MP
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Everything posted by MP
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Just a few annoying little problem's... 1: When you kill the driver of a boat the boat keep's going. I noticed this the other night when building a beach assault mission. I killed the gunner and the driver of a Mark II PBR while he was turning. When he died the boat just kept going around and around in circles... A bit on the strange side... 2: The issue with the BMP's being used as a landing craft has to be fixed. When useing it for this role, your camera perspective alway's stick's up out of the water. I know that the camera can't go under the water (why I don't know) but I think that the exception can be made for the BMP (i.e while in the vehicle set a variable to allow the camera to submerge). This would be ok for the BMP as you have a very limited field of view from the inside anyway... 3: When flying chopper's in formation and you are not the leader of the squad, the leader alway's speed's up and slow's down as if to be waiting for the other A.I members of the squad to fall back into formation. I know there is a way around this by setting the leaders WP's speed to full but when you do that you are alway's the one being left behind, as in the leader and the rest of the squad just speed's off into the distance. I think that if the leader stoped slowing down and just flew at a nice steady speed it would be all better... 4: AI soldier's don't get tired when sprinting for long periods of time + AI soldiers can run up hill's instead of doing what you do (shuffle?!). I know that you can strafe to keep up with them but it's very annoying. I think that what limits you has to limit the AI aswell (e.g getting tired while sprinting and going up hills). 5: The issue with the JeepMG... The jeep with MG should only have a limited field of pan (side to side). Let's say about 80° left and right, just enough not to be getting in the driver's face. 6: I have been seeing alot of wierd thing happening lately concerning bail out's from chopper's. When the AI (and player) bails out of a damaged chopper half of them fall out of their parachutes. This also happened to me... I bailed out and fell to my death. I know it sound's funny but it pisses you off after a while 7: This is the final one. Concerning the missing textures on the Desert island, Malden, and Everon. I noticed this at first when v1.20 was released. You can stand about 4ft above the water at the most northern tip of malden. If you start about my system config or addons causing it, well it's not. It's like as if the island's .PBO or .WRP have become curupt or somthing... OK, that's it from me... but I would like to stress issue 2 and 4 as these are issues concerning the game simulation.... BIS, Thank's alot for this excellent game...
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I had the same problem... I found it to be the ADF (Australian Defence Force) addon doing the damage...
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In the init field of each unit just type: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setbehaviour "CARELESS"<span id='postcolor'>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (schaef2k @ Jan. 23 2002,14:17)</td></tr><tr><td id="QUOTE">it actually is the action command, unitname action ["?"] it something like "up" or ["climb", "up"]. not sure of the syntax but someone posted this about AI getting into guard towers a while back. hope that help a little.<span id='postcolor'> Very close indeed. I think the syntax is: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname action ["ClimbLadder","UP"]<span id='postcolor'> It's look's very impressive in cutscene's...
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I posted a Flakgun script that simulates this the other day but nobody bothered with it... I might be on pages 2 or 3 by now...
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Stick this in a script file: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_aunits = units teamleadername _i = 0 _j = count _aunits #Here (_aunits select _i) action ["EJECT",choppername] unassignvehicle (_aunits select _i) _i=_i+1 ~1 ?_j>_i:goto "Here" _aunits = units teamleader2name _i = 0 _j = count _aunits #Here (_aunits select _i) action ["EJECT",choppername] unassignvehicle (_aunits select _i) _i=_i+1 ~1 ?_j>_i:goto "Here" exit<span id='postcolor'>
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Stick this in a script file: _aunits = units teamleadername_i = 0 _j = count _aunits #Here (_aunits select _i) action ["EJECT",choppername] unassignvehicle (_aunits select _i) _i=_i+1 ~1 ?_j>_i:goto "Here" _aunits = units teamleader2name _i = 0 _j = count _aunits #Here (_aunits select _i) action ["EJEC
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SSH stated above: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">There were unarmed civilians found with bullet wounds in their backs. <span id='postcolor'> This is so true... If they were found with bullet holes in their back's that mean's that they were running away in terror when the para's opened fire.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Fenix83 @ Jan. 20 2002,14:56)</td></tr><tr><td id="QUOTE">hint "text" to pause the game while a hint : hintC "text"<span id='postcolor'> And to have a hint show up only if the player is in cadet mode it's: HintCadet "Text"
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It work's for me just fine with custom music...
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Try: unitname switchmove "LyingToWeapon" I can't remember which one it is either switchmove or playmove so have a fiddle...
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Well??? I was trying my hand at flying with my joystick (instead of the mouse). I was up against 4 shilka's and it did'nt go too well. So I switched to the gunner pos in 1 of the shilka's and I tried to control it with the stick. That's when it hit me. Will there be plan's for this??? It will make it more realistic...
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Well??? I was trying my hand at flying with my joystick (instead of the mouse). I was up against 4 shilka's and it did'nt go too well. So I switched to the gunner pos in 1 of the shilka's and I tried to control it with the stick. That's when it hit me. Will there be plan's for this??? It will make it more realistic...
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THISLIST command problem (need info)
MP replied to hlq2action's topic in OFP : MISSION EDITING & SCRIPTING
Not sure what your trying to say here buddy... . A little bit more info perhaps... -
You can put them in "Safe" mode or in the init field's of each chopper type: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this action ["LightOn"]<span id='postcolor'>
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Best of luck to ya... (you lucky f**ker)...
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Best of luck to ya... (you lucky f**ker)...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (madmike @ Jan. 19 2002,23:16)</td></tr><tr><td id="QUOTE">But you need to understand that the Britsh army and the RUC were having thier men murdered everyday( average 9+ per week), they needed to stop this and by breaking the rules they have. I read the article on the Lawyer and most of the information will never be released to the public. I would say that the SAS and MI5 would have been watching him for months, maybe even years and built up enough info agianst him. The army were not fighting a conventional army so the rules ans laws of war dont apply. I feel that there would have been a reason to justify this but I will never know<span id='postcolor'> That still says nothing about what happened 30 years ago... Them paras murdered innocent and I stress the word UNARMED catholic protester's. Deadly force is the LAST resort in any situation. You NEVER shoot unarmed people (even if they are throwing petrol bomb's). Deadly force will only be autorized if the protestors are fireing weapon's (gun's not petrol bomb's). If the protestors did have weapon's back then, we would'nt be having the conversation. But it turn's out they did not. In my opinion the were shot dead in cold blood because they were Catholic's. Somebody said above that "there is not alot of IRA activity up there these day's". Agreed! because they showed the ultimate sign of good faith by decomishoning their weapon's. And what about the UDA, UFF, UDF??? Naa... not a peep out of them. Since the IRA are no longer showing a "Strong" presence in NI then who is to blame??? I think you all know... This new group that call themselves the "Red Hand of Ulster" is the crowd that killed that Catholic postman up there a week or 3 ago, and they are/were stoping the Catholic school children from getting to school. The IRA's decomison was the first step to peace... now it's the prodestant's turn...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Blink Dog @ Jan. 19 2002,13:50)</td></tr><tr><td id="QUOTE">Sorry to correct you MP, not doing it to be rude, but it is 128x256 not 256x256. For custom faces it is 256x256.<span id='postcolor'> No, I'm doing this since OFP came out and I'm sorry but it's definatly 256x256...
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Damn... this is old
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The IRA have no quarrels with the Welsh Guard. To tell you the truth I have great respect for the Welsh. As far as I know they have never done anything to "offend" the Irish comunity...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ Jan. 19 2002,21:47)</td></tr><tr><td id="QUOTE">this setbehaviour "safe"; this switchmove "standsitdown" that should work. RED<span id='postcolor'> OOPS RED you made a bo bo It's unitname switchmove (or playmove) "effectstandsitdown"
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Well said Dangus but especially the part where you said: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">much of what the more extreme and out of control elements of the IRA do is inexcusable<span id='postcolor'> I will definatly agree with this comment. The "Real IRA" are not the best side of the organisation. They are indeed scum. But what Dangus has stated above is the real truth. This is where I come from... The media not letting all of you know the truth... It just saddens me that you all will never fully understand (except for caz). SSH </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I think you'll find that they *did* have to be there. They weren't there for fun, they were there to protest over a lack of civil and human rights. The reaction of the soldiers proves this. It might also be pointed out that they were paying tax to a government which was doing nothing to help the abuse they received and the fear they lived in. Murder is murder, on both sides of the line, and is inexcusable under (almost) any circumstance. The soldiers responsible should be brought to justice, just like many of those responsible for far lesser offences. <span id='postcolor'> Damn right the soldier's responsable should be brought to justice. They fired on a unarmed civilian protest, where's the logic in that. And Monkey LibFront, You don't fire on a civilian croud just because the call you names or throw rock's 'n' stuff at you and I think that your topic name is simply outragous, "The IRA fired on british paras 1st on bloody sunday". If the situation were reversed (i.e IRA fireing on prod civilians) then I can guarantee you that the IRA soldiers would have been hanged the next day...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Jan. 19 2002,17:57)</td></tr><tr><td id="QUOTE">I somehow don't think he needs that info anymore (four month old thread).<span id='postcolor'> D'oh!!