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law-giver

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Everything posted by law-giver

  1. law-giver

    [Release] Incon Airpower

    Hi Incontinentia Created a test mission in the editor to have a look at the script, which is really cool by the way. But unlike your video i get Game Logic showing up for the received radio message. Here's a screenie:
  2. law-giver

    Ravage

    It's in inside rvg_missions.pbo then open folders >>>>>> \rvg_sp\Ravage.Altis\scripts and it's the intro.sqf script. Hope that helps and isn't confusing.
  3. It doesn't say culprit it say's conflicting, which means either one addon is causing an issue with the other. I wasn't moaning about it, i was merely posting on a forum page on the off chance someone else might respond with a similar issue or a possible resolution. I also didn't refer to it as a bug as i'm not aware that it is. It wasn't an issue as my personal choice was to remove it and carry on with my mission, no slating of ACE was mentioned or intended as such. I use ACE all the time without issues and have been since most of you were in nappies, so forgive this stubborn old man for not really caring. It comes with age i'm afraid. But i've said it a million times and i'll probably say it another million times, if i live long enough.......ACE f*ckin' rocks!!!!!!! Let's get back on topic eh, my nurse is here ready to tuck me into bed!
  4. That may be so, but after removing it my vehicles moved. That makes absolute sense that it is likely caused by ace_vehicles conflicting possibly. I'm not bothered as i don't need it anyway. I got out and pushed!!!
  5. law-giver

    Ravage

    Yeah i use sun factor 30, don't want to burn my skin.
  6. I'm getting issues with ace_vehicles on dedi. Vehicles won't move, but works fine on local. Obviously i removed it and it's fine when it's not being used. Worked fine before.
  7. Hi LJ I was a little reluctant to download a large mod as i've become a tight *ss lately. But i'm glad i did because it's bloody good mate. As soon as i fired up crCTI i was like whoa this is very cool. I've now decided not to be such a tight *ss with downloads and have become a large mod convert. Ravage, Pilgrimage, crCTI & Warfare will not be played without it. Seriously mate, good job. You mod, script & addon makers always amaze me. I'm feelin' man kisses coming, everybody run for your lives.
  8. Comments like that don't exactly help the Dev's or seem to show them any respect. If you hardly use ACE anymore there's not a lot of point moaning about it.
  9. law-giver

    Ravage

    Yeah i tried the ETG Heli script before finding the one i'm using, but it wasn't what i wanted. I wanted a simple pre crashed heli script with loot and nothing more. Either one is good at what it does. I think crashed heli's with loot just compliments Ravage.
  10. law-giver

    Enhanced Movement

    Yeah can second what Evil has said. Just fired up saved game and all good my end. UPDATE POST Returned the >>>>>> like this <<<<<< compliment (Evil)
  11. law-giver

    Utes Battlefield

    That's a shame but i still love ArmA2 and is always on my PC and server. As for credits it's untouched mate so credits stay as they are. Credits to you.
  12. law-giver

    Ravage

    I'll post a link to my edited version if anyone is interested in the helicrash.pbo. The original author "Ritchie" from this site https://epochmod.com/forum/topic/34565-dayz-style-heli-crash-sites/ which also has a link to the original unedited helicrash.pbo states it can be shared, modified etc under creative commons bla bla. So you can use that one or i'll post mine, which has been edited to suit my own selfish needs not yours. Mine have been signed with my own keys. Maybe haleks will add this to Ravage at a later date, or not. Credits to Ritchie........ https://www.dropbox.com/s/i4fbkg5khnmn2l2/lg_helicrash.zip?dl=0 here's mine with untouched as well. It's fairly easy to modify, i mean sh*t i could do it and my brain lives in my shoe. There's a line in helicrashes.sqf example below that i changed to smoke so change to suit. Line 70 //_burnthefucker = "test_EmptyObjectForFireBig" createVehicle (position _vehHeli); _burnthefucker attachto [_vehHeli, [0,0,-1]]; //Fire and smoke _burnthefucker = "test_EmptyObjectForSmoke" createVehicle (position _vehHeli); _burnthefucker attachto [_vehHeli, [0,0,-1]]; //Smoke Also change helitype. I added this heli as it looks better when spawned on uneven ground. Line 67 _helicopters = ["Land_Wreck_Heli_Attack_02_F"]; //Add Heli classnames here Tweak these too as i did, originally it spawned too much and i don't like it too easy. Tweak your own. Line 17, 18 and 21, 22 / Number of Crashes //_crashNum = 3; _crashNum = (floor(random 2) + 1); // Min 1, Max 2 // Number of Loot Piles //_lootNum = 8; _lootNum = (floor(random 8) + 2); // Min 2, Max 8 Also change loot to whatever you want, this is my current loot, still tweaking. //Military Loot _loot = [ "B_BergenG","B_Carryall_cbr","B_Carryall_khk","B_Carryall_oli","B_FieldPack_ocamo","B_FieldPack_oli","B_FieldPack_oucamo","B_BergenC_red","B_Bergen_mcamo","B_Kitbag_cbr","B_Kitbag_mcamo","B_Kitbag_rgr","B_Kitbag_sgg", "APERSBoundingMine_Range_Mag","APERSMine_Range_Mag","APERSTripMine_Wire_Mag","ATMine_Range_Mag","Chemlight_blue","Chemlight_red","HandGrenade","SatchelCharge_Remote_Mag", "Land_Box_AmmoOld_F", "FirstAidKit","ItemWatch","Binocular","ItemCompass","ItemGPS","ItemMap","ItemRadio","acc_flashlight", "B_TacticalPack_blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr", "B_Bergen_mcamo_F","B_Bergen_tna_F","B_ViperHarness_blk_F","B_ViperHarness_khk_F","B_ViperHarness_oli_F","B_ViperLightHarness_blk_F","B_ViperLightHarness_khk_F","B_ViperLightHarness_oli_F", //Apex "U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_worn","U_B_CombatUniform_mcam_tshirt","U_B_CombatUniform_mcam_vest","U_O_OfficerUniform_ocamo","U_I_CombatUniform","U_I_CombatUniform_shortsleeve", "U_I_OfficerUniform","U_C_WorkerCoverallsCamo","U_C_WorkerCoverallsBlack","U_C_WorkerCoverallsBandit","U_C_WorkerCoveralls","U_B_CTRG_2","U_B_CTRG_1", "V_PlateCarrierIA2_dgtl","V_Rangemaster_belt","V_BandollierB_khk","V_BandollierB_blk","V_BandollierB_cbr","V_Chestrig_blk","V_Chestrig_khk","V_TacVest_khk", "V_TacVest_oli","V_TacVest_blk","V_TacVestCamo","V_TacVestIR_blk","V_HarnessOGL_brn","V_HarnessOSpec_brn","V_HarnessO_gry","V_HarnessO_brn", "V_PlateCarrier1_rgr_noflag_F","V_PlateCarrier2_rgr_noflag_F","V_HarnessO_ghex_F","V_TacChestrig_cbr_F","V_TacChestrig_grn_F","V_TacChestrig_oli_F", //Apex "hgun_Pistol_01_F","arifle_AKS_F","arifle_AKM_F","hgun_Pistol_01_F","arifle_AK12_F","arifle_CTAR_blk_F","SMG_05_F","arifle_SPAR_01_blk_F","LMG_03_F","arifle_SPAR_03_blk_F","launch_RPG7_F", //Apex "hgun_PDW2000_F","SMG_02_F","hgun_ACPC2_F","hgun_Pistol_heavy_01_F","hgun_Rook40_F","hgun_Pistol_heavy_02_F", "arifle_Mk20C_plain_F","arifle_Mk20C_F","hgun_PDW2000_F","SMG_02_F","arifle_TRG20_F","SMG_01_F","srifle_DMR_06_camo_F",//dlc"srifle_DMR_06_olive_F",//dlc"arifle_MX_Black_F","arifle_MXC_Black_F", "arifle_Katiba_C_F","srifle_EBR_F","arifle_MXM_Black_F","srifle_DMR_01_F","LMG_Zafir_F","LMG_Mk200_F" ]; Enjoy And last of all, the most important. Credits to haleks for creating such a f*ckin' addictive mod. If Ravage was a needle i'd be an addict.
  13. Welcome to the forum Dirtypumpa. You need to clarify a little more as you're being a little vague as to what you're actually doing etc etc which makes it harder for people to help. Annoying though this is, mine works fine. So you're obviously missing something. Now i'm being vague. I take it you are running the latest version? Are you running the mods in one folder, or separate which i am if i'm honest. In short, give a little more info mate. And i'm sure we can muck in and try to sort your problem, or not.
  14. law-giver

    Ravage

    Love the update halek's. Think i mentioned it before but will you be adding downed choppers? Can't remember if i sent you the helicrash.pbo i'm currently using or not. Had to edit it, obviously. Adds something a bit DayZ. My first downed chopper: multiple image uploader Loot was a bit sh*t on this occasion but there are more choppers somewhere to find.
  15. law-giver

    Ravage

    Thanks Haleks, was nice to wake up this morning and see you've released a new updated version. Top man! Gonna play it right away.
  16. law-giver

    [SP/MP] BeCTI

    I really like RHS but at the same time i'm happy just using the default units and vehicles. After all we're all firing and receiving the same bullets at the end of the day. And it's just eye candy in my opinion, but saying that i might implement RHS into my own personal edit. If i can spend a bl**dy age using Enigma's "TypeSqfEditor" i'm sure i can manage that. Or can I?
  17. law-giver

    [SP/MP] BeCTI

    Jeez i'm 90+% done with Enigma's "TypeSqfEditor" and over 250 files modified. Just got the server\functions folder which is 41 files left. Play tested and nothing broken and no rpt errors. I think i should erase my memory of Enigma's "TypeSqfEditor" or i'll end up checking all my mission edits, and then some! **UPDATE** Done! Now i can get back to playing.
  18. law-giver

    [SP/MP] BeCTI

    I'm currently using Enigma's "TypeSqfEditor" and going through all the sqf files looking for "OBVIOUS" (even a monkey can find them) errors, ie: syntax errors, unused arrays, missing arrays etc etc. I'm about 60% done and found quite a few. "Why?", you ask. I just like to tinker and quite possibly i'm just stupid. I do a few folders at a time, test it, check the rpt then back up the working test mission and move on to the next. It's slow and laborious but keeps my brain ticking over. No mission errors so far. It worked fine before i started but got curious using Enigma's tool and got a bit carried away lol. Anything that looks scary i leave it the f*ck alone.
  19. law-giver

    [CTI-COOP] Dissension

    Well this slipped through my radar. But not any more, added to favourites and currently watching your videos on YouTube. Looking cool there genesis92x.
  20. law-giver

    [SP/MP] BeCTI

    Yeah i can't code for sh*t, but my brain seems to know what's it's doing, so i just follow what it does without asking questions. I don't get any crashes whatsoever, but my version is simply Sari's default with a few edits here and there. Fingers crossed Sari will see it and say "Oh that bit of code, that's an easy fix". We can only dream.
  21. law-giver

    [SP/MP] BeCTI

    This is my current Server_AI_PurchaseSquad.sqf that i'm testing and seems fine so far. Also removed unused private variables from section that's disabled, keeps it tidy. private ["_can_use","_seed","_group","_compose","_factory","_flaten","_group","_need","_picked","_pool","_probability","_side"]; _group = _this select 0; _side = _this select 1; _pool = _this select 2; _factory = _this select 3; _need = round(3 + random 2); //--- The amount of units to purchase _compose = []; _flaten = []; { for "_i" from 1 to (_x select 1) do {_flaten pushBack _x} } forEach _pool; _pool = _flaten call CTI_CO_FNC_ArrayShuffle; while {_need > 0} do { _picked = _pool select floor(random count _pool); _probability = if (count _picked > 2) then {_picked select 2} else {100}; _can_use = true; if (_probability != 100) then { if (random 100 > _probability) then {_can_use = false}; }; /* _var = missionNameSpace getVariable _picked; // Rpt error. _upgrades = _side call CTI_CO_FNC_GetSideUpgrades; _upgrade = switch (_var select 5) do { case CTI_FACTORY_BARRACKS: {CTI_UPGRADE_BARRACKS}; case CTI_FACTORY_LIGHT: {CTI_UPGRADE_LIGHT}; case CTI_FACTORY_HEAVY: {CTI_UPGRADE_HEAVY}; case CTI_FACTORY_AIR: {CTI_UPGRADE_AIR}; default {-1}; }; if (_upgrade > -1) then { if (_upgrades select _upgrade < _var select CTI_UNIT_UPGRADE) then {_can_use = false; _need = _need - 1}; }; */ if (_can_use) then { _compose pushBack (_picked select 0); _need = _need - 1; }; }; { _seed = time + random 10000 - random 500 + diag_frameno; [_group, _group, _side, _x, _factory, [true, true, true, true, "", true], _seed, _need] call CTI_SE_FNC_OnClientPurchase; } forEach _compose;
  22. law-giver

    [SP/MP] BeCTI

    Thanks Sari, will download one of Becti's original files and use kdiff3 to see what's changed and see what i can muck up, so thanks for the tip. And nice to see you about watching over us. Personally i'm not bothered about the skills anyway as i play alone alongside the Ai, it's good enough for a few hours killing time. If i can't fix the above problem it's no biggie as it's the only error i get now. Hope to see you hanging around or using those magic fingers to improve on this as it's stagnated since you (Sari), Tasty & Onno have left or seem to have left. And the other guys have locked their files which again i'm not criticising them for protecting their work. But i'm grateful that you chose not to lock your own modification. It's how i learn to tinker, and why i enjoy seeing hours of f*cking things up actually working. So RESPECT to all the guys who choose not to lock their files for us mere mortals to tinker at home as i do in my spare time. But i still have RESPECT to those that choose to lock their work. It's their choice. **Update to self** After finally getting on my PC today i had a quick look at Server_AI_PurchaseSquad.sqf and i cordoned off a bit of your code (Sari) and had a quick 20 minute play and no rpt errors. Ai went to attack the town and turn around as soon as Barracks constructed as normal. They purchased units and went on to attack the town, salvagers also appeared and went about their business. Had to quit but so far so good, but will give a proper play test this weekend as the wife has me decorating all this week. Off to bed. :(
  23. law-giver

    Tao Folding Map

    Hi mate, make sure you're running @CBA with Tao Folding Map http://www.armaholic.com/page.php?id=18767
  24. law-giver

    [SP/MP] BeCTI

    Try this page ItchyBurn, it should help you get your server.cfg sorted. https://community.bistudio.com/wiki/server.cfg
  25. law-giver

    [SP/MP] BeCTI

    @-ToR-TheCapulet Don't know if you're interested but i've been going through the rpt to fix as many errors as i can find apart from the one above. One i came across was this in Rsc/Resources.hpp: soundEnter[] = {"\A3\ui_f\data\sound\onover",0.09,1}; soundPush[] = {"\A3\ui_f\data\sound\new1",0.0,0}; soundClick[] = {"\A3\ui_f\data\sound\onclick",0.07,1}; soundEscape[] = {"\A3\ui_f\data\sound\onescape",0.09,1}; And changed to this: soundEnter[] = {"\A3\ui_f\data\sound\RscCombo\soundExpand",0.09,1}; soundPush[] = {"\A3\ui_f\data\sound\CfgNotifications\taskCreated",0.0,0}; soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.07,1}; soundEscape[] = {"\A3\ui_f\data\sound\ReadOut\ReadoutHideClick1",0.09,1}; It's not game breaking but the error has gone so not spamming my rpt. There are four entries to replace in Resources.hpp, Lines 86,174, 255 & 311. <<<<<< Line numbers depend on your version, DOH!!!
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