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law-giver

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Everything posted by law-giver

  1. law-giver

    [SP] Pilgrimage

    Now i wouldn't have admitted that.
  2. law-giver

    [SP] Pilgrimage

    Good job alky' that's a lot of work man. Now rest those sore typing fingers.
  3. law-giver

    [SP] Pilgrimage

    Will be hovering around the forum in anticipation. And will miss you while your RL work takes you over, just hurry back.
  4. law-giver

    [SP/MP] BeCTI

    Yeah i only play as blufor so never bothered implementing it into opfor. And as for hosting with additions i don't have a problem as i believe the forums are about sharing. As long as the credits remain in the mission as i have left them for benny, sari, tasty and onno. It's a show of respect and gratitude. LG
  5. law-giver

    [SP/MP] BeCTI

    Parameters.hpp is in the RSC folder.
  6. law-giver

    [SP/MP] BeCTI

    This one has vcom ai implemented, earplug script and kp fuel script. LINK NO LONGER AVAILABLE - FILES DELETED!! This is without vcom and with CAS but has earplug script and kp fuel script. LINK NO LONGER AVAILABLE - FILES DELETED!! And this one has CAS by Incontinentia in the west commander top slot, if i remember he has CAS in his name West Alpha - CAS. And has earplug script and kp fuel script. LINK NO LONGER AVAILABLE - FILES DELETED!! ****Please NOTE guys these are my own edits for personal use for me and my kids so there are changes like camps and depots. I've added extra towns too plus gone through the files with Enigma's Type SQF Editor. They are destructible which is what i prefer but feel free to edit vanilla.sqf in Common\Config\Core_Models\ and change back to Land_BagBunker_Tower_F & Large_F. missionNamespace setVariable ["CTI_CO_CAMP", "Land_Cargo_Patrol_V3_F"/*"Land_BagBunker_Tower_F"*/];//--- Camp classname to be used. missionNamespace setVariable ["CTI_CO_CAMP_FLAG", "FlagPole_F"];//--- Camp flag. missionNamespace setVariable ["CTI_CO_CAMP_FLAG_POS", [-5,5]];//--- Camp flag relative position. missionNamespace setVariable ["CTI_CO_CAMP_RDIR", -90];//--- Camp placement direction. missionNamespace setVariable ["CTI_CO_DEPOT", "Land_Cargo_House_V3_F"/*"Land_BagBunker_Large_F"*/];//--- Town classname to be used. missionNamespace setVariable ["CTI_CO_DEPOT_BUY_DIR", 0];//--- Town depot buy direction. missionNamespace setVariable ["CTI_CO_DEPOT_BUY_DISTANCE", 21];//--- Town depot buy distance. missionNamespace setVariable ["CTI_CO_DEPOT_RDIR", 0];//--- Town depot placement direction. Anyway i hope you enjoy, but credits remain, thanks to Benny Sari Tasty & Onno. Love you guys. Any problems, call a priest!
  7. law-giver

    [COOP-10] Stratis Simple CTI

    Hi celludriel I did wonder why there were debugs ie: weather and yeah eye on/off made ai light up like a Xmas tree so glad to hear that was a debug. Shame the North Island is a little cramped and very bumpy but it works well enough, and thanks for the boat. I can now slip off to the rear of the Northern island and hopefully sneak in. And i wasn't expecting an Altis version just yet as fully understand you need this to run perfectly first. I see you're going to add vcom_ai, that would be cool as it's something i use when playing sari's becti warfare on my dedi. I've added the above link to my favourites and following this topic, so i will be keeping an eye out for updates etc etc. Thanks for what you have created so far as only yesterday i was looking for a coop mission to put on my dedi that wasn't as script heavy as Sari's becti and Kastenbiers crCTI which are my two favourite MPMissions. One question, will a future update maybe make unused MP slots ai capable via parameter or is that a bit much to ask? Not worried though as me and my sons are very good so a 3 man team will still have fun no matter what. Thanks again LG
  8. law-giver

    [COOP-10] Stratis Simple CTI

    @celludriel Just put this on my dedi server at home and what a little gem this is mate. I haven't got a clue what everything is or does yet but i've just alt tabbed out of a game to write on the forum. One thing i think would be nice is too have the option of landing by boat as i found while testing my heli got shot to sh*t. But to be honest i had no clue what to expect lol. Didn't know what eye on/off did but do now, maybe some briefing notes in the near future. Will be watching for future updates mate. Keep up the good work. I think i might play this at the weekend with my two sons instead of becti or crCTI for a change. A thumbs up from me so far. Hope an Altis version is in the pipeline unless it's easy to convert. LG
  9. law-giver

    [SP/MP] BeCTI

    I implemented vcom_ai into my sari edit. Much more fun, and ai is always going to be a little dumb, but then again some human players are pretty dumb too.
  10. law-giver

    Ravage

    Install texview2 in bi tools 2.5 https://community.bistudio.com/wiki/BI_Tools_2.5 which will enable you to convert png to paa for example as well as view images. Then just google convert to paa for example. Hope it gets you started.
  11. law-giver

    [SP] Pilgrimage

    Yeah that's strange because for me if i click (m) map then the text goes from white to the purple and/or blue for client messages.
  12. law-giver

    VCOM AI Driving Mod

    That's why we have you, so i'm not worried at all. No pressure.
  13. law-giver

    crCTI Kastenbier Edition

    @thhamm I hope you're not sleeping because i need updates. I don't know what kind of updates but i need updates!
  14. law-giver

    Learn 2 Script!

    I think he got out of the wrong side of bed. I think what he meant to say was..... Hello, There are stickied topics. Use them my good fellow.
  15. law-giver

    [Release] Incon Airpower

    @Incontinentia Just want to say thanks for making this work on becti. I really appreciate it mate, top man! And sorry but public man kisses are a show of gratitude. LG
  16. law-giver

    [SP/MP] BeCTI

    -ToR-TheCapulet, Have you tried Incon Airpower by Incontinentia? I've implemented into my personal edit and it's really cool. After you purchase some laser deg's & batteries & optional uav terminal you can call in air strikes or mark targets. I added the option to Alpha only. It really adds to the fun, just seeing that missile or bomb strike smash that armour up. Really cool! And a big thanks for Incontinentia for making it work on becti because it didn't work at first. Top man!
  17. law-giver

    [CTI-COOP] Dissension

    Noooooooooooooo!!!!!!
  18. law-giver

    [CTI-COOP] Dissension

    No way mate, how can you disappoint me when i'm using your VcomAi script in my sari becti edit and it's made it a lot more fun, and bloody hard too. So i really doubt you'll disappoint me genesis92x, plus i watched all the video's of this project and i'm really looking forward to it. I'm actually looking forward to it more than my wife coming home from work. Thankfully she doesn't read these forums. Just try and disappoint me, i dare you.
  19. law-giver

    [Release] Incon Airpower

    If that's for me then yes mate. And i'm still tinkering. Bloody cool script though mate, just playing in the editor is fun enough. Just dump a guy with a uav terminal add some batteries and laserdeg's and off you go. Obviously dump some armour etc etc **UPDATE** I'm getting somewhere and nowhere. Right i added this to my players init this setVariable ["APW_initRadioTrig",true]; and created a trigger Radio Alpha radius 0. Activation, owner only and ticked server only box. I fired up the mission on my dedi and connected. This time i had CAS option via radio, but after all the chatter there was no option for Radio Charlie. Other bit of good news, i deliberately respawned and CAS option was still available but no Radio Charlie. And CAS reported that he was still in the air as previously called. Better than nothing.
  20. law-giver

    [Release] Incon Airpower

    I'll double check but i'm sure i checked the radio too and it had disappeared. I also tried the radio trigger option like i did yesterday as well but that didn't work today but in a basic non multiplayer mission in the editor it seemed fine. Obviously with that i couldn't check if it works after respawn. I merely made the editor mission to p*ss about with. I'll replay the earlier mission on my dedi again and let you know for sure if the radio option was there or not. I'll post back in an hour or so. **UPDATE** I call air support via addaction and i get the interact with cas via radio charlie hint and then the remaining radio traffic and my radio option key "0" is blank. I'm carrying a radio. Various options, radio trigger, player init works in the editor but no joy in MP. Well not for me anyway.
  21. law-giver

    [Release] Incon Airpower

    @Incontinentia Just tried this in multiplayer connected to my lan dedi server and i called in the cas but got killed, but upon respawn there was no way of reconnecting or calling cas. The addaction was gone completely. I'm using (this setVariable ["APW_initAddaction",true];) in player init to call cas. I'm trying a different option, will see how that goes. Also, once the fuel runs and/or bombs/missiles are used up is there a RTB option for reloading bombs/missiles and refuel? With a delay to allow for such? **UPDATE** Just realised options i asked about are in the setup file.........Doh!!!!!
  22. law-giver

    [Release] Incon Airpower

    @Incontinentia Nice one buddy, will give this a blast today. You have been busy, much appreciated mate. Again, top man! **UPDATE** Just tried this in a test mission in the editor and love the improvements mate. Gonna implement in a MP mission and give it a play. What would make it really cool is some sort of sound when the radio transmission is initialised just for effect. Obviously not required, i'm just dreaming.
  23. law-giver

    [Release] Incon Airpower

    Just signed in to say thanks. Any improvements, fixes etc, appreciated. Top man!
  24. law-giver

    [Release] Incon Airpower

    The problem is when you call the radio then respawn from being killed and use the radio again it says "grendal 1-4 has already been requested". So it's no good for multiplayer as your stuck in a loop of said message with no options available. I hope Incontinentia makes this MP compatible. As it's a very cool script.
  25. law-giver

    [Release] Incon Airpower

    I did a quick test yesterday and when i died the addaction from the players init had gone. I use the alpha radio trigger attached to player now. Only did a quick test, the radio call was still there after i died and respawned but I quit before i really tested it. I'm testing it out today though.
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