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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. [GLT] Legislator

    Community Upgrade Project

    Yeah me too. I'm currently working GLT Mod 1.24 and GLT Mod Extended 1.00, but once those versions are out, the files are ready for donation. However I won't be porting CDF vehicles as I don't have the time and the ability to do that.
  2. [GLT] Legislator

    Community Upgrade Project

    CDF infantry units are work in progress now: https://github.com/Legislator/GLT-Mod-Extended/issues/12
  3. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    It's been quite in the realm, mostly because of technical changes inside of GLT Mod which are not interesting for the public. However in the near future there will be the optional GLT Mod Extended! It will feature the ChDkz and CDF units of Chernarus and will depend more on 3rd party mods. Anyone who dislikes a variety of 3rd party mods can still stick to the basic GLT Mod. However only GLT Mod Extended will feature A2 related armies and missions.
  4. [GLT] Legislator

    Community Upgrade Project

    Sorry don't know what that means. The compositions are just a bunch of objects which are spawned using a BIS function. Basicly it will be compatible to everything. Edit: Here's one out of many compositions: Of course I will include them in GLT Mod in one of the next release. But as they consist of Arma 3 and ported Arma 2 I can donate the final work to the CUP team as well.
  5. [GLT] Legislator

    Community Upgrade Project

    by the way ... anyone remembering these babies? http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/A2/Objects/compositions/ I'm going to take care of the compositions, starting with the A2 versions as I urgently need them for my missions. Missing objects will be ported over as well. I'm in contact with kju so I might be able to deliver the first work to him soon.
  6. This addon adds the FLIR system of Operation Arrowhead to some choppers and tanks of ArmA II. You will need Operation Arrowhead to get this working. I made this because most of the ArmA II vehicles don't use the new FLIR system by default. Additionally I added countermeasures to the UH-1Y and MV-22. Each config file works separelty from each other so you can decide which vehicle will get the FLIR. Please be aware that not every vehicle will get FLIR, like T-72, UH-1D and Mi-24D. If someone wants the new FLIR system on those vehicles (or others) he can use this addon as a pattern for it. Hint: This addon works clientside only. Server admins will have to take care to allow / not allow this addon on PvP servers. It may be considered cheating because some players might get advantages over others. Addon-Update: Version 1.1 fixes the issue of the UH-1Y having no Hydras anymore GLT FLC (FLIR and Countermeasures) 1.1 @ www.arma2base.de GLT FLC (FLIR and Countermeasures) 1.1 @ www.armaholic.com
  7. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    No Skyrim hacking, it was a freely available 3d model: http://tf3dm.com/3d-model/dovahkiin-81734.html However there is no mention how the guy got the model. "Credits go to Bethesda" which of course they go to. But it might also be possible that the guy did the work on his own. Anyway the file up to 2 years and nobody took it down so I assume there are no copyright issues. That's the plan! I'm going to put some CDF units in A3 as well. ChDkz and CDF will both feature classic post-soviet and modern weapon layout. RHS mod will also be applied to the missions. I hope to get the first results in november.
  8. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    I think I just crossed a line :D
  9. [GLT] Legislator

    Community Upgrade Project

    @Varanon: No problem. How do you handle it with the classnames? Do you keep the original A2 classnames, do you aquire CUP classnames or do you take the classnames of the authors? Who is currently leading the project? I can only participate indirectly as I'd like create stuff for my mod and simply donate it to the guy who is in charge.
  10. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Some more ChDkz stuff!
  11. [GLT] Legislator

    Community Upgrade Project

    I can donate the A2 clothes to your compilation. I'm not finished yet, but if you need stuff now, please contact me. So far this has been finished - A2 civilians - A2 Arrowhead civilians (takistanis) - A2 ChDkz clothes - A2 some guerrila clothes I'm going to check out the A2 CDF and guerilla clothes as well, but I can't promise anything yet.
  12. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    By the way ... I've also planned to create missions for Chernarus + Takistan territories in late 2014 / early 2015. That's why I created the units in the first place :p Also on the radar are winter camos for the GLT units so they can be used in winter scenarios.
  13. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    The Chernarussian Movement of the Red Star (ChDkz) will be back soon :)
  14. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.23 GLT Mod 1.23 is providing some new features for the civilians. I was tired that all A3 civilians looked like tourists. Now there is the option to use the good old ArmA 2 clothes instead. New mission features include random insignias for the GLT forces, the Friendly-Fire-Module and a new fancy mission intro text. Changelog changed: Stratis intro has a new music file now changed: 3D models of carglass items changed: some stringtables changed: GLT mission intro video fixed: wrong texture path for tropentarn offroad fixed: B_Pilot_F was hidden fixed: author of civilian backpacks has been added fixed: wrong texture paths of GLT_fnc_Kamaz fixed: wrong p3d model for GLT steerable tropentarn parachute new: 4 farmer hats (black, brown, spotted, squared) (port of Arma 2) new: 4 farmer civilians (port of Arma 2) new: 6 jogging civilians (port of Arma 2) new: 30 middle eastern clothes (port of Arma 2) new: 30 middle eastern civilians (port of Arma 2) new: priest clothes (port of Arma 2) new: doctor clothes in 4 variants (port of Arma 2) new: jogging clothes in 6 variants (port of Arma 2) new: suits in 2 variants (port of Arma 2) new: rocker clothes in 4 variants (port of Arma 2) new: woodlander clothes in 4 variants (port of Arma 2) new: middle east backpack configurations new: AK-47 Gold new: villian "Judas the Priest" new: brown and grey spray cans new: backpacks for armed middle east units new: armed middle east units new: composition glt_camping3 new: GLT 22: Crash Site updated: inventory icons PS: If you want, you can track the progress on this link! https://github.com/Legislator The download link in the 1st post of this thread has been updated!
  15. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Those are the evil experiments of Dr. Legislator :D I heavily doubt they will make it ingame without flaws. I call the last one "Combat Hooker Stance"
  16. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Well ... after screwing around a little bit .... ... it looks better ... I noticed that a lot of model sections are using different names now. However I still don't know why the arms are looking weird as the sections now have the same names like the A3 male models have. ... enough Arma for this night!
  17. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    I'm not sure if this will help much. Even if I get the animations working, we still have the dude head :p I suppose the female model is using a different skeleton. I'm going to put it on halt until BIS is including real females in A3.
  18. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Yeah :p Don't expect it soon. I've got lots of trouble with the female models.
  19. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    If you remember those your childhood was probably awesome
  20. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Middle East Units! So far 30 civilian units are available (with random headgear and random eyegear) as well as 16 armed units having Massis weapons. Lee Enfield More A2 clothes are planned!
  21. [GLT] Legislator

    Community Upgrade Project

    Perfect! You're doing a great job. I tried to update some stuff by myself, but I failed.
  22. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Farmer Clothes Middle East Clothes And may I present "Judas the Priest", religious leader of the NAPA resistance movement of Chernarus
  23. [GLT] Legislator

    How much Arma have you played?

    I only got 1190 hours of A3, but I've got a job and need to sleep and be there for my family so I got that thing going for me which is nice.
  24. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.22 GLT Mod 1.22 is containing some ports from Arma 2 now, mostly small stuff. The biggest credit goes to TheDog88, author of the ARP 2 objects mod, who provided me his 3D files and textures. I upgraded them with new textures and an item config for the inventory. My original goal was to port over some A2 vehicles as well (starting with the Dingo), but I ran into lots of problems and I'm not skilled enough to solve it. Besides there are more talented modders out there who are currently taking care of it. Changelog changed: some config tweaks of air units changed: modelsides[] = {3, 2, 1, 0} for all men units changed: GLT based fun civilians have been moved to vehicleclass MenFun changed: GLT Paratroopers now use the new GLT parachutes changed: GLT_fnc_Crate now uses the new GLT parachutes and Massis nightvision goggles changed: GLT civilians now use a camouflage value of 1.2 changed: GLT soldiers now use a camouflage value of 0.9, snipers 0.6 and lite soldiers 1.0 changed: GLT KSK soldiers now use a camouflage value of 0.8 changed: Neo Dimokratia soldiers now use a camouflage value of 1.0 and guards 1.1 changed: Ion Inc. units now use a camouflage value of 1.0 and 1.1 changed: Victoria Divina units now use a camouflage value of 0.9 changed: arma 3 medic backpacks now contain GLT medic items changed: some stringtables fixed: 3D model path of GLT_Item_Shovel fixed: no 3D models applied for cans fixed: tactical bacon picture path fixed: can opener picture path fixed: desinfectant spray (50 % empty) stringtable fixed: heatpack stringtable fixed: glass item had no stringtable and picture fixed: wrong stringtable in NDK uniform config fixed: GLT Showcase KSK: task 3 text was not visible fixed: GLT 04 Operation Delphi: target person did not join the team fixed: GLT 08 Insurrection: quadbikes were changed to Oshkosh JLTV fixed: GLT 12 Kill Farm: player respawned with default gear fixed: underwear had no inventory item fixed: GLT tool items author has been applied fixed: GLT medic items author has been applied fixed: GLT food items author has been applied fixed: GLT camping items author has been applied fixed: Ion Inc. Offroader texture path was wrong fixed: some wrong stringtables of the tropentarn backpacks new: stash note items new: tool items: bloody knife, clean knife new: food items - apples (green, red, yellow), sardine cans new: military items - dog tags (port of Arma 2) new: cfgGroups GLT_MechInfSquad and GLT_MechInfSquad_T new: GLT parachutes (Flecktarn, Tropentarn, KSK) new: C-130J wreck (port of Arma 2) new: Huntingrifle (port of Arma 2) new: hanged civilian and doctor (port of Arma 2) new: guerilla weapon and ammo boxes (port of Arma 2, filled with Massis weapons) new: Altis Police Officer new: civilian headgear items (turbans, cowboy hats, woolhats, police hat) new: uniform insignias new: object mass grave (port of Arma 2) new: eyepatches (black, smiley) new: cfgGroups GLT_Comanche_Squad_USA new: police basecap (old A3 texture reintroduced) new: random uniform insignias for all playable GLT units (mission updates) new: Sparta insignia for all US units (mission updates) new: GLT Showcase - Ion Inc. new: leather jacket (port of Arma 2) new: office items - binders (ARP 2) new: drug items - cocaine 8ball (ARP 2) new: security card items (ARP 2) new: blackbox item (ARP 2) new: MRE box with food item content (ARP 2) new: Suitcases defined as ammboxes (ARP 2) removed: treasure map items updated: GLT Showcase: IFV-6 Namer updated: unit insignia check has been added to GLT_fnc_SaveGear and GLT_fnc_LoadGear updated: GLT Showcase: Paratroopers updated: author has been added to civilian headgear updated: Altis police has random headgear now Known issues: none PS: If you want, you can track the progress on this link! https://github.com/Legislator The download link in the 1st post of this thread has been updated!
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