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LockDOwn

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Everything posted by LockDOwn

  1. Exactly. ---------- Post added at 08:53 PM ---------- Previous post was at 08:51 PM ---------- Same to say an far advanced engine could do what an outdated engine could do, if not better.
  2. Watch the vid. You will see hit points, no matter how you use em, will still be just hit points.
  3. The games in which I saw it being used were probably 5 years old. I think the technology wont hurt FPS much at all :)
  4. LockDOwn

    goArmA1.9.7

    Dang that music is annoying but great job with the video. I wish more people would give a video demo on how to install and use their addons.
  5. Agreed. The blurring effect is a quick and much needed fix for infantry. The ballistics is a time consuming one but will expand the game greatly. ---------- Post added at 07:53 PM ---------- Previous post was at 07:52 PM ---------- thanks
  6. I did not see it anywhere but this is the way to go for future games in my opinion. ESPECIALLY in multiplayer where people love to camp. Games like Red Faction are doing it and have gained a lot of attention for it. So in case ARMA II is not doing it, I really hope they look into it. If they are... disregard.
  7. LockDOwn

    Game physics

    This video is of the only game I know that uses a true balistics to armor and internal components. It is the MMO Battleground europe. The video is old with out dated graphics but the mechanics are the same. If ARMA could move away from the gamey "hit point" system and implement something like this, it would go a long way in cornering the market for being a true war sim.
  8. LockDOwn

    Multiplayer

    1. Please improve MP performance. This game has some of the worst lag of any online game. 2. Please allow PvP to be a filter option. Playing AI all the time is horrible game play. 3. Please improve MP performance. This game has some of the worst lag of any online game.
  9. LockDOwn

    Body armour - Helmets - Protection

    Great post and something I wish BIS did as well. The marines in the game are fully equipped but die just as fast as a militiaman with a t-shirt on! This, with true armor ballistics as found in www.battlegroundeurope.com, MUST be added in ARMA III
  10. LockDOwn

    SAP_Clutter 2.0

    How do I use it once I downloaded it?
  11. Agreed. Once you play a game like battleground europe that has damage models, games that use hitpoints because less attractive to play.
  12. Thanks. Here is to hope the change it.
  13. This video is of the only game I know that uses a true balistics to armor and internal components. It is the MMO Battleground europe. The video is old with out dated graphics but the mechanics are the same. If ARMA could move away from the gamey "hit point" system and implement something like this, it would go a long way in cornering the market for being a true war sim.
  14. This video is of the only game I know that uses a true balistics to armor and internal components. It is the MMO Battleground europe. The video is old with out dated graphics but the mechanics are the same. If ARMA could move away from the gamey "hit point" system and implement something like this, it would go a long way in cornering the market for being a true war sim.
  15. can someone tell me the difference please
  16. WWIIOL's ballistic system has nothing to do with actual game play as you compare it to. It is done behind the scenes and does not depend on how quickly you can get in a vehicle. It is a programming issue in which CRS rules the roost on.
  17. You must have never played www.battlegroundeurope.com It is THE biggest war sim that takes place during the early years of WWII. Made by a very small company but has been going strong for over 8 years! They are the ONLY developers I know that actually use a true ballistic system. They calculate different rounds from their size, velocity penetration, fragmentation as well as EACH unit have armor thickness in all its areas as they were in WWII. Which means only certain rounds will penetrate certain armor. Even after that, CRS still modeled crews and fuel lines, oil, tracks, ammo etc.. within each vehicle that can be individually knocked out. So it can be done. And once you play a game that has a system like this, you will get bored of games that use a 'hit point' system very quickly. ---------- Post added at 06:07 PM ---------- Previous post was at 06:06 PM ---------- All very valid points that are well said.
  18. LockDOwn

    Who's going to resist buying on the 19th?

    lol. Me too. In fact I asked for fathers day to let me play Arma2 ALL DAY uninterrupted and she said ok!
  19. LockDOwn

    Who's going to resist buying on the 19th?

    Resist? I pre-ordered as fast as I could. :)
  20. LockDOwn

    I'm Now 100% Onboard With ArmA 2

    As a HUGE fan of OFP, I was VERY disappointed in the new in game video of OFP2 :(
  21. LockDOwn

    Enemy Accuracy way to good.

    test is flawed. Once you respawned to new location, you were a NEW player to the AI. So they of course were still reacting to last known position. Fire from a building in a city and see how long it takes for them to come straight for the one building you are hiding in. ---------- Post added at 04:16 AM ---------- Previous post was at 04:14 AM ---------- I never said they could see through walls did I. I stated that if they immediately return accurate fire from a sniper at long range.. THAT is a game killer in my opinion.
  22. LockDOwn

    Enemy Accuracy way to good.

    Wasn't BIS bragging about their AI? This seems to be a game killer issue due to lazy programming.
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