in the hover mode, the helicopter does not hover. Every time it turns or moves it starts flying foward fast even though it is supposed to be hovering and it is NOT supposed to dip its nose forward so much. Actually even Hawk's Mi-26 didn't do this which is strange because I think his Mi-26 was a little bit bigger. So basically as it is, unless a player flies the Mi-26, it is not usable in OFP missions if the AI flies it because most of the time the AI crashes it. Hopefully once you've adjusted the mass and weights and all those things, that the AI will be able to land it. But so far it looks very very nice. I look foward to newer versions. Keep up the great work. Oh...and try and see if BIS will help you solve the speed problems. It would be nice if they gave the addon community a little more help. Chris G. aka-Miles Teg<GD>
  17. miles teg

    Russian btr70

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Munger @ Dec. 13 2002,21:38)</td></tr><tr><td id="QUOTE">There's a LOD missing from about 200-250m distance. Edit: Also, the muzzle flash from the MG's is now blue, whilst in the older versions it was a yellowy orange and looked superb. I've noticed this on that new Browning pistol as well. Quite strange. <span id='postcolor'> Yeah I noticed that missing LOD...that looks very bad considering that the previous beta didn't have that problem. On my computer the missing LOD starts to show at only around 50 meters...the whole thing then turns white. Other then that however I think it's fairly nice. Now if only they fixed the inside of the turret and made some kind of sites instead inside isntead of just some holes in the front. I know you can hit V for the sites but I mean just the normal inside view. It still looks a bit rough, but since it's still a beta I guess I can't complain too much. Hopefully they'll get these issues fixed. Chris G. aka-Miles Teg<GD>
  18. miles teg

    Strider pack released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (philcommando @ Dec. 13 2002,12:28)</td></tr><tr><td id="QUOTE">Great job franze!....your addons look darn impressive. Gonna use it for my missions as experimental models that western troops must destroy before eastern scientists can perfect it. i read somewhere here joints animations can be used by calling for scripts. Perhaps u might wanna try? Then not only is your naga impressive, its gonna be awesome!!!! a machine feared by all foes!!!! ( Each time your naga is used, play that music from the Falklands War suite "air attack"........gonna be butt kicking good! Â <span id='postcolor'> I agree. He should team up with that guy that released that animation program (or the one who did that break-dancing animation). Someone else mentioned using an infantry model but I believe several people have tried making a giant infantry class and it didn't work and gave some type of error. Besides the infantry animations would not work for these types of mechs anyways as the joints are much different. But if scripts could be used to apply certain animations to a specific model, then it might be possible. If he could do that then he would be a pioneer in addon making. But if it's not possible, then I hope he spends his time and considerable skill in making realistic addons that can be used within the OFP world. There is still plenty of Russian military hardware that needs to be made for example. Chris G. aka-Miles Teg<GD>
  19. miles teg

    F-15e (strike eagle) released.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gen.Carnage @ Dec. 13 2002,12:52)</td></tr><tr><td id="QUOTE">a bit more CONSTRUCTIVE comments: you need to look at the sound again, it DOES work like i explained in the bronco, so why would it not in this plane? are you using a wav file or ogg... did you indicate the volume over environmental values or absolute volume (db+xx vs xx) and last, it has been said by others; the base volume of the soundfile in question might be too high. about the missile accuracy; I won't argue with you over what you think its correct for this plane, i believe this is a GAME firstly, not a sim, but hey if you think otherwise i respect that and won't ask you again. Respect my different opinion too for that matter, and don't forget, i'm only trying to help, not looking for feedback on one of our models. Most people here are nagging for inside sounds, and i agree with that and happen to know how to fix it. The prop sound was too loud inside the cockpit too in the first bronco.<span id='postcolor'> Carnage, perhaps you could de-pbo the addon and see if you can get it working...then if you can you can send the fixed .cpp file over to one of the F15 makers. Just a thought. Chris G. aka-Miles Teg<GD>
  20. miles teg

    German ww2 landser addon

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mads bahrt @ Dec. 13 2002,01:57)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Dec. 08 2002,01:25)</td></tr><tr><td id="QUOTE">The reason why I haven't upgraded that one is because it's a seperate copy of my original installation of OFP:Resistance which I have setup specifically for WWII addons and missions... the only problem is that it's not possible to upgrade it as the upgrades only work for whatever OFP installation is in the registry files.<span id='postcolor'> Offtopic: Why don't you use one installation and the -mod switch in the commandline loading the game. It's quite easy: Make a library for each "modpack" you will use, with the name you want to call that modpack (example WW2). Make a subdir in each moddirectory called addons. Then put the desired addons in the addons subdirs. Then take a copy of your "Flashpoint Resistance" shortcut and rename it to the modpacks name. Then edit the commandline of the shortcut so it says -mod=modname where modname is the name of the directory the addons where put in. In that way you can keep your main addons directory "clean" and save a lot of trouble and memory.<span id='postcolor'> I already tried doing that several times... for some reason it does not work and I've tried everything trying to figure out why including having lots of people go step by step with me exactly how I had set up my folders, what I called them, what file path I used on my shortcut, ect.. ect... But nothing has worked so I just use seperate installations. Chris G. aka-Miles Teg<GD>
  21. miles teg

    F-15e (strike eagle) released.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mr ThunderMakeR @ Dec. 13 2002,05:16)</td></tr><tr><td id="QUOTE">You dont do very well with constructive criticism Marine <span id='postcolor'> Well he does have a point about missile realism...but like most addon makers seems frustrated by all the requests to do this and that. Overall I think his missiles are ok. I haven't had too many problems scoring kills...like he said, around 80% of the time I usually score AA kills with missiles which is reasonable I think. What is more frustrating is the that the AI don't engage enemy aircraft very well, but unfortunately I think that is more of a problem with the game engine and not their addon. I think the 1.90 patch was supposed to improve AI dogfighting capability, but I haven't seen any evidence of this unless it requires a specific script in the .cpp file that they have not made available to addon makers. At any rate, I hope he tries out my suggestion on the sound (about starting off with a quiet sound and then raising the volume for the external sound in the .cpp scripting.) Chris G. aka-Miles Teg<GD>
  22. miles teg

    F-15e (strike eagle) released.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (NAA_Us_Marine @ Dec. 12 2002,22:31)</td></tr><tr><td id="QUOTE">No Sorry Carnage your wrong that for some reason doesnt work it would only work if you wanted to make the sound louder but not quieter and i am sure of this so dont start the big deal over it cause i tested this like a bat out of hell but it turned out it doesnt work so no sorry we arent adding sound anytime soon. about the missiles, for one thing we dont want the missiles hitting all the time since this is fun and its realistic, for one thing carnage dont try to shoot at a jet that is moving horizontal to you anyways its common sense duH! get behind the plane or strait ahead and get a decent lock we arent going to make unrealistic missiles like alot of other addons have done that hit 95 percent of the time like i have seen hint hint.. so get behind the plane like you would do in any other real life dog fight and do something real not a missiles shooting at a target moving 90 degrees horizontal to you! ok common sense that will do it. have you seen stats for aa missiles ever? they are about 80 percent and that is when you are behind the target. so man we arent going to make your dream missile here we are making realistic stats.<span id='postcolor'> Concerning the sound... is it possible to adjust the level for the outside sound? If so, why not start off with a very quiet jet sound. Then for the outside sound, just boost the volume? Chris G. aka-Miles Teg<GD>
  23. miles teg

    F-15e (strike eagle) released.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deadsoldier @ Dec. 12 2002,19:34)</td></tr><tr><td id="QUOTE">hi, when i modeled the F-15, i modeled the airbrake and everythiong..it looked sweet...but then we couldn;t get it to work, just to let it open up when brakes are applied..instead it behaved like an eleron...it would go up AND down. so we decided to not use it. cheers<span id='postcolor'> Are you planning on fixing the cockpit sound with the fix that Gen. Carnage posted? Chris G. aka-Miles Teg<GD>
  24. miles teg

    New m113 pack released

    I really wish they would release unmarked versions of those addons so that they could be used for other countries as well. Their mortar carrier M113 I could really use in Middle East, Latin America and Vietnam based missions. I think I'm going to have to sit down over the holidays and learn how to retexture some addons. Chris G. aka-Miles Teg<GD>
  25. miles teg

    Leopard 2a4

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Dec. 11 2002,22:50)</td></tr><tr><td id="QUOTE"><span id='postcolor'> Ooops....I spoke too soon. Apparently you have to download the entire Swiss Army addon pack. Screw that. If you're Swiss that's great, but if not, unless you've always really liked the Swiss Army and know alot about them, it's not much use to a mission maker. Chris G. aka-Miles Teg<GD>
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