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MP

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Everything posted by MP

  1. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Shirson on 6:41 am on Dec. 11, 2001 Ok Make crew man named s1 Make vehicle named v1 Make flag pole named fl in init field write: fl setflagtexture "usa_vlajka.pac";fl setflagside east; fl setflagowner s1; s1 moveindriver v1 Enjoy. <span id='postcolor'> Hey Rob, Can you belive this guy???
  2. Yes, example: ["marker1",200,5,10,200,10] exec "heavy artilary.sqs" add a marker to the map called marker1 (or whatever u want).
  3. Now , I know that parachutes are classed as a vehicle... but do they have to smoke when dammaged??? It kook's very strange indeed. >>>BIS: Will you be fixing this in the next patch??
  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from MP on 7:44 pm on Dec. 10, 2001 25 and I know it fairly well Problem... My ISP says "it can't send to that RESPhost". Do you have an alternate address? (Edited by MP at 8:01 pm on Dec. 10, 2001) <span id='postcolor'> No! This was for vitoal125. (lol) My ISP is very picky about resipient's (?!)
  5. Yeah! Like I f**king said!!!
  6. MP

    Oil War

  7. MP

    Cut characters...

    FREAK SHOW!!!
  8. MP

    ALT+F4 problem in OFP

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from theavonlady on 6:58 pm on Dec. 10, 2001 1: 4, GO TO DESKTOP 4: ROGER 1: OH NO, OFP IS DOWN!<span id='postcolor'> LMFAO
  9. Oh!!! If you mean the PROBLEM YOU HAD then yes I think so... I will (try) mail it to RED with in the next hour ro so...
  10. Oh and your DESCRIPTION.EXT is all wrong... You have 'class radio' then 'class sound' Every time I did this when I first started with sound's the game kicked me to my desktop!! This is what it should look like: class CfgRadio { sounds[] = {radio1}; class radio1 { name = ""; sound[] = {"radio1.ogg", db+0, 1.0}; title = $STRM_radio1; }; };
  11. 25 and I know it fairly well Problem... My ISP says "it can't send to that RESPhost". Do you have an alternate address? (Edited by MP at 8:01 pm on Dec. 10, 2001)
  12. Yes... actually 2 prob's... 1: The prize is cheap! 2: I already got Red Hammer OH! 3: So dose everyone else LMAO.
  13. For a flag to be on a vehicle you have to have a Living AI unit in the car (i.e a soldier). Put a soldier then name him man1 (or whatever), then a flag on a flagpole. Give the flag a name e.g flag1 In the init field of the flag type, flag1 setflagowner man1. Then just put him straight into a car or something (man1 moveincargo car1). It's that easy... :biggrin: (Edited by MP at 7:29 pm on Dec. 10, 2001)
  14. These are very usefull for cutscene's etc. You know... A beautiful summer morning on Everon.... But wait, what's that on the horizon? Oh look a T-80 platoon and 200 soldier's coming to rape our women and drink our beer...
  15. MP

    problems issuing commands

    Uninstall OFP and reinstall and use v1.10 (EU), v1.20 and the gold upgrade to upgrade ONLY. Delete the Beta patches
  16. The mission .SQM file look's like this....... version=11.000000; class Mission { addOns[]= { "BMP2", "LaunchSmoke", "6G30", "BRDM", "Bradley", "MM1", "XMS" }; randomSeed=6938115.000000; class Intel { startWeather=0.750125; startFog=0.187594; forecastWeather=0.750125; forecastFog=0.187594; month=12.000000; hour=14.000000; minute=20.000000; }; class Groups { items=22.000000; class Item0 { side="EAST"; class Vehicles { items=1.000000; class Item0 { position[]={2672.301514,84.896530,5441.633301}; placement=50.000000; azimut=210.000000; special="NONE"; id=20.000000; side="EAST"; vehicle="BMP2"; leader=1.000000; lock="LOCKED"; skill=0.866667; markers[]={}; }; }; class Waypoints { items=1.000000; class Item0 { position[]={2672.301514,84.896530,5441.633301}; id=20.000000; type="SENTRY"; combat="SAFE"; synchronizations[]={}; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1.000000; class Item0 { position[]={2521.179688,83.204994,5346.909180}; azimut=275.000000; special="NONE"; id=21.000000; side="EAST"; vehicle="SoldierEMG"; leader=1.000000; skill=0.866667; markers[]={}; }; }; class Waypoints { items=1.000000; class Item0 { position[]={2521.179688,83.204994,5346.909180}; id=21.000000; combat="SAFE"; synchronizations[]={}; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1.000000; class Item0 { position[]={2515.562744,83.204994,5334.588867}; azimut=275.000000; special="NONE"; id=22.000000; side="EAST"; vehicle="SoldierEMG"; leader=1.000000; skill=0.866667; markers[]={}; }; }; class Waypoints { items=1.000000; class Item0 { position[]={2515.562744,83.204994,5334.588867}; id=22.000000; combat="SAFE"; synchronizations[]={}; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1.000000; class Item0 { position[]={2516.830811,83.204994,5341.835938}; azimut=275.000000; special="NONE"; id=23.000000; side="EAST"; vehicle="OfficerE"; leader=1.000000; skill=0.866667; markers[]={}; }; }; class Waypoints { items=1.000000; class Item0 { position[]={2516.830811,83.204994,5341.835938}; id=23.000000; combat="SAFE"; synchronizations[]={}; class Effects { }; showWP="NEVER"; }; }; }; f**k ME!!!
  17. MP

    Coming unit and vehicle addon

    there's already a Irish UN mod out FCATrooper. here's a direct link to the file <a href="http://files.ofpeditingcenter.com/bib_unforces.zip there's" target="_blank">http://files.ofpeditingcenter.com/bib_unforces.zip there's</a> also a few other country's in there (england! tiff). The Irish guy's look Fab!
  18. Nice 1 Devil... YOU THE MAN!!!
  19. MP

    lights

    Hmmm... Kinda logical idea but there is one flaw... BMP's come with NV equipment Standered. It's built into the tank's system's (so I understand). This is Top Secret s**t I'm posting here... Hope the KGB don't come knocking at my door LMAO
  20. d*amn.. it work's fine for me. Just a wild guess but try removeing the " " mark's from goto "End" and goto "Salvo" . This souldent make any difference on how the script run's but it might fix it... OR leave your E-mail and i'll send a samlpe mission.
  21. MP

    laser targeting

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from MP on 3:35 am on Dec. 9, 2001 The final answer to this question!!! The A-10 (Maverick) and the A-10 (LGB) are the SAME. When the AI is flying the A-10 LGB it think's it's in a A-10 Maverick so when it target's a tank or see's the "dot" it releases a bomd THINKING it's a Maverick missile that will fly itself to the target but it won't. The AI has to wait a bit longer untill it fire's That's why the AI bomb's alway's fall short. >>>>BIS need's to change the AI's fireing distance for the A-10 LGB.<span id='postcolor'> The AI has to wait a bit longer untill it fire's. (Edited by MP at 3:39 am on Dec. 9, 2001)
  22. MP

    laser targeting

    The final answer to this question!!! The A-10 (Maverick) and the A-10 (LGB) are the SAME. When the AI is flying the A-10 LGB it think's it's in a A-10 Maverick so when it target's a tank or see's the "dot" it releases a bomd THINKING it's a Maverick missile that will fly itself to the target but it won't. That's why the AI bomb's alway's fall short. >>>>BIS need's to change the AI's fireing distance for the A-10 LGB.
  23. MP

    SUPERHUMAN AI

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Martin on 2:51 am on Dec. 9, 2001 i think that it is unrealistic. if u kill someone very very very far away from any tank they still come..for no reason <span id='postcolor'> You are such an idiot. Did you ever hear of a radio? Oh and "if your comrades are in trouble, help them!". Similar scenario with a mission I made. I was attacking a base in my Cobra, Had a hind sitting about 6Km away with no WP's (flying). Next thing I know is that I'm in a parachute ordering my gunner to eject. I only noticed this with v1.29 and all I can say is... DON'T CHANGE IT BECAUSE IT f**kING ROCK'S
  24. MP

    fog of war

    Nope Unl33t, you were right the first time... it's just setviewdistance 2000(or whatever).
  25. What script was that? (posted 2 artilary script's up here in the past). _Centre = _this select 0 _area = _this select 1 _guns = _this select 2 _freq = _this select 3 _rounds = _this select 4 _delay = _this select 5 _CentrePos = GetMarkerPos _Centre _cx = _CentrePos select 0 _cy = _CentrePos select 1 _areaX2 = _area * 2 ~_delay _ammoType = "Heat120" #Update ? (ariStop == 1) : goto "End" _a = _guns + 1 _a = _a - 1 #Salvo _tempObj = _ammoType camCreate[_cx + Random(_areaX2) - _area,_cy + Random(_areaX2) - _area,50] ~0.01 ~0.4 _a = _a - 1 _tempObj = objNull ? (_a > 0) : goto "Salvo" _rounds = _rounds - _guns ~_freq - (_guns * 0.4) ? (_rounds > 0) : goto "Update" #End exit Now... that's it perfect Ok... That's my heavy artilary script.... _Centre = _this select 0 _area = _this select 1 _guns = _this select 2 _freq = _this select 3 _rounds = _this select 4 _delay = _this select 5 _CentrePos = GetMarkerPos _Centre _cx = _CentrePos select 0 _cy = _CentrePos select 1 _areaX2 = _area * 2 ~_delay _ammoType = "Grenade" #Update ? (ariStop == 1) : goto "End" _a = _guns + 1 _a = _a - 1 #Salvo _tempObj = _ammoType camCreate[_cx + Random(_areaX2) - _area,_cy + Random(_areaX2) - _area,50] ~0.01 ~0.4 _a = _a - 1 _tempObj = objNull ? (_a > 0) : goto "Salvo" _rounds = _rounds - _guns ~_freq - (_guns * 0.4) ? (_rounds > 0) : goto "Update" #End exit And this is my Light artilary script... Both use the ["Targetmarker",Spread,Guns,Reloadtime,Ammo,Delay] exec "heavy/light artilary.sqs" INIT. (are you getting any error messages 'n' s**t?)
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