-
Content Count
2615 -
Joined
-
Last visited
-
Medals
Posts posted by Laqueesha
-
-
NATO warship off the coast of Altis, 2035
Mods used: Devbranch, but other than that completely vanilla stock (except for the ribbons on the bridge wing which were done via external JPEG).
- 5
-
NATO warship at anchor off the coast of Altis.
Mods used: Devbranch, but other than that completely vanilla stock (except for the jackstaff flag which was done via SetFlagTexture).
- 5
-
On 4/9/2018 at 4:45 AM, andersson said:Nothing beats a good main story. The problem is I havnt seen one since opf and resistance.
I dunno, I kinda liked ArmA 2's campaign.
-
Nice update. Lovin' the new FLC vests.
- 3
-
U.S. Army National Guard soldiers on airport security duty in Baltimore, Maryland, November 2001.
U.S. Army National Guard soldiers at Ground Zero in Lower Manhattan, New York City, September 2001.
U.S. Army National Guardsmen on airport security duty in Miami, Florida, November 2001.
Mods and DLC used: @Delta Hawks U.S. Military Mod, GSTAVO's M16A2, ArmA 3 Apex. Special thanks to Olanov for the inspiration.
- 13
- 3
-
On 3/15/2018 at 8:36 PM, M. Glade said:We really, REALLY need a GTA level style of vehicle doors opening / closing when you enter them.
I remember the SLX mod for ArmA 1 had the Humvee doors open and close when you enter them. Good times.
- 2
-
3 hours ago, AIF_Infantrymen said:so i was playing around with the setObjectTexture lines from the A2 version and it works, even the ranks, but the Unit Patches don't it might be related to the what is going on with the Squad.xmls, i compiled a list of the setObjectTexture (Click the spoiler)
Wow, nice find!
-
1 hour ago, Broseph_Stalin90 said:For personal reference, what took the place of the SAW in a USMC/US Army fireteam in the early 80's before the M249 came about? I've tried to find stuff, but can only find it was possibly either an M14 set to full auto, or an M16A1 with bipods?
Maybe, the M60? Though that's a 7.62mm, not a 5.56.
-
Looking good!
- 1
-
Glad to hear it.
-
Hi, there. I have some suggestions/requests:
Could you make it so that when units die they display "Setmimic 'Dead'" or "Setmimic 'Unconscious'"? Also, make the units lips' move when the injury sound plays, if that's possible. It would improve immersion a bit.
- 1
-
-
4 minutes ago, nordicbloodhound said:Hi Delta Hawk. Thanks for making this superb addon. I'm currently building a story driven SP mini campagin using this mod. I hope to update a bit more on this later :)
Nice, I'm looking forward to it.
- 1
-
Bug fix request: A mod to make all infantry units display the (SetMimic "Dead") when they are killed.
Uniform request: The OG-107 uniform, used by 1960s-era U.S. soldiers. You could reskin the M88 Afghanka uniform that already exists for A3. It's close enough.
Gun request: The C7NLD, used by the Dutch army. I heard there were some people working on one but I can't find a download anywhere.
Reskin request Reskin the Ghost Hawk with a U.S. Army or U.S. Navy livery. Or reskin the UH-1 from CUP in a U.S. Marine or U.S. Navy livery.
-
Looks beautiful. How about both, like a hidden selection?
-
Canadian soldiers in Bystrica.
Canadian soldier being chased by zombies in Bukovina.
Addons used: CBA A3 (the glue that holds it all together), CUP Terrains (for Bystrica and Bukovina), @wsxcgy's Extra RHS Uniform Re-textures 2.0 (for the vest and uniform), VSM Gear Pack (for the CADPAT backpack), Canadian Armed Forces 2 (for the helmet, NVG, ELCAN sight, and C7 rifle), RHS U.S. Armed Forces (for the eye-pro and the flashlight on the rifle), Zombies and Demons (for the zombies).
- 12
-
Love the Combat Vests, especially the CADPAT one. Now I can make some proper Canadian troops for my missions.
- 2
-
Hello, is there a way to adjust the dead body deletion time so that dead zombies get deleted sooner? This would be good for improving game performance when there's a lot of zombies on screen.
-
Looking good!
-
When you walk up a flight of stairs and are surprised you made it without dying.
- 1
-
On 12/19/2017 at 6:03 AM, Rak1445 said:Hello,
thank you all for taking time to suggest improvements for this amazing feature! The final product will be even better thanks to your efforts. Allow me to pitch in my suggestions:
1) Crew animations - necessity!As long as the crew will just stare at the MFDs constantly without any human movement, it will be a major atmosphere killer. I hope some inspiration can be taken from Red Orchestra 2, for example - I can imagine the crewmen looking out the viewports, checking their MFDs, looking around,... This is followed by animations of turned out crewmembers viewed from inside the vehicle as well as death animations for both states. Please dont just make them slump forward! They have to feel real and raw to convey emotion.Good point. Thankfully at least the joysticks move when you move the camera around. For me the biggest thing is the lighting. It sucks to play a nighttime mission and then have a flashlight light up the interior of a completely-buttoned-up tank.
- 1
-
On 12/18/2017 at 5:51 PM, bars91 said:But neither is it used by RusFed/russian speaking faction...
There's a Russian-speaking faction? I thought there was only the Persian and Mandarin-speaking factions for OPFOR.
- 1
-
On 12/16/2017 at 12:19 PM, SuicideKing said:Yeah, this is really frustrating. Pour hours into making a mission for your community, it runs fine on local host, runs fine on the test server, but on the day of the mission the AI decides it wants to do something else and then people complain about the mission is broken.
I've also had AH-9 Hummingbirds refuse to land correctly from run to run.
BTW, i may have mentioned this before but Malden 2035's roads are buggy in general, especially for tracked vehicles. There are certain sections (seemingly randomly placed, but repeatably glitchy) that cause vehicles to stop, or go into an infinite 8-loop on the spot.
Yeah, I just played ArmA 1 again yesterday and found the AI on Sahrani drives better than ArmA 3.
- 1
-
18th century sailing ships aren't really my thing, but this looks really nice. You can tell a lot of research and effort went into it. Good job!
- 1
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
in ARMA 3 - GENERAL
Posted
Sailors on a NATO warship's bridge wing, off the coast of Altis, 2035.
Mods used: @Delta Hawk's U.S. military mod.
==========================================================================================================================
Sailor aboard a NATO warship anchored off the coast of Altis, 2035.
Mods used: @Delta Hawk's U.S. military mod.