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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    I just died a little inside ... Please wait with the download of GLT Mod 1.26.1. I have to fix and reupload first. Update: Fixed zip file has been uploaded
  2. [GLT] Legislator

    GLT Mod Extended - Release Thread

    GLT Mod Extended Update to 1.03 The main focus of the update is a complete rework of the CDF units. Changelog changed: several textures and RVMAT files have been moved from glt_items_uniforms_cdf.pbo to glt_items_headgear_cdf.pbo changed: texture of CDF MICH helmet changed: textures of CDF backpack changed: GLT Winter backpacks scope changes changed: African backpacks scope changes changed: CDF weapons are now from RHS mod changed: CDF ammo crates config has been moved to GLT Mod Extended fixed: author has been added to several CDF units new: CDF vests new: CDF Bergen Backpack removed: classname GLT_Uniform_Officer_CDF removed: classname GLT_Uniform_Militia_CDF removed: classname GLT_Uniform_Soldier_MG_CDF If you want, you can track the progress on this link! https://github.com/Legislator/GLT-Mod-Extended The download link in the 1st post of this thread has been updated! PS: The GLT Mod Extended is available for download on Steam too!
  3. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.26.1 The main focus of GLT Mod 1.26.1 is on bugfixes and minor changes for GLT Mod Extended 1.03. Changelog changed: several stringtables changed: GLT Flecktarn backpacks texture path and scope changes changed: GLT Tropentarn backpacks texture path and scope changes changed: GLT KSK backpacks scope changes changed: NDK backpacks texture path and scope changes changed: PMC backpacks scope changes changed: USA backpack scope changes changed: Middle East backpacks scope changes changed: various changes in the arsenal templates because of redundant backpacks changed: AI values have been adjusted fixed: RPT errors caused by GLT Showcase: Leopard 2A8 fixed: GLT 13: Operation Atlantis - divers are not throwing grenades anymore, UH-80 is now hovering over the water fixed: config of Infiniti Offroader was messed up new: compositions (glt_camp1_ru, glt_camp2_ru) new: backpacks GLT_Fieldpack_Empty_NDK, GLT_Assaultpack_Empty_NDK, GLT_Backpack_Bergen_Empty_NDK and GLT_Kitbag_Empty_NDK new: backpack GLT_Bergen_Empty_KSK new: arsenal template arsenal_glt_diver_no_at updated: GLT Showcase: Divers (new arsenal template) PS: If you want, you can track the progress on this link! https://github.com/Legislator The download link in the 1st post of this thread has been updated! PS: GLT Mod is available for download on Steam as well!
  4. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Reworked CDF units with a modern uniform design (post 2010). The old Arma 2 are not used anymore (except for headgear) as they didn't really look good at all. Additional stuff is being planed ... new vests and backpacks
  5. [GLT] Legislator

    GLT Mod Extended - Release Thread

    You're absolutely right. However the best option would be to contact the authors of the mods that provide the weapons ;) Anyway, within the missions it's restricted to whitelisted items anyway and I usually don't mix up stuff that doesn't fit to each other.
  6. [GLT] Legislator

    GLT Mod Extended - Release Thread

    To a very, very small extend yes. But only to srifle_mas_m107 and BWA3_G82 so you can use the magazines of both mods. I usually don't want to interfere with other mods but this weapon is one of our most used ones in missions.
  7. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Now with GLT Mod 1.26 and GLT Mod Extended 1.02 being released the next focus will be on the following parts: - 1-2 new Helvantis missions - rework of the CDF and maybe the ChDkz unit models - rework of the RVMAT files to provide support for thermal images - a new version of the GLT uniform in flecktarn, tropentarn and winter camouflage - adjustments of the arsenal whitelists
  8. [GLT] Legislator

    GLT Mod Extended - Release Thread

    GLT Mod Extended Update to 1.02 The main focus of GLT Mod Extended was to update all missions and to equip them with the arsenal feature. Changelog changed: GLT static AT and AA launchers have been retextured fixed: CDF AT backpacks had wrong ammo type fixed: static weapons could not be assembled anymore new: The Emir of Zargabad (Zargabad mission) new: Operation Desert Comb (Takistan mission) new: Operation Desert Tears (Proving Grounds mission) PS: If you want, you can track the progress on this link! https://github.com/Legislator/GLT-Mod-Extended The download link in the 1st post of this thread has been updated!
  9. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.26 The main focus of GLT Mod 1.26 is a complete mission overhaul with new features and some changes. The arsenal feature has been included with whitelists of allowed weapons for each faction. Changelog changed: GLT static AT and AA launchers have been retextured fixed: armed middle east units are no longer identified as civilians fixed: double stringtables fixed: pop up error with CZ 550 Huntingrifle fixed: brightness and contrast have been reduced for GLT_Hat_AAF and GLT_Bandanna_AAF fixed: static weapons could not be assembled anymore fixed: random texture of MH-9 was not applied anymore new: uniform insignias "Doge", "Baby Jaguar", "A man chooses" new: GLT Poster Module new: posters and graffitis new: GLT_fnc_Sandstorm new: newspaper items (ARP 2 port) new: leathet jacket (Tunnel Snakes) new: Suvivors (Tunnel Snakes) new: icon-script by Quiksilver added to glt_core new: config for civilian Infiniti Offroader repair vehicle new: arsenal feature (by BTK) for all missions on Stratis and Altis (not including showcases of L-159, Leopard 2A8 and A-10X2) new: T-Shirt (Vaultboy) new: Civilian (Vaultboy Shirt) new: Middle East Terrorist Mortar and Mortar Backpacks new: Middle East Shouts (required for Takistan missions) updated: hgun_Pistol_heavy_01_F has been added to GLT_fnc_Crate updated: all Stratis missions (respawn points in briefing, no more corpse delete, player markers, minor mission changes, arsenal) updated: all Altis missions (respawn points in briefing, no more corpse delete, player markers, minor mission changes, arsenal) PS: If you want, you can track the progress on this link! https://github.com/Legislator The download link in the 1st post of this thread has been updated!
  10. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    That was my thought first too, but there aren't much choices 1) Use no hands ^^ lol no option 2) Use Arma 2 hands (and they look awful compared to A3 model standards 3) Use Arma 3 hands Some A3 hands didn't fit to the A2 bodies so I had to leave everything as it is. If I remember correctly the middle eastern units are still using the A2 hands as they did fit quite well. Anyway the arsenal is not so important because it is only a preview. The feeling inside the mission matters.
  11. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hi, thanks for the input .. it's a little bit difficult to arrange the skin colour as the hands are part of the "clothing" while the heads aren't. Most Arma 3 characters models avoid this as they have gloves. However I agree the floating hands must be fixed. The good news is that GLT Mod 1.26 is finally finished. The upload is already in progress. Every new issue will be taken care of in GLT Mod 1.27. Edit: Just opened a ticket for it: https://github.com/Legislator/GLT-Mod/issues/226
  12. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    The arsenal feature is going to be embedded in all missions of GLT Mod and GLT Mod Extended. Function has been provided by sxp2high Video shows the WIP status. Default A3, DLC and mod weapons and items will be added to several templates. Save/Load function is disabled however to avoid conflicts.
  13. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    GLT Mod 1.26 and GLT Mod Extended 1.02 are currently WIP. The progress is a little bit slot as I have to rework all missions with new features and some optimizations. - arsenal selection for easy equipment at the starting poing of each mission - player marker script will be included - corpse delete will be disabled - lots of bug fixes - several new items, vehicles, units and insignias will be included - a few new missions will be created
  14. [GLT] Legislator

    GLT Mod Extended - Release Thread

    Since last Arma 3 patch the GLT Startpos Fix, basicly a modified A3 respawn manager, is broken. The player is teleported to the respawn_SIDE marker in each mission. A copy of of the respawn manager will be created with non-BIS functions to avoid conflicts. Besides that, there could be more issues. I have to check every single feature again. The next big patch is scheduled for May 2015, but of course I'll aim to release a hotfix asap in april.
  15. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Since last Arma 3 patch the GLT Startpos Fix, basicly a modified A3 respawn manager, is broken. The player is teleported to the respawn_SIDE marker in each mission. A copy of of the respawn manager will be created with non-BIS functions to avoid conflicts. Besides that, there could be more issues. I have to check every single feature again. The next big patch is scheduled for May 2015, but of course I'll aim to release a hotfix asap in april.
  16. [GLT] Legislator

    GLT Mod Extended - Release Thread

    GLT Mod Extended Update to 1.01 GLT Mod 1.01 provides a full bunch of Winter units and objects of the GLT forces. The requirements of the mod changed! RDS weapons and tanks are not required anymore. If you want, you can add Helvantis to the mod list. But you'll only need it if you want to play the missions. Changelog changed: smoke grenades in CDF backpacks have been reduced changed: random headgear for ChDkz and CDF units (no sunglasses at night) fixed: RPT error caused by fault eventhandler in unit configs fixed: no texture on LOD4 of GLT_Helmet_Crew_CDF fixed: CDF pilot helmet still had the old untextured A2 head in LOD 3 and 4 fixed: head proxy in View Pilot LOD has been removed on all CDF models fixed: head proxy in View Pilot LOD has been removed on ChDkz lite soldier model new: ChDkz Helipilot new: GLT Winter Uniforms new: GLT Winter Headgear new: GLT Winter Vests new: GLT Winter Vehicles new: GLT Winter Steerable Parachute new: mission "Operation Wilderness" (Bystrica) new: mission "Combined Arms" (Takistan) new: mission "Winter Soldiers Part 1" (Helvantis) new: mission "Airport Assault" (Utes) new: Modern ChDkz units removed: relation to RDS addons removed: several CDF and ChDkz textures (redundant mod) updated: GLT Showcase: CDF updated: GLT Showcase ChDkz updated: hand sections of CDF and ChDkz models PS: If you want, you can track the progress on this link! https://github.com/Legislator/GLT-Mod-Extended The download link in the 1st post of this thread has been updated!
  17. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.25 GLT Mod 1.25 is providing a lot of fixes and upgrades and some new content (3D objects, compositions and missions). Changelog changed: CSAT Tempest Truck is now called Kamaz 63968 changed: AI value aimingshake = 0.1 changed: AI value general = 0.4 changed: M107 and G82 now share the same ammunition changed: texture paths in GLT_fnc_Tex for CDF and ChDkz vehicles changed: old GLT mission intro video reused changed: M249 has been added to A3 NATO weapon box fixed: RHS mod dependency in glt_units_men_civil_bandits fixed: RPT error caused by fault eventhandler in unit configs fixed: GLT Merkava IV Tusk author fixed: missing RVMAT file and texture of GLT_Stand_Water fixed: GLT UGV were not active fixed: MG5 ammo has been added to KSK weapon crates fixed: GLT 18: Men in Fleck (target person did not join the player team) fixed: GLT Showcase L159: hostiles planes were not spawning fixed: head proxy in View Pilot LOD has been removed on civilian euro 3 model new: Barracks (green + tan) (port of ArmA 2) new: Silver Quadbike new: compositions glt_fuelDepot_us, glt_fuelDepot_chdkz, glt_guardpost4 new: compositions glt_smallTentCamp, glt_smallTentCamp_tropentarn, glt_smallTentCamp_napa new: compositions glt_vehicleShelter, glt_vehicleShelter_tropentarn, glt_vehicleShelter_aaf, glt_vehicleShelter_us, glt_vehicleShelter_csat new: compositions glt_helipad_us new: compositions glt_tankditch, glt_tankditch2, glt_tankditch_tropentarn, glt_tankditch2_tropentarn new: GLT Winter Camonets new: GLT Winter Tents new: GLT Helipilot, Helicrew and Jet Pilot (Tropentarn) new: snowman (port of Arma 2) new: kiosk stand (port of Arma 2) new: desert watchdower (port of Arma 2) new: weapon AA-12 shotgun (port of Arma 2) new: weapon M32 grenade launcher (tan and black) (port of Arma 2) new: heavy grenadier unit (NATO, GLT, PMC) new: Armazone Prime Air drone new: object port (earthern ramp, big tent, artillery nest) new: GLT Showcase: M109 PIM new: prototype of new poster 2D model updated: GLT_fnc_Camp now supports ChDkz faction updated: GLT_fnc_Crate has been applied with AA-12 and M32 for GLT and PMC factions updated: GLT Showcase: Paratroopers updated: GLT Showcase: Ion Inc. updated: Leopard 2A8 tracks texture updated: hand sections of several civilian units (port of Arma 2) updated: texture improvement of GLT_Civilian_Jeans2 updated: author has been added of survivor clothes updated: CSAT officer now has officer icon in the editor updated: rework of MH-9 (GLT + civilian) with closed door, now inherit from C_Heli_Light_01_civil_F updated: G36 silencer has been added to GLT_fnc_Crate (glt_divers) updated: Ion Inc. combat helmet has been added to GLT_fnc_Crate (pmc_weapons) PS: If you want, you can track the progress on this link! https://github.com/Legislator The download link in the 1st post of this thread has been updated!
  18. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    While the latest GLT Mod versions are in the last hours of uploading, I announce the next feature of GLT mod - posters and graffitis!
  19. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Currently WIP - Arma 3 hands on the Arma 2 uniforms and clothes. Picture for quality comparison
  20. [GLT] Legislator

    RHS Escalation (AFRF and USAF)

    Hi RHS Mod Team! I was able to create a working gun wrap for my A2 ported weapon. However I would like to share the knowledge and the files. If you want to include gun wrap items in your mod, please contact me!
  21. Hi Massi, I was able to create a working gun wrap for my A2 ported weapon. However I would like to share the knowledge and the files. If you want to include gun wrap items in your mod, please contact me!
  22. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    I present 3 videos which show a small part of the progress: 1. M32 Grenade Launcher A2 Port 2. AA-12 Shotgun A2 Port 3. Gun Wraps
  23. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Thanks :) Currently WIP: Helvantis missions
  24. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    The Winter units are ready! They will be included in GLT Mod Extended 1.01; some winter objects however will be included in GLT Mod 1.25 (which is required anyway). The winter map is Helvantis
  25. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Currently WIP - winter units and some missions for the old ArmA 2 maps (BMP is from RHS Mod)
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