miles teg
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Everything posted by miles teg
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pzvg @ Dec. 25 2002,22:27)</td></tr><tr><td id="QUOTE">Hmm, so far using a human figure, Bent 90 at waist, shortened fingers <full extant of model changes in O2 at this point> tagged all limbs and animated legs as a left leg, arms as a right leg, result was very crude and very ugly, but inspiring, horses are doable, maybe never perfect, but doable. As far as M72 and prone, well you got more practice I suppose, we tended not to get adventurous, getting from breakfast to lunch was enough of a challenge in our situation. Y'all get lotsa presents Ah hope, <My wife gave me another 10 reference books, including Janes Small Arms of the world> <span id='postcolor'> Wow! So this "horse" walks around by itself? If so are you planning on finishing up the horse and releasing it? I hope so!!! Even if the horse doesn't move as graceful as the real thing, I would be very impressed if it walked around at all.... ah but the next challenge...can you ride on it! LOL! Unless someone figures out how to make a vehicle class horse that runs when the rider "drives" the horse around. But still perhaps your horse, you can modify into a deer, a cow, or a dog or something. Any working animal would be a major breakthrough in the game I think. Keep up the great work! Chris G. aka-Miles Teg<GD>
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Ok... I just tried the new version....it's great except for one thing... AIRCRAFT CAN NOT DETECT IT!!!!!! AAAARG!!! That is VERY VERY VERY unlrealistic because generally AA guns are a prime target of attacking aircraft. Currently the AI will not attack the ZSU-23-2 guns which means that helicopters and planes controlled by the AI can not defend themselves against these guns. PLEASE make these AA guns detectable by aircraft. I wanted to make use of them on a mission where they are on apartment building roof tops shooting defending the Nogova airport as U.S. Marines come in by helicopter to land troops but with Cobra gunship support. As the gun is, I can't use it because the AI pilots ignore it and they all get destroyed. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Dec. 26 2002,13:04)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Assault (CAN) @ Dec. 25 2002,12:55)</td></tr><tr><td id="QUOTE">How do you know it wasn't an AT mine or regular explosive? Proof? I consider placed charges and purpose built mines to both be mines anyway. Tyler<span id='postcolor'> The explosion was far too big to be either a single mine or even any believeable stack of them. if it was done by guerillas, they wouldn't be into wasting a lot, when one would do the job. Using multiple mines is something that is done by an army that has plenty. More likely to be a lot of cheap, maybe even home made explosive. As for your second comment; I suppose that could be true of any explosive charge. But what I mean when I say mine is an efficent pre-packaged device for inflicting damage on either men or materiel.<span id='postcolor'> I agree. During my Army engineer training at Ft. Leanordwood Missouri we did alot of training with mines and saw alot of videos showing what mines can do including large AT mines. Generally they are shape charged and blow straight up. Unless the vehicle was packed with ammo, they generally don't make a gigantic explosion like in that video. Look on the net for pictures struck by AT mines and you'll see that usually it's just the front part of the vehicle that's blown up. In that video the force of the blast just obliterated the entire vehicle. I imagine it was an inexpensive but powerful fertilizer type bomb. Pack a fuel drum with cheap home made explosives (potassium phosphate if I remember correctly is what is derived from the fertilizer), bury it, and then detonate when a vehicle passes over and you get something like what you saw in that video. Anyways... back on topic. I agree with others that the troops should FIRST ride inside and then only the extra troops that don't fit should sit on the roof. That'll give mission makers more options. Still I like how the troops look like sitting on the top. It looks more realistic even if it is suicidal in OFP. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sigma-6 @ Dec. 25 2002,09:46)</td></tr><tr><td id="QUOTE">You ever tried to roll over wearing full webgear? (haw. . .) And for the guy who says not to fire the M72 prone, maybe you should try it, never had any problem here, just lie 90 degrees to the axis you're firing at, it's a far sight better than getting killed kneeling.<span id='postcolor'> Yeah, on the AT-4, which I think has a more powerful backblast, the only problem is that the rocket launcher flips forward suddenly (from the gas hitting the ground) and you also get a lot of dust and dirt off the ground which is bad because then the enemy can more easily detect where you launched the rocket from and will quickly concentrate fire on your position even before you have a chance to get up. Â But other then that it is do-able. Â The kneeling or standing positions however are usually the best positions for most situations. I also agree about the webgear. You don't exactly move like the wind carrying all that gear. Even without a rucksack you are still loaded down with a lot of crap like canteens, grenades, ammo, first-aid kit, weapon, helmet, PASGT flack vest (sometimes), and other gear needed for the mission. That is one reason why soldiers have to be in extremely good physical condition. Overall I think OFP is fairly realistic in the way soldiers move although I wish you could turn faster and also reload a weapon while running. At any rate, I think most people are getting WAY too excited over nothing. All these things like animals and stuff... I just don't see that happening without a new animal class made by BIS unless for a specific model, the soldier animations can be replaced with new animations designed for animals. Until someone proves this is possible I don't everyone should get their hopes up too high. What I think is more realistic is to expect animations for soldiers like a smoking animation, a bayonet thrusting animation (that could go with bayonet addons), ect... Hand to hand combat animations I don't think will happen unless someone figures out how to modify the crude hand to hand combat system that BIS has in the game but never fully developed. Also BIS used a real animation studio to do their soldier animations where real people had sensors attached to them in order to model the human body realistically. I don't think someone with Maya or this new animation program is going to be able to beat that unless they can rent an animation studio. Sorry to be such a downer on Christmas... bah humbug! LOL! (I hope someone proves me wrong by the way). Chris G. aka-Miles Teg<GD>
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Nah, I like the magazines! Especially the "First Aid for Cats" magazine. LOL! Anyways, once you play it alot, it shouldn't be too distracting especially since normally people don't fight from that inside view, instead most fighting is usually done from the weapon sites and from the outside external view. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AKM74 @ Dec. 25 2002,07:51)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I felt really sorry for the poor saps on top, and inside too.<span id='postcolor'> you don't have to. It was not AT mine.<span id='postcolor'> Correct. If I remember correctly, in that video it was a command-detonated explosive. Whatever it was the explosion was much bigger then your average anti-tank mine as it engulfed the entire vehicle where as AT mines generally tend to just blow up the front part of the vehicle with a shape charged explosive. Of coarse the main danger in OFP isn't from land mines but from small arms fire. I also would have prefered it if it was the last few people in a group that were sitting on the roof instead of the first few. At least that way you get more of a choice of whether or not you want troops sitting on the roof. Chris G. aka-Miles Teg<GD>
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Actually Vikingo, I think the inside textures are absolutely helarious! Have you seen the commander view of the ambulance version. He's hold a paper that says something like "First Aid for your Cat". I laughed so hard when I saw that!!!!!! I think it's great. Sometimes it's good not to get too serious about the game. At the same time I don't think it's too distracting because sometimes in real life, soldiers put up funny things in their vehicles and in offices. I remember for example a Sgt. who had this dancing christmas tree he used to have in his Hummer. Others might hang fuzzy dice at least until some anal officer tells the driver to take them off. But on a more serious point, I don't know if anyone has mentioned it, but you can get into the back of the ambulance. That kinda sucks. Chris G. aka-Miles Teg<GD>
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Ok that sounds cool. Fair enough. Yeah I hope that laser designator idea works. That's too bad the game engine limits you in that regard. Oh by the way... I found another solution to the bombing problem. I simply put some regular trucks and other vehicles right next to the artillery. That way when the aircraft bomb the other vehicles usually the bombs also hit the artillery. Of coarse if West tanks come up they'll start shooting at those vehicles instead of the artillery and will all get killed by the artillery. But like you said, the artillery can usually be outflanked...unless they are guarding the Nogova bridge. Without M113's or boats to cross the water safely, then you are screwed unless, like you said, you airdrop troops behind the artillery. Anyways, thanks for the excellent addon. It's very good and very useful. Chris G. aka-Miles Teg<GD>
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Ok question... I know you can add new animations to soldiers if they get some kind of command to do the animation...but... Is it truly possible to make an animated animal that actually walks and runs by itself? The most imagine that could be done is to have a looping script to animate them unless there is a way to remove the standard BIS animations and replace them with custom animations. The same goes for big MECH robots and stuff. I've seen alot of people say this is possible, but personally I don't think so. I'll see it when I believe it. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pzvg @ Dec. 24 2002,15:08)</td></tr><tr><td id="QUOTE">Impressive work <Maya owners please shut up, we're glad you have wealth, this is for the rest of us> Note, no one actually make a LAAW gunner firing from prone position, THEY DON'T, EVER<span id='postcolor'> Actually that is incorrect. The LAW can and is fired from the prone position. I've not fired the LAW but I have fired it's replacement, the AT-4 and one of the stances for firing is in the prone position. However it is different then firing a rifle. With a rocket you must fire with your body at an angle or perpendicuar to the direction you are firing so you do not burn your ass and legs from the backblast when the rocket is fired. I just wish you could run while carrying the rocket because in real life you have to run fast right after firing it as you have to quickly avoid the infantry support that usually follows a tank. Chris G. aka-Miles Teg<GD>
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Great addon...but one problem.... aircraft can't launch missiles at it or drop bombs on it. I know you were trying to be realistic because it doesn't have much heat signature, however in real life, there are also plenty of laser guided weapons, millimeter wave radar guided weapons, and GPS guided bombs. Also in OFP, the AI pilots can't bomb the artillery. These field guns also have longer detection range then the tanks so in a mission they totally wipe out any enemy in the direction they are facing from a very long range. Without the ability to call in air support to destroy them, it's almost impossible to kill them. I hope that you will please allow aircraft to detect them. That way when we are playing on the West side, we can call in aircraft to attack the field guns if they are destroying all our troops and tanks. Thx. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lansen @ Dec. 23 2002,21:29)</td></tr><tr><td id="QUOTE">This is the best aircraft addon this far, thats for sure. I really like the missile warning system and the flares good work <span id='postcolor'> Hey Lansen, I just noted your Operation Vietnam logo. I know it's off topic, but what's going on with Operation Vietnam. Is it still going on? Would be nice if you all posted some new screen shots, or it will more then likely be a addon pack for OFP2? Chris G. aka-Miles Teg<GD>
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Could anyone make a us police car?
miles teg replied to Sgt. Jones's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ Dec. 19 2002,08:25)</td></tr><tr><td id="QUOTE">My friend city cobra did a police car mod that when you beeped the horn you heard radio chatter and a siren. Â But release an undercovr car with it too thats a regular crown vic but when you press "raise strobelight" the light gets put up on the hood like in the seventies action movies with brown lincolns and Charles Bronson.<span id='postcolor'> Where can we download this addon? Chris G. aka-Miles Teg<GD> -
Great work on this AA gun. I put 3 on each side of the main Nogova airbase and two squadrons of G8 Tornados attacking some tanks on the base at night. I must say that the light show was truly impressive! I played the part of a copilot on a Tornado carrying MK-82's. It felt like we were flying into a hornet's nest!!! However the main problem is that the pilots do not detect the ZSU-23-2's and so they are just about defenceless against your AA guns. Also some ground units (like Resistance AGS-17 gunners) have trouble firing at the ZSU's as well. Finally, there are some texture problems on some of the LOD's. But the main problem is just that attacking aircraft don't detect them. Finally please make one for the Resistance side as well if you can. At any rate, I can't wait for this addon to be fixed up as it is truly excellent. Please keep the damage level as is. I think it's perfect. Once the G8 Tornado's MW-1 is fixed (there was a bug on the latest release) I plan on making a MP/SP mission with it and your ZSU-23-2 mission (if you don't mind) where you must fly low level airfield attack missions on the North Nogova airfield against heavy AA defenses. It should be alot of fun. I'll probably also put some on the roofs of the apartment buildings at the airport as well. Keep up the great work! Chris G. aka-Miles Teg<GD>
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Great work on this AA gun. I put 3 on each side of the main Nogova airbase and two squadrons of G8 Tornados attacking some tanks on the base at night. I must say that the light show was truly impressive! I played the part of a copilot on a Tornado carrying MK-82's. It felt like we were flying into a hornet's nest!!! However the main problem is that the pilots do not detect the ZSU-23-2's and so they are just about defenceless against your AA guns. Also some ground units (like Resistance AGS-17 gunners) have trouble firing at the ZSU's as well. Finally, there are some texture problems on some of the LOD's. But the main problem is just that attacking aircraft don't detect them. Finally please make one for the Resistance side as well if you can. At any rate, I can't wait for this addon to be fixed up as it is truly excellent. Please keep the damage level as is. I think it's perfect. Once the G8 Tornado's MW-1 is fixed (there was a bug on the latest release) I plan on making a MP/SP mission with it and your ZSU-23-2 mission (if you don't mind) where you must fly low level airfield attack missions on the North Nogova airfield against heavy AA defenses. It should be alot of fun. I'll probably also put some on the roofs of the apartment buildings at the airport as well. Keep up the great work! Chris G. aka-Miles Teg<GD>
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I have a suggestion...someone convert Colourchanger's Tornado (with his permission) into a German Tornado. Chris G. aka-Miles Teg<GD>
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I got an email from Colorchanger saying that the bomblet bug was just something that snuck in at the last moment somehow and that it didn't appear in beta-testing. I just hope that he got the AI to use the MW-1. I'm glad at least that he renamed it to the MW-1 instead of the JP-233 which is the name of the British version which looks a lot different then the MW-1 submunitions dispenser. In the old version I actually was able to get the AI to attack targets with the MW-1, the problem however was that the Tornados flew too low and the bomblets would blow up the tornado even with extremely low dammage settings. That was a shame because the MW-1 strikes looked damn impressive! The problem from what I saw was that the point of aim for the rockets (the MW-1 is essentially a rocket pod in OFP but modified with different objects and ammo speeds) was too high which made the Tornado swoop down extremely low (sometimes just 5 ft off the ground) during the attacks with the sub-munitions. Hopefully that got fixed so we can have the pleasure of calling in Tornados for close air support using the devestating MW-1 weapons system. Now if only ColourChanger would make a British and German version of it. The British version however would need some modification to the MW-1 model in order to make it into a JP-233. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (earl @ Dec. 22 2002,07:06)</td></tr><tr><td id="QUOTE">The SR-47 addon is getting very close to a beta release - here are some thumbnails for the full screens that can be seen at Baconbomb Modworks, these ones aren't linked: <span id='postcolor'> Outstanding work!!! I can't to get started using it. Now if only we had some good U.S. Special Forces addons with desert uniforms like those worn in Afghanistan. At least we have Christoph's Middle East soldiers with those turbans and beards to simulate Taliban/Al-Quaeda forces. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gollum1 @ Dec. 22 2002,15:23)</td></tr><tr><td id="QUOTE">OMG!!! This addon is GREAT!    The model is so detailed and beautiful, but the main thing is that I can USE this in almost every mission I make (go to hell, Shilka). This is still a beta, right? 1. The LOD is strange from a distance, it is white and looks like a different model... 2. The sound isn´t original, it´s the V-80 cannon´s sound. Are you sure that´s how the ZU-23 really sounds? 3. It´s called "tank" in the radio messages. Maybe "machine gun" or "shilka" would be better (or not, there isn´t much to choose from) I recommend putting these guns in emplacements, with 2 wood fences on each side of the gun, another soldier with setunitpos "UP" beside the ZU-23 and an Ammo Crate II (East) I noticed that you can´t target it with missiles, nice touch. Looking firward to the final version, and merry xmas <span id='postcolor'> Gollum, or AK, can you email it those people with mirror sites? I can't download from that URL. Thx Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gollum1 @ Dec. 22 2002,15:23)</td></tr><tr><td id="QUOTE">OMG!!! This addon is GREAT!    The model is so detailed and beautiful, but the main thing is that I can USE this in almost every mission I make (go to hell, Shilka). This is still a beta, right? 1. The LOD is strange from a distance, it is white and looks like a different model... 2. The sound isn´t original, it´s the V-80 cannon´s sound. Are you sure that´s how the ZU-23 really sounds? 3. It´s called "tank" in the radio messages. Maybe "machine gun" or "shilka" would be better (or not, there isn´t much to choose from) I recommend putting these guns in emplacements, with 2 wood fences on each side of the gun, another soldier with setunitpos "UP" beside the ZU-23 and an Ammo Crate II (East) I noticed that you can´t target it with missiles, nice touch. Looking firward to the final version, and merry xmas <span id='postcolor'> Gollum, or AK, can you email it those people with mirror sites? I can't download from that URL. Thx Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AKM74 @ Dec. 21 2002,20:46)</td></tr><tr><td id="QUOTE">My ZU23 almost finished. I just have to find way to use commander. There is a problem I got so far. If I’m defining ZU as stationary MG (even if it works fine and use ZSU ammunitions) I seem like unable to use commander options on it. I don’t even have “get in as commander†in menu. (And yes, there is a proxy for commander) If I’m defining it like ZSU, I finally manage to have options for “gunnerâ€, “commander†and “driver†(strange, because I don’t have even proxy for driver in p3d model) and most interesting are…. Gunner and commander become invincible.  ZU23 operate fine, you just can’t see gunner and commander from outside. I think I will reliase it only with  gunner options right now, and if someone want fix or find solution for commander , welcome to try. I will pack it with standard tools.<span id='postcolor'> I think that it will be fine without a commander.  Perhaps just make a cargo position so that if a mission maker wants to he can stick a officer sitting next to the gunner.  Otherwise a mission maker can just group the ZSU-23-2 with an officer so that the officer can spot targets for him.  So I think it's fine just having a gunner position.  I can't wait to try it out!  Oh...also...can you PLEASE try and make it using BIG BRIGHT tracers like on the BIS ZSU-23-4 Shilka or like on GFX-707's Flak-36 AA gun?  It looks SO SO SO much nicer when the tracers are really bright and much scarier when you are flying and you see those big bright tracers going by your plane or helicopter.   Also I'm glad that you're making it less powerful then the Shilka.  That way pilots have a chance of surviving.  Thx for the hard work on this addon!  Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AKM74 @ Dec. 21 2002,20:46)</td></tr><tr><td id="QUOTE">My ZU23 almost finished. I just have to find way to use commander. There is a problem I got so far. If I’m defining ZU as stationary MG (even if it works fine and use ZSU ammunitions) I seem like unable to use commander options on it. I don’t even have “get in as commander†in menu. (And yes, there is a proxy for commander) If I’m defining it like ZSU, I finally manage to have options for “gunnerâ€, “commander†and “driver†(strange, because I don’t have even proxy for driver in p3d model) and most interesting are…. Gunner and commander become invincible.  ZU23 operate fine, you just can’t see gunner and commander from outside. I think I will reliase it only with  gunner options right now, and if someone want fix or find solution for commander , welcome to try. I will pack it with standard tools.<span id='postcolor'> I think that it will be fine without a commander.  Perhaps just make a cargo position so that if a mission maker wants to he can stick a officer sitting next to the gunner.  Otherwise a mission maker can just group the ZSU-23-2 with an officer so that the officer can spot targets for him.  So I think it's fine just having a gunner position.  I can't wait to try it out!  Oh...also...can you PLEASE try and make it using BIG BRIGHT tracers like on the BIS ZSU-23-4 Shilka or like on GFX-707's Flak-36 AA gun?  It looks SO SO SO much nicer when the tracers are really bright and much scarier when you are flying and you see those big bright tracers going by your plane or helicopter.   Also I'm glad that you're making it less powerful then the Shilka.  That way pilots have a chance of surviving.  Thx for the hard work on this addon!  Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ Dec. 21 2002,22:59)</td></tr><tr><td id="QUOTE">When I played the latest beta everything was fixed correctly. Â The gear took some time to come up but it did just fine. Â It still could use more decals though.<span id='postcolor'> Yes the gear goes up fine on mine to when you are the pilot as well as when the AI takes off from a runway. However... Try starting off as a gunner in the Intruder Bomber and set the plane to "flying" so that it starts off in the air. Now look at the gear. Is the gear up? On mine the gear is stuck in the down position. It's not a major bug since normally I wouldn't be "gunner" on the bomber except in MP games, but it could be if you have an Ai team mate flying while you drop the bombs. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gollum1 @ Dec. 13 2002,17:13)</td></tr><tr><td id="QUOTE">The GFX707 Flak 36 is a joke.<span id='postcolor'> Actually I really enjoyed the GFX-707's FLAK-36 AA gun. It is most definitely not a joke. I love the big fat yellow tracers that are fired from that thing. It is perfect for WWII missions in OFP where you have to bomb German targets. Also I made a mission where as part of team of Airborne soldiers you have to take out one of these AA positions...the AA crew can and do use their AA gun against you. It's obviously a very dated weapon system, but even in modern missions it's very fun to use if you just want to see a nice light show at night. Stick about 8 of these things around a target and you'll have a bunch of big fat tracers coming up at you with only a minimal chance of getting hit if you're flying a fast moving aircraft. Chris G. aka-Miles Teg<GD>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gollum1 @ Dec. 13 2002,17:13)</td></tr><tr><td id="QUOTE">The GFX707 Flak 36 is a joke.<span id='postcolor'> Actually I really enjoyed the GFX-707's FLAK-36 AA gun. It is most definitely not a joke. I love the big fat yellow tracers that are fired from that thing. It is perfect for WWII missions in OFP where you have to bomb German targets. Also I made a mission where as part of team of Airborne soldiers you have to take out one of these AA positions...the AA crew can and do use their AA gun against you. It's obviously a very dated weapon system, but even in modern missions it's very fun to use if you just want to see a nice light show at night. Stick about 8 of these things around a target and you'll have a bunch of big fat tracers coming up at you with only a minimal chance of getting hit if you're flying a fast moving aircraft. Chris G. aka-Miles Teg<GD>