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law-giver

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Everything posted by law-giver

  1. law-giver

    Ravage

    https://forums.bistudio.com/topic/185936-pooters-enhanced-asr-ai/ I use this for AI, and they're sneaky b*stards, just watch them take cover behind walls, trees etc. And believe me, they're offensive. Very cool! ;)
  2. law-giver

    Ravage

    @Haleks Just started a new game and i stayed within 75m approx of my spawn position, mainly due to being caught in crossfire with 2 bandit factions, anyway i killed a few bandits and checked my health only to realise i was dying of radiation, typical though, i picked up a Geiger counter LOL! Any chance you can put a radiation free zone around spawn points for set period or distance? ;) Two restarts and died twice from radiation poisoning! :( Going to disable it until new update! :(
  3. law-giver

    Ravage

    Extract the @ folders to your arma 3 loacation, @CUP_Bukovina etc etc.......;)
  4. law-giver

    Ravage

    @Haleks Thanks buddy, appreciate you taking the time. ;) File and link removed as i'm constantly changing it, pm me if you want my own personal version. Sorry! Re-download the above for fixed survivor. ;) Thanks again Haleks, appreciated! ;)
  5. law-giver

    Ravage

    I'm wondering if it could be asr_ai, i also came across a bandit camp, some opened up on me and some came right up to me, shouting do not fire or something similar, there was a delay then almost in my face he opened up on me. :wacko: And be gentle if i've f*cked anything up. Or send it back fixed! :D
  6. law-giver

    Ravage

    When in game press 0 then 0 then 1 select Color Filter and enable or disable. Hope that's what you meant mate. ;)
  7. law-giver

    Ravage

    @Haleks I've survived a day, but water seems scarce out in the wilds, hope the water bottle and water sources will be implemented. Also i came across opfor and independent raiders but for some reason i'm sure it's the independents that don't seem to raise their weapons and fire on me. I checked the editor and independents are friendly to no one set in my Chernarus port. Any ideas? :unsure: Also, a really small thingy, could you make the status hud a teeny weeny weeny bit smaller so it's not overlapping the gear/inventory's =======> [X]. :D Another suggestion, "Radiation poisoning" is a little misleading, my hydration dropped quite low and i went from healthy to weak. I killed a bandit and found some fanta, i drank it and returned to healthy. Fanta doesn't help radiation poisoning so i suggest changing it to "Physical Condition" or something along those lines. We already have rad exposure. ;) Right, back to the game. :D LG
  8. law-giver

    Ravage

    Haleks said he's implementing chemlights in an update were you just double click it in your inventory. Much better than the scripted version. ;) I tried the scripted versions and the addaction vanished never to return once the chemlights were used up, i'd try it in the editor before you put it in your mission, or not. :)
  9. law-giver

    Ravage

    Should run off straight off, you should see text on top left when you fire it up saying succeeded etc........ :D Check that reshade folder plus dxgi.dll is in arma3 location..... Or try the previous reshade dxgi.dll https://dl.dropboxusercontent.com/u/28136044/dxgi.zip if anyone has problems. I've repacked reshade straight from my arma3 folder just in case, trust me it works, https://dl.dropboxusercontent.com/u/28136044/ArmA3%20Reshade.exe https://dl.dropboxusercontent.com/u/28136044/Arma%203%20Reshade%20Realistic%20Updated.rar for those who don't like self installers. I'm a nVidia user so don't know about AMD cards... Oh forgot to mention ScrLk key toggles the effects On/Off. You can change this....
  10. law-giver

    Ravage

    Updated several times so prob' yes. Google Reshade mate and look at the images or videos on youtube. It will answer all, in short improves the washed out colours of ArmA 3. I don't play ArmA2/3 without it! ;)
  11. law-giver

    Ravage

    That's much better than i was expecting. Nice one mate! Can't wait for that, guess i better give you some more money for your coffee. Donation tomorrow mate! :D Too late, sent you some more coffee money mate! Enjoy! Right i'm off to bed, missus wakes me up bloody early. Night guys! ;)
  12. law-giver

    Ravage

    I had them both installed at one point until i read that AIA is discontinued, no longer worked on, so it's an obvious choice. It works a charm. Looks stunning with reshade running. ;) If anyone wants reshade i have a self installer i made for my mate, he's no good when it come's to installing stuff! ;) https://dl.dropboxusercontent.com/u/28136044/ArmA3%20Reshade.exe it's not a virus just open/extract it if you don't want to self install. Or not! ;)
  13. law-giver

    Ravage

    @Haleks No matter what, i'm always dying from radiation poisoning. I have a Geiger which just makes a noise and doesn't really help me with radiation locating. I even had gas mask on. I spent an age getting all this stuff only to be killed by something i can't see, locate, protect myself from and/or heal. I had food, water and health packs. Yet game over. I know i could disable it but i'm not going to get the best out of it nor will you get the feedback you require. Hope it helps. Still bloody good, just the radiation side needs a little tweaking. ;) I just loaded an older save and the rad pills are taking my radiation poisoning down but it seems so many places have radiation and you can't keep pressing to check. Maybe have the UI on permanently or a radiation warning pop up if you have the geiger on, the clicking noise isn't enough in my opinion. ;) I think where the hint comes on at the bottom for Geiger on/off is a good place to have a radiation zone warning, radiation LOW, MEDIUM, HIGH if you're carrying a Geiger. Or another high pitch Geiger sound effect if not already included. So you could at least take a step back so to speak. ;) Edited above after taking a step back with an older save and adjusting accordingly. ;) Still friggin' cool though Haleks. :D
  14. law-giver

    Ravage

    Already using that addon and don't have a problem getting to them but still it's an ugliness that hopefully can be addressed. It's all about helping Haleks create this beautiful mod. Which includes removing my wife's excess baggage....lol! :D I just think some sort of loot check, say no more than a certain number in a given area\building or position. ;) Oh, just remembered i dug out some custom location scripts i had from my DayZ edit and added them to Chernarus. Here's some screenies from the original post i made a year or so ago. Currently testing but the locations work as i loaded them up in the editor. Will upload it when i'm sure i've seen locations in-game. And may make other locations. :D http://opendayz.net/threads/release-stary-sobor-camp.18944/ http://opendayz.net/threads/release-balota-camp-airfield.18928/
  15. law-giver

    Ravage

    @Haleks I was playing on Chernarus and was approaching a building with stone steps with enough room for one suitcase/box or sack, problem was a suitcase was in the doorway while a sack and extra suitcase rolled down the steps. Is it possible to stop/check multiple loot spawning in such buildings/places??? And i mentioned in previous, will it also be possible to use empty water bottle to fill up pond water or any water access point to create your own drink as in DayZ? And lastly i can't stop playing this, like Rydygiers Pilgrimage, it's bloody addictive! Good job mate! I'm hooked! ;)
  16. law-giver

    Ravage

    On my first proper stint this morning i had radiation poisoning and in time my health dropped considerably due to additional zombie love bites. At least this time i was able to walk and run until i died a horrible death. :D And updates will be treated with love and respect Haleks, bring em on! :)
  17. law-giver

    FoxFort Camo Pack

    You and me both, great work on the textures mate. Looking awesome in game. ;)
  18. law-giver

    Ravage

    Yeah i got that far, but when they were all used up addaction was gone, and when i got some back in inventory addaction didn't. If you figure that out then cool. My scripting knowledge sucks sh*t but i'm okay when editing.....go figure! ;) Oh and 20 minutes i think give or take.....
  19. law-giver

    Ravage

    Yeah was looking around for scripts yesterday, only one i've implemented so far is earplugs as i use headphones due to the wife moaning at me for excessive volume! Come's in handy to reduce firefights rather than messing with volume settings. :D I had a go with the chemlights but when you use up your last one the addaction doesn't come back so couldn't be arsed with it! :D I found a bandit camp on Chernarus, with a heli but an armed vehicle is pinning me down, mind you i edited Chernarus so i should've known. Oh what fun you've created Haleks. ;)
  20. law-giver

    Ravage

    I think i put a link on previous page to CUP terrain page. Have a look buddy, any prob's i'll try and help. It's pretty much the same as AIA terrains but this is more up to date and is being updated whereas AIA is discontinued. ;) Also i posted an image of the islands i fire up without getting errors, there's another 7 or 8 islands in the download but no point loading them up unless you're using them. Hope it'll make sense when you've downloaded it and looked at my ArmA3Sync image on previous page. ;)
  21. law-giver

    Ravage

    @Haleks I think i've solved the issues, my spawning issue was due to a spawn marker off map when i was copying from altis. The array has no element error seemed to be related to a truck i set to appear at a particular %. When putting it back to 100% it went away. Go figure! So for anyone who wants to give it a bash here's a Chernarus version File and link removed as i'm constantly changing it, pm me if you want my own personal version. Sorry! i'm playing it as i type, zombies, bandits and loot have spawned since playing it. Any problems, see a priest! ;) The above Chernarus is WIP as have to tweak the loot respawn % it's trial and error. :unsure: And a big hug and thanks to Haleks for an excellent mod, helpfulness and patience. A saint! ;) Enough of the pleasantries, i'm off to wander the grasslands of Chernarus. :P UPDATE** If you downloaded before 11.05am UK time i've since updated. Just reduced radiation zone and tweaked loot settings. It's friggin hard, i've died already..... :D Nice job on the update Haleks. Just a quick question any chance of collecting water from ponds etc as in DayZ? In a future update maybe. Oh and implementing the attach chemlight. Not much eh? :)
  22. law-giver

    Ravage

    @Haleks I'm getting random [bIS_fnc_SelectRandom] Array has no elements............Any ideas, never had it on Altis. :wacko: ER!!! Sod that, i'm playing the update..........:D
  23. law-giver

    Ravage

    @Haleks For some reason when using modules my spawn is missing the car at start, any idea. Was fine before! :unsure:
  24. law-giver

    Ravage

    Thanks mate but just realised 5 minutes ago. It's working now just found my first loot. Doh! Working nights fudges the brain a little. :D
  25. law-giver

    Ravage

    @Haleks Can you confirm you have added Chernarus to the loot system, not come across any so far. Yeah just checked cfgBuildingList.sqf, guess i'm unlucky! :(
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