MP
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Everything posted by MP
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Shirson on 6:41 am on Dec. 11, 2001 Ok Make crew man named s1 Make vehicle named v1 Make flag pole named fl in init field write: fl setflagtexture "usa_vlajka.pac";fl setflagside east; fl setflagowner s1; s1 moveindriver v1 Enjoy. <span id='postcolor'> Hey Rob, Can you belive this guy???
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Need help with Sript loop (MP\'s artillery script)
MP replied to vitoal125's topic in OFP : MISSION EDITING & SCRIPTING
Yes, example: ["marker1",200,5,10,200,10] exec "heavy artilary.sqs" add a marker to the map called marker1 (or whatever u want). -
Now , I know that parachutes are classed as a vehicle... but do they have to smoke when dammaged??? It kook's very strange indeed. >>>BIS: Will you be fixing this in the next patch??
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Need help with Sript loop (MP\'s artillery script)
MP replied to vitoal125's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from MP on 7:44 pm on Dec. 10, 2001 25 and I know it fairly well Problem... My ISP says "it can't send to that RESPhost". Do you have an alternate address? (Edited by MP at 8:01 pm on Dec. 10, 2001) <span id='postcolor'> No! This was for vitoal125. (lol) My ISP is very picky about resipient's (?!) -
Yeah! Like I f**king said!!!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from theavonlady on 6:58 pm on Dec. 10, 2001 1: 4, GO TO DESKTOP 4: ROGER 1: OH NO, OFP IS DOWN!<span id='postcolor'> LMFAO
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Oh!!! If you mean the PROBLEM YOU HAD then yes I think so... I will (try) mail it to RED with in the next hour ro so...
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Oh and your DESCRIPTION.EXT is all wrong... You have 'class radio' then 'class sound' Every time I did this when I first started with sound's the game kicked me to my desktop!! This is what it should look like: class CfgRadio { sounds[] = {radio1}; class radio1 { name = ""; sound[] = {"radio1.ogg", db+0, 1.0}; title = $STRM_radio1; }; };
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Need help with Sript loop (MP\'s artillery script)
MP replied to vitoal125's topic in OFP : MISSION EDITING & SCRIPTING
25 and I know it fairly well Problem... My ISP says "it can't send to that RESPhost". Do you have an alternate address? (Edited by MP at 8:01 pm on Dec. 10, 2001) -
Yes... actually 2 prob's... 1: The prize is cheap! 2: I already got Red Hammer OH! 3: So dose everyone else LMAO.
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For a flag to be on a vehicle you have to have a Living AI unit in the car (i.e a soldier). Put a soldier then name him man1 (or whatever), then a flag on a flagpole. Give the flag a name e.g flag1 In the init field of the flag type, flag1 setflagowner man1. Then just put him straight into a car or something (man1 moveincargo car1). It's that easy... :biggrin: (Edited by MP at 7:29 pm on Dec. 10, 2001)
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These are very usefull for cutscene's etc. You know... A beautiful summer morning on Everon.... But wait, what's that on the horizon? Oh look a T-80 platoon and 200 soldier's coming to rape our women and drink our beer...
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Uninstall OFP and reinstall and use v1.10 (EU), v1.20 and the gold upgrade to upgrade ONLY. Delete the Beta patches
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The mission .SQM file look's like this....... version=11.000000; class Mission { addOns[]= { "BMP2", "LaunchSmoke", "6G30", "BRDM", "Bradley", "MM1", "XMS" }; randomSeed=6938115.000000; class Intel { startWeather=0.750125; startFog=0.187594; forecastWeather=0.750125; forecastFog=0.187594; month=12.000000; hour=14.000000; minute=20.000000; }; class Groups { items=22.000000; class Item0 { side="EAST"; class Vehicles { items=1.000000; class Item0 { position[]={2672.301514,84.896530,5441.633301}; placement=50.000000; azimut=210.000000; special="NONE"; id=20.000000; side="EAST"; vehicle="BMP2"; leader=1.000000; lock="LOCKED"; skill=0.866667; markers[]={}; }; }; class Waypoints { items=1.000000; class Item0 { position[]={2672.301514,84.896530,5441.633301}; id=20.000000; type="SENTRY"; combat="SAFE"; synchronizations[]={}; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1.000000; class Item0 { position[]={2521.179688,83.204994,5346.909180}; azimut=275.000000; special="NONE"; id=21.000000; side="EAST"; vehicle="SoldierEMG"; leader=1.000000; skill=0.866667; markers[]={}; }; }; class Waypoints { items=1.000000; class Item0 { position[]={2521.179688,83.204994,5346.909180}; id=21.000000; combat="SAFE"; synchronizations[]={}; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1.000000; class Item0 { position[]={2515.562744,83.204994,5334.588867}; azimut=275.000000; special="NONE"; id=22.000000; side="EAST"; vehicle="SoldierEMG"; leader=1.000000; skill=0.866667; markers[]={}; }; }; class Waypoints { items=1.000000; class Item0 { position[]={2515.562744,83.204994,5334.588867}; id=22.000000; combat="SAFE"; synchronizations[]={}; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1.000000; class Item0 { position[]={2516.830811,83.204994,5341.835938}; azimut=275.000000; special="NONE"; id=23.000000; side="EAST"; vehicle="OfficerE"; leader=1.000000; skill=0.866667; markers[]={}; }; }; class Waypoints { items=1.000000; class Item0 { position[]={2516.830811,83.204994,5341.835938}; id=23.000000; combat="SAFE"; synchronizations[]={}; class Effects { }; showWP="NEVER"; }; }; }; f**k ME!!!
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there's already a Irish UN mod out FCATrooper. here's a direct link to the file <a href="http://files.ofpeditingcenter.com/bib_unforces.zip there's" target="_blank">http://files.ofpeditingcenter.com/bib_unforces.zip there's</a> also a few other country's in there (england! tiff). The Irish guy's look Fab!
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Nice 1 Devil... YOU THE MAN!!!
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Hmmm... Kinda logical idea but there is one flaw... BMP's come with NV equipment Standered. It's built into the tank's system's (so I understand). This is Top Secret s**t I'm posting here... Hope the KGB don't come knocking at my door LMAO
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Need help with Sript loop (MP\'s artillery script)
MP replied to vitoal125's topic in OFP : MISSION EDITING & SCRIPTING
d*amn.. it work's fine for me. Just a wild guess but try removeing the " " mark's from goto "End" and goto "Salvo" . This souldent make any difference on how the script run's but it might fix it... OR leave your E-mail and i'll send a samlpe mission. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from MP on 3:35 am on Dec. 9, 2001 The final answer to this question!!! The A-10 (Maverick) and the A-10 (LGB) are the SAME. When the AI is flying the A-10 LGB it think's it's in a A-10 Maverick so when it target's a tank or see's the "dot" it releases a bomd THINKING it's a Maverick missile that will fly itself to the target but it won't. The AI has to wait a bit longer untill it fire's That's why the AI bomb's alway's fall short. >>>>BIS need's to change the AI's fireing distance for the A-10 LGB.<span id='postcolor'> The AI has to wait a bit longer untill it fire's. (Edited by MP at 3:39 am on Dec. 9, 2001)
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The final answer to this question!!! The A-10 (Maverick) and the A-10 (LGB) are the SAME. When the AI is flying the A-10 LGB it think's it's in a A-10 Maverick so when it target's a tank or see's the "dot" it releases a bomd THINKING it's a Maverick missile that will fly itself to the target but it won't. That's why the AI bomb's alway's fall short. >>>>BIS need's to change the AI's fireing distance for the A-10 LGB.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Martin on 2:51 am on Dec. 9, 2001 i think that it is unrealistic. if u kill someone very very very far away from any tank they still come..for no reason <span id='postcolor'> You are such an idiot. Did you ever hear of a radio? Oh and "if your comrades are in trouble, help them!". Similar scenario with a mission I made. I was attacking a base in my Cobra, Had a hind sitting about 6Km away with no WP's (flying). Next thing I know is that I'm in a parachute ordering my gunner to eject. I only noticed this with v1.29 and all I can say is... DON'T CHANGE IT BECAUSE IT f**kING ROCK'S
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Nope Unl33t, you were right the first time... it's just setviewdistance 2000(or whatever).
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Need help with Sript loop (MP\'s artillery script)
MP replied to vitoal125's topic in OFP : MISSION EDITING & SCRIPTING
What script was that? (posted 2 artilary script's up here in the past). _Centre = _this select 0 _area = _this select 1 _guns = _this select 2 _freq = _this select 3 _rounds = _this select 4 _delay = _this select 5 _CentrePos = GetMarkerPos _Centre _cx = _CentrePos select 0 _cy = _CentrePos select 1 _areaX2 = _area * 2 ~_delay _ammoType = "Heat120" #Update ? (ariStop == 1) : goto "End" _a = _guns + 1 _a = _a - 1 #Salvo _tempObj = _ammoType camCreate[_cx + Random(_areaX2) - _area,_cy + Random(_areaX2) - _area,50] ~0.01 ~0.4 _a = _a - 1 _tempObj = objNull ? (_a > 0) : goto "Salvo" _rounds = _rounds - _guns ~_freq - (_guns * 0.4) ? (_rounds > 0) : goto "Update" #End exit Now... that's it perfect Ok... That's my heavy artilary script.... _Centre = _this select 0 _area = _this select 1 _guns = _this select 2 _freq = _this select 3 _rounds = _this select 4 _delay = _this select 5 _CentrePos = GetMarkerPos _Centre _cx = _CentrePos select 0 _cy = _CentrePos select 1 _areaX2 = _area * 2 ~_delay _ammoType = "Grenade" #Update ? (ariStop == 1) : goto "End" _a = _guns + 1 _a = _a - 1 #Salvo _tempObj = _ammoType camCreate[_cx + Random(_areaX2) - _area,_cy + Random(_areaX2) - _area,50] ~0.01 ~0.4 _a = _a - 1 _tempObj = objNull ? (_a > 0) : goto "Salvo" _rounds = _rounds - _guns ~_freq - (_guns * 0.4) ? (_rounds > 0) : goto "Update" #End exit And this is my Light artilary script... Both use the ["Targetmarker",Spread,Guns,Reloadtime,Ammo,Delay] exec "heavy/light artilary.sqs" INIT. (are you getting any error messages 'n' s**t?)