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Lepardi

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Posts posted by Lepardi


  1. 64bit is not only for more adress space >4GB, but it also give you higher precision in math without clever workarounds. If you ned 64bit precision then you are better off with 64bit os and application. I don't know many non science application that need this kind of precisison, weather forcasting moddeling and, huge sim applications, and alike -hmm is Arma a sim smile_o.gif

    so that precision is the reason why in Americas army for example the fps limiter is inaccurate with 32-bit but totally accurate with 64-bit?


  2. The gamestar video..lol...you have a soldier run into gunfire!

    Also, still no more than 10 soldiers on screen at once.

    according to CM forum fanboys that just shows how intelligent the AI is... taking cover to the sandbags would only get you killed by a 203, so running into gunfire like a dumbass only shows how advanced the AI will be.


  3. The first time you shoot the superstructure of a Su76 from a tiger and see it going forward and fightting back or crash your IS-2 on a wooded fence halting the tank all the "realism" will go directly out of the window.

    REALISM??

    Yeah but when talking about the other features of the game the realism will fly right back from the window.


  4. What, no?! Don't change it. It's excellent as it is now. sad_o.gif

    Good luck fighting in close-combat  confused_o.gif

    Arma's FPV is just no engaging enought and so 90's. It's like volvo 1995, clunky, cheeky and horrible imo.

    in CQC and indoors, it's totally impossible. and FOV changing, gimme a break guys, do you squeeze your eyes to change fov irl?

    For instance: From hip view could be more CQC friendly, as shown in

    a screenshot below.

    hipdiffer.th.jpg

    That's excellent and how it should be, hip fire as hip fire and when aiming the gun should be on your shoulder. It's very clumsy and annoying to play CQC like it's now.


  5. - They are absolutely incappable of going inside a building

    That is absolutely not true.

    Stadistically is a FACT.

    There is a building in Parisio that has about 5-6 flights of stairs, then a medium ladder going to a small room on the rooftop.

    I've seen enemy AI come up after me, many times. (I luv hearing their boots climbing to me)

    This is not the only building I've seen this, but it is the highest, with stairs and a ladder.

    But they are absolutely incapable of utilizing that building as cover/defensive position unlike OFP 2.


  6. ArmA 2 AI is just a finetuned version of OFP ai while OFP 2 is completely new and seems to be much more intelligent according to new previews that came out this month.

    Like when they are put to defend a village, they will seek position from the houses and if you overrun them they will fall back to another positions by themselves.


  7. Though that I could forgive if the vehicles weren't so damned shiny, again we come to the gloss painted military vehicles, how can you begin to claim have realism when the vehicles are painted in gloss.

    They get dirty.

    You just have to drive them through the mud first.

    This game is on the same engine as Dirt. Made by the same people.

    I'm looking forward to the vehicles.

    Not quite what I meant, compare. http://www.flickr.com/photos/sir_polaris/3292802187/sizes/o/

    to

    http://upload.wikimedia.org/wikiped....005.jpg

    If they do get dirty then that is great to hear, but if the vehicles specular remains default such as shown in that first picture its going to look very strange.

    Picky I know but I just wish someone would make a game with military vehicles painted in dull, unshiny, ugly flat paint like the real thing. Well there is DCS: Black Shark I suppose.

    It looks like that beacause it's WIP.


  8. ... but still a little too much like they were trying to make them sound "cool" if you know what I mean.

    No I don't... it's like they were trying to make them sound lame and unrealistic, non immersive, just left them as cheap placeholders there and can't be arsed to fix them.


  9. I tried setting HDR from 8 to 16 in ArmA.CFG, but no change on the flickering. Just experienced this flicker thingy and restarting ArmA didn't help. What's worse then the texture flickering is NVG going on and off madly. The receiving message will also show this flickering behaviour.

    I have had many many many ArmA sessions since last reboot. Nor did flushing do any good. Maybe it is a dirty memory thing? Should probably just restart then...

    The going white issue I never experienced with my old gfx card, but it started since I got 9800GTX. Machine will hang severely for a few seconds, then textures will mess up wildly, then just go all white on me. Not often it happens but very frustrating when it does. Restarting ArmA here *will* help though.

    There are lots of problems with nvidia's 8800+ cards in ArmA so it's probably just nvidia.


  10. ArmA animations are like in slowmotion or something  crazy_o.gif In OFP they fall much more realistically and look cooler. I hope they use the OFP ones instead. Kills feel much more rewarding when the soldiers won't just start dancing and after that fall in the ground like there's no gravity. If you hit in the head in OFP it's just *flup* and instantly on the ground.

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