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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. Hi there, I'm currently creating some addons. What am I creating? Missions, mostly reskins of choppers, units, items. Expect a soon release! US Troops captured a Ka-60 and called him Harpeia. Hunter Ambulance with working healing feature Anyone in Cherno? DayZ Shirt and new blue camo cap Spongebob Shirt Beavis & Butthead Shirt MAD SIN Cap ;) A small dedication for the guys at www.arma2.co ace Cap as a small dedication for the ace guys First try of the GLT combat uniform Future plans - many missions! - more units! - more cloths! - the German Liberation Taskforce being part of the game as a playable faction
  2. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hello there, I am cautiously optimistic but I'm on my way back. Hard weeks are coming again for it will be the 2nd anniversary date of my friends death so I will not guarantee anything. However I feel the need to do something. So it's nothing big, but something that needed to be done. Singleplayer scenarios are finally sorted.
  3. [GLT] Legislator

    Community Upgrade Project - CUP

    So far I didn't receive any hint about an update on steam. Is the content included in CUP Vehicles, CUP Units or something else? Edit: Never mind I got it fixed. I rarely had to use the "repair mod" option in the A3 game launcher. I got the new units ingame now.
  4. [GLT] Legislator

    Community Upgrade Project - CUP

    Dear friends, I am happy to see that this gigantic mod is still active and treated well. From my heart I say thank you for the update.
  5. [GLT] Legislator

    GLT Dynamic AI

    What is GLT Dynamic AI? The GLT Dynamic AI is a module addon for ArmA II where you can set up variables and variable-arrays to execute different functions. vV7lzqpBq58 Feature-Overview: AI groups support each other in combat situations AI calls for air support AI reacts to shoots of non-silenced weapons Defining of dynamic and static AI groups Support of over 100 AI groups Debug markers for every Dynamic AI group Works with all factions and all units Defineing of blacklist areas where no shoot detection occurs Activation and Deactivation of the module during the mission Adding of new AI groups into the GLT Dynamic AI during the mission Every function is optional! There is no duty to use certain functions. The majority of the functions is disabled by default to ensure maximum compatibility to other addons. The GLT Dynamic AI must be placed inside a mission so the functions can work. The mission.sqm will get an addon-entry. Already created missions will not be affected by the GLT Dynamic AI. Background Information: The Dynamic AI module was created because we felt the ArmA II AI was too soft in combat. Even if there were huge combats most of the AI didn't react to the player's actions. We wanted to make the AI a greater threat as we had good experiences with Grouplink. Testing Environment: The GLT Dynamic AI works in singleplayer mode as well as in multiplayer mode. Certain functions (like the Respawn Dialog) only work in multiplayer mode. The GLT Dynamic AI is Join in Progress compatible and after the player respawns it'll continue to work. The latest test environment was the ArmA II 1.04 dedicated server having multiple clients of different 1.04 beta builds connected. The total amount of developement time was ca. 6 months. Conflicts with other scripts and addons: Greater conflicts shouldn't happened. But please be aware that other AI scripts (like UPS script) may overwrite the waypoints. As a matter of performance we don't recommened using multiple AI scripts in one mission. Who is the author and where can I get help? The author of the GLT DynamicAI is [GLT]Turrican. Problems be posted here in the forums. I will redirect them to the author. Greater problems or longer discussions about some functions should be discussed here (www.glt-clan.de) because the author isn't registered here. It'll speed up help anyway. Feature requests can be posted. Maybe they inspire us to create new functions that we can use in the future. However there is no warranty that the author will create them because he hasn't much time. Content of the Download-Package: GLT Dynamic AI 1.4 (signed) Documentation in german and english One example mission Rapidshare: Download Armedassault.info: Download If someone could host this we would be very thankful :) Download links would be updated then.
  6. [GLT] Legislator

    GLT Dynamic AI

    Hi I'm sorry but GLT Mod for Arma 2 is considered End of Life is not is receiving support anymore.
  7. Hi there, please let me present this new mod ArmA 3. What exactly is GLT Mod? The GLT Mod is a compilation of missions and addons created and designed by the German Liberation Taskforce. The GLT itself is a fictional german armed forces bases faction of the 2030s which is taking part in the war for Stratis and Altis. GLT_Mod_2.02 DOWNLOAD (Steam Workshop) Requirements: CBA http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 BW Mod http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537 RHS http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 CUP Terrains Core http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 CUP Terrains 2 https://steamcommunity.com/sharedfiles/filedetails/?id=1981964169 CUP Terrains CWA http://steamcommunity.com/sharedfiles/filedetails/?id=853743366 CUP Vehicles https://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units https://steamcommunity.com/sharedfiles/filedetails/?id=497661914 CUP Weapons https://steamcommunity.com/sharedfiles/filedetails/?id=497660133 Lingor / Dingor https://steamcommunity.com/sharedfiles/filedetails/?id=718649903 Author: [GLT]Legislator Many thanks to: BTK (sxp2high) for some his code Kiory for allowing me to include his Balaclava BW Mod team for allowing me to use their stuff on my units Cunico for allowing me to include his Hidden Identity Pack 2.0 Thedog88 for allowing me to include his 3D models and textures Kju for allowing me to learn from the AiA files and for all his efforts in creating AiA Quiksilver for the player marker script and of course many thanks to Team GLT and Team MAD SIN for the multiplayer tests and Bohemia Interactive for providing ArmA 3 and its content Special thanks are dedicated to my deceased friends Tobias Beck and Florian Beck. You will never be forgotten. Track the mod progress: https://github.com/Legislator Installation Simply subscribe to the Steam workshop mod Content GLT functions Minor changes of ArmA 3 (displaynames, texture replacements) Unhiding of several ArmA 3 objects New inventory items like Jerrycans New poloshirts New basecaps New helmets New basecaps, hats and bandannas New uniforms New underwear New vests New backpacks SP and MP missions for the maps Stratis (Agios Efstratios) and Altis (Lemnos) GLT Editor Modules New civilian units and vehicles Armed civilians New unarmed civilians New CSAT units New faction - Ion Inc. (PMC) New USA units and vehicles New AAF units and vehicles New faction - "German Liberation Taskforce" New faction - "Victoria Divina" resistance group New faction - "Nea Dimokratia" militia New faction - Middle East Civilians New faction - BFE+ counter-terrists New units - "Altis Police" New units - "Altis Ambulance Service" New units - survivors and bandits New ArmA 3 editing compositions New ArmA 2 clothes Including object and item ports from ArmA 2 Mission features Mission briefing including a lot of additional information Revive script Up to 12 player slots (20 player slots for Altis missions) Cooperative AND singleplayer missions Alter the viewdistance and the gras layer ingame by pressing STRG + Shift + V Most missions are using the GLT Jerrycan Module singleplayer missions have a small intro and UAV briefing Ingame mission changelog Single- and multiplayer mission preview digital keys for multiplayer mode New units and items! Future plans more missions! more units! more items!
  8. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Hello there, a new feature release has been done. Changelog: new: Chernarus fire trucks (3 Ural-4320 variants, 3 Praha 3VS variants, S1203, UAZ-469) new: Chernarus civilian vehicles (Red SUV, S1203 postal, S1203 hearse, S1203 police, S1203 ambulance) new: Chernarus civilian plane (AN-2) Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there.
  9. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Spoilers, some old GLT Arma 2 content will be back soon 🙂 CUP vehicles will be required.
  10. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Hello there, 327 days are passed since the last mod release and honestly I'm struggling to find the correct words right now. Another friend passed away last year. It dragged me down for months and it took me a lot of time and strength to get focused again. But here it is, the next major release of the GLT Mod for Arma 3. Of course the war in ukraine took some influence on the new missions. I'm dedicating the mod to my deceased friends now. They will not be forgotten. Changelog: new: Chernarus mission: Chernowar - The Factory new: Chernarus mission: Chernowar - Invasion new: Chernarus mission: Chernowar - The Convoy new: Chernarus mission: Chernowar - The BMP new: Chernarus mission: Chernowar - Green Hill Zone new: Chernarus mission: Chernowar - Day of Defeat new: Sahrani mission: Steal the Helicopter new: Kolgujev mission: Chernowar - Operation Scythe new: Takistan mission: Nagara Attack new: GLT_Wiesel3_AT new: GLT_Wiesel3_Scout new: GLT_Wiesel3_AA new: GLT_Wiesel3_MG new: Russian AI Skill new: Uniform patch "Frieden schaffen durch Steilfeuerwaffen" new: Uniform patch "Wagner PMC" changed: GLT_Dskkm_Chdkz has been put to scope 0 changed: CTRG respawn loadout has been reworked fixed: Offroader repair variants are working again fixed: NATO, GLT and US special forces squadleaders now have UAV terminal in respawn loadout fixed: Malden mission: Defend Houdan (end trigger has been fixed) Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there.
  11. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Thanks blackland. I truely appreciate your words. It's never easy for the one who are left behind. Hello everyone, It's been many months since my friend has passed away. Life was not easy, but my situation is currently stable. I realized later on that I am the only one who is left of my squad. I'm the last survivor. I feel a lot of pressure on me and despite all progress I'm pretty far from ok. Anyway of course the war in Ukraine put some influence into the missions that I created in the past few months. Let's just say Chernarus received some western aid in its permanent war against russia and the ChDkz separatists. I'm currently in the final testing phase for the next release. Of course so many things still need to be checked and possibly fixed. We'll see how 2023 is going to progress. Best regards [GLT]Legislator
  12. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    History is only a repetition of events. I'm in shock and I'm shivering. Another member of my team died in a tragic car accident yesterday. He was a friend and he was like a true brother to me. More than 2 years ago his brother died in his arms in a car accident. I'm sorry but upcoming mod releases are postponed right now. Always watch out for each other, stay safe and live your day like it's your last one (in a responsible way). Value the life around you and if it was a day that made you smile then it was a good day.
  13. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Hello there, 944 days later ... I think it can become a name of a mission. In reality it took me this time to proceed with a lot of things in my life. I lost a good friend in a tragic car accident, I lost my brother, I had to pass the turbolences of the pandemic situation, I had to find a new job. Now I hope I reached some stability to keep going. Basicly I lost 3 years of Arma 3 progress and I feel like a beginner again. I dedicate the GLT Mod to my deceased friend Tobias. He was part of our crew since 2007. He was part of the German Armed Forces (Bundeswehr). He was like a true brother to me. GLT Mod 2.01.2022.04.20 changed: Victoria Divina autorifleman is now using RHS M-84 weapon changed: BFE+ units are now using RHS G-36C changed: Displayname of Zamak MRL renamed to Kamaz-5350 MRL changed: GLT knife variants have been disabled due to P3D issues changed: GLT_RPK_74 disabled due to P3D issues changed: GLT_RPK_74 replaced with rhs_weap_ak74m in unit weapon configurations changed: BW Mod arsenal loadout changed: BW Mod respawn loadout disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: Lee Enfield RPT error fixed: CZ 550 Hunting Rifle RPT error fixed: "Camo2" colour region of PMC Oshkosh JLTV is now black fixed: broken textures of GLT quadbikes fixed: Camo 3 section of HEMTT variants has been applied fixed: RPT errors for all GLT Merkava IV variants fixed: camo nets have been applied to GLT Manul, GLT Merkava IV and GLT Leopard 2A8 variants fixed: RPT error of GLT Tropentarn Engineer caused by incorrect weapon class fixed: incorrect stringtable of GLT_Scientist_CSAT_Clothes fixed: stringtable error in GLT Showcase Paratroopers fixed: Ion Inc. sniper default loadout has been corrected fixed: UAV terminal has been added to numerous respawn loadouts new: Victoria Divina arsenal layout new: CDF Winter arsenal layout new: Showcase: Victoria Divina new: Dingor mission: Nikumba new: Tanoa mission: Drugs new: Chernarus Winter mission: Red Front - The Convoy new: BTK group manager new: BTK player restore new: BTK quick vault new: BTK ST hud nametags new: BTK group manager updated: all Altis missions have been checked updated: all Stratis missions have been checked updated: all Chernarus missions have been checked updated: all Utes missions have been checked updated: all Takistan missions have been checked updated: all Lingor missions have been checked updated: all Nogova missions have been checked updated: all Tanoa missions have been checked updated: all Sahrani missions have been checked updated: all Malden missions have been checked Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there.
  14. [GLT] Legislator

    AI Spawn Script Pack

    Hello there, I'm running into issues using the heliParadrop.sqf having RHS units, similar to previous posts in this topic. However I couldn't detect anything that might help to resolve the problem. I'm calling the script via trigger: nul = ["paradrop_end", 2, false, false, 1500, 180, true, 500, 500, 5, 0.5, 100, false, false, false, true, player, false, "default", nil, nil, nil, false, false, ["customClass1"]] execVM "LV\heliParadrop.sqf"; I added a list of RHS men unit classnames to the arrays men[] , men2[], men3[] of class customClass1 in the config.aissp.hpp I added the same men unit classnames to the array of _OFPmen in the LV_fnc_classnames.sqf I added a cargo plane that servers as helicopter replacement to _OFPhelis in the LV_fnc_classnames.sqf The plane is spawning and flies to the destination. However no paratroopers appear.
  15. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hello there, work is still in progress. However game crashes are gone and my remaining got its first Arma experience after more than 2 years. I feel like a noob again but also like a grumpy veteran. Life can be strange. Anyway I hope to kill some remaining bugs so I can pull a major release again within 1 or 2 weeks.
  16. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hello there, incoming message from the survivor of some rough years. An update of the GLT mod is currently in progress. It will include a lot of fixes of things that were broken in the past few years. Release might be within the next 4 weeks. I'm sorry for the long downtime. A lot of things happened. I lost 2 brothers, one in a car accident, one by sudden death. Depression, job crisis, personal crisis, the list goes on. I survived and though a lot of energy was drained, I am confident of getting back in an active ArmA role again.
  17. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Today I released a small mod update. GLT Mod 2.01.2019.09.19 changed: Victoria Divina autorifleman is now using RHS M-84 weapon disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: GLT Tropentarn units weapon equipment fixed new: Victoria Divina arsenal layout new: Showcase: Victoria Divina new: Showcase: F/A 181 disabled: all but of 3 Stratis missions for rework There's still a lot to do, to fix and to rework. https://github.com/Legislator/GLT-Mod/issues Hoping on smaller and more frequent releases from now on.
  18. [GLT] Legislator

    looting trash piles & bins

    Awesome, it's working 🙂 Has it been tested on a dedicated server yet?
  19. [GLT] Legislator

    looting trash piles & bins

    Hey first of all this script is awesome! Many thanks for creating it. However I'm getting an RPT error in the demo mission: 17:39:01 Starting mission: 17:39:01 Mission file: script_looting 17:39:01 Mission world: Stratis 17:39:01 Mission directory: C:\Users\legislator\Documents\Arma 3 - Other Profiles\[GLT]%20Legislator\missions\script_looting.Stratis\ 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102
  20. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Thank you for the info. Work on the mod continues. It's currently slowed down by PC issues (I have to setup my computer from scratch soon) and a personal loss.
  21. Hello for years I've been using this code in my init.sqf to check for ingame conditions. if (isServer) then { // Task 1 PATROL [] spawn { waitUntil {((west countSide (list trg1)) > 0)}; nul = ["task1", "Succeeded"] execVM "\glt_core\scripts\tasks\task.sqf"; obj1 = true; publicVariable "obj1"; "patrol1" setMarkerColor "ColorRed"; "patrol1" setMarkerType "mil_objective"; "patrol1" setMarkerText localize "STR_GLT_Task_Goal_Secure_Area"; }; }; Since the last big game update it resulting into this error however: 17:59:27 Error in expression <aitUntil {((west countSide (list trg1)) > 0)}; nul = ["task1", "Succeeded"] exec> 17:59:27 Error position: <> 0)}; nul = ["task1", "Succeeded"] exec> 17:59:27 Error Type Bool, expected Bool I checked the condition ingame using the debugging console: a = west countSide list trg1; Results: a = 0 obj1 = true So apparently the condition is skipped because of the error and the code is executed before it should be. Can anyone confirm if this is an intended behaviour now or a game bug? What can I do to prevent this error? This is a very big issue for me as I'm using this code in more than 80 missions. Thanks to anyone in advance.
  22. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Due to changes in the Arma 3 code my missions are currently not working. Stratis missions will be disabled soon (again). Background: waitUntil faced changes in Arma 3 version 1.93.145618 https://community.bistudio.com/wiki/waitUntil I need to find a working solution for that. Until then I will focus on other problems and content. For example, currently I am fixing the HEMTT hidden selections.
  23. Oh dear god ... while it makes sense not to have this infinite loop that is considered unclean coding anyway it had no negative impact on my small missions.
  24. [GLT] Legislator

    Real life Chernarus gallery

    Chernarus 🙂 Still one of my favourite maps ... many good memories
  25. [GLT] Legislator

    PRACS: SLA Faction 2017

    Awesome! RACS and SLA in Arma 3 ... this is going to bring back lots of good memories from 2006 / 2007 🙂 *following your threads now*
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